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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Items Vault 1.7.0Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Artificer |
Level / Exp | 48 / 56% |
Size | gargantuan |
Lifes / Deaths | Killed by Poltergeist Spellcrusher at level 48 on the 8th Mirth 122nd year of Ascendancy at 12:36 4 / 3Killed by shivgoroth at level 48 on the 9th Mirth 122nd year of Ascendancy at 12:15 Killed by Salyra the grizzly bear at level 48 on the 3rd Dusk 122nd year of Ascendancy at 13:51 |
Primary Stats
Strength | 132 (base 24) |
Dexterity | 74 (base 39) |
Constitution | 68 (base 37) |
Magic | 24 (base 19) |
Willpower | 19 (base 15) |
Cunning | 65 (base 54) |
Resources
Life | 1347/1347 |
Mana | 427/427 |
Stamina | 264/264 |
Healing Factor | 1.6963947632063 |
Regeneration | 17.289948805191 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
Offense: Mainhand
Damage | 53 |
Accuracy | 44 |
Crit Chance | 20% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 44 |
Crit Chance | 18% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Mind | +29% |
Lightning | +30% |
Fire | +18% |
Acid | +9% |
Offense: Damage Penetration
Lightning | +10% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 30 (69.687909656376%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 45 |
Mental Save | 53 |
Defense: Resistances
Acid | + 42%( 70%) |
Physical | + 54%( 70%) |
Cold | + 37%( 70%) |
All | + 33%( 70%) |
Darkness | + 47%( 70%) |
Light | + 38%( 70%) |
Temporal | + 51%( 70%) |
Mind | + 44%( 70%) |
Lightning | + 51%( 70%) |
Fire | + 70%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 100% |
Pinning Resistance | 57% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Armorsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Weaponsmithing | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): PacifistYou completed the challenge and received: +1 Class Point and +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 11): MultiplicityTurns left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (260)Turns left: 78 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Goreth the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 18): Headhunter2 / 4 demon spawn killed. | failed |
Wake up and kill the dreaming horror boss 'Salytta the dreaming horror'. Infinite Dungeon Challenge (Level 19): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +1 Generic Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +1 Class Point and +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Melee+ 3 lightning 3 physical 5 fire 4 acid 4 cold ----- def ----- Armour +6 Fatigue +2% Resists +17% lightning +5% physical +5% acid +5% fire +3% cold +16% temporal +8% all Heal.mod +8% Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Augment level: 9.8 Crafted by: The Pit Master Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T3 shot ammo [Rare] Master Power 39.0 - 46.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 19 Ranged+ +12 lightning +20 mind On Hit.r1 +12 lightning On Crit.r2 +20 lightning On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Arcane/Master When used to Attack: While equipped: Stats +4 Dex +1 Mag +3 Cun ----- def ----- Armour +4 Fatigue +3% Crit.chn- 5.00% Die.at -20.00 life ---------- misc Light +4 Infravis +7 Crafted by: The Pit Master A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature/Master While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con dps ---------- Against +3% Vermin ----- def ----- Armour +2 Unarmed combat: Power 10.0 - 11.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.2% Atk.spd 100% Crafted by: The Pit Master Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +18% fire +18% mind Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +6% mind +36% fire Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun +3 Str dps ---------- Dmg.mod +9% acid Melee Ret 2 acid ----- def ----- Armour +6 Defense +8 (+2 eff.) Mind.save +5 (+1 eff.) Confus- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +10% lightning +15% nature +9% acid Spell.save +6 (+2 eff.) Die.at -80.00 life Stun/Frz- +20% Amulets make your neck look great! |
In main hand | ![]() 1.0 T1 dagger 1H weapon [Ego+] Master/Psionic Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +5% cold Apr +2 ----- def ----- Resists +3% cold Spell.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
In off hand | ![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane/Master When used to Attack: Power 38.0 - 45.6 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +4.9% Block +117 Melee+ +7 light Against +8% Undead While equipped: ----- def ----- Armour +12 Fatigue +5% Resists +10% darkness +8% light +3% all ---------- misc Talents +1 Block Flame: Level 4.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 147.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. Augment level: 8.4 Crafted by: The Pit Master Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +11% darkness +11% temporal Phys.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +7% all Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +22% Knockbk- +21% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +9% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +23% lightning +6% fire Rings make your fingers look great! |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() 3.0 T3 greatsword 2H weapon [Random Unique] Arcane Power 32.0 - 51.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +14 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: ----- def ----- Defense +30 (+8 eff.) Resists +6% darkness Cut- +20% Confus- +10% Massive two-handed swords. |
