Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.0.3 (1.3.1)Adds Wilder and Psion escorts. Additional Randart Properties 1.0.6 (1.5.10) Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.0.1 (1.5.5) Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Infinite Dungeon Challenges Fix 1.0.0 (1.7.6)Fixes a bug with infinite dungeon challenges caused by clones/summons Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Octopodes 1.0.8 (1.7.6)Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Less pinky nightmare curse 1.1.0 (1.5.5)Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Bugnibus Bugfix Pack 1.0.0 (1.7.0)Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.1 (1.1.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.0.0 (1.7.4)Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.0.0 (1.4.6)Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Extended Auto-use 1.1.5Adds additional options to talent auto-use Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Golem - The Ironbreaker ALT 1.0.1 (1.4.9)(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Takonyudo |
| Class | Adventurer |
| Level / Exp | 50 / 813% |
| Size | small |
| Lifes / Deaths | Killed by The Shade at level 3 on the 79th Dusk 122nd year of Ascendancy at 15:47 / 129Killed by The Shade at level 3 on the 79th Dusk 122nd year of Ascendancy at 16:30 Killed by The Shade at level 3 on the 79th Dusk 122nd year of Ascendancy at 18:17 Killed by ghoulking at level 10 on the 37th Haze 122nd year of Ascendancy at 10:26 Killed by ghoulking at level 10 on the 37th Haze 122nd year of Ascendancy at 12:29 Killed by skeleton master archer at level 10 on the 37th Haze 122nd year of Ascendancy at 14:22 Killed by skeleton master archer at level 10 on the 37th Haze 122nd year of Ascendancy at 16:22 Killed by skeleton magus at level 11 on the 39th Haze 122nd year of Ascendancy at 07:25 Killed by skeleton magus at level 11 on the 39th Haze 122nd year of Ascendancy at 09:23 Killed by skeleton master archer at level 11 on the 39th Haze 122nd year of Ascendancy at 11:49 Killed by skeleton warrior at level 11 on the 39th Haze 122nd year of Ascendancy at 13:24 Killed by skeleton magus at level 11 on the 40th Haze 122nd year of Ascendancy at 04:14 Killed by Ben Cruthdar, the Cursed at level 12 on the 48th Haze 122nd year of Ascendancy at 03:06 Killed by Glyra the brown bear at level 13 on the 54th Haze 122nd year of Ascendancy at 16:19 Killed by Phoot_x_8 at level 13 on the 54th Haze 122nd year of Ascendancy at 17:34 Killed by Glyra the brown bear at level 13 on the 54th Haze 122nd year of Ascendancy at 18:42 Killed by Cyruta the brown bear at level 13 on the 55th Haze 122nd year of Ascendancy at 00:06 Killed by Cyruta the brown bear at level 13 on the 55th Haze 122nd year of Ascendancy at 02:17 Killed by Porerithra the green worm mass at level 13 on the 55th Haze 122nd year of Ascendancy at 13:07 Killed by Emelunor the multi-hued drake hatchling at level 14 on the 56th Haze 122nd year of Ascendancy at 21:39 Killed by Yvowyn the fire drake at level 14 on the 56th Haze 122nd year of Ascendancy at 23:11 Killed by Emelunor the multi-hued drake hatchling at level 14 on the 57th Haze 122nd year of Ascendancy at 00:36 Killed by Gloryyatira the giant fire ant at level 14 on the 57th Haze 122nd year of Ascendancy at 02:08 Killed by Poloriamina the umber hulk at level 14 on the 57th Haze 122nd year of Ascendancy at 05:47 Killed by Salythra the cave bear at level 14 on the 57th Haze 122nd year of Ascendancy at 07:50 Killed by aether beam at level 14 on the 57th Haze 122nd year of Ascendancy at 08:50 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 10:18 Killed by Salythra the cave bear at level 14 on the 57th Haze 122nd year of Ascendancy at 11:58 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 13:53 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 16:25 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 17:32 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 19:50 Killed by Spellblaze Crystal at level 14 on the 57th Haze 122nd year of Ascendancy at 21:44 Killed by elven cultist at level 16 on the 60th Haze 122nd year of Ascendancy at 07:24 Killed by Porolle the gloomy dire wolf at level 20 on the 75th Haze 122nd year of Ascendancy at 