Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Tooltips Past Level 5 1.7.3If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug). Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Lost |
Level / Exp | 9 / 90% |
Size | small |
Lifes / Deaths | Killed by Lady Nashva the Streambender at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:34 2 / 2Killed by Lady Nashva the Streambender at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:13 |
Primary Stats
Strength | 12 (base 13) |
Dexterity | 20 (base 22) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 28 (base 24) |
Cunning | 30.340449927278 (base 19) |
Resources
Life | 169/169 |
Hate | 18/80 |
Stamina | 169/169 |
Healing Factor | 0.53668598927759 |
Regeneration | 0.1341714973194 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 5 |
See Stealth | 26.595009960422 |
See Invisible | 30.9354598877 |
Stealth | 35 |
Offense: Mainhand
Damage | 34 |
Accuracy | 25 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Arcane | +11% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 1 (38.594633868923%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 12 |
Mental Save | 27 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 21%( 70%) |
All | + 7%( 70%) |
Darkness | + 23%( 74%) |
Light | + 31%( 70%) |
Temporal | + 13%( 70%) |
Physical | + 9%( 71%) |
Lightning | + 21%( 70%) |
Fire | + 18%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Confusion Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Hunter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Twisted | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Shroud | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Deep Shroud |
talent | Cloak in Shadow |
talent | Skulk |
talent | Savage Hunter |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -3 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+13% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 26 mind and 26 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 37 Mind damage, and deal 37 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You failed to protect the lost defiler from death by minotaur. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Emoma the Demonwell (Shrouds) (0 def, 1 armour) Emoma the Demonwell (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Critical power +5.00% defense ------ Armor +1 Resistance +15% lightning +6% temporal +12% darkness Curse of Shrouds A pair of boots made of leather. |
Quiver | thought-forged quiver of elm arrows of daylight (14/14, 13-18 power, 5 apr) thought-forged quiver of elm arrows of daylight (14/14, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Arcane/Psionic Weapon Damage 13.0 - 18.2 Physical Uses 50% Wil, 70% Dex Mastery Hate's Draw Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 14 Auto Reload 6 On-ranged-hit +8 light +8 mind Damage Against +8% Undead On Hit: * 15% chance to reduce all saves and defense by 19 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of light (+15%) (Nightmares) (1 def, 0 armour) linen wizard hat of light (+15%) (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Defense +1 (+0 eff.) Resistance +15% light Curse of Nightmares A pointy cloth hat, very wizardly... |
Tool | elm wand of shielding [power 116] (20 cooldown) elm wand of shielding [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of aether (+11%) copper ring of aether (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% arcane defense ------ Resistance +11% arcane Rings make your fingers look great! |
Around waist | cleansing rough leather belt of transcendence (Misfortune) cleansing rough leather belt of transcendence (Misfortune)1.0 Encumbrance T1 belt armor [Ego] Disrupt/Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Resistance +5% acid +5% blight Physical save +6 (+6 eff.) Curse of Misfortune A belt that goes around your waist. |
In main hand | mighty elm longbow (Misfortune) mighty elm longbow (Misfortune)4.0 Encumbrance T1 longbow 2H weapon [Ego] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Hate's Draw Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +2 Str offense ------ Physical Power +8 (+4 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Main armor | mindwoven linen robe of frost (+15%) (Misfortune) (0 def, 0 armour) mindwoven linen robe of frost (+15%) (Misfortune) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +10% cold defense ------ Resistance +7% all +15% cold Mind save +16 (+8 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of fog (Misfortune) (5 def, 0 armour) linen cloak of fog (Misfortune) (5 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +5 (+2 eff.) Resistance +11% light +12% fire Stealth +6 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | cleansing copper amulet cleansing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +12% nature +12% blight Poison Resist +20% Disease Resist +22% Amulets make your neck look great! |
Inventory
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
elm magestaff of might (Nightmares) (10-12 power, 2 apr, lightning element) elm magestaff of might (Nightmares) (10-12 power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +3 (+1 eff.) Damage +10% lightning other ------- Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (Misfortune) (10-12 power, 2 apr, temporal element) elm starstaff (Misfortune) (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% temporal other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe of the mystic (Shrouds) (12-17 power, 1 apr) iron battleaxe of the mystic (Shrouds) (12-17 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 11.5 - 17.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Mag +3 Wil offense ------ Spellpower +9 (+3 eff.) Curse of Shrouds Massive two-handed battleaxes. |
