t2 the level 52 Zilquish Adventurer by Darkfey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Adventure
SexFemale
RaceZilquish
ClassAdventurer
Level / Exp52 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity13 (base 12)
Constitution19 (base 12)
Magic14 (base 12)
Willpower21 (base 16)
Cunning13 (base 16)

Resources

Life1273/1355
Psi81/81
Healing Factor1.0791723257555
Regeneration0.26979308143887

Speed

Mental0%
Attack0%
Movement+22.7836465099%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy24
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save10
Spell Save12
Mental Save11

Defense: Resistances

All+ 1%( 70%)

Defense: Immunities

Bleed Resistance50%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance50%
Knockback Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Zilquish1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Tool
Psionic focus
On hands
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By t2 the Zilquish Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:20
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By t2 the Zilquish Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:20
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By t2 the Zilquish Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:20
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By t2 the Zilquish Adventurer level 40
74th Pyre 122nd year of Ascendancy at 11:20
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By t2 the Zilquish Adventurer level 50
74th Pyre 122nd year of Ascendancy at 11:20
see stats

Log

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:03.

There is a ladder to the next level here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19.5 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 15-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (19-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

T2 picks up (e.):
rejuvenating iron plate armour of fire resistance (0 def, 7 armour).