Difference between revisions of "Recommended Zone Order Progression"

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=== Starting Game to Level 10 ===
 
=== Starting Game to Level 10 ===
  
Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.
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# Starting zone(s) for your race/class.
 
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# [[Trollmire]]: Floors 1 to 3 only.
# Starting zone(s) for your race/class, if any. If it's a difficult zone (e.g., a zone towards the end of this list), consider leaving it if you can and going to Trollmire.
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# The Tier 1 Zones:
# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]].  
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# The Tier 1 zones can be done in any order, but for least danger, the suggested order is:
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## [[Norgos Lair]]
 
## [[Norgos Lair]]
## [[Heart of the Gloom]] (do this last on nightmare or higher difficulties)
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## [[Heart of the Gloom]]
 
## [[Scintillating Caves]]
 
## [[Scintillating Caves]]
 
## [[Rhaloren Camp]]  
 
## [[Rhaloren Camp]]  
# [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]] - be sure to do this before level 14)
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# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.
# [[Trollmire]] 4 if you haven't done it already
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# [[Trollmire]]: Floor 4
 
# [[Ruins of Kor'Pul]]
 
# [[Ruins of Kor'Pul]]
 
Note: Some players suggest you do [[Ruins of Kor'Pul]] before [[Rhaloren Camp]].
 
  
 
=== Level 10 to Level 20 ===
 
=== Level 10 to Level 20 ===
  
# [[Lumberjack Village]] (at any time at or over Level 10)
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# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].
# [[Unknown Tunnels]] (occurs any time over Level 6. Can only be entered once. Unique reward at the end.)
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# [[Unknown Tunnels]]: Encountered on world map randomly after lvl 6. Can only be encountered once.
# The 'Tier 2' zones can also be done in various order, but for max survivability:
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# The Tier 2 Zones:
## [[Old Forest]] - don't descend into [[Lake of Nur]]
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## [[Old Forest]]: Don't descend into [[Lake of Nur]].
 
## [[The Maze]]
 
## [[The Maze]]
 
## [[Sandworm Lair]]
 
## [[Sandworm Lair]]
## [[Daikara]]
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## [[Daikara]]: Don't enter [[Temporal Rift]].
# [[Hidden Compound]] (optional)
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# [[Hidden Compound]]
# [[Ruined Halfling Complex]] (optional, but contains a unique benefit at the end, for non-Halflings)
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# [[Ruined Halfling Complex]]
# [[Temporal Rift]] (optional and very dangerous for melees, after finishing [[Daikara]])
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# [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.
# [[Lake of Nur]] (Reached through [[Old Forest]])
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# [[Lake of Nur]]: Reached through [[Old Forest]]).
  
 
=== Level 20 to Level 30 ===  
 
=== Level 20 to Level 30 ===  
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The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
 
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
  
# [[Ruined Dungeon]] (optional, but good loot in the Vault. Can be very dangerous.)
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# [[Ruined Dungeon]]: Random bosses. Can be super dangerous.
# [[Dogroth Caldera]], if it spawns.
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# [[Dogroth Caldera]]: Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)
# [[Old Conclave Vault]] (optional; unlockable for [[Ogre]] - the zone can spawn on the worldmap, if you find the right person in the Ruined Halfling Complex. Shalore have a 100% chance of finding this person, while every other race has 30% chance)
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# [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)
# [[Golem Graveyard]] - optional; real purpose is in postgame
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# [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.
# [[Dreadfell]] (You can save vaults for later)
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# [[Dreadfell]]
# [[Tempest Peak]] (optional, and [[Urkis]] is quite deadly)
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# [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.
# [[Dark Crypt]] (optional, level 24 or greater, only spawns once. Very dangerous, especially for melee classes, but leads to achievements and some [[Unlockables]])
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# [[Dark Crypt]]: Encountered on world map randomly after lvl 24. Can only be encountered once. Very dangerous, especially for melee classes.
# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.
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# [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.
# [[Reknor]]
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# [[Mark of the Spellblaze]]
# [[Mark of the Spellblaze]] (optional - new players may wish to wait until returning from the [[Far East]])
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# [[Reknor]]: Enter Farportal at the end.
  
