Slinger the level 10 Halfling Skirmisher by alasl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp10 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity28 (base 25)
Constitution23 (base 20)
Magic14 (base 10)
Willpower16 (base 11)
Cunning36 (base 20)

Resources

Life315/327
Stamina127/127
Psi96/96
Healing Factor1.4499022211821
Regeneration1.2324168880048

Speed

Mental0%
Attack0%
Movement+53.727128731229%
Spell0%
Global+92.742314256981%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage43
Accuracy31
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower30
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+11%
Light+21%
Nature+5%
Lightning+10%
Cold+25%
All0%

Offense: Damage Penetration

Cold+20%

Defense: Base

Armour (hardiness)14.764593763945 (78.356353989015%)
Defense46
Ranged Defense46
Fatigue0
Physical Save24
Spell Save22
Mental Save31

Defense: Resistances

Nature+ 21%( 70%)
Acid+ 38%( 70%)
Light+ 30%( 70%)
Temporal+ 23%( 70%)
Cold+ 43%( 70%)
Lightning+ 27%( 70%)
Fire+ 18%( 70%)
All+ 12%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance40%
Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
3/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
3/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Slinger the Halfling Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 21:05
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Slinger the Halfling Skirmisher level 7
5th Mirth 122nd year of Ascendancy at 09:02
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Slinger the Halfling Skirmisher level 7
7th Mirth 122nd year of Ascendancy at 06:32
see stats

Log

There is nowhere left to explore.
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 8.45 gold from the transmogrification of
Barehek (1 def, 0 armour).
You gain 1.70 gold from the transmogrification of
rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 9.63 gold from the transmogrification of
Rootobeisance the pair of rough leather boots (0 def, 1 armour).
You gain 7.12 gold from the transmogrification of
Blackvalor the iron mail armour (2 def, 4 armour).
You gain 1.39 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 0.96 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 11.50 gold from the transmogrification of
Infernopain the rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.90 gold from the transmogrification of
Surefire.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 9.60 gold from the transmogrification of
Obsidianzephyr the iron battleaxe (14-21 power, 1 apr).
You gain 1.33 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 23%; magical; dur 2; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Slinger deactivates
Pace Yourself.
Slinger activates
Pace Yourself.
Slinger deactivates
Skate.
Slinger activates
Skate.