Rogue
From Tales of Maj'Eyal
- This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue | |
---|---|
Metaclass | Rogue |
Locked | No |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +1 |
Dexterity | +3 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Contents
Description
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage. Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them. Their most important stats are: Dexterity and Cunning
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
Secondary Weapons
- Rough Sling
- Pouch of Iron shots
Starting Talents
- Stealth
- Trap Mastery
- Lethality
- Dual Strike
Talent Categories
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |