Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Reaver Tweaks 1.2.4 No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Shadowmancy 1.3.1 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Half-Cost Category Mastery 1.3.1 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Eidolon Tweak 1.3.1Allows adventuring peeps to return to the world map no matter where they die. Experimental Hate 1.3.1For experimenting with a different Hate mechanic. Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No more creaky door 1.2.5Got rid of the most anoying door creaks. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Arena to Infinite Dungeon 1.3.1Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved player targetting 1.2.0Player's targetting improvements. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Items Vault 1.3.0Donators/Buyers bonus! Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Cursed Class Tweaks 1.3.1Tweaks various Cursed talents. Overall buff in power. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. Phantoms 1.2.3Geists are back, with three new trees, and a new name! "Phantoms are mages who have made a dark bargain for power. Unlike Doomed, they have yet to fall, and for what little time they have left, the shadows themselves their ally. Can they avert the impending doom upon them, or will they be lost in the darkness?" New skill trees! Vile Tactics Dark Veil Shadowkin --- v1.3 ~ A Deeper Dark Minor(Except not really) changes Bug fixes Balance changes Experimental changes(Looking for feedback on these!) --- v1.4 A Minor Darkening Tooltip fixes -Unseen Heckler has a more fitting tooltip Dream Hammer Tweak 1.3.1Makes Dream Hammer replace melee attacks, stops the game from punishing you for putting points in the 4th talent, and makes the cooldown reduction more reliable. For your pure melee needs. magebow class v18 1.3.1Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 103 / 92% |
| Size | big |
| Lifes / Deaths | Killed by forest troll at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:49 / 5Killed by green worm mass at level 10 on the 5th Mirth 122nd year of Ascendancy at 19:11 Killed by Mianlim at level 23 on the 4th Flare 122nd year of Ascendancy at 19:09 Killed by pitcher plant at level 25 on the 5th Flare 122nd year of Ascendancy at 08:42 Killed by Eilinolenn the giant blue ant at level 53 on the 5th Dusk 122nd year of Ascendancy at 18:12 |
Primary Stats
| Strength | 176 (base 90) |
| Dexterity | 71 (base 10) |
| Constitution | 156 (base 110) |
| Magic | 158 (base 110) |
| Willpower | 90 (base 31) |
| Cunning | 157 (base 100) |
Resources
| Life | 4722/4727 |
| Mana | 951/951 |
| Stamina | 556/556 |
| Equilibrium | 20 |
| Healing Factor | 1.15 |
| Regeneration | 17.221452685002 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 430 |
| Accuracy | 94 |
| Crit Chance | 145% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 98.023771736572 |
| Crit Chance | 84% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.95 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 149.68270999302 (100%) |
| Defense | 37.375 |
| Ranged Defense | 37.375 |
| Fatigue | 0 |
| Physical Save | 71.96875 |
| Spell Save | 100.34424280387 |
| Mental Save | 81.633455502893 |
Defense: Resistances
| All | + 26%( 70%) |
Defense: Immunities
| Silence Resistance | 5% |
| Bleed Resistance | 15% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 917 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 964 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 934 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.40 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
| Technique / Magical combat | 1.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Combat veteran | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 8/5 |
| Spell / Earth | 1.40 |
| 8/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.40 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.20 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
| Spell / Stone | 1.30 |
| 10/5 |
| 1/5 |
| 8/5 |
| 10/5 |
| Technique / Combat techniques | 1.30 |
| 10/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 7/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 10/5 |
| 10/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Fiery Hands |
| talent | Inner Power |
| talent | Precise Strikes |
| talent | Shock Hands |
| talent | Elemental Harmony |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Crystalline Focus |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Increases armour by 27. Elemental Harmony |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured psion to the recall portal on level 2 of Scintillating Caves. Escort: injured psion (level 2 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 2 of Daikara. Escort: worried wilder (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried wilder to the recall portal on level 3 of Trollmire. Escort: worried wilder (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 28. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed orc heart. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dawngrit (0 def, 9 armour) Dawngrit (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Damage when hit (Melee): 12 light / 8 lightning Changes stats: +21 Lck / +10 Dex Changes resistances: +10% acid / +22% temporal / +19% darkness / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +10% lightning / +15% temporal / +15% darkness / +10% light Changes damage: +9% light / +6% temporal Stealth bonus: +21 Light radius: +2 Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +18% A pair of boots made of leather. Press to compare |
