Necro the level 12 Higher Necromancer by alasl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp12 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity28 (base 10)
Constitution20 (base 18)
Magic33 (base 31)
Willpower25 (base 21)
Cunning12 (base 12)

Resources

Life178/178
Mana247/247
Soul10/11
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite1
Infravision6
See Stealth15.703251193202
See Invisible17.703251193202

Offense: Mainhand

Damage17
Accuracy27
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance15%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Physical+10%
Cold+14%
Lightning+10%
Light+11%
Arcane+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)17 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save12
Spell Save23
Mental Save19

Defense: Resistances

Lightning+ 18%( 70%)
Fire+ 14%( 70%)
Physical+ 24%( 70%)
Cold+ 34%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance21%
Disarm Resistance21%
Knockback Resistance60%
Confusion Resistance21%
Stun Resistance23%
Pinning Resistance21%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master necromancer1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
2/5
3/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
failed
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Necro the Higher Necromancer level 10
7th Mirth 122nd year of Ascendancy at 09:12
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Necro the Higher Necromancer level 8
5th Mirth 122nd year of Ascendancy at 17:14
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Necro the Higher Necromancer level 7
78th Pyre 122nd year of Ascendancy at 09:01
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Necro the Higher Necromancer level 10
1st Summertide 122nd year of Ascendancy at 13:28
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Necro wears (replacing
thick linen cloak of protection (1 def, 6 armour)): thick linen cloak of protection (1 def, 6 armour).

You gain 1.25 gold from the transmogrification of
thick linen cloak of protection (1 def, 6 armour).
Space around you starts to dissolve...


Necro activates
Hiemal Shield.

Resting starts...

Necro starts to surge mana.

Necro stops surging mana.

Talent Rune: Manasurge is ready to use.
You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 3.07 gold from the transmogrification of
bright brass lantern.
You gain 0.97 gold from the transmogrification of
stabilizing iron helm of strength (+2) (0 def, 3 armour).
You gain 0.43 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 2.37 gold from the transmogrification of
sand iron gauntlets of dexterity (+3) (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.77 gold from the transmogrification of
nature's mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 2.57 gold from the transmogrification of
stabilizing copper amulet of strength (+2).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.