kels the level 2 Cornac Banished by feastnfamine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassBanished
Level / Exp2 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 15)
Cunning12 (base 12)

Resources

Life132/132
Hate10/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save7
Spell Save8
Mental Save8

Defense: Resistances

Mind -4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Elusive Movement1.30
1/5
0/5
0/5
0/5
Cursed / Hunting1.30
2/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Stalking1.30
1/5
0/5
0/5
0/5
Cursed / Darkbow1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
0/5
0/5
0/5
Cursed / Twisted Form1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Large brown snake hits kels for 5 physical damage.

Kels uses
Black Mark.
Large brown snake is marked!

Kels shoots!
Kels's Shoot hits Large brown snake for
16 physical damage.
Kels's Shoot killed Large brown snake!

Resting starts...

Talent Dazing Dash is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

You pickup 0.70 gold pieces.

Kels picks up (g.):
ametrine.
Kels picks up (c.):
elm longbow (Madness).
There is a way to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 73 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 73 turns (stop reason: at exit).