










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
| Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Prodigy Tweaks 1.5.5 Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.6.0Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Treant Race 1.1.5Adds in a Treant Race. ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Bastion 1.5.10A complete rework for Bulwark. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Faerie |
| Class | Marauder |
| Level / Exp | 50 / 1548% |
| Size | small |
| Lifes / Deaths | Killed by aether beam at level 19 on the 67th Dusk 122nd year of Ascendancy at 21:00 / 2Killed by Arydalle the flamehound at level 20 on the 6th Haze 122nd year of Ascendancy at 23:24 |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 73 (base 60) |
| Constitution | 78 (base 60) |
| Magic | 69 (base 60) |
| Willpower | 68 (base 60) |
| Cunning | 126 (base 60) |
Resources
| Mana | 784/784 |
| Equilibrium | 20 |
| Life | 1021/1021 |
| Stamina | 322/322 |
| Psi | 245/245 |
| Healing Factor | 1.8112903225806 |
| Regeneration | 61.685183000517 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | +137.97397905315% |
| Spell | +15% |
| Global | +168.80530973451% |
Vision
| Sight | 10 |
| Lite | -993 |
| Infravision | 10 |
| See Stealth | 93.921915339487 |
| See Invisible | 93.921915339487 |
| Stealth | 79.045272913768 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 94 |
| Crit Chance | 112% |
| APR | 88 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 185 |
| Accuracy | 94 |
| Crit Chance | 112% |
| APR | 88 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 60% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 60% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +17% |
| Arcane | +18% |
| All | +2% |
| Darkness | +29% |
| Light | +5% |
| Temporal | +25% |
| Physical | +7% |
| Nature | +9% |
Offense: Damage Penetration
| Lightning | +79% |
| Light | +65% |
| Physical | +80% |
| Darkness | +60% |
| Arcane | +75% |
| Cold | +62% |
| All | +55% |
Defense: Base
| Armour (hardiness) | 40 (97.416974169742%) |
| Defense | 112 |
| Ranged Defense | 112 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 69 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 36%( 85%) |
| Arcane | + 37%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 35%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 36% |
| Bleed Resistance | 20% |
| Confusion Resistance | 73% |
| Disarm Resistance | 50% |
| Stun Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 294 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Solipsism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 3.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Faerie | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Psionic / Feedback | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Volatile Poison |
| talent | Stealth |
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Elemental Harmony |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Crippling Poison |
| beneficial effect | Countering melee attacks: Has a 70% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +94% Defense: +52 Avoidance of some traps. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+49% global speed). Clarity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.7 and stamina regeneration by 3.2. Soothing Darkness |
| beneficial effect | The target is able to make actions and attacks while remaining stealthed. Shadow Dance |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 238 - 333 Accuracy: 111 (knife) APR: 89 Crit Chance: +122% Crit mult: 285% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Recently, some Free Traders moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3388. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You find yourself in an exotic forest. You feel something very evil lurking here. The Oyze* You met with Explorer Merek, who told you about the corruption of the Oyze . * You told Explorer Merek, you would help him. * You went to an unholy site, summoned up an archdemon prince's bastardson, put him to eternal rest and picked up the Vial of Molten Water. * You returned the Vial of Molten Water to Explorer Merek. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +5 Dex +5 Mag dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +15 (+2 eff.) Resists +25% blight Res.Cap +15% blight ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| On head | Murksaw the drakeskin leather cap (26 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +19 Cun dps ---------- Dmg.mod +9% acid +9% darkness Acc +22 (+5 eff.) On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +26 (+4 eff.) Fatigue +5% Resists +9% acid +12% fire +9% darkness +14% cold A cap made of leather. |
| On hands | drakeskin leather gloves 'Ravenmaster' (0 def, 3 armour)1.0 T5 hands armor [Rare] Arcane While equipped: dps ---------- Phys.crit +6.0% Melee+ 20 temporal Ranged+ 18 temporal Dmg.mod +9% darkness +11% temporal Res.pen +25% physical Acc +15 (+3 eff.) Apr +3 ----- def ----- Armour +3 Resists +8% physical +13% temporal ---------- misc Stam/turn +2.00 Max.stam +20.00 Unarmed combat: Power 24.5 - 27.0 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: * 14% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Fogstreaker'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +25.00% Mind.pwr +30 (+7 eff.) Dmg.mod +9% darkness ----- def ----- HP.reg +6.00 Stun/Frz- +37% ---------- misc Equi/ret +0.20 Max.mana +100.00 Rings can have magical properties. |
