Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Everyone Options 1.4.5Starts characters off with category points instead of categories known. True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Semi-Roguelike Mode 1.7.0Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying. The new permadeath modes give extra lives on completion of certain game events, as follows:
Provides the following game options:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No More Level Ten Warnings 1.7.0Removes the "only offers talents at level 10" warning, allowing you to spend category points in advance. Earlier Draconic Prodigies 1.7.5Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual. https://github.com/sandertyu/tome-earlier-draconic-prodigies ---Changelog--- Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Items Vault 1.7.6Donators/Buyers bonus! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Troll |
| Class | Berserker |
| Level / Exp | 26 / 83% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Betureta the giant eel at level 26 on the 51st Haze 122nd year of Ascendancy at 19:05 / 1 |
Primary Stats
| Strength | 131 (base 57) |
| Dexterity | 25 (base 11) |
| Constitution | 66 (base 49) |
| Magic | 52 (base 55) |
| Willpower | 19 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -52/1232 |
| Stamina | 212/262 |
| Healing Factor | 1.4788369623247 |
| Regeneration | 15.479795373696 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 51 |
| Crit Chance | 21% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Lightning | +12% |
| Nature | +12% |
| Physical | +9% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 33 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 51 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 36%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 60% |
| Poison Resistance | 10% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 308.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 479 damage for 6 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Troll | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed electric eel tail. * You've found the needed hummerhorn wing. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of iron boots 'Erelustir' (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Dmg.mod +9% physical ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue -2% Resists +1% physical Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Kysadar2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% acid Max.HP +42.00 HP.reg +2.00 Poison- +10% Stun/Frz- +20% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Relguhell' (0 def, 9 armour) =Waterbreath=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% physical Acc +5 (+2 eff.) Apr +3 ----- def ----- Armour +9 Fatigue +5% Resists +3% acid +7% cold +5% arcane +3% mind ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of wreckage (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Huchak'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +4 Dex dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Crit.chn- 10.00% ---------- misc See.Invis +3 Rings make your fingers look great! |
| On fingers | Dawnrock0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +12% nature Res.pen +15% light Acc +5 (+2 eff.) ----- def ----- Resists +24% nature Phys.save +9 (+3 eff.) ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Aditira'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +10 (+5 eff.) Resists +9% lightning +3% light HP.reg +0.80 Heal.mod +12% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
| In main hand | Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| On hands | heroic dwarven-steel gauntlets of strength (+3) (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +6 Fatigue +3% Mind.save +5 (+5 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Tideclash the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Wil +3 Con ----- def ----- Defense +7 (+3 eff.) Resists +12% cold Crit.chn- 5.00% Phys.save +6 (+2 eff.) ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Galynarizor'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Con ----- def ----- Resists +6% cold Die.at -20.00 life Blind- +10% Amulets make your neck look great! |
Inventory
healing infusion (heal 40; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 89; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 60; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 146; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 793%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 77; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 77 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 88; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 88 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 216; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 518; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 42%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 12; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 13; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 4; phase 17; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 6; phase 23; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 9; phase 26; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 113; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 113.