08:47 Killed by Xeryma the brown bear at level 22 on the 1st Decay 122nd year of Ascendancy at 13:25 Killed by Xeryma the brown bear at level 22 on the 1st Decay 122nd year of Ascendancy at 14:58 Killed by Voranne the ink squid at level 22 on the 2nd Decay 122nd year of Ascendancy at 12:17 Killed by Voranne the ink squid at level 22 on the 2nd Decay 122nd year of Ascendancy at 13:14 Killed by Voranne the ink squid at level 23 on the 2nd Decay 122nd year of Ascendancy at 14:36 Killed by Voranne the ink squid at level 23 on the 2nd Decay 122nd year of Ascendancy at 15:43 Killed by Isidhewe the ancient dragon turtle at level 23 on the 2nd Decay 122nd year of Ascendancy at 18:12 Killed by blade horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 08:40 Killed by blade horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:38 Killed by Xanyda the worm that walks at level 23 on the 3rd Decay 122nd year of Ascendancy at 11:04 Killed by Islarimira the netherworm mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 20:03 Killed by Islarimira the netherworm mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 21:01 Killed by Islarimira the netherworm mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 22:28 Killed by Islarimira the netherworm mass at level 23 on the 3rd Decay 122nd year of Ascendancy at 23:25 Killed by Islarimira the netherworm mass at level 23 on the 4th Decay 122nd year of Ascendancy at 00:21 Killed by Xanunne the devourer at level 23 on the 4th Decay 122nd year of Ascendancy at 04:51 Killed by Xanunne the devourer at level 23 on the 4th Decay 122nd year of Ascendancy at 06:18 Killed by Weirdling Beast at level 23 on the 4th Decay 122nd year of Ascendancy at 11:00 Killed by Glerialrama the telugoroth at level 28 on the 5th Regrowth 123rd year of Ascendancy at 18:03 Killed by Belyta the telugoroth at level 28 on the 5th Regrowth 123rd year of Ascendancy at 23:39 Killed by Cyroba the temporal stalker at level 29 on the 6th Regrowth 123rd year of Ascendancy at 06:17 Killed by Ivelramina the dredgling at level 29 on the 6th Regrowth 123rd year of Ascendancy at 07:44 Killed by Ivelramina the dredgling at level 29 on the 6th Regrowth 123rd year of Ascendancy at 09:01 Killed by Eilinota the faeros at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 12:41 Killed by Eilinota the faeros at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 13:44 Killed by Grand Corruptor at level 31 on the 23rd Regrowth 123rd year of Ascendancy at 18:02 Killed by Elaretira the master vampire at level 31 on the 32nd Regrowth 123rd year of Ascendancy at 23:51 Killed by Salamina the ghast at level 32 on the 69th Regrowth 123rd year of Ascendancy at 03:13 Killed by Poltergeist Spectral Blade at level 32 on the 69th Regrowth 123rd year of Ascendancy at 14:33 Killed by Poltergeist Telekinetic Sledge at level 33 on the 69th Regrowth 123rd year of Ascendancy at 18:06 Killed by Animated enhanced steel battleaxe of extermination at level 33 on the 70th Regrowth 123rd year of Ascendancy at 00:04 Killed by Urkis, the High Tempest at level 34 on the 3rd Pyre 123rd year of Ascendancy at 14:27 Killed by Islyriarin the umber hulk at level 34 on the 4th Pyre 123rd year of Ascendancy at 00:24 Killed by Aerowyn the storm drake hatchling at level 34 on the 4th Pyre 123rd year of Ascendancy at 02:06 Killed by snow giant thunderer at level 34 on the 4th Pyre 123rd year of Ascendancy at 03:43 Killed by Lisukira the lesser vampire at level 35 on the 15th Pyre 123rd year of Ascendancy at 09:32 Killed by Eilinyra the corrupted war dog at level 35 on the 17th Pyre 123rd year of Ascendancy at 03:50 Killed by Ragaz the quasit at level 36 on the 42nd Pyre 123rd year of Ascendancy at 08:47 Killed by ogric abomination at level 37 on the 50th Pyre 123rd year of Ascendancy at 05:05 Killed by Xanoyaba the faeros at level 39 on the 53rd Pyre 123rd year of Ascendancy at 18:43 Killed by Islerelaith the copperhead snake at level 39 on the 54th Pyre 123rd year of Ascendancy at 04:57 Killed by Phoot_x_8's Temporal Clone at level 39 on the 54th Pyre 123rd year of Ascendancy at 06:35 Killed by Mayuriathra the temporal stalker at level 39 on the 54th Pyre 123rd year of Ascendancy at 07:51 Killed by Gath the large white snake at level 39 on the 54th