Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Everyone Options 1.4.5Starts characters off with category points instead of categories known. Alternative Combat Sounds 1.5.5Replaces a few combat and talent sounds that I felt didn't fit (for various reasons) from the base game Currently replaced sounds: Note: As this does include a sound file for Steamguns, it's made with the EoR DLC in mind. However, I'm fairly certain it should work without the DLC. Also Note: This is my first addon and I'm not particularly experienced with lua, so there are a few things I couldn't do (yet!). I included a "sling_miss" version of the sling sound, but I've yet to find a way to get the game to use it (without overwriting the entire data for slings, which would be bad). So for now, the sound file is there, but the game will make the same sound whether you hit with a sling or miss (the default sling sound does the same thing). Any advice on how to tweak that one line of code (sound_miss = "actions/sling") without using an overload would be greatly appreciated! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Store Restocker 1.5.5Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Sholtar |
Class | Alchemist |
Level / Exp | 42 / 93% |
Size | medium |
Lifes / Deaths | Killed by elven tempest at level 7 on the 9th Mirth 122nd year of Ascendancy at 15:57 / 19Killed by golem (servant of Killia) at level 7 on the 9th Mirth 122nd year of Ascendancy at 19:31 Killed by Emirin the mean looking elven guard at level 8 on the 1st Summertide 122nd year of Ascendancy at 16:49 Killed by ultimate gwelgoroth at level 15 on the 20th Dusk 122nd year of Ascendancy at 16:04 Killed by corrupted protoplasmic controller at level 19 on the 72nd Dusk 122nd year of Ascendancy at 08:13 Killed by corrupted mastocytic feeder at level 19 on the 72nd Dusk 122nd year of Ascendancy at 11:42 Killed by Islera the corrupted protosentient globula at level 20 on the 73rd Dusk 122nd year of Ascendancy at 08:15 Killed by Killia at level 21 on the 74th Dusk 122nd year of Ascendancy at 05:36 Killed by golem (servant of Killia) at level 21 on the 74th Dusk 122nd year of Ascendancy at 10:12 Killed by Vorosetha the corrupted protoplasmic controller at level 21 on the 74th Dusk 122nd year of Ascendancy at 15:20 Killed by Vorosetha the corrupted protoplasmic controller at level 21 on the 74th Dusk 122nd year of Ascendancy at 17:44 Killed by golem (servant of Killia) at level 21 on the 74th Dusk 122nd year of Ascendancy at 19:54 Killed by golem (servant of Killia) at level 24 on the 23rd Haze 122nd year of Ascendancy at 16:16 Killed by golem (servant of Killia) at level 25 on the 25th Haze 122nd year of Ascendancy at 19:15 Killed by golem (servant of Killia) at level 26 on the 26th Haze 122nd year of Ascendancy at 23:52 Killed by Layemina the giant netherworm at level 26 on the 27th Haze 122nd year of Ascendancy at 04:01 Killed by Xanelrathra the awoken tentacle tree at level 27 on the 35th Haze 122nd year of Ascendancy at 12:03 Killed by Xanurissra the swarming horror at level 29 on the 56th Haze 122nd year of Ascendancy at 11:31 Killed by golem (servant of Killia) at level 38 on the 20th Dusk 123rd year of Ascendancy at 08:28 |
Primary Stats
Strength | 13 (base 15) |
Dexterity | 16 (base 12) |
Constitution | 23 (base 25) |
Magic | 70 (base 60) |
Willpower | 38 (base 26) |
Cunning | 113 (base 60) |
Resources
Mana | 380/380 |
Psi | 118/118 |
Life | 636/636 |
Paradox | 324 |
Steam | 100/100 |
Healing Factor | 1.4010362694301 |
Regeneration | 11.138238341969 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35.4811719639% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 13 |
Infravision | 3 |
See Stealth | 10 |
See Invisible | 11 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 82 |
Accuracy | 51 |
Crit Chance | 42% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Physical | +28% |
Cold | +9% |
All | +2% |
Darkness | +10% |
Light | +47% |
Temporal | +7% |
Fire | +58% |
Lightning | +47% |
Offense: Damage Penetration
Lightning | +50% |
Light | +12% |
Temporal | +5% |
Physical | +8% |
Mind | +20% |
Fire | +20% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 3 |
Physical Save | 25 |
Spell Save | 46 |
Mental Save | 47 |
Defense: Resistances
Acid | + 56%( 73%) |
Blight | + 23%( 73%) |
Physical | + 15%( 73%) |
Cold | + 73%( 73%) |
All | + 4%( 73%) |
Lightning | + 73%( 73%) |
Temporal | + 14%( 73%) |
Darkness | + 16%( 73%) |
Fire | + 73%( 73%) |
Nature | + 23%( 73%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 26% |
Bleed Resistance | 50% |
Confusion Resistance | 36% |
Stun Resistance | 100% |
Disarm Resistance | 31% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1087% for 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 323.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Sholtar | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Staff magic | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Mana alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Beyond the Flesh |
