Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Convenient Digging 1.5.5 Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Portable Item Vault 1.7.4Add a portable item vault to your inventory! No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Extended Auto-use 1.1.5Adds additional options to talent auto-use Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Runic Golem 1.0.4 Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Doctornull's Tweak Pack 1.5.10A collection of tweaks for existing ToME content. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Yeeks can survive a win 1.4.8With this, the die-or-die situation is Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Additional Randart Properties 1.5.10 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Light |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Takonyudo |
| Class | Adventurer |
| Level / Exp | 19 / 4% |
| Size | small |
| Lifes / Deaths | Killed by Mayinne the giant white ant at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:52 / 12Killed by Gubeth the giant red ant at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:08 Killed by dim faeros at level 11 on the 6th Mirth 122nd year of Ascendancy at 22:51 Killed by Cyrutira the giant spider at level 14 on the 10th Mirth 122nd year of Ascendancy at 12:29 Killed by Glyreth the banshee at level 15 on the 1st Summertide 122nd year of Ascendancy at 16:18 Killed by Glyreth the banshee at level 15 on the 1st Summertide 122nd year of Ascendancy at 17:19 Killed by shadow at level 17 on the 1st Flare 122nd year of Ascendancy at 14:07 Killed by Porywen the ghast at level 18 on the 7th Flare 122nd year of Ascendancy at 06:25 Killed by Betywen the skeleton magus at level 18 on the 7th Flare 122nd year of Ascendancy at 08:09 Killed by Eloyana the skeleton master archer at level 18 on the 7th Flare 122nd year of Ascendancy at 13:00 Killed by Eloyana the skeleton master archer at level 18 on the 7th Flare 122nd year of Ascendancy at 14:31 Killed by Yvysenor the skeleton magus at level 18 on the 7th Flare 122nd year of Ascendancy at 17:53 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 25 (base 12) |
| Constitution | 61 (base 14) |
| Magic | 97 (base 47) |
| Willpower | 75 (base 35) |
| Cunning | 27 (base 12) |
Resources
| Mana | 320/347 |
| Equilibrium | 15 |
| Vim | 142/142 |
| Life | 590/697 |
| Psi | 165/165 |
| Hate | 100/100 |
| Healing Factor | 1.8349470706754 |
| Regeneration | 166.13788326283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 21 |
| See Stealth | 7 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 19 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
| Damage | 81 |
| Accuracy | 19 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
| Damage | 81 |
| Accuracy | 19 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
| Damage | 81 |
| Accuracy | 19 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +11% |
| Arcane | +158% |
| Cold | +158% |
| All | +8% |
| Lightning | +206% |
| Temporal | +11% |
| Physical | +47% |
| Fire | +236% |
| Darkness | +35% |
Offense: Damage Penetration
| Arcane | +10% |
| Lightning | +5% |
| Fire | +70% |
| Darkness | +90% |
Defense: Base
| Armour (hardiness) | 53 (95%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 4 |
| Physical Save | 37 |
| Spell Save | 55 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 62%( 70%) |
| All | + 35%( 70%) |
| Physical | + 47%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 37% |
| Poison Resistance | 37% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 55% |
| Disarm Resistance | 25% |
| Pinning Resistance | 78% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 88 life, and cure one cut or wound effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Magic MissileUse mode: Activated Range: 4 Cooldown: 19 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 173 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1018% for 10 turns (25 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 0.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.10 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Flame Infusion |
| talent | Stone Vines |
| talent | Essence of Speed |
| talent | Beyond the Flesh |
| talent | Elemental Discord |
| talent | Body of Fire |
| beneficial effect | The target is surrounded by a time distortion, absorbing 280/381 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 44%. Time Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 30% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | Movement speed is reduced by 58%. Slow movement |
| beneficial effect | A flow of life spins around the target, regenerating 79.16 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Reduces all damage taken by 78. Blocking |
| beneficial effect | 4_staff is feeding from Layedheth the skeleton archer. Feeding |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. But something has torn the Light apart. It must be whole again. You must be whole again! | active |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element) =save=5.0 T5 staff 1H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| Quiver | quiver of ash arrows 'Muckstake' (23/23, 119% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 120% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 23 On Hit.r1 +4 mind On Crit.r2 +12 darkness On Hit: 5% Slime Spit 1 On Hit: * 20% chance to slow global speed by 49% Arrows are used with bows to pierce your foes to death. |
