Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Gloom Blade undead race 1.7.4Adds a new undead race: Weight: 134953 CreditsWip- And all the other wonderful people on the Tome4 Discord! As in vanilla, all talent icons are from http://game-icons.net/ and licensed under CC-BY 3.0. Class icons are from https://opengameart.org/content/painterly-spell-icons-part-4 and https://opengameart.org/content/11-planet-sci-fi-set . Sounds: Changelog1.0.0 - Release The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | White Monk (Way of the Transcendent Spirit) |
Level / Exp | 50 / 3233% |
Size | small |
Lifes / Deaths | Killed by Mayobrena the treant at level 13 on the 73rd Vengeance 123rd year of Ascendancy at 15:00 3 / 4Killed by Betunor the dire wolf at level 29 on the 94th Vengeance 123rd year of Ascendancy at 10:47 Killed by Nessilla Tantaelen at level 50 on the 126th Vengeance 123rd year of Ascendancy at 22:03 Killed by Polelle the shadowblade at level 50 on the 148th Vengeance 123rd year of Ascendancy at 13:46 |
Primary Stats
Strength | 45 (base 24) |
Dexterity | 97 (base 60) |
Constitution | 59 (base 52) |
Magic | 31 (base 10) |
Willpower | 73 (base 60) |
Cunning | 54 (base 26) |
Resources
Life | 1107/1107 |
Stamina | 434/434 |
Psi | 163/163 |
Healing Factor | 1.3251133323992 |
Regeneration | 0.33127833309979 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | -59.002006946219% |
Spell | -1.1102230246252E-14% |
Global | +195% |
Vision
Sight | 10 |
Lite | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 151 |
Accuracy | 86 |
Crit Chance | 90% |
APR | 68 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Physical | +16% |
Lightning | +28% |
Light | +15% |
Acid | +20% |
Blight | +16% |
Arcane | +37% |
Fire | +30% |
All | +10% |
Offense: Damage Penetration
Light | +10% |
Physical | +6% |
Blight | +10% |
Arcane | +10% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 56.32553738887 (81.898876157654%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 40 |
Mental Save | 36 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 39%( 70%) |
Cold | + 20%( 70%) |
All | + 23%( 70%) |
Lightning | + 45%( 70%) |
Light | + 53%( 70%) |
Temporal | + 30%( 70%) |
Physical | + 25%( 70%) |
Fire | + 57%( 70%) |
Mind | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 9% |
Confusion Resistance | 55% |
Pinning Resistance | 9% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 9% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 694% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Martial Arts | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Black Belt | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Transcending | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Agile Combatant | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Rending | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mending | 1.60 |
| 2/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Fending | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must gather your strength before dealing with Last Hope. | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Seek out the ancient necromancer Walrog along the ocean shore. | active |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | Salylle (0 def, 4 armour) Salylle (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Wil +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Mind.pwr +4 (+1 eff.) Res.pen +6% physical Acc +10 (+2 eff.) Apr +7 ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal +5% arcane +2% physical Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Splendourquell (0 def, 3 armour) Splendourquell (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Cun +8 Dex dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +17% Crit.mult +11.00% Melee+ 14 acid Dmg.mod +10% acid Acc +9 (+2 eff.) Apr +9 Melee Ret 2 light ----- def ----- Armour +3 Fatigue +5% Resists +14% acid +12% mind +9% lightning Mind.save +3 (+1 eff.) Unarmed combat: Power 37.0 - 51.8 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +24 Crit +22.0% Atk.spd 100% On Crit.r2 +15 acid On Hit: 10% Corrosive Breath 5 On Hit: 15% Perfect Strike 5 On Crit: 20% Cripple 5 Steady Shot: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 170% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Xereldalaith (5 def, 9 armour) Xereldalaith (5 def, 9 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +7 Dex +4 Mag +5 Wil dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +6% blight +11% arcane Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +3% Resists +3% mind +3% all Phys.save +8 (+3 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 221.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | quick iron torque of mindblast [power 90] (11 cooldown) quick iron torque of mindblast [power 90] (11 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 99 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | Festerstake the gold ring Festerstake the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Crit.mult +20.59% Dmg.mod +16% arcane On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +16% arcane +15% mind Die.at -82.37 life ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Around neck | Ravenwreath the gold amulet Ravenwreath the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +6 Dex dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +6% physical Melee Ret 6 darkness ----- def ----- Armour +6 Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 136.26 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Light source | Galefame Galefame0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +10 (+4 eff.) Dmg.mod +18% lightning Res.pen +10% blight Acc +30 (+6 eff.) ----- def ----- Resists +12% lightning ---------- misc Stam/turn +2.