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 80; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 80.42 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 13%; move 30%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 30% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 13%; move 37%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 37% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 11%; move 30%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 11% all resistance, you move 30% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 34; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 22; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 23; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 45; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 248; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 270; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 35; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 35 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethilravea the Flashstrider0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +5% arcane Crit.chn- 15.00% Spell.save +3 (+1 eff.) Amulets make your neck look great! |
copper amulet of mastery (0.13 Technique / Combat veteran)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Technique/Combat veteran Amulets make your neck look great! |
Darkqueller0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Con +2 Mag dps ---------- Melee+ 5 light 6 darkness Dmg.mod +7% light +13% darkness Res.pen +5% darkness On Melee Ret: * 5% chance to reduce damage dealt by 10% * 5% chance to blind ----- def ----- Resists +6% darkness Amulets make your neck look great! |
restful steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
Eilineriath the Poxoath0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +3% fire +9% nature +11% cold Apr +1 On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Resists +22% cold Phys.save +3 (+1 eff.) Rings make your fingers look great! |
Pyreransom the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Resists +6% blight +6% temporal +5% nature Poison- +11% Disease- +10% Rings make your fingers look great! |
copper ring 'Blindimmortal'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire +9% darkness +12% cold Res.pen +15% mind Melee Ret 4 mind 8 darkness ----- def ----- Resists +24% cold Rings make your fingers look great! |
copper ring 'Dagalach'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Melee Ret 4 mind ----- def ----- Armour +6 Resists +12% acid +12% fire +6% darkness +6% blight Rings make your fingers look great! |
copper ring 'Skyonslaught'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Mag dps ---------- Dmg.mod +23% lightning Res.pen +15% nature ----- def ----- Resists +22% lightning Crit.chn- 5.00% ---------- misc See.Invis +3 Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 12 light Dmg.mod +10% light Rings make your fingers look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.85 cold and 10.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Blazeresolve'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +5 Wil +7 Cun dps ---------- Mind.crit +1% Spell.pwr +6 (+3 eff.) Acc +8 (+3 eff.) ----- def ----- Resists +6% light Silence- +23% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+5 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
yew starstaff 'Blindvile' (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +14.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% light +3% acid ----- def ----- Resists +15% mind +1% physical Max.HP +20.00 Disease- +10% Pinning- +10% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tidedash the steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +20 cold While equipped: dps ---------- Acc +25 (+8 eff.) ----- def ----- Defense +24 (+10 eff.) Resists +15% fire Disarm- +35% ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of massacre (36-54 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 36.0 - 54.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +32% Massive two-handed battleaxes. |
Demonsaw (18-29 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 18.0 - 28.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +21 darkness Against +9% Living On Hit.r1 +16 physical While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Res.pen +20% physical ----- def ----- Die.at -20.00 life Massive two-handed swords. |
iron greatsword 'Lightningking' (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 lightning +9 temporal While equipped: Stats +3 Cun +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +9% temporal ---------- misc Equi/ret +0.04 Massive two-handed swords. |
Ebonyrot (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +14 mind On Crit.r2 +8 darkness On Hit: * 19% chance to reduce all saves and defense by 11 While equipped: Stats +3 Wil +5 Cun +4 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +9% darkness +6% cold Massive two-handed swords. |
Isyldalaith (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master/Psionic Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 darkness +12 blight Against +7% Living On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Dmg.mod +12% mind Res.pen +10% all Acc +12 (+4 eff.) Apr +7 Massive two-handed swords. |
steel greatsword of erosion (27-43 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature Power 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature Massive two-handed swords. |
thought-forged steel greatsword (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Psionic Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Hit: * 19% chance to reduce all saves and defense by 11 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
dwarven-steel greatsword of massacre (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
