
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Bonus Escorts 1.0.3 (1.3.1)Adds Wilder and Psion escorts. Additional Randart Properties 1.0.6 (1.5.10) Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.0.1 (1.5.5) Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Outlander 1.0.3 (1.7.4)Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Less pinky nightmare curse 1.1.0 (1.5.5)Bugnibus Bugfix Pack 1.0.0 (1.7.0)Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.1 (1.1.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Golem - The Ironbreaker ALT 1.0.1 (1.4.9)(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Infinite Dungeon Challenges Fix 1.0.0 (1.7.6)Fixes a bug with infinite dungeon challenges caused by clones/summons Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.0.0 (1.4.6)Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: โข 'Always Viligant' always stops running when a hostile creature is seen via telepathy. โข 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. โข Compatible with ToME v1.6.0 Notes: โข Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turtle race 13.2.4 (1.3.1)This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: ะ ะฃะก ::::::::::::::::::::::::::::::::::: ะะฟะธัะฐะฝะธะต: ะญัะพั ะผะพะด ะดะพะฑะฐะฒะปัะตั ะฟัะตะดะผะตั Fanged Collar ะฒ ะธะฝะฒะตะฝัะฐัั ะฒะฝะพะฒั ัะพะทะดะฐะฝะฝะพะณะพ ะณะตัะพั. ะขะตะฟะตัั ะฒั ะผะพะถะตัะต ะฝะฐัะฐัั ะฒััะฐัะธะฒะฐัั ัะฒะพะตะณะพ ะฟะฐัะฐะทะธัะฐ ั ัะฐะฝะฝะธั ััะพะฒะฝะตะน. [ะะถะตัะตะปัะต ะฟะพัะฒะธััั ะฒ ะธะฝะฒะตะฝัะฐัะต, ะบะฐะบ ัะตััะน ะฝะตะพะฟะพะทะฝะฐะฝะฝัะน ะฟัะตะดะผะตั 'a necklace with fangs'. ะะปั ะฐะบัะธะฒะฐัะธะธ ะฝะพะฒะพะน ะ ะฐัั ะฝะตะพะฑั ะพะดะธะผะพ ะฝะฐะดะตัั ะตะณะพ ะธ ัะผะตัะตัั. ะ ะฟะพัะปะต ัะผะตััะธ ะพัะฒะตัะธัั: "a)... ะฏ ั ะพัั ะถะธัั" ะะต ะทะฐะฑัะดััะต ะญะบะธะฟะธัะพะฒะฐัั ะตะณะพ ะฟะตัะตะด ัะผะตัััั! ะะพัััะฟะฝะพ ะฒะพ ะฒัะตั
ัะตะถะธะผะฐั
: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------ะขัะตะฑัะตััั The Forbidden Cult DLC! ---------------- ะฃััะฐะฝะพะฒะบะฐ: ะฃะดะฐะปะตะฝะธะต: ะธะปะธ ะฒ ะธะณัะต: Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Extended Auto-use 1.1.5Adds additional options to talent auto-use |
| Campaign | Infinite |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 39 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 11 on the 2nd Mirth 122nd year of Ascendancy at 18:53 / 3Killed by Belossra the shivgoroth at level 14 on the 7th Mirth 122nd year of Ascendancy at 00:51 Killed by Moving steel greatsword of banishment at level 25 on the 3rd Flare 122nd year of Ascendancy at 08:56 |
Primary Stats
| Strength | 61 (base 51) |
| Dexterity | 16 (base 12) |
| Constitution | 19 (base 13) |
| Magic | 72 (base 60) |
| Willpower | 70 (base 60) |
| Cunning | 24 (base 14) |
Resources
| Mana | 493/493 |
| Life | 1497/1497 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 37/100 |
| Equilibrium | 25 |
| Vim | 232/232 |
| Insanity | 0/100 |
| Positive | 164/164 |
| Stamina | 364/364 |
| Psi | 150/150 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 8.4038294514398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57.90311631885% |
| Spell | +24.75% |
| Global | +121% |
Vision
| Sight | 3 |
| Lite | 2 |
Offense: Barehand
| Damage | 27 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 11% |
| Speed | 0.80160320641283 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +7% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 18.825284196111 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 82 |
| Mental Save | 59 |
Defense: Resistances
| Physical | + 9%( 70%) |
| Acid | + 9%( 70%) |
| Lightning | + 15%( 70%) |
| Darkness | + 27%( 70%) |
| Cold | + 33%( 70%) |
| Arcane | + 31%( 70%) |
| Fire | + 11%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Silence Resistance | 0% |
| Fear Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (80% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1125% for 10 turns (816 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Arcane elements | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Fire alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Hurricane |
| talent | Mage Armour |
| talent | Dark Ritual |
| talent | Kinetic Shield |
| talent | Stone Vines |
| talent | Mage Wind |
| talent | Arcane Depths |
| talent | Essence of Speed |
| talent | Numbing Poison |
| talent | Icy Skin |
| talent | Bright Aura |
| beneficial effect | This target's shell is absorbing 25% of all incoming damage. Current health is: 322/322 Earthen Shell |
| beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
| beneficial effect | Infinite Dungeon Challenge (Level 33): Near Sighted Challenge |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 33): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Inventory
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
regeneration infusion of the wizard (heal 643; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 643 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
enchantment rune (+10 for 9 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 10 and adds 10 arcane damage to all your hits. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 117; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 73; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (80% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Ardent Watcher Ardent Watcher0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +2 Cun +5 Wil dps ---------- Against +17% Demon ----- def ----- Resists +11% mind +12% lightning Confus- +20% Stun/Frz- +20% ---------- misc Telepathy Demon Telpty rng +15 Remnant from an order obsessed with watching the skies for the demon menace, they failed to prepare for more terrestrial threats. |