| Light source | The Little Light The Little Light0.0 unknown lite [Unique] Unknown While equipped: ----- def ----- Resists +15% light ---------- misc Light +4 An orb of light. It has embedded itself in your body, causing wisps of luminous energy to stream off of your skin. |
| On head | Blazekin (0 def, 37 armour) =69 DamRed=2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Melee+ 56 darkness 48 fire Dmg.mod +27% darkness +15% fire Res.pen +55% fire On Hit (Melee): * 50% chance to reduce armor by 45% ----- def ----- Armour +37 Fatigue +1% Resists +18% fire +15% mind +27% darkness Dmg.red +69 all Phys.save +18 (+7 eff.) Blind- +55% Disease- +55% Cut- +55% Pinning- +55% Knockbk- +55% ---------- misc Light +6 A cap made of leather. This item has been sent to the Item's Vault. |
| Tool | dwarven-steel pickaxe 'Galelash' (dig speed 30 turns) =35 DamRed=3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +8% Melee+ 16 lightning ----- def ----- Resists +30% acid +5% all Dmg.red +35 all Max.HP +80.00 HP.reg +7.36 Poison- +37% Silence- +37% Confus- +37% Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Hate/kill +10.00 Max.mana +44.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | gold ring 'Pitchdash' =30 DamRed=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +23 Con dps ---------- Melee+ 24 fire Dmg.mod +15% lightning +18% physical Res.pen +45% darkness On Hit (Melee): * 56% chance to reduce damage dealt by 19% ----- def ----- Hardiness +30% Resists +51% lightning +21% temporal +18% blight +21% cold +6% physical +12% all Dmg.red +30 all Stealth +60 Blind- +56% Silence- +56% ---------- misc Stam/turn +8.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 6 molten rock 16 lightning Ranged+ 6 nightmare Dmg.mod +6% lightning Res.pen +5% lightning +15% fire +10% arcane ----- def ----- Resists +12% lightning Spell.save +15 (+5 eff.) Cannot be unequipped or rerolled until level 27. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +1 Dex +3 Cun +5 Lck dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 4 physical Dmg.mod +11% acid ----- def ----- Defense +15 (+7 eff.) Resists +22% acid Max.HP +21.00 Disarm- +25% Pinning- +23% Knockbk- +25% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
| On fingers | gold ring 'Pitchdash' =30 DamRed=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +23 Con dps ---------- Melee+ 24 fire Dmg.mod +15% lightning +18% physical Res.pen +45% darkness On Hit (Melee): * 56% chance to reduce damage dealt by 19% ----- def ----- Hardiness +30% Resists +51% lightning +21% temporal +18% blight +21% cold +6% physical +12% all Dmg.red +30 all Stealth +60 Blind- +56% Silence- +56% ---------- misc Stam/turn +8.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Getibar0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% fire Apr +3 ----- def ----- Defense +10 (+5 eff.) Resists +28% fire Spell.save +6 (+2 eff.) Max.HP +20.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Ametotir the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Melee+ 6 shadowflame Dmg.mod +6% acid +3% temporal Acc +7 (+2 eff.) On Hit (Ranged): * 6% chance to cause random gloom ----- def ----- Fatigue -5% Resists +6% acid +3% temporal Spell.save +7 (+2 eff.) ---------- misc Max.enc +24 Rings make your fingers look great! |
| Around neck | Bloodfire Whorl Bloodfire Whorl0.1 T2 amulet jewelry [Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +4 Melee Ret 7 fire ---------- misc Talents +1 Inner Flame Masteries +0.10 Spell/Fire alchemy Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 33.19%, Fire Affinity by 21.12%, and Fire Damage by 38.72%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. This item has been sent to the Item's Vault. |
| In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element) =save=5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, cold element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| In off hand | solar flint wardstone of storms solar flint wardstone of storms1.0 T3 wardstone armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Melee Ret 18 lightning 3 blindness ----- def ----- Defense +6 (+3 eff.) Resists +5% lightning +13% temporal +10% arcane Dmg.red +3 all Proj.slow +20% ---------- misc P.En/turn +0.20 Max.P.En +14.00 Wards +2 lightning +1 temporal +2 arcane Talents +2 Ward Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 30 Handheld warding devices This item has been sent to the Item's Vault. |
| In off hand | Baludur the steel shield (0 def, 16 armour, 109% power, 77.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Nature When used to Attack: Power 109% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +78 While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 8 lightning Melee Ret 2 lightning ----- def ----- Armour +16 Fatigue +8% Die.at -20.00 life ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