dwarven-steel greatsword of massacre (43-69 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 43.0 - 68.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
stralite greatsword of rage (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +12% physical Acc +10 (+4 eff.) Massive two-handed swords. |
Iseldata (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +6 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Resists +6% temporal +9% nature +3% darkness Stun/Frz- +10% Sharp, long, and deadly. |
iron longsword 'Singeripper' (20-28 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 mind +20 fire On Hit: * 20% chance to reduce all saves and defense by 11 While equipped: Stats +3 Con dps ---------- Res.pen +25% fire ----- def ----- Resists +6% mind Sharp, long, and deadly. |
Cyroganor (18-25 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 cold On Crit.r2 +8 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: Stats +1 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +20% Teleport- +10% Sharp, long, and deadly. |
plaguebringer's dwarven-steel longsword of projection (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 20 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +10% Sharp, long, and deadly. |
Brightstake the iron mace (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Resists +9% temporal +6% light +3% darkness Phys.save +3 (+1 eff.) Blunt and deadly. |
Corruptionrazor the steel mace (19-27 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Disrupt/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Against +7% Unnatural While equipped: Stats +3 Str +1 Wil dps ---------- Dmg.mod +3% nature +6% physical Acc +7 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% lightning Spell.save +3 (+1 eff.) Blunt and deadly. |
flaming steel mace (17-24 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Anyzilaneg the steel waraxe (10-14 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature On Hit: * 12 arcane resource burn * 20% chance to reduce armor by 30% While equipped: Stats +1 Dex dps ---------- Res.pen +7% physical Acc +7 (+3 eff.) Apr +6 ---------- misc Light +1 One-handed war axes. |
Bethissra (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +9 fire On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str dps ---------- Phys.crit +7.0% Phys.pwr +5 (+1 eff.) ----- def ----- Crit.chn- 15.00% One-handed war axes. |
Smearspawn (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +5 Str +4 Dex +2 Wil +1 Cun dps ---------- Dmg.mod +9% nature Res.pen +15% nature One-handed war axes. |
elemental steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 62 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +7% cold Res.pen +10% cold One-handed war axes. |
Haregar (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Str +1 Dex +1 Mag ---------- misc Max.psi +20.00 Sharp, short and deadly. |
Velalrawen the Kindlepride (11-14 power, 11 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% Phasing +11% While equipped: dps ---------- Crit.mult +15.00% Melee Ret 4 light ----- def ----- Resists +6% fire ---------- misc Stam/turn +1.00 Light +3 Sharp, short and deadly. |
Yvirera the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Res.pen +5% blight ----- def ----- Resists +9% temporal Crit.chn- 5.00% Disarm- +10% Knockbk- +10% ---------- misc Hate/m.crit +3.00 Sharp, short and deadly. |
Betharin (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 cold While equipped: Stats +2 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +5 (+2 eff.) Res.pen +10% physical Acc +9 (+3 eff.) Apr +6 ----- def ----- Spell.save +12 (+4 eff.) Disarm- +10% ---------- misc Mana/s.crit +1.00 Sharp, short and deadly. |
Darkvice (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * 20% chance to reduce damage dealt by 10% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +6 (+3 eff.) Res.pen +10% temporal Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
Layothra the Daynight (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 13.0 - 16.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +27 fire While equipped: dps ---------- All.spd +4% Dmg.mod +9% mind +15% cold Res.pen +25% light +5% fire Melee Ret 4 light ---------- misc Psi/ret +0.08 Max.hate +6.00 Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Cun 10 [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger 'Elenildir' (15-20 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +7.0% Atk.spd 100% On Crit.r2 +11 acid +14 nature On Hit: * 12 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str dps ---------- Phys.crit +12.0% Res.pen +11% acid +5% nature Acc +15 (+5 eff.) Apr +7 Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of rage (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +1 Str dps ---------- Dmg.mod +7% physical Acc +7 (+3 eff.) ----- def ----- Disease- +12% Sharp, short and deadly. |
thought-forged dwarven-steel dagger of erosion (16-20 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Psionic Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 nature +6 mind On Hit: * 10% chance to reduce all saves and defense by 11 While equipped: Stats +1 Cun +2 Wil Sharp, short and deadly. |