| On fingers | Demonstreak the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +16% arcane +15% blight Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 * 10% chance to reduce damage dealt by 33% ----- def ----- Resists +16% arcane Silence- +36% ---------- misc Mana/turn +0.15 Rings can have magical properties. |
| Around neck | Talisman of Spirits0.1 T5 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Max.HP +50.00 Heal.mod +20% Poison- +20% Disease- +20% Cut- +20% Will bring you back from death, but only once! Heal: Level 3.0 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 444 life. The life healed will increase with your Mindpower. The beads of this necklace store the wisdom and spiritual power of its former possessor. By drawing on its power, its current possessor may return from the lands of the death to the living once. |
| In main hand | voratun dagger 'Searvalor' (52-67.6 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 52.0 - 67.6 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 cold On Crit.r2 +45 lightning +45 cold +12 nature While equipped: Stats +6 Dex dps ---------- Mov.spd +44% Phys.spd +10% Res.pen +24% lightning +7% cold Acc +14 (+3 eff.) Melee Ret 4 cold ----- def ----- Resists +3% cold +31% fire Sharp, short and deadly. |
| Around waist | Yvuthra1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +24.66% Phys.pwr +12 (+2 eff.) Spell.pwr +37 (+10 eff.) Res.pen +20% arcane Melee Ret 8 acid On Hit (Melee): * 25% chance to reduce all saves and defense by 41 ----- def ----- Spell.save +36 (+0 eff.) Mind.save +21 (+5 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | voratun dagger 'Fulahor' (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 39.0 - 50.7 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +17 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +14.0% Acc +14 (+3 eff.) ----- def ----- Defense +13 (+2 eff.) Resists +15% fire +5% arcane +3% darkness Spell.save +6 (+0 eff.) HP.reg +2.00 Heal.mod +10% Disarm- +50% Sharp, short and deadly. |
| Cloak | Dazzlepassion the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +27.00% Phys.pwr +4 (+1 eff.) Dmg.mod +3% light +12% temporal Res.pen +10% light Acc +15 (+3 eff.) Apr +14 ----- def ----- Defense +3 (+0 eff.) Fatigue -6% Resists +5% arcane +12% temporal Phys.save +13 (+0 eff.) Mind.save +10 (+3 eff.) Stealth +12 Die.at -50.00 life ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 14 acid 15 fire Melee Ret 9 acid 12 fire ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +20% acid +21% fire A suit of armour made of leather. |
Inventory
wild infusion (res 20%; mental, magical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 432; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 364; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Flarespitter the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +15% light +9% cold +9% fire +3% mind +13% darkness Spell.save +3 (+0 eff.) Mind.save +3 (+1 eff.) HP.reg +2.00 Blind- +28% Amulets can have magical properties. |
gold amulet 'Belulle'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% acid Melee Ret 4 arcane ----- def ----- Resists +18% acid +5% arcane Crit.dmg- 15.00% Heal.mod +22% Cut- +60% Heal: Puts all charms on 31 cooldown Level 1.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 290 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Furnaceriver0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +3% acid +6% fire +6% blight Mind.save +4 (+1 eff.) Rings can have magical properties. |
Xevea the Cystrend0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature +6% mind Res.pen +5% nature ----- def ----- Mind.save +18 (+5 eff.) Confus- +24% ---------- misc Equi/ret +0.04 Psi/ret +0.04 Rings can have magical properties. |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+0 eff.) Blind- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
Brightwreck (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.5 - 13.7 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% mind +5% acid Acc +5 (+1 eff.) Melee Ret 4 mind 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Defense +6 (+1 eff.) Disarm- +21% Sharp, short and deadly. |
Deepsire the iron dagger (16-20.8 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +8 darkness While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% mind ----- def ----- Armour +6 Resists +5% arcane Confus- +20% Sharp, short and deadly. |
Islamikira the steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 11.5 - 15.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 darkness Against +9% Living While equipped: Stats +5 Dex +1 Mag ---------- misc See.Invis +18 Sharp, short and deadly. |
Olutar (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 18.5 - 24.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +8% physical ----- def ----- Defense +30 (+5 eff.) Resists +6% cold +15% temporal Max.HP +40.00 Disarm- +22% Sharp, short and deadly. |
Manaragas the Glimmerripper (31.5-40.95 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 31.5 - 41.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 cold While equipped: dps ---------- Phys.crit +5.0% Crit.mult +20.00% Res.pen +20% light ----- def ----- Phys.save +9 (+0 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.20 Light +3 Sharp, short and deadly. |
Salewen the stralite dagger (37-48.1 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 37.0 - 48.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +20 mind While equipped: Stats +3 Mag dps ---------- Spell.pwr +25 (+7 eff.) Res.pen +25% blight ----- def ----- Resists +5% arcane ---------- misc Equi/ret +0.12 Sharp, short and deadly. |
