Comfortably Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Sidekick Level Catch-up
Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead.
(Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.)
Significantly Generous Levels
Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50
( and 1 category point for every 25 levels after).
1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Resonably Generous Levels
Is resonably generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (9 at level 2) and (6 at level 3 to 15)
2 talent points per level ( 3 if a multiple of 5 ) and (+1 at level 2 to 15)
2 generic points per level ( 1 if a multiple of 5 ) and (+1 at level 2 to 15)
2 category points per instance at levels 5, 10 and 15.
2 category points per instance at levels 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 75 levels after.
2 prodigies at level 10.
1 prodigies at levels 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
TLR's Stat Changes
My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.
+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.
Early Boost & Some More Points
Significantly more points in the early game.
Each level below 10 gives +2 generic/class points so you can have stuff earlier.
Category points are granted at 5, 10, 20, 30, 40, 50, etc.
Prodigies are at 25, 35, 45, 50, and every 50 thereafter.
That's it.
Ceramic Heroes
Characters are more durable, but harder to fix. +20 life per level, but start at 75% healing mod. Meant to reduce the occurrence of getting oneshot in exchange for increased damage pressure in general.
Cheaper Mastery
Lowers cost for mastery upgrades to half a category point, making mastery upgrades a much better option than they are now.
Point Credits
Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to.
This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :>
No actual penalties for loaning the points are implemented or intended to be implemented.
No other limits are pushed, either - you'll only be able to do what you'd be able to if you had a couple of extra thousands of points (which is basically how this addon works internally, by the way).
Design premises
While there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :>
Compatibility
- This addon is designed to be as thin as possible and compatible with virtually any other addons, including the ones that alter level-up and prodigy dialogs.
- It should also be possible to add this addon to an existing character without any issues.
- If any compatibility problems arise, please let me know and I'll try to fix the issue!
- Known possible bug: If an exception arises somewhere inside official point-handling code, the clean-up wrapper will not get executed correctly. That being said, if that does actually happen, you'll most likely have much worse problems than being stuck with a bunch of extra character points - but still, please let me know and I might get to implement a correct exception handler. :>
Pecks
- also, pecks from Voxxy :>
Moderately Generous Levels
Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.2% resist all per level upto level 50.
+0.1% resist all per level at levels 51+
+ 2 to all saves per level upto level 50.
+1 to all saves per level at levels 51+
+ 5 to MaxHP per level
4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
2 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50 ( and for every 25 levels after).
1 prodigies at levels 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.