Morbuspanic the mossy mindstar (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +2 (+2 eff.) Res.pen +10% nature Melee Ret 2 mind ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +9 (+7 eff.) HP.reg +2.00 ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Neritta (6-7 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Apr +3 ----- def ----- Resists +9% acid +6% mind +3% light Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Offalwell' (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +16 nature On Hit: * 20% chance to slow global speed by 36% While equipped: dps ---------- Spell.crit +1% Mind.crit +1% Spell.pwr +5 (+2 eff.) Mind.pwr +2 (+2 eff.) Melee+ 5 mind 4 darkness Dmg.mod +12% fire +2% mind +3% darkness ---------- misc Max.mana +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+6 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus +0.20 Wild-gift/Botany Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
nature's vined mindstar of balance (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+4 eff.) Disease- +12% ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aerakira (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +4 Cun +3 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +6 (+5 eff.) Melee+ 5 lightning 8 mind 6 darkness Dmg.mod +8% lightning +3% mind +3% darkness Res.pen +9% lightning ----- def ----- Defense +10 (+5 eff.) Resists +13% lightning +3% temporal Silence- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+5 eff.) ----- def ----- Resists +4% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+5 eff.) Melee+ 7 physical Dmg.mod +9% physical Res.pen +6% physical ----- def ----- Resists +5% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+5 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lustreobeisance the pulsing mindstar (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+6 eff.) Melee+ 4 mind 5 darkness Dmg.mod +4% darkness +6% nature +6% mind ----- def ----- Armour +2 Defense +15 (+7 eff.) Resists +5% blight +9% fire +6% light Disease- +18% ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady ash longbow of fire4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 fire While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +17% fire Acc +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Eilinybeth the Bleaktaint (15/15, 12-17 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 12.0 - 16.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Ranged+ +8 physical +12 nature On Hit.r1 +4 darkness On Crit.r2 +4 darkness On Hit: * 10% chance to reduce damage dealt by 10% * 20% chance to knock the target back 3 spaces and deal 43 physical damage Arrows are used with bows to pierce your foes to death. |
Grinedas the Infernokiss (21/21, 16-22 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Ranged+ +17 lightning +12 fire +20 arcane On Hit.r1 +8 fire +4 darkness +12 arcane On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Duathelstrike' (19/19, 44-62 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 44.5 - 62.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +19.0% Capacity 19 Rld cld 3 Ranged+ +12 lightning On Hit.r1 +12 lightning +4 darkness On Hit: * 20% chance to reduce damage dealt by 10% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Arthikalthorim (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Dmg.mod +13% arcane ----- def ----- Resists +7% all ---------- misc Max.mana +18.00 Infravis +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layadhebeth the linen robe (2 def, 5 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +3 Str +1 Dex ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +3% light +7% all Crit.chn- 5.00% Phys.save +16 (+6 eff.) Poison- +20% Teleport- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe 'Gloryrinne' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Disrupt While equipped: Stats +4 Dex +1 Mag +3 Wil dps ---------- Crit.mult +5.00% On Melee Ret: * 3% chance to slow global speed by 36% * 4 arcane resource burn ----- def ----- Resists +7% all Mind.save +3 (+3 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivimithra (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% lightning +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Resists +18% lightning +9% all ---------- misc Light +1 Infravis +2 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+6 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Send out a range 5 beam of kinetic energy, dealing 20.93 to 26.16 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
slimy cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 36% * 3 arcane resource burn ----- def ----- Resists +10% blight +11% all Max.HP +51.00 HP.reg +2.40 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.11 to 93.32 lightning damage (62.21 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Max.HP +53.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
nimble hardened leather armour (14 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +14 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +20% lightning HP.reg +4.00 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Ulfylen the steel mail armour (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Res.pen +5% arcane ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +6% Resists +12% acid +9% light Phys.save +7 (+3 eff.) HP.reg +4.00 Blind- +20% A suit of armour made of mail. |
fortifying dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% nature +12% blight D.Red.from +7% Unnatural Max.HP +59.00 A suit of armour made of mail. |
Greensaw (20 def, 15 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% mind +10% nature ----- def ----- Armour +15 Defense +20 (+9 eff.) Fatigue +22% HP.reg +2.30 Disease- +20% Knockbk- +20% ---------- misc Stam/turn +0.80 Equi/ret +0.04 A suit of armour made of metal plates. |