talent | Lightning Infusion |
talent | Reality Smearing |
talent | Thermal Aura |
talent | Acumen |
talent | Living Lightning |
talent | Staff Warding |
talent | Chant of Resistance |
beneficial effect | Fully absorbs 3 physical attacks. Ward |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Scintillating Caves. Escort: lost tinker (level 2 of Scintillating Caves) | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, you included. The Brotherhood of AlchemistsYou need to collect some ingredients to make the elixir of serendipity, which can be used to permanently increase your luck by 5. This is what you need: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. You have succeded in creating an elixir of focus. You need to collect some ingredients to make the elixir of stoneskin, which can be used to permanently increase your armor by four. This is what you need: * You've found the needed minotaur nose. * You've found the needed hummerhorn wing. * You've found the needed bloated horror heart. You need to collect some ingredients to make the elixir of the savior, which can be used to permanently increase all your saving throws by 4. This is what you need: * You've found the needed black mamba head. * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have succeded in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | infernal elven-wood starstaff of breaching (129% power, 5 apr, light element) infernal elven-wood starstaff of breaching (129% power, 5 apr, light element)5.0 T4 staff 1H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +19 (+4 eff.) Melee+ 19 fire Dmg.mod +25% light Res.pen +12% light ---------- misc Mana/turn +0.00 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Quiver | 144 alchemist topaz 144 alchemist topaz0.0 T2 yellow alchemist-gem [Normal] When used as an alchemist bomb: Additional 20 bright light damage When used in a prism: Additional 20 bright light damage Gems can be sold for money or used in arcane rituals. |
Light source | Planar Beacon Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +20% light ---------- misc Light +8 See.Stealth +10 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 197.72 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 197.72 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +24 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% Silence- +0% ---------- misc Light +4 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
On feet | undeterred pair of hardened leather boots (0 def, 3 armour) undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +3% Silence- +26% Confus- +26% Stun/Frz- +25% A pair of boots made of leather. |
Tool | Airfear [power 211] (10 cooldown) Airfear [power 211] (10 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% lightning +15% fire Res.pen +25% lightning +20% fire Fire a bolt of a random element with (base) damage 106 to 211 Puts all charms on 10 cooldown 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Stormbloom Stormbloom0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Res.pen +25% lightning Apr +4 ----- def ----- Resists +6% lightning Max.HP +20.00 HP.reg +1.70 Stun/Frz- +29% Rings can have magical properties. |
On fingers | Brightvault Brightvault0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +9 Wil +27 Cun dps ---------- Mind.crit +3% Spell.pwr +12 (+3 eff.) Mind.pwr +13 (+4 eff.) Res.pen +20% mind ----- def ----- Defense +18 (+6 eff.) Resists +6% fire Mind.save +9 (+3 eff.) Rings can have magical properties. |
Around neck | protective stralite amulet of dexterity (+6) protective stralite amulet of dexterity (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +3% all Phys.save +13 (+6 eff.) Amulets can have magical properties. |
In main hand | elven-wood starstaff 'Fogstriker' (143% power, 5 apr, fire element) elven-wood starstaff 'Fogstriker' (143% power, 5 apr, fire element) 5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to daze at end of turn While equipped: dps ---------- Spell.crit +4% Spell.pwr +23 (+5 eff.) Mov.spd +17% Melee+ 7% confusion Dmg.mod +8% darkness +35% fire Phasing +37% On Hit (Melee): * 10% chance to disease ----- def ----- Defense +18 (+6 eff.) ---------- misc Max.enc +26 Mana/turn +4.00 Max.stam +26.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 4 Staves designed for wielders of magic, by the greats of the art. |
