Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Draconians 1.0.5New race that's primarily nature themed and shares some abilities with the wymics class. Each run has a random flavor based on your dragons heritage. Edit: New version :) You can now choose your dragon type when you pickup an item acquired from the first boss. This process is at least partly configured for: sun paladins wyrmics oozemancers anorithils archmages arcane blades shadowblades solipsists mindslayers doomed alchemists druids Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types) Bunny Horde Race 1.0.5Notice: All Icons are placeholder. --- This addon adds in the Bunny Horde race. Infinite500: Revised high level play for ToME v2.0a 1.0.5Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Beholder (Continuation) 1.0.5Adding a new race of beholders(technically property of wizards of the coast, but that doesn't matter since its gpl) Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Druid Class 1.0.5Elemental Woes 1.0.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Doctornull's Class Pack 1.0.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Adventurer Plus Addon 1.0.5Incompatibilities: There shouldn't be, unless you name your class "Hero" also. The lost city of Vulcus (1.0) 1.0.5The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Turtle race 1.0.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Spellsword 1.0.4This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Ignore Race/Class Locks 1.0.5Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Utility Supplies 1.0.4Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Arcanum Class Pack 1.0.6Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: New Gem Types 1.0.5Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover. Three new lines of gems. Crystal Race! New race based off of the crystals of scintillating caves! Full list of gems on the thread. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.0.5Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Dual Staves 1.0.5Although short staves only take one hand to use, they cannot be dual-wielded in 1.0.5. This was mentioned in the forums, and has been fixed for 1.0.6. But I reaaaally want to play a dual staff reaver and I'm impatient, so boom. Addon. This is exactly how staves will work (barring future changes) in 1.0.6. I "borrowed" the code from the ToME git. Probably not compatible with any other staff-related addons, sorry. I'm lazy and use overload functions. Also, friggin' delete it when 1.0.6 comes out. Chronometer 1.0.1Creates a new widget that displays how long it will take your character to perform various actions. Works in Minimalist or Classic UI. Full UI functionality (scale, move, etc). Mouse over an NPC or projectile to see how their speeds compare to yours. Enable verbose mode from "Chronometer" in main menu for even more info about your moused over targets' speeds. Due to MD5 woes, the earlier Chronometer page has been lost (along with my votes :( ) Conveyance Reward 1.0.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Items Vault 1.0.1Donators/Buyers bonus! Wyrmic Willpower Scaling 1.0.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Infinite Farportal 1.0.5"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.0.5Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Wights 1.0.4Adds Wights as playable undead race. Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Necromancy+ 1.0.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Beholder |
| Class | Mage Eye |
| Level / Exp | 5 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:19 0 / 4Killed by cold drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:05 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:15 Killed by ice wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:23 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 12) |
| Magic | 29 (base 18) |
| Willpower | 22 (base 13) |
| Cunning | 15 (base 10) |
Resources
| Life | -17/180 |
| Mana | 146/186 |
| Stamina | 142/142 |
| Psi | 112/112 |
| Healing Factor | 1 |
| Regeneration | 43.27 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 26 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.7 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 6 (40%) |
| Defense | 21.05 |
| Ranged Defense | 21.05 |
| Fatigue | 0 |
| Physical Save | 15.75 |
| Spell Save | 22.425 |
| Mental Save | 19.95 |
Defense: Resistances
| Cold | + 10%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Pinning Resistance | 20% |
| Knockback Resistance | 23% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Frost-eye | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Lightning-eye | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Central-eye | 0.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire-eye | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Tentacle-combat | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Beholder | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Use Tentacles |
| talent | Extraplanar Origin |
| talent | Cloak of Deception |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The more you use your eye beams, the longer they will take to recharge (+1 cooldowns). Drained Eyestalks |