iron plate armour of Eyal (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Max.HP +24.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of metal plates. |
Blindspire (15 def, 17 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Apr +5 Melee Ret 6 light 8 physical ----- def ----- Armour +17 Defense +15 (+7 eff.) Fatigue +22% Resists +7% physical Phys.save +15 (+5 eff.) A suit of armour made of metal plates. |
Burnviper the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% fire Melee Ret 2 mind ----- def ----- Defense +10 (+5 eff.) Resists +9% darkness Stealth +6 A belt that goes around your waist. |
Ce'Netira the Icebreak1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +6 Wil dps ---------- Res.pen +5% mind ----- def ----- Defense +9 (+4 eff.) Resists +3% cold Stealth +6 A belt that goes around your waist. |
Chamilarin the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag dps ---------- Spell.crit +1% S.pwr/crit +8 Dmg.mod +9% blight Res.pen +10% blight ----- def ----- Fatigue -5% ---------- misc Max.enc +25 A belt that goes around your waist. |
Chodravon the Carrionkin1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +15 (+5 eff.) Apr +1 On Hit (Melee): * 10% chance to slow global speed by 36% ----- def ----- Phys.save +3 (+1 eff.) HP.reg +0.60 Heal.mod +13% ---------- misc Equi/ret +0.08 A belt that goes around your waist. |
Delaroran the Blackmalice1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +3% darkness Crit.chn- 15.00% Die.at -20.00 life Max.HP +70.00 A belt that goes around your waist. |
Layalaith1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 4 acid ----- def ----- Resists +6% cold +3% light +12% darkness Max.HP +30.00 A belt that goes around your waist. |
Lightningquake the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Dmg.mod +3% cold ----- def ----- Resists +3% lightning +6% fire +6% cold Crit.chn- 10.00% ---------- misc Infravis +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shadecutter the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +9 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 10% ----- def ----- Spell.save +5 (+1 eff.) Die.at -20.00 life ---------- misc Equi/ret +0.12 Max.stam +10.00 Size +1 A belt that goes around your waist. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
rough leather belt 'Obsidianwell'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +6% temporal +6% darkness +2% physical Phys.save +6 (+2 eff.) Spell.save +9 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Woecrypt'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Wil dps ---------- Phys.pwr +2 (+0 eff.) Mind.pwr +10 (+7 eff.) ----- def ----- Spell.save +5 (+1 eff.) Mind.save +3 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Glarima the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +1 (+0 eff.) Resists +3% acid Crit.chn- 15.00% ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanezilalen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Mag +3 Con dps ---------- S.pwr/crit +4 ----- def ----- Defense +1 (+0 eff.) Spell.save +9 (+3 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Quenchtickler the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +12% cold +3% darkness Mind.save +6 (+6 eff.) Confus- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourpiercer (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% darkness +25% light Melee Ret 2 light ----- def ----- Defense +8 (+4 eff.) Resists +3% darkness Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tydan the Eclipsemaim (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +5 Cun +2 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% mind +5% acid Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) ---------- misc Equi/ret +0.04 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beybers' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane +10% acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce armor by 30% ----- def ----- Defense +1 (+0 eff.) Resists +3% acid Spell.save +6 (+2 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Gilurand' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Phasing +30% ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+6 eff.) ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Splendourbreeze' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Cun +2 Con dps ---------- Dmg.mod +3% light ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Uradan' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +9% nature Spell.save +9 (+3 eff.) Mind.save +5 (+5 eff.) Heal.mod +10% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mucusmarrow the cashmere cloak (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +9% nature Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Defense +13 (+6 eff.) Fatigue -4% Resists +16% fire +13% light +3% cold Phys.save +8 (+3 eff.) Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +16% darkness +13% temporal Def/telep +13 Res/telep +12% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galesin the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +6 Lck dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% temporal Stealth +6 ---------- misc Max.hate +2.00 A pair of boots made of leather. |
Ivulralaith the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% acid +6% physical Res.pen +5% acid ----- def ----- Armour +1 Resists +6% acid +5% fire +6% cold Die.at -60.00 life A pair of boots made of leather. |
Vorynn the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Armour +3 Resists +3% lightning +3% light +6% fire +3% darkness +6% cold HP.reg +2.00 A pair of boots made of leather. |