Pyre 123rd year of Ascendancy at 15:58 Killed by Ivysetira the vampire at level 39 on the 54th Pyre 123rd year of Ascendancy at 19:46 Killed by Ivesenn the elven corruptor at level 39 on the 56th Pyre 123rd year of Ascendancy at 23:30 Killed by Ivesenn the elven corruptor at level 39 on the 57th Pyre 123rd year of Ascendancy at 03:47 Killed by Ivesenn the elven corruptor at level 39 on the 57th Pyre 123rd year of Ascendancy at 04:58 Killed by Nerena the elven cultist at level 39 on the 57th Pyre 123rd year of Ascendancy at 06:09 Killed by Cyraritha the elven mage at level 39 on the 57th Pyre 123rd year of Ascendancy at 07:23 Killed by elven cultist at level 40 on the 57th Pyre 123rd year of Ascendancy at 08:39 Killed by elven cultist at level 40 on the 57th Pyre 123rd year of Ascendancy at 10:22 Killed by Porenn the elven warrior at level 40 on the 57th Pyre 123rd year of Ascendancy at 16:50 Killed by Isloyamina the elven warrior at level 40 on the 57th Pyre 123rd year of Ascendancy at 18:00 Killed by Glorurissra the elven warrior at level 40 on the 58th Pyre 123rd year of Ascendancy at 01:53 Killed by Yvalraba the ogre rune-spinner at level 40 on the 58th Pyre 123rd year of Ascendancy at 05:12 Killed by elven blood mage at level 41 on the 58th Pyre 123rd year of Ascendancy at 07:13 Killed by Kryl-Feijan at level 41 on the 58th Pyre 123rd year of Ascendancy at 12:54 Killed by Kryl-Feijan at level 41 on the 58th Pyre 123rd year of Ascendancy at 14:14 Killed by elven cultist at level 41 on the 58th Pyre 123rd year of Ascendancy at 17:54 Killed by elven cultist at level 41 on the 59th Pyre 123rd year of Ascendancy at 01:11 Killed by Porigabeth the orc warrior at level 45 on the 75th Pyre 123rd year of Ascendancy at 20:04 Killed by Porigabeth the orc warrior at level 45 on the 75th Pyre 123rd year of Ascendancy at 21:26 Killed by Porigabeth the orc warrior at level 45 on the 75th Pyre 123rd year of Ascendancy at 22:56 Killed by Kra'Tor the Gluttonous at level 46 on the 76th Pyre 123rd year of Ascendancy at 01:17 Killed by Cyrudaba the white wolf at level 46 on the 76th Pyre 123rd year of Ascendancy at 03:15 Killed by Glynor the giant black ant at level 46 on the 76th Pyre 123rd year of Ascendancy at 10:52 Killed by multi-hued drake hatchling at level 46 on the 76th Pyre 123rd year of Ascendancy at 12:09 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 13:42 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 15:04 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 16:26 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 17:39 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 18:50 Killed by Neryyatira the orc assassin at level 46 on the 76th Pyre 123rd year of Ascendancy at 20:00 Killed by Gloroda the multi-hued drake hatchling at level 47 on the 76th Pyre 123rd year of Ascendancy at 22:13 Killed by Mayorewen the devourer at level 47 on the 77th Pyre 123rd year of Ascendancy at 00:16 Killed by Vorith the minotaur at level 47 on the 77th Pyre 123rd year of Ascendancy at 03:41 Killed by Ninandra, the Great Weaver at level 47 on the 77th Pyre 123rd year of Ascendancy at 11:10 Killed by Zubyta the gigantic gravity worm at level 47 on the 77th Pyre 123rd year of Ascendancy at 13:33 Killed by Zubyta the gigantic gravity worm at level 47 on the 77th Pyre 123rd year of Ascendancy at 15:05 Killed by Phoot_x_8 at level 47 on the 77th Pyre 123rd year of Ascendancy at 19:50 Killed by Phoot_x_8 at level 47 on the 77th Pyre 123rd year of Ascendancy at 21:01 Killed by Isyratira the orc grand master assassin at level 48 on the 78th Pyre 123rd year of Ascendancy at 14:54 Killed by Aerovea the minotaur at level 48 on the 79th Pyre 123rd year of Ascendancy at 00:21 Killed by Aerovea the minotaur at level 48 on the 79th Pyre 123rd year of Ascendancy at 01:31 Killed by Emelima the snow giant chieftain at level 48 on the 79th Pyre 123rd year of Ascendancy at 07:44 Killed by Beluma the ravaging entropic rip at level 48 on the 79th Pyre 123rd year of Ascendancy at 11:06 Killed by Beluma the ravaging entropic rip at level 48 on the 79th Pyre 123rd year of Ascendancy at 12:24 Killed by Porysetha the barrow wight at level 48 on the 79th Pyre 123rd year of Ascendancy at 15:49 Killed by Siludavena the orc elite fighter at level 48 on the 79th Pyre 123rd year of Ascendancy at 17:13 Killed by Aereda the large white snake at level 50 on the 51st Dusk 123rd year of Ascendancy at 20:26 Killed by Emelotira the orc pyromancer at level 50 on the 51st Haze 123rd year of Ascendancy at 21:05 Killed by Xerywe the orc fighter at level 50 on the 52nd Haze 123rd year of Ascendancy at 05:10 Killed by Poromith the sandworm at level 50 on the 61st Haze 123rd year of Ascendancy at 07:33 |
