ff the level 1 Vampire Spellsword by wedrifid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Half-Cost Category Mastery 1.3.1
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceVampire
ClassSpellsword
Level / Exp1 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity18 (base 15)
Constitution13 (base 10)
Magic18 (base 13)
Willpower15 (base 10)
Cunning13 (base 10)

Resources

Life112/112
Mana125/125
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense7
Ranged Defense7
Fatigue2.2204460492503E-16
Physical Save16
Spell Save16
Mental Save25

Defense: Resistances

All+ 1%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Blazebrand1.30
0/5
0/5
0/5
0/5
Spell / Windcutter1.30
0/5
0/5
0/5
0/5
Spell / Lifetide1.30
1/5
0/5
0/5
0/5
Spell / Stoneshield1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Arcane veteran1.20
1/5
0/5
0/5
0/5
Undead / Vampire1.00
Undead / Undeadheritage1.00
0/1
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Talent Earth Strike is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 39 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 19 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Ff wears (replacing
rough leather armour (1 def, 2 armour)): mindwoven linen robe of frost (+16%) (0 def, 0 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
verdite.
You gain 4.00 gold from the transmogrification of
nuummite.
You gain 1.38 gold from the transmogrification of
iron waraxe of erosion (10.5-14.7 power, 2 apr).
You gain 1.15 gold from the transmogrification of
flaming iron greatmaul (17-25.5 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 29; turns 3; dispells darkness).
There is a next level here (press '' or right click to use).
Ff deactivates Earth Stance.

Ff deactivates Spellsword Combat.