![]() 3.0 T2 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Master Power 59.0 - 82.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Melee Ret 10 acid ----- def ----- Defense +10 (+3 eff.) Resists +6% acid +12% fire +9% nature Heal.mod +20% Blind- +20% Disarm- +20% Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Res.pen +20% mind Acc +7 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +12% acid +9% nature Mind.save +3 (+1 eff.) Disarm- +26% ---------- misc Equi/ret +0.08 One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 78.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +6.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +8 cold On Crit.r2 +8 arcane On Hit: * 7% chance to slow global speed by 46% * 9% chance to reduce armor by 23% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+4 eff.) Melee+ 4 lightning 4 physical 4 cold 4 acid 2 fire ----- def ----- Resists +3% lightning +2% physical +3% cold +3% fire +5% arcane +2% acid ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +13 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +18% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T2 shot ammo [Rare] Master Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +9 Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 mind On Hit.r1 +20 darkness On Crit.r2 +20 darkness Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo [Ego] Nature Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +8 lightning +6 nature On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +15 lightning While equipped: Stats +5 Dex dps ---------- Melee Ret 13 lightning ----- def ----- Armour +8 Fatigue +8% Resists +16% lightning +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +177 On Hit: * 20% chance to slow global speed by 46% While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Armour +14 Fatigue +8% Resists +18% blight +12% temporal +15% nature Max.HP +40.00 Heal.mod +10% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Phys.save +6 (+1 eff.) A suit of armour made of mail. |
![]() 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Armour +6 Fatigue +2% Resists +11% lightning +8% temporal +8% blight +25% nature +7% all Max.HP +34.00 HP.reg +6.00 Heal.mod +8% Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Augment level: 8.4 Crafted by: The Pit Master Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+2 eff.) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Light +8 See.Stealth +10 See.Invis +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 3.0 T1 digger tool [Normal] Master While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Crafted by: The Pit Master Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 181 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 46% Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Cun * +1 Dex Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Cun * +2 Wil Physical save: +6 Spell save: +5 Mental save: +6 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +16% darkness Changes damage: * +11% darkness Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 13 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 34 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 46% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 20 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Summoning (utility) * +0.1 Wild-gift / Summoning (augmentation) * +0.1 Wild-gift / Summoning (melee) * +0.1 Wild-gift / Summoning (distance) * +0.1 Wild-gift / Summoning (advanced) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes damage: * +15% arcane Spellpower: +15 Spell crit. chance: +5% Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 20 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 20 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Infused by nature Modifies crafted object: While equipped: Changes resistances: * +100% of staff elemental bonus Adds resistance and damage affinity based on staff element When activated: cure up to 3 diseases or poisons (based on Magic) Costs 10/60 power Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 acid, 12 cold Burst on hit (radius 1): 16 nature While equipped: Effects on melee hit: * 10% chance to slow global speed by 46% Changes resistances penetration: * +5% cold Changes damage: * +9% cold Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 4 acid Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% acid Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +3% Animal Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +6% Construct Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Cut immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Dragon Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Dragon Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 fire Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 fire Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Damage against: * +6% Horror Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Damage against: * +6% Humanoid Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes damage: * +6% physical Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 lightning Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Mana when firing critical spell: +1.00 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical save: +15 