| In off hand | Duveldir Duveldir1.0 T3 wardstone armor [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +3% blight +3% physical Melee Ret 6 arcane ----- def ----- Defense +6 (+3 eff.) Resists +7% nature +6% physical Dmg.red +3 all Proj.slow +20% ---------- misc See.Stealth +7 Wards +1 nature +3 physical Talents +2 Ward Handheld warding devices |
Inventory
regeneration infusion of the psychic (heal 321; 16 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 511; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 511 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. Press to compare to your current inscriptions |
phase door rune of the psychic (range 10; power 32; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 72; cure a cut or wound)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to heal yourself for 72 life, and cure one cut or wound effect. Its effects scale with your Strength stat. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of Reflection (--) =save=0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 585 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
heat beam rune (150 fire damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 149.91 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sparksmash the gold amulet =20 DamRed=0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +10 Cun +4 Con +3 Lck dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning On Hit (Melee): * 33% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +11% arcane +11% physical +9% mind +18% temporal Dmg.red +20 all Amulets make your neck look great! This item has been sent to the Item's Vault. |
Sparksmash the gold amulet =20 DamRed=0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +10 Cun +4 Con +3 Lck dps ---------- Crit.mult +15.00% Dmg.mod +9% lightning On Hit (Melee): * 33% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +9% mind +11% physical +11% arcane +18% temporal Dmg.red +20 all Amulets make your neck look great! This item has been sent to the Item's Vault. |
Emeriavea the stralite amulet =30 DamRed, Stats=0.1 T4 amulet jewelry Reqs Level 25 [Rare] Master While equipped: Stats +12 Str +9 Dex +9 Wil dps ---------- Res.pen +20% acid +15% blight ----- def ----- Defense +20 (+9 eff.) Resists +9% cold Dmg.red +30 all Crit.chn- 20.00% Phys.save +12 (+5 eff.) HP.reg +5.92 Disease- +30% Disarm- +30% ---------- misc Stam/turn +4.44 Amulets make your neck look great! This item has been sent to the Item's Vault. |
Polilaith the Airjeer =40 DamRed=0.1 T5 ring jewelry Reqs Level 35 [Rare] Master While equipped: dps ---------- Melee+ 52 lightning Dmg.mod +30% acid Melee Ret 20 acid ----- def ----- Armour +12 Defense +50 (+19 eff.) Fatigue -10% Resists +24% acid +6% physical +18% light +18% blight +18% fire +11% arcane Dmg.red +40 all Mind.save +36 (+14 eff.) Die.at -120.00 life Heal.mod +30% ---------- misc Max.enc +40 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Polilaith the Airjeer =40 DamRed=0.1 T5 ring jewelry Reqs Level 35 [Rare] Master While equipped: dps ---------- Melee+ 52 lightning Dmg.mod +30% acid Melee Ret 20 acid ----- def ----- Armour +12 Defense +50 (+19 eff.) Fatigue -10% Resists +24% acid +6% physical +18% light +18% blight +18% fire +11% arcane Dmg.red +40 all Mind.save +36 (+14 eff.) Die.at -120.00 life Heal.mod +30% ---------- misc Max.enc +40 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Viper's Retort (127% power, 8 apr, nature element) Viper's Retort (127% power, 8 apr, nature element)5.0 T3 staff 2H weapon [Unique] Arcane/Nature Power 127% Range: 1.2x Uses 65% Mag, 65% Cun Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Spell.crit +25% Spell.pwr +10 (+1 eff.) Dmg.mod +20% acid +20% nature ---------- misc Cooldown Healing Light -1 Poison Storm -2 Venomous Strike -2 Arcane Reconstruction -2 The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning. |
yew magestaff 'Glitterspire' (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Mind.pwr +30 (+9 eff.) Dmg.mod +20% fire Res.pen +20% light Melee Ret 6 cold ----- def ----- Resists +3% light ---------- misc Mana/turn +0.12 Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite greatsword 'Thunderrend' (157% power, 12 apr) =stats=3.0 T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Power 158% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.5% Atk.spd 100% Melee+ +17 mind On Hit: * 34% chance to reduce all saves and defense by 23 On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +10 Str +13 Dex +16 Mag +18 Wil +21 Cun +10 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% lightning +6% temporal +6% light +12% blight Massive two-handed swords. This item has been sent to the Item's Vault. |
Sparkfury (126% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 127% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Crit.r2 +20 physical While equipped: Stats +5 Str dps ---------- Melee+ 12 mind Dmg.mod +12% physical Apr +4 ---------- misc Max.stam +30.00 One-handed war axes. |