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | elven-silk cloak 'Issedunahir' (9 def, 0 armour) elven-silk cloak 'Issedunahir' (9 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +6 Mag +3 Cun +5 Con ----- def ----- Defense +9 (+2 eff.) Resists +27% light +24% fire Spell.save +24 (+8 eff.) Stealth +5 Max.HP +20.00 ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | balancing drakeskin leather belt of unlife balancing drakeskin leather belt of unlife1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +12.0% Mind.crit +11% ----- def ----- Resists +9% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Inventory
voratun amulet 'Elurann' voratun amulet 'Elurann'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +6 Dex +3 Wil +2 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% lightning +6% nature Crit.chn- 10.00% ---------- misc Masteries +0.40 Technique/Rending +0.40 Corruption/Hexes Amulets make your neck look great! |
warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Eilinanor the Gloomcut Eilinanor the Gloomcut0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +25% mind Melee Ret 2 darkness 2 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Resists +3% temporal Rings make your fingers look great! |
Lightspawn Lightspawn0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +5 Mag +4 Cun dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold ---------- misc Light +2 See.Invis +6 Rings make your fingers look great! |
marksman's copper ring of corrosion (+22%) marksman's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% acid Acc +4 (+1 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! |
marksman's copper ring of tenacity marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
Belassra Belassra1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +10% lightning +11% temporal +9% blight +9% fire +5% arcane +6% cold Mind.save +11 (+5 eff.) Max.HP +69.00 A belt that goes around your waist. |
Beleriathra the hardened leather belt Beleriathra the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +9 Wil +5 Cun +3 Con dps ---------- Phys.crit +6.0% Against +21% Summoned ----- def ----- D.Red.from +23% Summoned ---------- misc Max.stam +30.00 See.Invis +6 A belt that goes around your waist. |
Eremydoldir the Lavaglory Eremydoldir the Lavaglory1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Spell.pwr +2 (+1 eff.) Dmg.mod +6% acid +3% arcane ----- def ----- Resists +9% fire Mind.save +5 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Lelyyon the hardened leather belt Lelyyon the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +3% acid Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +10 (+2 eff.) Resists +9% acid +5% physical Phys.save +9 (+3 eff.) ---------- misc Max.stam +20.00 A belt that goes around your waist. |
cashmere cloak 'Layudhelle' (2 def, 0 armour) cashmere cloak 'Layudhelle' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag ----- def ----- Defense +2 (+0 eff.) Resists +6% temporal Max.HP +95.00 Confus- +20% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ebonypride' (1 def, 0 armour) linen cloak 'Ebonypride' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% darkness Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betolranor (25 def, 6 armour) Betolranor (25 def, 6 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +25% lightning +24% cold +23% physical Apr +1 ----- def ----- Armour +6 Defense +25 (+6 eff.) Resists +37% lightning +23% physical +3% blight +36% cold +15% all Phys.save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Isossra the Lightningstreaker (0 def, 0 armour) Isossra the Lightningstreaker (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +12% physical +30% fire Apr +5 On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +21% lightning +45% fire +12% light +15% all ---------- misc Stam/turn +2.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Nerona the Glarefear (0 def, 30 armour) Nerona the Glarefear (0 def, 30 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +15.00% Mind.pwr +30 (+10 eff.) ----- def ----- Armour +30 Resists +14% acid +9% temporal +4% physical +15% fire +15% cold +15% lightning ---------- misc Max.hate +4.00 Light +3 A pair of boots made of leather. |
pair of iron boots 'Adelemira' (0 def, 3 armour) pair of iron boots 'Adelemira' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +14.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bloomshine the rough leather gloves (0 def, 1 armour) Bloomshine the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +1 Cun dps ---------- Res.pen +20% arcane Acc +10 (+2 eff.) ----- def ----- Armour +1 Resists +3% nature ---------- misc Light +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 20% Mag, 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 125% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Cyralaith the Blastwisp (0 def, 1 armour) Cyralaith the Blastwisp (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +9% mind Unarmed combat: Power 9.0 - 12.6 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Glitterpiety the drakeskin leather gloves (0 def, 13 armour) Glitterpiety the drakeskin leather gloves (0 def, 13 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +7 Dex +2 Mag +2 Cun dps ---------- Melee+ 13 physical Dmg.mod +15% light +11% physical ----- def ----- Armour +13 Resists +9% lightning Crit.chn- 15.00% ---------- misc Light +3 Unarmed combat: Power 26.0 - 28.6 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Hit.r1 +12 physical On Crit.r2 +10 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Swampsage (0 def, 2 armour) Swampsage (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 8 light Dmg.mod +5% light +6% nature Acc +13 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% light +6% nature Phys.save +6 (+2 eff.) Unarmed combat: Power 25.0 - 35.0 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +12.0% Atk.spd 100% On Hit: 20% Searing Light 3 Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) corrosive drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 12 acid Dmg.mod +7% acid Acc +20 (+4 eff.) ----- def ----- Armour +3 Resists +7% acid Unarmed combat: Power 26.5 - 29.2 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +13.0% Atk.spd 125% On Crit.r2 +8 acid On Hit: 10% Corrosive Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 8.5 - 11.9 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 9.5 - 13.3 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Borethad' (30 def, 1 armour) iron gauntlets 'Borethad' (30 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +1 Defense +30 (+7 eff.) Fatigue +1% Die.at -40.00 life Unarmed combat: Power 11.5 - 16.1 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 6.0 - 6.6 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady voratun gauntlets of the iron hand (0 def, 3 armour) steady voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Disarm- +54% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 27.0 - 37.8 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the juggernaut (0 def, 3 armour) voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Unarmed combat: Power 27.5 - 38.5 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% Melee+ +14 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Hellonslaught (0 def, 1 armour) Hellonslaught (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +6% darkness +3% fire Melee Ret 10 cold ----- def ----- Armour +1 Fatigue +1% Resists +12% fire Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 221.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
insulating iron helm of dexterity (+2) (0 def, 3 armour) insulating iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Splendourbutcher (20 def, 8 armour) Splendourbutcher (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Mag +10 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +7% Phys.pwr +23 (+6 eff.) Spell.pwr +19 (+7 eff.) Mind.pwr +23 (+8 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% light Res.pen +20% lightning +20% light Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +18% lightning +27% fire A suit of armour made of leather. |
prismatic rough leather armour of temporal resistance (3 def, 2 armour) prismatic rough leather armour of temporal resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% temporal +10% light +10% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Elyvena' (8 def, 2 armour) rough leather armour 'Elyvena' (8 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Apr +3 Melee Ret 2 arcane ----- def ----- Armour +2 Defense +8 (+2 eff.) Fatigue +6% Resists +17% acid Spell.save +3 (+1 eff.) ---------- misc Max.stam +10.00 A suit of armour made of leather. |
9 agate 9 agate0.0 T1 black gem Reqs Gem related talents [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T4 black gem Reqs Gem related talents [Normal] While equipped: Resists +5% all Item imbue powers: Resists +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T5 black gem Reqs Gem related talents [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Regen 150 life in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem Reqs Gem related talents [Normal] While equipped: Heal.mod +20% Item imbue powers: Heal.mod +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem Reqs Gem related talents [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 amber 3 amber0.0 T4 blue gem Reqs Gem related talents [Normal] While equipped: Mana/s.crit +8.00 Item imbue powers: Mana/s.crit +8.00 When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem Reqs Gem related talents [Normal] While equipped: Resists +30% lightning Item imbue powers: Resists +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 T5 blue gem Reqs Gem related talents [Normal] While equipped: Mov.spd +25% Item imbue powers: Mov.spd +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 T3 blue gem Reqs Gem related talents [Normal] While equipped: Mana/turn +2.00 Item imbue powers: Mana/turn +2.00 When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel 4 spinel0.0 T1 green gem Reqs Gem related talents [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem Reqs Gem related talents [Normal] While equipped: Res.pen +12% all Acc +12 (+3 eff.) Item imbue powers: Res.pen +12% all Acc +12 (+3 eff.) When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Barydor Barydor2.0 T1 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% arcane Res.pen +10% arcane ----- def ----- Armour +6 Resists +1% physical Die.at -20.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(128 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem Reqs Gem related talents [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem Reqs Gem related talents [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem Reqs Gem related talents [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Petrified Wood Petrified Wood0.0 T4 red gem Reqs Gem related talents [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