Armidendur the Heatwaker (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 36.5 - 47.5 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 fire On Hit.r1 +16 physical On Hit: * 20% chance to reduce armor by 37% On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Stats +2 Con dps ---------- Dmg.mod +15% acid Acc +25 (+5 eff.) Apr +7 ----- def ----- Resists +9% blight +15% fire Sharp, short and deadly. |
truestriking voratun dagger of shearing (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 37.5 - 48.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical +15% all Acc +32 (+6 eff.) Apr +18 Sharp, short and deadly. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 68.19 to 85.24 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Elywen (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +16% cold ---------- misc Light +1 A suit of armour made of leather. |
Bethorana (12 def, 15 armour)9.0 T4 light armor [Rare] Arcane While equipped: ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +8% Resists +15% blight +7% arcane +12% light Spell.save +20 (+0 eff.) HP.reg +4.00 Blind- +20% Cut- +20% A suit of armour made of leather. |
Darkobsidian the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Spell.crit +3% Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +5 (+0 eff.) ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Light +3 Size +1 A belt that goes around your waist. |
Belt of the Viperqueen Belt of the Viperqueen1.0 T2 belt armor [Unique] Nature While equipped: Stats +5 Cun ----- def ----- Poison- +50% ---------- misc Masteries +0.30 Cunning/Poisons Many songs have been written about Lady Isabella Mansana. The so called Viperqueen had a passion for using deadly poisons to get rid of her numerous lovers. |
hardened leather belt 'Zerasin'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Mag dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +9% acid Crit.dmg- 15.00% Spell.save +8 (+0 eff.) ---------- misc Max.stam +30.00 Size +1 A belt that goes around your waist. |
Emyda (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +1 Cun +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Sparkraider' (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Defense +22 (+3 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dayedge the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil +2 Cun dps ---------- Apr +1 On Hit (Melee): * 10% chance to reduce all saves and defense by 41 ----- def ----- Armour +1 Resists +9% mind Phys.save +6 (+0 eff.) Spell.save +5 (+0 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Beudur the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% nature +3% acid Crit.dmg- 5.00% HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +12.00 Unarmed combat: Power 6.0 - 6.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Slumber 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Breniduhir the Windspawn (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +5 Wil +3 Cun +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +2 Resists +12% nature Phys.save +8 (+0 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 16.0 - 17.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Acc +6 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gebeth (6 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% nature ----- def ----- Armour +2 Defense +6 (+1 eff.) Resists +16% nature +6% cold Mind.save +6 (+2 eff.) Blind- +10% A pointy cloth hat, very wizardly... |
Woepunish the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str dps ---------- Melee Ret 10 darkness ----- def ----- Armour +3 Fatigue +3% Silence- +20% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Skullcr.mult +3 Skullcracker: Puts all charms on 18 cooldown Level 5.1 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 449.7 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
hardened leather cap 'Icetorrent' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +2 Wil +3 Cun dps ---------- Mind.crit +2% Dmg.mod +18% cold ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 carnelian 3 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+3 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 obsidian 3 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+4 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+4 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
7 kunzite 7 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 black pearl 7 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+5 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+5 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
enormous geode enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1658 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 87 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Treasure Map: Bandit Lair0.0 T1 misc [Unique] Read the map. A map pointing to a hidden bandit lair full of treasures and danger reachable from within The Maze. (*USE* it while being inside The Maze). |
Treasure Map: Dragon Lair0.0 T1 misc [Unique] Read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous. |
Teardrop of the Elder Treant Teardrop of the Elder Treant0.0 misc [Unique] While carried: ----- def ----- Max.HP +50.00 HP.reg +1.00 Heal.mod +10% This marvellous green gem conserves great natural powers. For centuries, it had been kept safe by the Covenant of Winterhill. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Marble of Disruption Marble of Disruption0.1 T4 misc tool [Unique] Nature While equipped: Stats +4 Mag +4 Wil ----- def ----- Confus- +25% Body-Mind Disbalance: Level 1.0 Pwr.cost 31 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By PAPAYE the Faerie Marauder level 50