Ce'Neriara the Shockwoe (Nightmares) (18-27 power, 1 apr) Ce'Neriara the Shockwoe (Nightmares) (18-27 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Arcane Weapon Damage 18.0 - 27.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 19 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Damage +3% lightning When Hit 2 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 Curse of Nightmares Massive two-handed mauls. |
flaming iron greatmaul (Misfortune) (17-26 power, 1 apr) flaming iron greatmaul (Misfortune) (17-26 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane Weapon Damage 17.0 - 25.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +9 fire Curse of Misfortune Massive two-handed mauls. |
iron greatsword (Madness) (18-28 power, 1 apr) iron greatsword (Madness) (18-28 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Curse of Madness Massive two-handed swords. |
Salisedatira the Icepierce (Nightmares) (13-18 power, 2 apr) Salisedatira the Icepierce (Nightmares) (13-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +8 arcane +7 fire While equipped: offense ------ Damage +3% cold Ignore resists +10% cold defense ------ Resistance +5% arcane +9% cold Curse of Nightmares Sharp, long, and deadly. |
iron longsword of paradox (Shrouds) (13-18 power, 2 apr) iron longsword of paradox (Shrouds) (13-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 temporal While equipped: defense ------ Resistance +6% temporal Curse of Shrouds Sharp, long, and deadly. |
iron waraxe 'Blastterror' (Corpses) (12-16 power, 2 apr) iron waraxe 'Blastterror' (Corpses) (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +4 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +2 Cun +4 Con offense ------ Physical Crit +5.0% Damage +6% lightning Ignore resists +5% arcane Curse of Corpses One-handed war axes. |
elm longbow (Madness) elm longbow (Madness)4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Hate's Draw Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Curse of Madness Longbows are used to shoot arrows at your foes. |
quiver of elm arrows (20/20, 12-18 power, 5 apr) quiver of elm arrows (20/20, 12-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 12.5 - 17.5 Physical Uses 50% Wil, 70% Dex Mastery Hate's Draw Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
rough leather armour (Nightmares) (3 def, 2 armour) rough leather armour (Nightmares) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Curse of Nightmares A suit of armour made of leather. |
insulating rough leather belt (Misfortune) insulating rough leather belt (Misfortune)1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +5% fire +5% cold Curse of Misfortune A belt that goes around your waist. |
rough leather belt (Nightmares) rough leather belt (Nightmares)1.0 Encumbrance T1 belt armor [Normal] Curse of Nightmares A belt that goes around your waist. |
Chillfiend (Nightmares) (0 def, 1 armour) Chillfiend (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% cold When Hit 6 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +1 Resistance +6% fire +3% darkness +12% cold Curse of Nightmares A pair of boots made of leather. |
Rotreign the iron helm (Madness) (0 def, 3 armour) Rotreign the iron helm (Madness) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% nature Ignore resists +5% nature defense ------ Armor +3 Fatigue +5% Resistance +6% nature +6% cold Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Duathelguile' (Misfortune) (0 def, 5 armour) iron helm 'Duathelguile' (Misfortune) (0 def, 5 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +3 Con +2 Mag offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Armor +5 Fatigue +5% Resistance +3% fire other ------- Light +3 Infravision +1 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Ragydir' (Corpses) (0 def, 3 armour) iron helm 'Ragydir' (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +3% nature +3% temporal Mind save +12 (+6 eff.) other ------- Light +2 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of dexterity (+2) (Nightmares) (0 def, 3 armour) iron helm of dexterity (+2) (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +3 Fatigue +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Freezebender' (dig speed 29 turns) iron pickaxe 'Freezebender' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +5% darkness defense ------ Resistance +5% arcane +12% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 20 turns) iron pickaxe of Reknor (dig speed 20 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str defense ------ Resistance +6% darkness +5% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of gale force [power 100] (15 cooldown) piercing iron torque of gale force [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing elm totem of stinging [power 116] (15 cooldown) soothing elm totem of stinging [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 32. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Ozsecek the Yeek Lost level 9
3rd Summertide 122nd year of Ascendancy at 22:53 see stats
Log
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).
There is a next level here (press '' or right click to use).
Automatic use of talent Assistant Move Reckless skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Headshot skipped: cooldown too low (0).