a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
stabilizing stralite amulet of mastery (0.12 Technique / Unarmed training)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +26% temporal Pinning- +30% Knockbk- +25% ---------- misc Masteries +0.12 Technique/Unarmed training Amulets make your neck look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
wizard's gold ring of tenacity0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Max.HP +22.00 Disarm- +27% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
bloodlich's ash magestaff of greater warding (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +1 Cun +1 Con dps ---------- Spell.crit +2% Crit.mult +17.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ----- def ----- Armour +8 Defense +7 (+3 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +23.00 Max.N.En +27.00 Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted yew vilestaff of protection (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +20% blight ----- def ----- Resists +10% blight ---------- misc Vim/s.crit +2.00 Max.vim +14.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood starstaff of power (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Dmg.mod +25% darkness ---------- misc Vim/s.crit +3.00 Max.vim +19.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood vilestaff of might (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ----- def ----- Armour +6 Hardiness +5% Phys.save +6 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Bog's kiss' (129% power, 5 apr, physical element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phys.crit +8.0% Spell.crit +7% Crit.mult +28.00% Phys.pwr +12 (+3 eff.) Spell.pwr +43 (+11 eff.) Melee+ 21 fire Dmg.mod +6% mind +25% physical Acc +12 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 62% ---------- misc Hate/kill +8.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of dawn (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +4% Crit.mult +22.00% Spell.pwr +18 (+5 eff.) Melee+ 26 fire Dmg.mod +25% fire ---------- misc Max.P.En +22.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's stralite mace of rage (148% power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +31 lightning +19 cold While equipped: Stats +1 Str dps ---------- Mov.spd +24% Dmg.mod +9% physical Res.pen +17% lightning +17% cold Acc +11 (+3 eff.) Blunt and deadly. |
caustic voratun dagger of amnesia (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Psionic Power 148% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +25 acid +9 nature On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +7% acid +14% nature Apr +9 Sharp, short and deadly. |
runic elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Arcane Vortex 4 On Hit: 10% Shoot 1 While equipped: Stats +6 Mag dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +14% arcane Longbows are used to shoot arrows at your foes. |
enhanced reinforced leather sling of true flight4.0 T4 sling 1H weapon Reqs Dex 35 [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Str +7 Dex +7 Mag +10 Wil +5 Cun +8 Con dps ---------- Phys.crit +7.0% Acc +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of dwarven-steel shots of vileness (24/24, 140% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 141% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Ranged+ +10 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 28 * 25% chance for lightning to strike from the target to a second target dealing 100 damage Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of accuracy (23/23, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Master Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +5 Crit +5.5% Capacity 23 Rld cld 4 Shots are used with slings to pummel your foes to death. |
adamant dwarven-steel shield of defiance (0 def, 6 armour, 140% power, 131.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +132 While equipped: dps ---------- On shield block: * 28% chance to Block again. * 20% chance to use Physical Resurgence and lower the cooldown of up to 1 technique, cunning, or steamtech talent(s). This effect has a 20 turns cooldown. ----- def ----- Armour +6 Hardiness +12% Fatigue +8% ---------- misc Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
slimy dwarven-steel shield of earthen fury (0 def, 9 armour, 140% power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 On Hit: * Deal physical damage equal to your armor (19) While equipped: dps ---------- On Hit (Melee): * 5% chance to slow global speed by 62% On Melee Ret: * 9% chance to slow global speed by 62% ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
acidic stralite shield of lightning resistance (+19%) (0 def, 8 armour, 152% power, 131.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 152% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +132 On Hit: * 18% chance to reduce armor by 38% While equipped: dps ---------- Melee+ 9 acid Melee Ret 5 acid ----- def ----- Armour +8 Fatigue +8% Resists +19% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of shrapnel (0 def, 8 armour, 160% power, 133.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 Melee+ +14 nature While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +13% nature +14% blight Max.HP +91.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