| Light source | bright alchemist's lamp of focus bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +7% mind Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Islatha the Scorchstrider (5 def, 1 armour) Islatha the Scorchstrider (5 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +3 Str / +3 Wil / +6 Cun Changes resistances: +6% acid Changes resistances penetration: +5% fire Spell save: +25 (+4 eff.) Silence immunity: +5% Only die when reaching: -20.00 life Mindpower: +4 (+1 eff.) A cap made of leather. Press to compare |
| Tool | Shineblight the voratun pickaxe (dig speed 3 turns) Shineblight the voratun pickaxe (dig speed 3 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +19 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 8 blight Changes stats: +6 Str / +14 Dex / +6 Cun / +4 Con Changes resistances: +10% fire / +9% darkness / +29% nature Changes resistances penetration: +25% physical Changes damage: +12% physical / +12% light / +15% fire / +15% mind / +19% nature Mental save: +15 (+3 eff.) Light radius: +4 Infravision radius: +9 Movement speed: +20% Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Gegar the Morningbolt Gegar the MorningboltPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Wil / +3 Mag Changes resistances: +11% blight / +3% light Changes damage: +11% blight Spell save: +6 (+1 eff.) Psi when hit: +0.04 Mental crit. chance: +3% Rings can have magical properties. Press to compare |
| On fingers | copper ring 'Lisigama' copper ring 'Lisigama'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +29% lightning / +6% light Changes damage: +10% lightning Physical save: +9 (+2 eff.) Cut immunity: +15% Rings can have magical properties. Press to compare |
| Around waist | drakeskin leather belt 'Polethra' drakeskin leather belt 'Polethra'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 mind / 8 blight Changes stats: +6 Mag / +8 Wil Changes resistances: +29% light / +27% darkness Critical mult.: +27.00% Mental save: +13 (+3 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.12 Maximum psi: +20.00 Spell crit. chance: +6% A belt that goes around your waist. Press to compare |
| In main hand | Prismnaught the voratun greatsword (82.5-132 power, 4 apr) Prismnaught the voratun greatsword (82.5-132 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to blind * 49% chance to daze * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +26 lightning / +26 temporal / +21 nature Burst (radius 2) on crit: +34 ice / +8 light When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +17.0% Armour: +20 Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +6 Str / +13 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +19% lightning / +19% cold Mental save: +10 (+2 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. Press to compare |
| On hands | Treebright the drakeskin leather gloves (0 def, 3 armour) Treebright the drakeskin leather gloves (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 lightning Damage when hit (Melee): 8 nature / 16 mind Changes stats: +3 Cun Changes resistances: +10% lightning / +15% cold / +9% nature Changes resistances penetration: +5% mind Changes damage: +11% lightning / +6% mind Spell save: +6 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 5). Burst (radius 2) on crit: +12 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Boraromigrim (4 def, 25 armour) Boraromigrim (4 def, 25 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +25 Defense: +4 (+2 eff.) Fatigue: -1% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 15 acid / 15 fire / 18 physical Changes stats: +12 Str / +7 Wil / +8 Cun / +14 Con Changes resistances: +26% acid / +17% light / +26% fire / +9% mind / +18% darkness Critical mult.: +6.00% Physical save: +26 (+6 eff.) Mental save: +44 (+9 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -97.00 life Maximum life: +172.00 Maximum stamina: +15.00 Light radius: +3 Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of mail. Press to compare |