pair of rough leather boots 'Thundervengeance' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +20 (+12 eff.) Dmg.mod +3% lightning +6% cold ----- def ----- Armour +1 Fatigue -5% Resists +6% lightning Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +1 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Glinne (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% mind +25% acid Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +7% temporal +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of iron boots of evasion (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+5 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Morningrace (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Mind.crit +2% Phys.pwr +4 (+1 eff.) Mind.pwr +10 (+7 eff.) Apr +6 ----- def ----- Armour +4 Fatigue -3% Phys.save +8 (+3 eff.) Mind.save +9 (+7 eff.) HP.reg +3.00 Heal.mod +13% ---------- misc Max.enc +37 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Mag ----- def ----- Armour +4 Fatigue +3% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 24.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime +0.20 Wild-gift/Mud Slinger +0.20 Wild-gift/Treekin +0.20 Wild-gift/Botany Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
hardened leather gloves 'Cystbloom' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% nature Res.pen +15% acid Acc +12 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 36% * 20% chance to reduce armor by 30% ----- def ----- Armour +2 Resists +3% nature ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+4 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Flashparry the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Wil dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 8 lightning 8 cold Dmg.mod +4% lightning +4% cold Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +6% cold Crit.chn- 5.00% ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of butchering (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +6 Fatigue +3% Resists +7% blight Spell.save +11 (+3 eff.) Mind.save +7 (+6 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 11 temporal Ranged+ 7 temporal Dmg.mod +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
eldritch linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +0.90 Mana/ret +0.80 Max.mana +44.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat 'Aretira' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature ---------- misc Psi/ret +0.16 Max.hate +6.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Lustreborn' (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str +1 Wil ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +6% nature +3% light Crit.chn- 15.00% ---------- misc Max.psi +30.00 Light +1 A pointy cloth hat, very wizardly... |
linen wizard hat 'Morningmaim' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light +11% physical Res.pen +10% light +5% cold Melee Ret 6 light 4 darkness ----- def ----- Defense +1 (+0 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
linen wizard hat 'Morningmalice' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +1 Con dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +13 (+8 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.14 Light +1 Infravis +1 A pointy cloth hat, very wizardly... |
linen wizard hat 'Unrakhad' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +3% cold +3% blight Die.at -20.00 life Cut- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
linen wizard hat 'Winterrebel' (11 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% lightning Res.pen +5% cold +5% physical Acc +15 (+5 eff.) ----- def ----- Armour +2 Defense +11 (+5 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
Filthvenom the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 2 acid ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +9% nature A cap made of leather. |
Glimmerquill (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +3 Fatigue +1% Resists +9% mind +6% acid ---------- misc Light +1 Infravis +2 A cap made of leather. |
Ivukira the Rootwrecker (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid +12% mind +6% nature On Hit (Melee): * 20% chance to slow global speed by 36% ----- def ----- Defense +1 (+0 eff.) Resists +12% mind +5% arcane +6% nature A pointy cloth hat, very wizardly... |
Kindlecut (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Res.pen +15% light Apr +4 ----- def ----- Defense +6 (+3 eff.) Resists +5% fire +3% light +5% cold Mind.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
Morbustorrent the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% nature ---------- misc Stam/ret +0.90 Equi/ret +0.80 A cap made of leather. |
Neryyatira (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% physical ----- def ----- Armour +3 Fatigue +1% Phys.save +11 (+4 eff.) ---------- misc Stam/turn +2.00 A cap made of leather. |
Rainhacker (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +9% blight +6% nature +5% arcane A pointy cloth hat, very wizardly... |
Samablek the rough leather cap (15 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% arcane Acc +10 (+4 eff.) ----- def ----- Armour +1 Defense +15 (+7 eff.) Fatigue +1% Resists +7% lightning +5% temporal Phys.save +6 (+2 eff.) A cap made of leather. |
Scorchspike the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Res.pen +5% fire Acc +15 (+5 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +2.00 Stam/ret +0.80 Equi/ret +0.90 A cap made of leather. |