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by unknown forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Poison immunity: +10% Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: See invisible: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 Str Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Vermin Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 cold While equipped: Changes resistances: * +3% acid * +6% temporal * +3% nature Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 darkness On hit: * 20% chance to reduce damage dealt by 17% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 nature While equipped: Changes resistances: * +3% nature Changes damage: * +9% cold Critical mult.: +10.00% Mental crit. chance: +1% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: Damage on hit: 4 physical While equipped: Changes stats: * +1 Str * +3 Con Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Armour penetration: +2 Changes stats: * +3 Str Changes resistances: * +12% acid Changes resistances penetration: * +15% physical Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce damage dealt by 17% While equipped: Changes resistances: * +3% blight Spell save: +6 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes resistances: * +9% acid * +9% fire * +5% arcane Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes resistances: * +6% lightning Changes resistances penetration: * +5% temporal Changes damage: * +9% lightning Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical crit. chance: +3.0% Melee retaliation: 6 physical Changes resistances: * +9% mind Changes damage: * +9% physical Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes resistances: * +15% acid Changes resistances penetration: * +10% fire Changes damage: * +12% acid * +18% mind Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Melee retaliation: 4 blight Changes damage: * +9% blight Spell save: +6 Maximum mana: +100.00 Maximum vim: +20.00 Spellpower: +10 Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Physical power: +25 Changes stats: * +1 Str * +3 Con Changes damage: * +3% physical Critical mult.: +5.00% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
![]() 0.0 Modifies crafted object: While equipped: Changes stats: * +3 Cun * +1 Mag Changes resistances penetration: * +15% fire Changes damage: * +9% light * +3% fire See invisible: +3 Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Chain Lightning level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Modifies crafted object: Use talent when activated: Evasion level 3 Puts all charms on cooldown for 44 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Highborn's Bloom level 2 Puts all charms on cooldown for 78 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 1 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by psionic forces Powered by unknown forces Modifies crafted object: Use talent when activated: Mental Shielding level 4 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Sear level 6 Puts all charms on cooldown for 4 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Infused by psionic forces Modifies crafted object: Use talent when activated: Mindhook level 2 Puts all charms on cooldown for 26 turns Components can be used to enhance items being crafted! |
![]() 0.0 Crafted by a master Modifies crafted object: Use talent when activated: Perfect Strike level 1 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
![]() 0.0 Infused by nature Modifies crafted object: Use talent when activated: Poisonous Bite level 2 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Throw Bones level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Timeless level 3 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
![]() 0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Void Blast level 2 Puts all charms on cooldown for 4 turns Components can be used to enhance items being crafted! |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By The Pit Master the Skeleton Artificer level 48
8th Mirth 122nd year of Ascendancy at 19:20 see stats
By The Pit Master the Skeleton Artificer level 10
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By The Pit Master the Skeleton Artificer level 20
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By The Pit Master the Skeleton Artificer level 30
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By The Pit Master the Skeleton Artificer level 40
1st Mirth 122nd year of Ascendancy at 12:40 see stats
By The Pit Master the Skeleton Artificer level 48
2nd Dusk 122nd year of Ascendancy at 23:05 see stats
Log
The Pit Master resists the knockback!
Salyra the grizzly bear hits The Pit Master for 87 physical, 104 physical (192 total damage).
Melee retaliation hits Salyra the grizzly bear for 1 acid, 1 acid (2 total damage).
The Pit Master the level 48 skeleton artificer was decapitated to death by Salyra the grizzly bear on level 1 of Bearscape.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Salyra the grizzly bear killed The Pit Master!
Saving game...
Talent Bone Armour is ready to use.
Talent Imbue Item is ready to use.
Talent Block is ready to use.
Talent Rune: Blink is ready to use.
Talent Rune: Shielding is ready to use.
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Talent Rune: Shatter Afflictions is ready to use.
Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:40.
Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
You carefully get away without making a sound.