Rainmalice (115% power, 40 apr, mind damage) =stats=3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 nature While equipped: Stats +7 Str +7 Dex +7 Mag +10 Wil +11 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 19 lightning 15 mind 15 darkness Dmg.mod +17% lightning +10% physical +25% mind +10% darkness Res.pen +20% lightning +9% physical +5% mind Melee Ret 4 mind ----- def ----- Resists +20% lightning +10% physical ---------- misc Equi/ret +0.20 Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
quiver of yew arrows 'Goregore' (48/48, 142% power, 10 apr) =save=3.0 T3 arrow ammo [Rare] Master Power 142% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 48 HP.leech +24% Ranged+ +20 lightning +47 light On Hit.r1 +20 lightning +16 light +24 nature On Crit.r2 +24 lightning On Hit: 75% Slime Spit 10 On Hit: 55% Flamespit 9 On Hit: * 47% chance to slow global speed by 49% While equipped: ---------- misc Reload +6 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Extradimensional Hat (0 def, 0 armour)2.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Resists +5% temporal ---------- misc Max.enc +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 40.93 to 122.79 lightning damage (81.86 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This item has been sent to the Item's Vault. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor Reqs Level 25 [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all ---------- misc Masteries +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystalline Shard of Self =never let me go!=0.0 T5 multi-hued gem Reqs Level 35 [Unique] Arcane While carried: Melee Ret 15 bleed Hardiness +5% Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) A small facet of yourself, awakened and cleaved from yourself by the Blood of Life. You feel empowered carrying it. This item has been sent to the Item's Vault. |
2 Telos's Staff Crystal0.0 T5 multi-hued gem Reqs Level 35 [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Burning Star =save=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
11 2025 Little Gems =save=0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2025 A set of 2025 tiny explosive spheres. This item has been sent to the Item's Vault. |
Runed Skull3.0 T5 red gem Reqs Level 35 [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
Sunbearer1.0 T3 lite [Rare] Psionic While equipped: Stats +18 Str +20 Dex +21 Mag +25 Wil +7 Con +10 Lck dps ---------- Melee+ 28 fire Dmg.mod +30% acid +33% lightning Res.pen +35% acid +50% fire +35% light Melee Ret 16 light ----- def ----- Resists +21% light +54% acid Affinity +9% mind +9% light ---------- misc Light +12 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
Dazzlequill (dig speed 3 turns) =3 DIG=3.0 T5 digger tool Reqs Level 35 [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Melee+ 20 temporal Dmg.mod +6% lightning +27% fire +26% mind Res.pen +25% temporal +22% physical Melee Ret 8 light 8 temporal ----- def ----- Mind.save +28 (+11 eff.) Anom.red +10 ---------- misc Max.P.En +5.00 Max.N.En +5.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Scrying Orb =save=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) =save=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By 4_staff the Takonyudo Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 16:09 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By 4_staff the Takonyudo Adventurer level 19
7th Flare 122nd year of Ascendancy at 21:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By 4_staff the Takonyudo Adventurer level 15
3rd Summertide 122nd year of Ascendancy at 22:00 see stats
Log
Layedheth the skeleton archer's Noggin Knocker performs a ranged critical strike against 4_staff!
4_staff is stunned!
Layedheth the skeleton archer's Noggin Knocker performs a ranged critical strike against 4_staff!
4_staff resists the stunning shot!
Layedheth the skeleton archer's Noggin Knocker performs a ranged critical strike against 4_staff!
4_staff is pinned to the ground.
Layedheth the skeleton archer's Noggin Knocker hits 4_staff for (170 flat reduction), 161 physical (161 total damage).
Layedheth the skeleton archer's Noggin Knocker hits 4_staff for (170 flat reduction), 163 physical (163 total damage).
Layedheth the skeleton archer's Noggin Knocker hits 4_staff for (170 flat reduction), 109 physical (109 total damage).
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You are unable to move!
4_staff casts Time Shield.
The very fabric of time alters around 4_staff.
4_staff uses Infusion: Regeneration.
4_staff starts regenerating health quickly.
Layedheth the skeleton archer uses Kneecapper.
4_staff resists being knocked down.
Layedheth the skeleton archer's Kneecapper hits 4_staff for (170 flat reduction), (101 to time), 0 physical (0 total damage).
--------------------------------
4_staff casts Rune: Magic Missile.
4_staff uses Block.
Talent Fire Storm is ready to use.
Talent Channel Staff is ready to use.
Talent Telekinetic Grasp is ready to use.
--------------------------------
The powerful time-altering energies generate a restoration field on 4_staff.
The raging fire around 4_staff calms down and disappears.

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