Xerunor (11 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +11% lightning ----- def ----- Defense +11 (+5 eff.) Resists +16% lightning Phys.save +3 (+1 eff.) ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 406.2 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Chillwoe' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +3% cold Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+3 eff.) A cap made of leather. |
rough leather cap 'Cleansewire' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Str +2 Mag dps ---------- Dmg.mod +6% darkness Res.pen +20% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight ---------- misc Infravis +2 A cap made of leather. |
Xymina the iron helm (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +20 (+9 eff.) Fatigue +5% Resists +3% light +12% blight Phys.save +12 (+4 eff.) Disease- +10% Silence- +20% Confus- +10% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) =Helm=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
103 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Elunor the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +1 Cun +4 Con dps ---------- Res.pen +10% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Willowstrider2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +20% fire On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +9% nature Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Balorim'2.0 T1 lite [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% mind Apr +4 ----- def ----- Armour +2 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Frostwasp'2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Dex +4 Cun +3 Con ----- def ----- Resists +6% cold ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+4 eff.) ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Mind.save +5 (+5 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+3 eff.) Max.HP +45.00 Heal.mod +19% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Voidsteel' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% mind Res.pen +25% darkness +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 10% ----- def ----- Resists +11% nature +3% mind ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eluganne [power 100] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% temporal Res.pen +10% blight Acc +10 (+4 eff.) Apr +4 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 228 Base Damage: 109 Armor: 5 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Aeretodedan the elm wand of shielding [power 128] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Res.pen +15% physical Melee Ret 2 mind ----- def ----- Die.at -40.00 life Create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Duvenarizor the elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +4% ----- def ----- Mind.save +3 (+3 eff.) Reveal the area around you, dispelling darkness (radius 9, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Dairyldil' [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +2% Mind.pwr +20 (+12 eff.) Res.pen +5% mind ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Hate/m.crit +2.00 Fire a magical bolt dealing 121 acid damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Oloromindur' [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str +2 Dex +2 Mag dps ---------- Res.pen +10% acid ---------- misc See.Invis +18 Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grug the Troll Berserker level 10
2nd Mirth 122nd year of Ascendancy at 21:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Grug the Troll Berserker level 20
40th Haze 122nd year of Ascendancy at 18:26 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Grug the Troll Berserker level 25
50th Haze 122nd year of Ascendancy at 00:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Grug the Troll Berserker level 14
60th Dusk 122nd year of Ascendancy at 07:19 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Grug the Troll Berserker level 21
46th Haze 122nd year of Ascendancy at 11:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grug the Troll Berserker level 25
50th Haze 122nd year of Ascendancy at 00:10 see stats
Log
A shield forms around Grug.
Ran for 2 turns (stop reason: taken damage).
Something hits Grug for (155 absorbed), 0 lightning (0 total damage).
Betureta the giant eel's static net area effect hits Grug for (56 absorbed), 0 lightning (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Grug shrugs off the effect 'Slow'!
Betureta the giant eel's static net area effect hits Grug for (56 absorbed), 0 lightning (0 total damage).
Grug triggers a water jet!
Ran for 1 turns (stop reason: taken damage).
Grug resists the effect 'Off-balance'!
Something hits Grug for (111 absorbed), 0 physical (0 total damage).
Water jet hits Grug for (42 absorbed), 0 physical (0 total damage).
Talent Dig is ready to use.
Grug resists the effect 'Slow'!
Betureta the giant eel's static net area effect hits Grug for (56 absorbed), 0 lightning (0 total damage).
Grug speeds up.
Talent Rush is ready to use.
Your shield crumbles under the damage!
The shield around Grug crumbles.
Ran for 2 turns (stop reason: taken damage).
Grug resists the effect 'Slow'!
Betureta the giant eel's static net area effect hits Grug for (4 absorbed), 63 lightning (63 total damage).
Aromiwen the giant eel uses Set Up.
Aromiwen the giant eel is moving defensively!
Grug resists the effect 'Blinded'!
Something hits Grug for 155 lightning damage.
Grug the level 26 troll berserker was amped to death by Betureta the giant eel on level 2 of Lake of Nur.















































































