On hands | steady hardened leather gloves of war-making (0 def, 2 armour) steady hardened leather gloves of war-making (0 def, 2 armour)1.0 T3 hands armor [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +7.0% Spell.crit +11% Mind.crit +8% Crit.mult +8.00% Acc +7 (+2 eff.) ----- def ----- Armour +2 Phys.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +31% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Defense +6 (+2 eff.) Resists +20% blight +20% cold +20% nature Proj.slow +15% Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Cloak | wyrmwaxed cashmere cloak of the voidstalker (2 def, 0 armour) wyrmwaxed cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% acid +10% temporal +12% darkness +7% fire +6% cold +37% lightning Stun/Frz- +50% Def/telep +13 Res/telep +10% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ancient woollen robe of alchemy (0 def, 0 armour) ancient woollen robe of alchemy (0 def, 0 armour) 2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% acid +14% physical +6% fire +5% temporal +7% cold Res.pen +5% temporal +8% physical ----- def ----- Resists +12% acid +11% physical +10% fire +12% cold Anom.red +9 HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the sneak (efficiency 181% / cooldown 67%) medical injector implant of the sneak (efficiency 181% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 181% efficiency and cooldown mod of 67%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 143% / cooldown 85%) medical injector implant of the wizard (efficiency 143% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 85%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 10) steam generator implant (steam 10)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.5 steam per turn. Can be activated for an instant burst of 48 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 12%; cure magical, physical, mental) Primal Infusion (affinity 12%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
cleansing infusion of the wizard (196 manaburn damage) cleansing infusion of the wizard (196 manaburn damage)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 22 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to cleanse magic from the target, doing 196.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+15 for 9 turns, die at -583) heroism infusion of the wizard (+15 for 9 turns, die at -583)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 9 turns. While Heroism is active, you will only die when reaching -583 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (450% speed; 6 turns) movement infusion (450% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 450% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 276 over 5 turns) regeneration infusion of the psychic (heal 276 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 443 over 5 turns) regeneration infusion of the wizard (heal 443 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the sneak (197 cold damage; freeze 3 turns with power 69) biting gale rune of the sneak (197 cold damage; freeze 3 turns with power 69)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 196.85 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 69 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune (range 8) controlled phase door rune (range 8)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 8. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
enchantment rune of the sneak (+36 for 8 turns) enchantment rune of the sneak (+36 for 8 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 8 turns. This enchantment increases your accuracy and armour by 36 and adds 36 arcane damage to all your hits. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (266 lightning damage) lightning rune (266 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 88.73 to 266.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
lightning rune of the warrior (137 lightning damage) lightning rune of the warrior (137 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 45.79 to 137.36 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
magic missile rune of the psychic (123 arcane damage) magic missile rune of the psychic (123 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 123 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (954% regen over 10 turns; 48 instant mana) manasurge rune of the duelist (954% regen over 10 turns; 48 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 954% for 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 309 for 4 turns) shielding rune of the wizard (absorb 309 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 309 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the wizard (range 102) teleportation rune of the wizard (range 102)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
taint of bone thorns (61 bleeding damage when hit for 8 turns) taint of bone thorns (61 bleeding damage when hit for 8 turns)0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Causes sharp thorns of bone to sprout from your bones for 8 turns. These bones inflict 61.44 bleeding damage on anyone who hits you. This also increases your armour and armour hardiness by 24. However these thorns have no regard for you own flesh and cause you to bleed as well (8 damage per turn). Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the reaper (16 extra physical power for 8 turns) taint of the reaper (16 extra physical power for 8 turns)0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Charge yourself with death for 8 turns. Everytime a creature dies you draw energy from it and regain 16 stamina/mana/vim/psi/hate (spread to whichever are not at maximum). This increases your physical power by 16 but decreases your spell save by 16. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