| Cloak | Aeryrin (16 def, 0 armour) Aeryrin (16 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +4.0% Defense: +16 (+6 eff.) Changes stats: +12 Mag / +12 Wil / +2 Con Changes damage: +6% acid / +12% physical Maximum encumbrance: +10 Physical save: +13 (+3 eff.) Spell save: +23 (+4 eff.) Maximum mana: +136.00 Maximum stamina: +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +2 Mag / +3 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +28.00 Movement speed: +10% Amulets can have magical properties. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. inquisitor's dwarven-steel longsword (22-30.8 power, 4 apr)inquisitor's dwarven-steel longsword (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy Sharp, long, and deadly. Press to compare |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Press to compare |
This item will automatically be transmogrified when you leave the level. rusted dwarven-steel ritual blade of fate (14.5-18.85 power, 7 apr)rusted dwarven-steel ritual blade of fate (14.5-18.85 power, 7 apr) Requires: - Magic 20 - Dexterity 20 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 17% acid When wielded/worn: Changes damage: +13% acid Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+2 eff.) Spell crit. chance: +11% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. runic yew longbow of dexterity (+6)runic yew longbow of dexterity (+6) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +6 Dex / +5 Mag Changes resistances penetration: +18% physical Changes damage: +11% arcane Spellpower: +10 (+2 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
iron pickaxe of wreckage (dig speed 29 turns) iron pickaxe of wreckage (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +3 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.6 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
miner's dwarven-steel pickaxe (dig speed 23 turns) miner's dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Mianlim the Ogre Arcane Blade level 89
64th Dusk 122nd year of Ascendancy at 07:02 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Mianlim the Ogre Arcane Blade level 93
77th Dusk 122nd year of Ascendancy at 02:02 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mianlim the Ogre Arcane Blade level 86
9th Dusk 122nd year of Ascendancy at 03:37 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Mianlim the Ogre Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 20:29 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Mianlim the Ogre Arcane Blade level 20
3rd Flare 122nd year of Ascendancy at 13:25 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Mianlim the Ogre Arcane Blade level 30
6th Flare 122nd year of Ascendancy at 05:28 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Mianlim the Ogre Arcane Blade level 40
9th Flare 122nd year of Ascendancy at 22:03 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Mianlim the Ogre Arcane Blade level 50
5th Dusk 122nd year of Ascendancy at 15:44 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Mianlim the Ogre Arcane Blade level 88
42nd Dusk 122nd year of Ascendancy at 11:59 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Mianlim the Ogre Arcane Blade level 53
5th Dusk 122nd year of Ascendancy at 19:52 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Mianlim the Ogre Arcane Blade level 45
10th Flare 122nd year of Ascendancy at 07:35 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Mianlim the Ogre Arcane Blade level 8
3rd Mirth 122nd year of Ascendancy at 18:40 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Mianlim the Ogre Arcane Blade level 89
69th Dusk 122nd year of Ascendancy at 17:59 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Mianlim the Ogre Arcane Blade level 17
2nd Flare 122nd year of Ascendancy at 09:41 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Mianlim the Ogre Arcane Blade level 60
6th Dusk 122nd year of Ascendancy at 07:57 see stats
Log
Mianlim hits Cold drake hatchling for 3629 physical damage.
Mianlim hits Cold drake hatchling for 6 cold, 10 light, 510 arcane, 6 cold, (4 to ice), 6 light, (204 to ice), 306 arcane (844 total damage).
Cold drake hatchling hits Mianlim for 4 cold damage.
Cold drake hatchling hits Mianlim for 4 cold damage.
Mianlim killed Cold drake hatchling!
Mianlim killed Cold drake hatchling!
Mianlim performs a melee critical strike against Black mamba!
Black mamba is disarmed!
Black mamba is encased in ice!
Mianlim performs a melee critical strike against Black mamba!
You collect a new ingredient: black mamba head.
Mianlim hits Cold drake hatchling for 6 cold, 10 light, 744 lightning (760 total damage).
Mianlim hits Black mamba for 1450 physical, 38 lightning, 28 temporal, , 12 nature, , 22 lightning, 53 lightning, 132 fire, 21 acid, , 34 cold, (4 to ice), 6 light, (298 to ice), 446 lightning, (119 to ice), 178 physical, (9 to ice), 13 lightning (2433 total damage).
Mianlim killed Black mamba!
Mianlim killed Cold drake hatchling!
Mianlim deactivates Arcane Feed.
Mianlim deactivates Arcane Combat.
Mianlim deactivates Crystalline Focus.
Mianlim deactivates Shock Hands.
Mianlim deactivates Precise Strikes.
Mianlim deactivates Elemental Harmony.
Mianlim deactivates Arcane Shield.
Mianlim deactivates Shielding.
Mianlim deactivates Chant of Fortitude.
Mianlim deactivates Stone Skin.
Mianlim is no longer surging arcane power.
Mianlim deactivates Inner Power.
Mianlim deactivates Fiery Hands.
