





















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Tooltips Past Level 5 1.7.3If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug). Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 60 / 1% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 305.56991860192 (base 70) |
| Dexterity | 176.26488810745 (base 70) |
| Constitution | 132.26488810745 (base 70) |
| Magic | 87.632444053724 (base 70) |
| Willpower | 145.20236265564 (base 70) |
| Cunning | 129.26488810745 (base 70) |
Resources
| Mana | 1460/1460 |
| Negative | 812/812 |
| Life | 2425/2425 |
| Paradox | 300 |
| Steam | 167/167 |
| Hate | 79/100 |
| Equilibrium | 0 |
| Vim | 984/984 |
| Insanity | 79/100 |
| Positive | 817/817 |
| Stamina | 1195/1195 |
| Psi | 865/865 |
| Healing Factor | 1.9322701764725 |
| Regeneration | 79.614631667641 |
Speed
| Mental | +26.499981489598% |
| Attack | +16.499981489598% |
| Movement | +300.00170237113% |
| Spell | +16.499981489598% |
| Global | +191.02890021463% |
Vision
| Sight | 13 |
| Lite | 20 |
| Infravision | 15 |
| See Stealth | 264.94916813087 |
| See Invisible | 288.21405623831 |
Offense: Mainhand
| Damage | 249 |
| Accuracy | 116 |
| Crit Chance | 99% |
| APR | 60 |
| Speed | 0.79 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 61% |
| Speed | 0.85836923509665 |
Offense: Mind
| Mindpower | 127 |
| Crit Chance | 66% |
| Speed | 0.85836923509665 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +50% |
| Physical | +50% |
| Cold | +57% |
| All | +22% |
| Darkness | +96% |
| Light | +122% |
| Fire | +164% |
| Mind | +71% |
Offense: Damage Penetration
| Acid | +60% |
| Light | +60% |
| Temporal | +65% |
| Cold | +112% |
| Physical | +70% |
| Fire | +147% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 376.30541437488 (100%) |
| Defense | 121 |
| Ranged Defense | 130 |
| Fatigue | 0 |
| Physical Save | 108 |
| Spell Save | 95 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 77%( 77%) |
| Blight | + 44%( 77%) |
| Arcane | + 39%( 77%) |
| Cold | + 77%( 77%) |
| All | + 32%( 77%) |
| Lightning | + 77%( 77%) |
| Light | + 44%( 77%) |
| Physical | + 56%( 81%) |
| Mind | + 28%( 77%) |
| Darkness | + 86%( 86%) |
| Fire | + 77%( 77%) |
| Nature | + 49%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 60% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 52% |
| Bleed Resistance | 61% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 334% efficiency and cooldown mod of 56%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.0 steam per turn. Can be activated for an instant burst of 110 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Predator | 1.40 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Blight | 1.40 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.40 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Cunning / Poisons | 2.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.40 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.40 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Prismatic Aspect | 1.40 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Wild-gift / Draconic Body | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.40 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Steamtech / Gadgets | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Psionic / Focus | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Spellblaze | 1.40 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Cursed / Rampage | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Steamtech / Furnace | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Demented / Path of horror | 1.40 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Spell / Temporal | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Spell / Air | 1.40 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Steamtech / Demolition | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Chronomancy / Speed Control | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Energy alchemy | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Steamtech / Heavy weapons | 1.40 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Corruption / Doom covenant | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Shadowflame | 1.40 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.40 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Steamtech / Engineering | 1.40 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Celestial / Hymns | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.40 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Apex Predator | 1.80 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Cunning / Scoundrel | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cursed / Cursed aura | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Corruption / Torment | 1.40 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Corruption / Demonic strength | 1.40 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Steamtech / Physics | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Race / Yeek | 1.40 |
| 1/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Cursed / Cursed form | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Celestial / Chants | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Lethality | 1.40 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.40 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Dark Ritual |