 
=== Level 30 to Level 40 ===
 
=== Level 30 to Level 40 ===
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At this point you should be in the [[Far East]].
 
At this point you should be in the [[Far East]].
  
# [[Unremarkable Cave]]  
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# [[Unremarkable Cave]]: You spawn here.
# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])
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# [[Ardhungol]]: Spawns after you receive [[Eight legs of wonder|Quest]] from [[Melnela]] in [[Gates of Morning]]. Turn in quest to her after.
# [[Temple of Creation]] - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave. Warning: It's entirely underwater and does not have air bubbles.
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# [[Temple of Creation]]: Spawns if you run into it on world map on the coast. Appears as ''Entrance to an Underwater Cave'' on the coast. No air bubbles. Requires water breathing.
# Backdoor to [[Vor Armoury]] (NOT Vor Pride)
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# [[Vor Armoury]]: '''NOT''' Vor Pride. Spawns after you start the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest.
# Go back to town to get the location of [[Briagh's Lair]], then finish it.  
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# [[Briagh's Lair]]: Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.
# Go back east and fight [[Backup Guardians]] in [[Trollmire]] (level 2), [[Kor'Pul]] (level 3), [[Reknor]] (level 4), [[Scintillating Caves]] (level 3), [[The Maze]] (level 2), [[Dreadfell]] (level 1), [[Daikara]] (level 4), [[Sandworm Lair]] (level 1), and [[Old Forest]] (level 3). [[Sandworm Lair]] first for the [[Wyrm Bile]]. Dwarves get an extra boss in [[The Deep Bellow]] (level 3).  
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# [[Backup Guardians]]:
# [[Ancient Elven Ruins]] (optional, and very dangerous)
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## [[Trollmire]] (floor 2)
# [[Sludgenest]] - if it spawns. This is the most dangerous zone in the game ''if'' you plan to stick around, but it leads to an [[Unlockables|Unlockable]] if you kill the boss on level 3.
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## [[Kor'Pul]] (floor 3)
# Tannen's Quest (Ask around [[Last Hope]] to unlock this)
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## [[Reknor]] (floor 4)
# [[Shadow Crypt]] (optional)
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## [[Scintillating Caves]] (floor 3)
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## [[The Maze]] (floor 2)
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## [[Dreadfell]] (floor 1)
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## [[Daikara]] (floor 4)
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## [[Sandworm Lair]] (floor 1)
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## [[Old Forest]] (floor 3)
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## [[The Deep Bellow]] (floor 3) Dwarves only.  
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# [[Ancient Elven Ruins]]
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# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games unless you are a [[Thalore]] (100% chance)
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# [[Back and there again|Tannen's Quest]]: Ask around [[Last Hope]] to unlock this.
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# [[Shadow Crypt]]
  
 
=== Level 40 to Level 50 ===
 
=== Level 40 to Level 50 ===
  
# [[Valley of the Moon]], if you get the quest, optional
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# [[Valley of the Moon]]: If you get the quest.
# The Orc Prides. The order is somewhat variable, depending on your class. A rough order is as follows:
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# The Orc Prides. Change order to suit your strengths.
## [[Gorbat Pride]]
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## [[Gorbat Pride]]: Southern end of continent. (''Wilders'')
## [[Grushnak Pride]]
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## [[Grushnak Pride]]: Northwest (''Fighters'')
## [[Vor Pride]]
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## [[Vor Pride]]: Northeast (''Mages'')
## [[Rak'Shor Pride]]
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## [[Rak'Shor Pride]]: Southwest (''Necromancers'')
# [[Eruan]] can be done at any time after you are told about it
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# [[Eruan]]
 
# [[Slime Tunnels]]
 
# [[Slime Tunnels]]
 
# [[High Peak]]
 
# [[High Peak]]

Revision as of 23:08, 4 March 2018

Introduction

Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

Also, this page is not for strategy about the individual zones; please put that on the actual zone's page. To keep this page from becoming cluttered, please limit commentary and notes to those applying to decisions about zones.