| beneficial effect | A flow of life spins around the target, regenerating 41.72 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Your colony has sent you on a mission to investigate a recently detected burst of magical energy in this area of space. Crash LandingYou unfortunately have crash landed on this planet and need to regain your powers by draining magical items. Current growth points: 5.00. Needed for next level: 6. Current form bonuses: +1 life rating(retroactive), +10% armor hardiness, +3 armor, +20% blindness resistance, +50 max air, +10% movement speed. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] iron pickaxe (dig speed 37 turns)iron pickaxe (dig speed 37 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +1 Str Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] Ring of Command (agate)Ring of Command (agate) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +3 Changes stats: +1 Str / +1 Dex / +2 Mag / +2 Wil / +1 Cun / +1 Con Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) It can be used to Socket Gem, costing 25 power out of 25/25. Using the remains of your escape pod, you fashioned this simple band. A gem could be placed within to enhance its properties. |
| On fingers | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] marksman's copper ring of tenacitymarksman's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +20.00 Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Rings can have magical properties. |
| On fingers | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] rogue's copper ring of perseverancerogue's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Stun/Freeze immunity: +21% Life regen: +1.30 Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Rings can have magical properties. |
| Light source | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | [vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] elm magestaff of might (10-12 power, 2 apr, lightning damage)elm magestaff of might (10-12 power, 2 apr, lightning damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) lightning Talents granted: +1.00(-) Command Staff Spellpower: +3 (-) Spell crit. chance: +6% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] huntsman's iron mace of amnesia (9-12.6 power, 2 apr)This item will automatically be transmogrified when you leave the level. huntsman's iron mace of amnesia (9-12.6 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6(-1.0 - +0.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-2.0%) Attack speed: 100% (-) Special effect when this weapon hits: 25% chance to put talents on cooldown Damage when this weapon hits: +6 nature Damage against: +6% Animal When wielded/worn: Damage when the wearer is hit: 6 mind Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Blunt and deadly. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] cruel elm magestaff (10-12 power, 2 apr, fire damage)This item will automatically be transmogrified when you leave the level. cruel elm magestaff (10-12 power, 2 apr, fire damage) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +5.0% Changes damage: +0%(-10%) lightning / +10% fire Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% Spellpower: +3 (-) Spell crit. chance: +1% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] thick linen cloak (1 def, 5 armour)This item will automatically be transmogrified when you leave the level. thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +12% cold Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / blue ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] iron pickaxe (dig speed 40 turns)This item will automatically be transmogrified when you leave the level. iron pickaxe (dig speed 40 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +1 Str Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: This orb will automatically identify items you find. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. elm magestaff of might (10-12 power, 2 apr, lightning damage) (In main hand)] psionic iron torque of thermal psionic shield [power 23] (20 cooldown)This item will automatically be transmogrified when you leave the level. psionic iron torque of thermal psionic shield [power 23] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) It can be used to setup a psionic shield, reducing all fire and cold damage by 23 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Burning from Upstart the Beholder hits Cold drake for 0 fire damage.
Upstart the Beholder casts Flame Laser.
Ice wyrm is on fire!
Your shield crumbles under the damage!
The shield around Upstart the Beholder crumbles.
Upstart the Beholder hits Upstart the Beholder for 0 fire damage.
Upstart the Beholder hits Cold drake for 70 fire, 12 physical (82 total damage).
Upstart the Beholder hits Ice wyrm for 4 fire damage.
Cold drake hits Upstart the Beholder for 0 cold, 1 physical (1 total damage).
Ice wyrm breathes ice!
Upstart the Beholder resists!
Ice wyrm hits Upstart the Beholder for 139 cold damage.
Cold drake stops burning.
Burning from Upstart the Beholder hits Ice wyrm for 0 fire damage.
Upstart the Beholder casts Arcane Reconstruction.
Upstart the Beholder misses cold drake.
Upstart the Beholder avoids 17 damage!
Upstart the Beholder receives 155 healing.
Cold drake hits Upstart the Beholder for 17 physical damage.
Ice wyrm hits Upstart the Beholder for 60 physical damage.
Burning from Upstart the Beholder hits Ice wyrm for 0 fire damage.
Upstart the Beholder uses Infusion: Regeneration.
Upstart the Beholder starts regenerating health quickly.
Cold drake hits Upstart the Beholder for 37 physical damage.
Upstart the Beholder hits Ice wyrm for 16 physical damage.
Ice wyrm hits Upstart the Beholder for 23 cold damage.
Saving game...
Upstart the Beholder's spell attains critical power!
