Walking Clock the level 2 Shalore Paradox Mage by alex_9730

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassParadox Mage
Level / Exp2 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic20 (base 18)
Willpower15 (base 12)
Cunning11 (base 10)

Resources

Life1108/1108
Paradox330
Healing Factor1.0191526171258
Regeneration11.210678788383

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save9

Defense: Resistances

Physical+ 16%( 70%)
All+ 7%( 70%)
Temporal -2%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.30
1/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Walking Clock the Shalore Paradox Mage level 2
74th Pyre 122nd year of Ascendancy at 13:13
see stats

Log

Wasting from Weaver hatchling hits Walking Clock for 2 temporal damage.
Walking Clock stops wasting away.

Walking Clock stops spinning fate.


Weaver hatchling emerges from a space-time rift!

Talent Warp Mine Toward is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southwest (weaver hatchling)).


Weaver hatchling retunes the fabric of spacetime.

Talent Warp Mine Away is ready to use.

Walking Clock casts
Warp Mine Toward.
Weaver hatchling triggers a trap (Walking Clock's warp mine: toward)!

Walking Clock's warp mine: toward hits Weaver hatchling for
29 temporal damage.
Walking Clock's warp mine: toward killed Weaver hatchling!

Walking Clock casts
Warp Mine Away.

Talent Warp Mine Toward is ready to use.

Resting starts...

Walking Clock retunes the fabric of spacetime.

Talent Warp Mine Away is ready to use.
Spacetime feels more stable.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: didn't move).


Ran for 9 turns (stop reason: didn't move).