| talent | Through The Crowd |
| talent | Hymn of Detection |
| talent | Weapon Folding |
| talent | Matter Weaving |
| talent | Chemical Grenade |
| talent | Beyond the Flesh |
| talent | Tale of Destruction |
| talent | Furnace |
| talent | Apply Poison |
| talent | Aether Permeation |
| talent | Feather Wind |
| talent | Volatile Poison |
| talent | Living Lightning |
| talent | Wildfire |
| talent | Crippling Poison |
| talent | Steam Powered Armour |
| talent | Melting Point |
| talent | Hymn Nocturnalist |
| talent | Blood Vengeance |
| talent | Exoskeleton |
| talent | Overkill |
| talent | Disintegration |
| talent | Chant of Resistance |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Abyssal Shield |
| talent | Skate |
| talent | Essence of Speed |
| talent | Flame of Urh'Rok |
| talent | Rocket Pod |
| talent | Agile Gunner |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 6.6)Penalty : Fractured Sanity: -11% Mind Resistance, -15% Confusion Immunity Power 1+: Unleashed: +20% critical damage, +20% off-hand weapon damage Power 2+: -1 Luck, +12 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 86% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 9.1% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 137 mind and 157 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 234 Mind damage, and deal 269 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 41% and triggers a radius 8 conal explosion dealing 45% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.6)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 5) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 45% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +15 Darkness Resistance, +9% Max Darkness Resistance, +9 See Invisible Power 2+: -1 Luck, +6 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 13% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Hunting: Marked Prey- Vor, Grand Geomancer of the Pride - Ce'Nolessra the worm that walks 23% Received damage reduction against: - Eldritch - Ant - Orc - Venom - Storm |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
| beneficial effect | Infinite Dungeon Challenge (Level 53): Multiplicity Challenge |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+50% chance to avoid traps). Power 2+: -1 Luck, +16 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+20% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 58% if the increase would be enough to kill your opponent. |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (374)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (305)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 27): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 28): Headhunter1 / 3 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 30): Headhunter1 / 4 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (41)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Velywen the dreaming horror'. Infinite Dungeon Challenge (Level 36): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (254)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 41): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 42): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 371 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (371)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 398 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 50): Rush Hour (398)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 53): MultiplicityTurns left: 56 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Thermal Focus (Shrouds) (109% power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+2 eff.) Dmg.mod +20% fire Res.pen +12% fire ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+2 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Shrouds Thermal energies are focussed in the core of this mindstar. |
| Around waist | drakeskin leather belt 'Aerawyn' (Misfortune)1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +5 Str +3 Dex +2 Mag +4 Con ----- def ----- Armour +14 Fatigue -9% Resists +15% light +14% darkness ---------- misc Max.enc +52 See.Invis +9 Curse of Misfortune Create a temporary shield that absorbs 266 damage Puts all charms on 14 cooldown A belt that goes around your waist. |
| Quiver | Star Shot (Nightmares) (20/20, 194% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 194% Range: 1.2x Uses 40% Wil, 50% Mag, 137% Cun Dmg Fire Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion While equipped: Curse of Nightmares Intense heat radiates from this powerful shot. |
| On hands | Steam Powered Gauntlets (Misfortune) (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +8 Str +8 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +15 Disarm- +100% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Gauntlets. But with steam power! |