74th Regrowth 123rd year of Ascendancy at 16:21 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By PAPAYE the Faerie Marauder level 50
55th Regrowth 123rd year of Ascendancy at 03:31 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By PAPAYE the Faerie Marauder level 50
53rd Regrowth 123rd year of Ascendancy at 04:07 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By PAPAYE the Faerie Marauder level 50
3rd Regrowth 123rd year of Ascendancy at 13:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By PAPAYE the Faerie Marauder level 50
1st Pyre 123rd year of Ascendancy at 15:54 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By PAPAYE the Faerie Marauder level 50
19th Regrowth 123rd year of Ascendancy at 10:24 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By PAPAYE the Faerie Marauder level 41
63rd Haze 122nd year of Ascendancy at 01:23 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By PAPAYE the Faerie Marauder level 35
44th Haze 122nd year of Ascendancy at 18:56 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By PAPAYE the Faerie Marauder level 50
80th Regrowth 123rd year of Ascendancy at 01:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By PAPAYE the Faerie Marauder level 40
56th Haze 122nd year of Ascendancy at 10:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By PAPAYE the Faerie Marauder level 10
74th Pyre 122nd year of Ascendancy at 18:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By PAPAYE the Faerie Marauder level 20
79th Dusk 122nd year of Ascendancy at 14:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By PAPAYE the Faerie Marauder level 30
17th Haze 122nd year of Ascendancy at 21:08 see stats
Level 40 (Exploration mode)
Got a character to level 40.By PAPAYE the Faerie Marauder level 40
56th Haze 122nd year of Ascendancy at 00:04 see stats
Level 50 (Exploration mode)
Got a character to level 50.By PAPAYE the Faerie Marauder level 50
78th Haze 122nd year of Ascendancy at 06:44 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By PAPAYE the Faerie Marauder level 50
55th Regrowth 123rd year of Ascendancy at 03:04 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By PAPAYE the Faerie Marauder level 49
78th Haze 122nd year of Ascendancy at 06:41 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By PAPAYE the Faerie Marauder level 50
55th Regrowth 123rd year of Ascendancy at 21:15 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By PAPAYE the Faerie Marauder level 19
66th Dusk 122nd year of Ascendancy at 11:05 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By PAPAYE the Faerie Marauder level 31
18th Haze 122nd year of Ascendancy at 14:41 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By PAPAYE the Faerie Marauder level 31
27th Haze 122nd year of Ascendancy at 17:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By PAPAYE the Faerie Marauder level 20
7th Haze 122nd year of Ascendancy at 09:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By PAPAYE the Faerie Marauder level 50
1st Pyre 123rd year of Ascendancy at 17:20 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By PAPAYE the Faerie Marauder level 50
79th Haze 122nd year of Ascendancy at 11:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By PAPAYE the Faerie Marauder level 10
1st Mirth 122nd year of Ascendancy at 21:24 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By PAPAYE the Faerie Marauder level 50
55th Regrowth 123rd year of Ascendancy at 03:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By PAPAYE the Faerie Marauder level 37
46th Haze 122nd year of Ascendancy at 16:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By PAPAYE the Faerie Marauder level 10
3rd Mirth 122nd year of Ascendancy at 19:32 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By PAPAYE the Faerie Marauder level 31
27th Haze 122nd year of Ascendancy at 19:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By PAPAYE the Faerie Marauder level 22
8th Haze 122nd year of Ascendancy at 16:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By PAPAYE the Faerie Marauder level 18
30th Dusk 122nd year of Ascendancy at 03:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By PAPAYE the Faerie Marauder level 50
52nd Regrowth 123rd year of Ascendancy at 15:03 see stats
Log
Today is the 16th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 17th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 18th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 19th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 21st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 22nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 23rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 25th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 33rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 34th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 35th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 36th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
PAPAYE deactivates Apply Poison.
PAPAYE deactivates Trained Reactions.
PAPAYE deactivates Stealth.
PAPAYE deactivates Exploit Weakness.
PAPAYE deactivates Elemental Harmony.
PAPAYE deactivates Volatile Poison.
PAPAYE deactivates Precise Strikes.
PAPAYE deactivates Crippling Poison.
PAPAYE deactivates Daunting Presence.







































































































































