6 bloodstone 6 bloodstone0.0 T4 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +12% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +12% all When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 T5 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +15% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +15% all When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T3 red gem Reqs Gem related talents [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +9% all When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 moonstone 4 moonstone0.0 T5 violet gem Reqs Gem related talents [Normal] While equipped: Defense +20 (+5 eff.) Phys.save +20 (+7 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+8 eff.) Item imbue powers: Defense +20 (+5 eff.) Phys.save +20 (+7 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+8 eff.) When used as an alchemist bomb: 50% chance to silence for 2 turns Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem Reqs Gem related talents [Unique] Arcane While carried: Light +1 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 pearl 5 pearl0.0 T5 white gem Reqs Gem related talents [Normal] While equipped: Armour +10 Resists +5% all Item imbue powers: Armour +10 Resists +5% all When used as an alchemist bomb: Gain 25 armor in 3 turns (stacks for 3 times) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem Reqs Gem related talents [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 white gem Reqs Gem related talents [Normal] While equipped: Defense +16 (+4 eff.) Phys.save +16 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +16 (+6 eff.) Item imbue powers: Defense +16 (+4 eff.) Phys.save +16 (+5 eff.) Spell.save +16 (+5 eff.) Mind.save +16 (+6 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 T2 yellow gem Reqs Gem related talents [Normal] While equipped: Spell.spd +10% Item imbue powers: Spell.spd +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Defense +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem Reqs Gem related talents [Normal] While equipped: Armour +10 Item imbue powers: Armour +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By feer the Yeek White Monk level 50
127th Vengeance 123rd year of Ascendancy at 12:35 see stats
By feer the Yeek White Monk level 50
117th Vengeance 123rd year of Ascendancy at 19:03 see stats
By feer the Yeek White Monk level 10
72nd Vengeance 123rd year of Ascendancy at 08:48 see stats
By feer the Yeek White Monk level 20
75th Vengeance 123rd year of Ascendancy at 04:26 see stats
By feer the Yeek White Monk level 30
94th Vengeance 123rd year of Ascendancy at 12:20 see stats
By feer the Yeek White Monk level 40
104th Vengeance 123rd year of Ascendancy at 13:45 see stats
By feer the Yeek White Monk level 50
116th Vengeance 123rd year of Ascendancy at 06:39 see stats
By feer the Yeek White Monk level 50
116th Vengeance 123rd year of Ascendancy at 07:07 see stats
By feer the Yeek White Monk level 26
81st Vengeance 123rd year of Ascendancy at 01:13 see stats
By feer the Yeek White Monk level 46
107th Vengeance 123rd year of Ascendancy at 07:14 see stats
By feer the Yeek White Monk level 34
96th Vengeance 123rd year of Ascendancy at 08:33 see stats
By feer the Yeek White Monk level 25
80th Vengeance 123rd year of Ascendancy at 20:10 see stats
By feer the Yeek White Monk level 50
127th Vengeance 123rd year of Ascendancy at 00:26 see stats
Log
1]feer killed Shadow!
1]Polelle the shadowblade HEALS from fire damage!
1]Polelle the shadowblade HEALS from darkness damage!
1]Polelle the shadowblade HEALS from light damage!
1]feer killed Shadow!
1]Melee retaliation hits Polelle the shadowblade for 4 darkness, 3 healing, 30 fire, 7 healing, 1 light, 4 darkness, 3 healing, 30 fire, 7 healing, 1 light (75 total damage) [22 healing].
1]Polelle the shadowblade hits feer for (33 flat reduction), (108 deflected), 182 darkness, (33 flat reduction), (7 deflected), 13 darkness, (33 flat reduction), 588 darkness, (33 flat reduction), (7 deflected), 13 darkness (798 total damage).
2]Polelle the shadowblade speeds up.
2]Polelle the shadowblade misses feer.
2]Blink Counter performs a melee critical strike against Polelle the shadowblade!
2]Blink Counter misses Polelle the shadowblade.
2]Feer gains an extra blow!
2]Measured Blows misses Polelle the shadowblade.
2]Measured Blows misses Polelle the shadowblade.
2]Polelle the shadowblade HEALS from physical damage!
2]Polelle the shadowblade HEALS from light damage!
2]Polelle the shadowblade HEALS from fire damage!
2]Polelle the shadowblade HEALS from darkness damage!
2]Polelle the shadowblade HEALS from acid damage!
2]Melee retaliation hits Polelle the shadowblade for 1 darkness, 3 healing, 15 fire, 7 healing, 0 light (19 total damage) [11 healing].
2]Blink Counter hits Polelle the shadowblade for 208 physical, 73 healing, 6 light, 3 healing, 15 fire, 7 healing, 5 acid, 3 healing, 5 acid, 3 healing (242 total damage) [91 healing].
2]Polelle the shadowblade hits feer for (33 flat reduction), 271 darkness (272 total damage).
2]feer the level 50 yeek white monk was shadowed to death by Polelle the shadowblade on level 2 of Fields of Hope.
2]You have 3 life(s) left.
2]You enter a zero gravity zone, beware!
2]From the brink of death you seem to be yanked to another plane.
2]Polelle the shadowblade killed feer!
2]feer receives 16 healing.
2]Saving game...
2]Saving done.