Main Campaign

Starting Game to Level 10

  1. Starting zone(s) for your race/class.
  2. Trollmire: Floors 1 to 3 only.
  3. The Tier 1 Zones:
    1. Norgos Lair
    2. Heart of the Gloom
    3. Scintillating Caves
    4. Rhaloren Camp
  4. Derth: Talk to the Shady Man in the North for his Quest. Must be done before lvl 14.
  5. Trollmire: Floor 4
  6. Ruins of Kor'Pul

Level 10 to Level 20

  1. Lumberjack Village: Spawns after you randomly receive quest just north of the city of Last Hope.
  2. Unknown Tunnels: Encountered on world map randomly after lvl 6. Can only be encountered once.
  3. The Tier 2 Zones:
    1. Old Forest: Don't descend into Lake of Nur.
    2. The Maze
    3. Sandworm Lair
    4. Daikara: Don't enter Temporal Rift.
  4. Hidden Compound
  5. Ruined Halfling Complex
  6. Temporal Rift: Reached through Daikara. Dangerous for Melee classes.
  7. Lake of Nur: Reached through Old Forest).

Level 20 to Level 30

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master.

  1. Ruined Dungeon: Random bosses. Can be super dangerous.
  2. Dogroth Caldera: Spawns after lvl 20 in 20% of all games unless you are a Yeek (100% chance)
  3. Old Conclave Vault: Only spawns if you receive quest in Ruined Halfling Complex. Quest giver only spawns in 30% of games unless you are a Shalore (100% chance)
  4. Golem Graveyard: Just to clear for extra XP. Return in post-game.
  5. Dreadfell
  6. Tempest Peak: Enter Derth for Quest and clear Elementals. Then go to the Angolwen or Zigur leader to continue to Tempest Peak.
  7. Dark Crypt: Encountered on world map randomly after lvl 24. Can only be encountered once. Very dangerous, especially for melee classes.
  8. Last Hope Graveyard: Go down a floor and then open all of the individual graves before engaging the boss.
  9. Mark of the Spellblaze
  10. Reknor: Enter Farportal at the end.

Level 30 to Level 40

At this point you should be in the Far East.

  1. Unremarkable Cave: You spawn here.
  2. Ardhungol: Spawns after you receive Quest from Melnela in Gates of Morning. Turn in quest to her after.
  3. Temple of Creation: Spawns if you run into it on world map on the coast. Appears as Entrance to an Underwater Cave on the coast. No air bubbles. Requires water breathing.
  4. Vor Armoury: NOT Vor Pride. Spawns after you start the Quest in Gates of Morning. Return after and turn in quest.
  5. Briagh's Lair: Spawns after you continue the Quest in Gates of Morning. Return after and turn in quest. Then enter the Farportal.
  6. Backup Guardians:
    1. Trollmire (floor 2)
    2. Kor'Pul (floor 3)
    3. Reknor (floor 4)
    4. Scintillating Caves (floor 3)
    5. The Maze (floor 2)
    6. Dreadfell (floor 1)
    7. Daikara (floor 4)
    8. Sandworm Lair (floor 1)
    9. Old Forest (floor 3)
    10. The Deep Bellow (floor 3) Dwarves only.
  7. Ancient Elven Ruins
  8. Sludgenest: Spawns after lvl 30 in 30% of all games unless you are a Thalore (100% chance)
  9. Tannen's Quest: Ask around Last Hope to unlock this.
  10. Shadow Crypt

Level 40 to Level 50

  1. Valley of the Moon: If you get the quest.
  2. The Orc Prides. Change order to suit your strengths.
    1. Gorbat Pride: Southern end of continent. (Wilders)
    2. Grushnak Pride: Northwest (Fighters)
    3. Vor Pride: Northeast (Mages)
    4. Rak'Shor Pride: Southwest (Necromancers)
  3. Eruan
  4. Slime Tunnels
  5. High Peak

Optional After Winning the Game

  1. Vor Armoury vault
  2. Clear out the Sludgenest, if it spawned
  3. Return to Golem Graveyard.
  4. Kill All Wizards.