Delver the level 5 Drem Archmage by ShrikeAbyssal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp5 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic29 (base 27)
Willpower23 (base 24)
Cunning13 (base 11)

Resources

Life132/132
Mana193/193
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense11
Ranged Defense11
Fatigue3
Physical Save8
Spell Save18
Mental Save12

Defense: Resistances

Physical+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Acid1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
2/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
supercharged iron torque of mindblast [power 125] (19 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 13-16 power, 1 apr).
You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (44/44, 16-20 power, 1 apr).
You gain 1.05 gold from the transmogrification of
rough leather armour of resilience (3 def, 2 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 4.97 gold from the transmogrification of
scholar's pair of iron boots of speed (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.69 gold from the transmogrification of
shimmering linen robe of light (+18%) (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of
linen robe of light (+16%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-15 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (16-22 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.75 gold from the transmogrification of
horrifying mossy mindstar of life (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22 power, 1 apr).
You gain 3.07 gold from the transmogrification of
balanced iron greatmaul of massacre (27-40 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 0.97 gold from the transmogrification of
mule's copper ring.
You feel very confident walking into this place.
Saving game...

Saving done.