| Light source | Tarryrak the dwarven lantern (Corpses) 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+1 eff.) Melee Ret 2 blight ----- def ----- Resists +12% blight +5% arcane Phys.save +10 (+1 eff.) Mind.save +8 (+2 eff.) Heal.mod +14% ---------- misc Light +10 See.Stealth +28 See.Invis +18 Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (Madness) (4 def, 15 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +7 Str +7 Con ----- def ----- Armour +15 Defense +4 (+0 eff.) Fatigue +10% Resists +10% all Blind- +100% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness A Helmet. But with steam power! |
| On feet | Steam Powered Boots (Corpses) (10 def, 19 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +10 Str +13 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +19 Defense +10 (+1 eff.) Fatigue +8% Phys.save +19 (+3 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% Generate 7 steam each time you walk. Curse of Corpses Boots. But with steam power! |
| Tool | Fortune's Eye (Madness)2.0 T4 misc tool [Unique] Master While equipped: Stats +13 Lck +7 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +15 (+2 eff.) Phys.save +13 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +13 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Madness Track: Level 4.9 Pwr.cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | voratun ring 'Brandraze' (Madness)0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex +6 Mag +14 Wil +8 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +12% fire Res.pen +10% fire ----- def ----- Resists +6% fire Mind.save +15 (+3 eff.) Confus- +39% ---------- misc See.Invis +9 Curse of Madness Rings make your fingers look great! |
| On fingers | voratun ring 'Borykalthothad' (Nightmares)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +13 Str +3 Mag +3 Cun +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 58 ----- def ----- Armour +25 Resists +15% mind ---------- misc Max.psi +20.00 Light +3 Curse of Nightmares Rings make your fingers look great! |
| Around neck | voratun amulet 'Sleetedge' (Misfortune)0.1 T5 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +9 (+1 eff.) Phys.spd +10% ----- def ----- Armour +9 Defense +12 (+1 eff.) Resists +3% light +15% cold Res.Cap +7% all Phys.save +18 (+3 eff.) ---------- misc Masteries +0.40 Wild-gift/Apex Predator Curse of Misfortune Amulets make your neck look great! |
| In main hand | voratun steamgun 'Hazetickler' (Corpses) 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 164% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +8 cold On Hit: * 20% chance to slow global speed by 89% * burn your foe dealing 109 damage and igniting the ground for 4 turns Uses 2.0 Steam While equipped: Stats +15 Con +17 Wil dps ---------- Res.pen +15% all Acc +32 (+5 eff.) Apr +11 On Hit (Ranged): * 20% chance to slow global speed by 89% ----- def ----- Resists +5% arcane Spell.save +19 (+3 eff.) Max.HP +79.00 ---------- misc Cooldown Strafe -2 Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Socketed Gems | fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Dmg.mod +14% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| In off hand | Shiverorder the steel shield (Corpses) (0 def, 5 armour, 42.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 2 blight 1 fire ----- def ----- Armour +5 Fatigue +8% Resists +21% acid +6% blight +5% fire +6% cold +6% lightning ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
| Cloak | Emanor (Madness) (18 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+1 eff.) ----- def ----- Defense +18 (+2 eff.) Resists +25% nature +25% cold Phys.save +14 (+2 eff.) ---------- misc Psi/ret +0.20 Max.psi +20.00 See.Invis +6 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Steam Powered Armour (Misfortune) (29 def, 31 armour)22.0 T5 massive armor Reqs Massive armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +12 Str +8 Dex dps ---------- Phys.pwr +22 (+2 eff.) Steampwr +22 (+4 eff.) ----- def ----- Armour +31 Defense +29 (+4 eff.) Fatigue +12% Resists +25% lightning Phys.save +69 (+11 eff.) Stun/Frz- +50% ---------- misc Max.steam +15.00 Talents +5 Steam Powered Armour Curse of Misfortune Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
savior's voratun ring of life (Corpses)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +14 (+3 eff.) Max.HP +100.00 HP.reg +16.00 Heal.mod +18% Curse of Corpses Rings make your fingers look great! |
The Black Maul (Madness) (223% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 224% Range: 1.5x Uses 202% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +10% all Acc +20 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Madness Reckless Strike: Level 4.5 Pwr.cost 12 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
stormbringer's dwarven-steel greatsword of erosion (Corpses) (200% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 200% Range: 1.6x Uses 189% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 nature On Crit.r2 +28 lightning +40 cold While equipped: dps ---------- Mov.spd +49% Curse of Corpses Massive two-handed swords. |
inquisitor's voratun greatsword of crippling (Misfortune) (216% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Disrupt/Master Power 217% Range: 1.6x Uses 189% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 177 Manaburn damage and puts 1 random spell talent on cooldown for 8 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +14.0% Curse of Misfortune Massive two-handed swords. |