destroyer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +7 (+2 eff.) Res.pen +5% all ----- def ----- Resists +8% blight +11% all Max.HP +65.00 HP.reg +2.40 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of lightning (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +18% lightning ----- def ----- Resists +27% lightning +13% all Mind.save +19 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% acid +12% physical +14% fire +13% nature +15% cold ----- def ----- Resists +14% acid +14% physical +14% fire +10% cold +13% all Poison- +34% Disease- +31% ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +7% blight +13% all Max.HP +48.00 HP.reg +2.30 Heal.mod +14% Poison- +29% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of protection (3 def, 5 armour)2.0 T5 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Defense +3 (+1 eff.) Resists +15% all Phys.save +22 (+5 eff.) Mind.save +22 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic rough leather armour (3 def, 8 armour)9.0 T1 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +6% Resists +12% fire +11% physical A suit of armour made of leather. |
fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +92.00 HP.reg +8.00 Heal.mod +12% A suit of armour made of mail. |
runecarved stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 arcane 12 physical Melee Ret 12 arcane 11 physical ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% physical +14% arcane +26% cold A suit of armour made of mail. |
spiritbound stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +9% acid +10% cold +11% nature +14% physical D.Red.from +9% Animal ---------- misc Breathe water A suit of armour made of mail. |
archaic dwarven-steel plate armour of spell shielding (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +11 Fatigue +22% Resists +7% arcane Spell.save +27 (+5 eff.) A suit of armour made of metal plates. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gravity Boots (0 def, 4 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Armour +4 Fatigue +5% Pinning- -10% Stun/Frz- +20% Knockbk- +20% ---------- misc Masteries +0.20 Chronomancy/Gravity These boots warp gravity around them, making them exceptionally sturdy. |
pair of dwarven-steel boots 'Glownull' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +15% light Res.pen +8% mind Melee Ret 2 light ----- def ----- Armour +4 Fatigue -3% Resists +3% light +6% cold Phys.save +16 (+4 eff.) Mind.save +15 (+4 eff.) Max.HP +44.00 ---------- misc Stam/turn +0.50 Max.P.En +5.00 Max.N.En +5.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +4 Fatigue +3% Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 93% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Phys.crit +11.0% Spell.crit +9% Mind.crit +13% Crit.mult +7.00% ----- def ----- Armour +3 Phys.save +8 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 139% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +19.0% Atk.spd 125% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 16 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.50 mind and 17.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 19% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.00 mind and 4.00 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 6.76 mind and 6.76 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Bethothra'1.0 T3 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 temporal ----- def ----- Resists +6% temporal +12% fire +1% physical ---------- misc Stam/turn +3.00 Light +4 Unleash enveloping darkness, inflicting 191.00 Darkness damage in radius 6 (based on Magic), possibly blinding creatures in the area for 12 turns. Uses 44 power out of 60/60 A normal brass lantern, enhanced by alchemy to make it brighter. |
charged alchemist's lamp of focus1.0 T3 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind Melee Ret 12 lightning ----- def ----- Resists +5% lightning ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb =save=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing elven-wood totem of summon tentacle [power 260] (22 cooldown)2.0 T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 592 Base Damage: 328 Armor: 22 All Resist: 29 Puts all charms on 22 cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew wand of shielding [power 350] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Log
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You transfer Burning Star =save= to the online item's vault.
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You transfer dwarven-steel pickaxe 'Galelash' (dig speed 30 turns) =35 DamRed= to the online item's vault.
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You transfer Gith (20/20, 190% power, 18 apr) to the online item's vault.
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You transfer Rod of Spydric Poison (1/1) =save= to the online item's vault.
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Error while transfering Frost Treads (1 def, 4 armour) to the online item's vault, please retry later.
Server said: too many entities stored
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