copper amulet of mastery (0.12 Spell / Energy alchemy) copper amulet of mastery (0.12 Spell / Energy alchemy)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Spell/Energy alchemy Amulets can have magical properties. |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Amulets can have magical properties. |
restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.20 Amulets can have magical properties. |
serendipitous steel amulet of vision serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +8 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 12% Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
stabilizing gold amulet of vision stabilizing gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% temporal Blind- +16% Pinning- +25% Knockbk- +29% ---------- misc Infravis +5 Sight +2 See.Invis +10 Amulets can have magical properties. |
Zubogara Zubogara0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +14 Wil +6 Cun dps ---------- Spell.pwr +11 (+2 eff.) Mind.pwr +9 (+3 eff.) Mov.spd +16% Res.pen +5% acid Acc +10 (+3 eff.) Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +9 (+3 eff.) Resists +3% acid Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
mule's stralite ring of perseverance mule's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +1.10 Stun/Frz- +28% ---------- misc Max.enc +30 Rings can have magical properties. |
rogue's gold ring of nature (+24%) rogue's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +10 (+3 eff.) Resists +24% nature Rings can have magical properties. |
rogue's stralite ring of blinding strikes rogue's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun dps ---------- Melee+ 31 light Ranged+ 23 light On Hit (Melee): * 17% chance to blind On Hit (Ranged): * 16% chance to blind ----- def ----- Defense +10 (+3 eff.) Rings can have magical properties. |
savage's gold ring of life savage's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+5 eff.) Max.HP +46.00 HP.reg +0.70 Heal.mod +12% ---------- misc Max.stam +19.00 Rings can have magical properties. |
sneakthief's stralite ring of lightning (+28%) sneakthief's stralite ring of lightning (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +14% lightning Acc +7 (+2 eff.) ----- def ----- Resists +28% lightning Rings can have magical properties. |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
wizard's stralite ring of aether (+12%) wizard's stralite ring of aether (+12%)0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +12% arcane Spell.save +6 (+2 eff.) Rings can have magical properties. |
wizard's stralite ring of tenacity wizard's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Max.HP +28.00 Disarm- +38% Pinning- +28% Knockbk- +32% Rings can have magical properties. |
parasitic pulsing mindstar of slime (107% power, 32 apr, nature damage) parasitic pulsing mindstar of slime (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 3% ----- def ----- HP.leech%% +11% HP.leech +18% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Phantasmal Blade (123% power, 9 apr) Phantasmal Blade (123% power, 9 apr)1.0 T4 ritual blade 1H weapon Reqs Dex 28 [Unique] Arcane/Psionic Power 123% Range: 1.3x Uses 27% Cun, 45% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Mind.crit +12% Dmg.mod +25% mind +25% light +25% darkness Res.pen +10% mind +10% light +10% darkness ---------- misc Masteries +0.20 Spell/Phantasm +0.20 Spell/Illusion The unreal, made real. |
Earodin the dragonbone magestaff (136% power, 6 apr, arcane element) Earodin the dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +50% While equipped: Stats +7 Cun +1 Dex dps ---------- Spell.crit +5% Spell.pwr +30 (+7 eff.) Dmg.mod +30% arcane ----- def ----- Resists +6% acid Mind.save +20 (+7 eff.) Disarm- +15% ---------- misc Mana/turn +0.59 Max.mana +91.00 Max.P.En +43.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor Reqs Str 28 Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+3 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +5 Block This rugged stone shield flickers with bursts of pitch black flame. |
Quiver of the Sun (25/25, 142% power, 15 apr) Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 142% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Bright light Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
12 alchemist nuummite 12 alchemist nuummite0.0 T1 black alchemist-gem [Normal] While equipped: When used as an alchemist bomb: Life regen 2% of max life When used in a prism: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
79 alchemist onyx 79 alchemist onyx0.0 T3 black alchemist-gem [Normal] When used as an alchemist bomb: Life regen 6% of max life When used in a prism: Life regen 6% of max life Gems can be sold for money or used in arcane rituals. |
4 obsidian 4 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 jade 6 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+7 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+7 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+8 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+8 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
potent air recycler potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made antimagic shell well-made antimagic shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
4 geode 4 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 large geode 4 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
overpowered elven-wood totem of cure ailments [power 6] (13 cooldown) overpowered elven-wood totem of cure ailments [power 6] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Remove up to 6 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of thorny skin [power 49] (20 cooldown) tentacled elven-wood totem of thorny skin [power 49] (20 cooldown)2.0 T4 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 49 and armour hardiness by 60% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of trap destruction [power 23] (20 cooldown) supercharged elm wand of trap destruction [power 23] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Disarm traps (23 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 moonstone 3 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
52 alchemist tiger's eye 52 alchemist tiger's eye0.0 T3 yellow alchemist-gem [Normal] When used as an alchemist bomb: Additional 30 bright light damage When used in a prism: Additional 30 bright light damage Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 tiger's eye 5 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Killia the Sholtar Alchemist level 42
39th Dusk 123rd year of Ascendancy at 00:51 see stats
By Killia the Sholtar Alchemist level 42
37th Dusk 123rd year of Ascendancy at 04:10 see stats
By Killia the Sholtar Alchemist level 38
24th Dusk 123rd year of Ascendancy at 19:09 see stats
By Killia the Sholtar Alchemist level 22
1st Haze 122nd year of Ascendancy at 14:58 see stats
By Killia the Sholtar Alchemist level 15
41st Dusk 122nd year of Ascendancy at 14:13 see stats
By Killia the Sholtar Alchemist level 25
24th Haze 122nd year of Ascendancy at 22:57 see stats
By Killia the Sholtar Alchemist level 20
73rd Dusk 122nd year of Ascendancy at 10:26 see stats
By Killia the Sholtar Alchemist level 29
9th Decay 122nd year of Ascendancy at 11:11 see stats
By Killia the Sholtar Alchemist level 29
57th Haze 122nd year of Ascendancy at 11:03 see stats
By Killia the Sholtar Alchemist level 31
5th Allure 123rd year of Ascendancy at 14:08 see stats
By Killia the Sholtar Alchemist level 10
2nd Flare 122nd year of Ascendancy at 07:39 see stats
By Killia the Sholtar Alchemist level 20
72nd Dusk 122nd year of Ascendancy at 14:46 see stats
By Killia the Sholtar Alchemist level 30
10th Decay 122nd year of Ascendancy at 13:08 see stats
By Killia the Sholtar Alchemist level 40
29th Dusk 123rd year of Ascendancy at 19:25 see stats
By Killia the Sholtar Alchemist level 35
13rd Pyre 123rd year of Ascendancy at 07:20 see stats
By Killia the Sholtar Alchemist level 18
63rd Dusk 122nd year of Ascendancy at 02:09 see stats
By Killia the Sholtar Alchemist level 33
63rd Regrowth 123rd year of Ascendancy at 09:52 see stats
By Killia the Sholtar Alchemist level 23
2nd Haze 122nd year of Ascendancy at 15:44 see stats
By Killia the Sholtar Alchemist level 28
37th Haze 122nd year of Ascendancy at 18:38 see stats
By Killia the Sholtar Alchemist level 32
41st Regrowth 123rd year of Ascendancy at 03:42 see stats
By Killia the Sholtar Alchemist level 35
35th Pyre 123rd year of Ascendancy at 03:07 see stats
By Killia the Sholtar Alchemist level 6
78th Pyre 122nd year of Ascendancy at 16:43 see stats
By Killia the Sholtar Alchemist level 29
1st Decay 122nd year of Ascendancy at 04:34 see stats
By Killia the Sholtar Alchemist level 10
7th Flare 122nd year of Ascendancy at 04:28 see stats
By Killia the Sholtar Alchemist level 42
32nd Dusk 123rd year of Ascendancy at 15:12 see stats
By Killia the Sholtar Alchemist level 21
75th Dusk 122nd year of Ascendancy at 02:09 see stats
By Killia the Sholtar Alchemist level 42
32nd Dusk 123rd year of Ascendancy at 22:18 see stats
Log
Today is the 42nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 43rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:43.
Today is the 44th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 45th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Killia's physical ward fades
Killia deactivates Chant of Resistance.
Killia deactivates Chant of Resistance.
Killia deactivates Living Lightning.
Killia deactivates Living Lightning.
Killia deactivates Thermal Aura.
Killia deactivates Thermal Aura.
Killia deactivates Acumen.
Killia deactivates Acumen.
Killia deactivates Staff Warding.
Killia deactivates Staff Warding.
Killia deactivates Beyond the Flesh.
Killia deactivates Beyond the Flesh.
Killia deactivates Reality Smearing.
Killia deactivates Reality Smearing.
Killia deactivates Lightning Infusion.
Killia deactivates Lightning Infusion.