voratun greatsword 'Splendour's kiss' (Misfortune) (229% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 229% Range: 1.6x Uses 189% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +21 light +21 mind On Hit: * 21% chance to reduce all saves and defense by 58 While equipped: dps ---------- On Hit (Melee): * 21% chance to reduce all saves and defense by 58 ---------- misc Light +3 Curse of Misfortune Massive two-handed swords. |
iron longsword of evisceration (Madness) (176% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Master Power 176% Range: 1.4x Uses 164% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 497 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+1 eff.) Curse of Madness Sharp, long, and deadly. |
Airwrecker (Shrouds) (202% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 202% Range: 1.4x Uses 164% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +16 physical On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 151 damage While equipped: dps ---------- Phys.crit +15.0% Crit.mult +30.00% Acc +10 (+1 eff.) Apr +15 ----- def ----- Armour +4 Resists +3% lightning Curse of Shrouds One-handed war axes. |
caustic iron dagger of rage (Corpses) (172% power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Nature/Master Power 173% Range: 1.3x Uses 40% Wil, 112% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +11 acid +11 nature While equipped: Stats +3 Str dps ---------- Acc +8 (+1 eff.) Apr +7 Curse of Corpses Sharp, short and deadly. |
plaguebringer's iron dagger of massacre (Shrouds) (179% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 180% Range: 1.3x Uses 40% Wil, 112% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 40 While equipped: ----- def ----- Disease- +14% Curse of Shrouds Sharp, short and deadly. |
living mindstar 'Daimybar' (Madness) (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +10 (+1 eff.) Melee+ 13 darkness 10 mind Melee Ret 2 physical On Hit (Melee): * 10% chance to slow global speed by 89% ----- def ----- Resists +25% lightning +9% temporal +3% acid +20% fire +9% mind +23% cold Dmg.Resnn +21% ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling drakeskin leather sling of enduring (Misfortune)4.0 T5 sling 1H weapon [Ego++] Nature/Master Power 164% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +13 Con +11 Wil ----- def ----- Max.HP +104.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Porowyn the voratun steamgun (Madness)4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 164% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Uses 2.0 Steam While equipped: Stats +6 Cun +2 Mag dps ---------- Steampwr +12 (+2 eff.) On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 40 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Arkul's Siege Arrows (Shrouds) (14/14, 222% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 222% Range: 1.4x Uses 127% Wil, 50% Mag, 62% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. Curse of Shrouds These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
pouch of voratun shots of torment (Misfortune) (21/21, 210% power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 211% Range: 1.2x Uses 40% Wil, 50% Mag, 137% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Misfortune Shots are used with slings to pummel your foes to death. |
impervious voratun shield of shrapnel (Misfortune) (0 def, 19 armour, 280 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 497 physical damage over 5 turns (1/turn) ----- def ----- Armour +19 Fatigue +8% Phys.save +12 (+2 eff.) ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
voratun shield of resistance (Corpses) (0 def, 10 armour, 199 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +11% fire +8% lightning +9% cold ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
elven-silk robe of life (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +10% blight +15% all Max.HP +69.00 HP.reg +3.10 Heal.mod +22% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening drakeskin leather armour of cold resistance (Misfortune) (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +8 Defense +20 (+2 eff.) Fatigue +8% Resists +26% cold Mind.save +21 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (Corpses) (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+2 eff.) Fatigue +8% HP.reg +8.00 ---------- misc Stam/turn +2.10 Curse of Corpses A suit of armour made of leather. |
hardened stralite mail armour of Eyal (Corpses) (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +16 Defense +4 (+0 eff.) Fatigue +12% Resists +10% acid +9% physical +9% cold +9% lightning +9% fire Max.HP +47.00 HP.reg +5.00 Heal.mod +13% Curse of Corpses A suit of armour made of mail. |
eldritch pair of voratun boots (Madness) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Fatigue +4% ---------- misc Mana/turn +0.52 Max.mana +42.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
aegis elven-silk wizard hat (Nightmares) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Shield.pwr +12% HP.reg +3.40 Curse of Nightmares A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap (Madness) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Wil ----- def ----- Armour +5 Fatigue +5% Resists +14% blight Mind.save +12 (+3 eff.) Curse of Madness A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 14 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% fire Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% fire Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
1585 alchemist agate (Madness)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Madness Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
perfect explosive shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 44] amazing fiery salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 173% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (44% fire, light and lightning affinity) Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 44] amazing frost salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 173% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (44% cold, darkness and nature affinity) Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 44] amazing water salve [power 44]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 173% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (44% blight, mind and acid affinity). Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
Shineprophet (Shrouds) (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +4 (+0 eff.) ----- def ----- Resists +3% blight +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 33
7th Flare 122nd year of Ascendancy at 10:42 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 17
8th Mirth 122nd year of Ascendancy at 23:51 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 27
1st Flare 122nd year of Ascendancy at 20:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 26
1st Flare 122nd year of Ascendancy at 10:34 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 14
6th Mirth 122nd year of Ascendancy at 09:14 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 24
3rd Summertide 122nd year of Ascendancy at 14:42 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 36
9th Flare 122nd year of Ascendancy at 04:08 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 46
8th Dusk 122nd year of Ascendancy at 09:36 see stats
Infinite x50 (Insane (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 56
16th Dusk 122nd year of Ascendancy at 05:51 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 27
1st Flare 122nd year of Ascendancy at 19:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 02:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 20
10th Mirth 122nd year of Ascendancy at 13:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 30
3rd Flare 122nd year of Ascendancy at 14:04 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 40
2nd Dusk 122nd year of Ascendancy at 14:48 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 50
10th Dusk 122nd year of Ascendancy at 23:50 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 26
1st Flare 122nd year of Ascendancy at 16:17 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 24
3rd Summertide 122nd year of Ascendancy at 01:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 15
7th Mirth 122nd year of Ascendancy at 16:54 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 44
6th Dusk 122nd year of Ascendancy at 19:58 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 42
4th Dusk 122nd year of Ascendancy at 22:19 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 26
1st Flare 122nd year of Ascendancy at 13:56 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 15
7th Mirth 122nd year of Ascendancy at 23:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By CHEAT InsRL ID Yeek Adv the Yeek Adventurer level 8
1st Mirth 122nd year of Ascendancy at 02:40 see stats
Log
CHEAT InsRL ID Yeek Adv activates Abyssal Shield.
CHEAT InsRL ID Yeek Adv deactivates Aether Permeation.
CHEAT InsRL ID Yeek Adv activates Aether Permeation.
CHEAT InsRL ID Yeek Adv deactivates Essence of Speed.
CHEAT InsRL ID Yeek Adv activates Essence of Speed.
CHEAT InsRL ID Yeek Adv deactivates Weapon Folding.
CHEAT InsRL ID Yeek Adv activates Weapon Folding.
CHEAT InsRL ID Yeek Adv deactivates Hymn of Detection.
CHEAT InsRL ID Yeek Adv activates Hymn of Detection.
CHEAT InsRL ID Yeek Adv deactivates Dark Ritual.
CHEAT InsRL ID Yeek Adv activates Dark Ritual.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Talent Block is ready to use.
CHEAT InsRL ID Yeek Adv no longer feels strong.
Talent Hymn Nocturnalist is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Steam Powered Armour is ready to use.
CHEAT InsRL ID Yeek Adv activates Steam Powered Armour.
Talent Hunker Down is ready to use.
Talent Psionic Maelstrom is ready to use.
Rested for 66 turns (stop reason: all resources and life at maximum).
--------------------------------
CHEAT InsRL ID Yeek Adv activates Hymn Nocturnalist.
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
CHEAT InsRL ID Yeek Adv vanishes from sight.















































































































































































































































