Primary Stats
| Strength | 55 (base 26) |
| Dexterity | 9 (base 12) |
| Constitution | 82 (base 60) |
| Magic | 111 (base 60) |
| Willpower | 83 (base 22) |
| Cunning | 87 (base 55) |
Resources
| Mana | 717/717 |
| Equilibrium | 15 |
| Vim | 268/268 |
| Life | 1566/1566 |
| Psi | 193/193 |
| Stamina | 412/412 |
| Hate | 58/100 |
| Healing Factor | 2.5 |
| Regeneration | 25.71345726812 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +221.2% |
| Spell | 0% |
| Global | +126% |
Vision
| Sight | 10 |
| Lite | 21.029851481509 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 49 |
| Crit Chance | 50% |
| APR | 13 |
| Speed | 1.00 |
| Damage | 165 |
| Accuracy | 49 |
| Crit Chance | 51% |
| APR | 10 |
| Speed | 1.00 |
| Damage | 165 |
| Accuracy | 49 |
| Crit Chance | 51% |
| APR | 10 |
| Speed | 1.00 |
| Damage | 165 |
| Accuracy | 49 |
| Crit Chance | 51% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | |
| Damage | 82 |
| Accuracy | 49 |
| Crit Chance | 51% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 143 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +53% |
| Arcane | +48% |
| Cold | +168% |
| All | +2% |
| Darkness | +17% |
| Light | +32% |
| Physical | +34% |
| Mind | +35% |
| Fire | +235% |
| Lightning | +53% |
Offense: Damage Penetration
| Acid | +58% |
| Arcane | +98% |
| Cold | +137% |
| All | +3% |
| Darkness | +13% |
| Light | +58% |
| Mind | +83% |
| Lightning | +147% |
| Fire | +38% |
| Nature | +58% |
Defense: Base
| Armour (hardiness) | 98.4 (30%) |
| Defense | 57 |
| Ranged Defense | 62 |
| Fatigue | 22 |
| Physical Save | 44 |
| Spell Save | 69 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 62%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 47%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Confusion Resistance | 35% |
| Blind Resistance | 100% |
| Silence Resistance | 87% |
| Bleed Resistance | 66% |
| Pinning Resistance | 45% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 99.34 physical damage and 151.23 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1232% for 10 turns (95 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 659 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 0.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom shield | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Stone Vines |
| talent | Beyond the Flesh |
| talent | Chant of Fortitude |
| talent | Essence of Speed |
| talent | Hardened Core |
| talent | Elemental Discord |
| talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2762. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Islyda (194% power, 4 apr)5.0 T5 greatmaul 1H weapon [Random Unique] Nature/Master Power 195% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +67 lightning +82 cold While equipped: Stats +4 Wil dps ---------- Mov.spd +116% Res.pen +59% lightning +54% cold +5% arcane Phasing +10% Acc +12 (+4 eff.) ----- def ----- Defense +16 (+4 eff.) Disarm- +63% ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Max.vim +20.00 Massive two-handed mauls. |
| Quiver | Emeletta the Voidtide (18/18, 144% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Arcane Power 145% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Ranged+ +20 arcane +16 darkness On Hit.r1 +8 arcane +11 fire On Crit.r2 +8 arcane On Hit: 10% Twilight Surge 1 On Hit: * 20% chance to reduce damage dealt by 28% Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 138, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 312.39 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
| On head | Sleetworth the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Mag +13 Wil dps ---------- Crit.mult +55.06% Spell.pwr +35 (+5 eff.) S.pwr/crit +14 Melee+ 28 fire 44 cold Dmg.mod +15% physical +51% blight +21% cold +21% arcane +30% fire Phasing +83% ----- def ----- Defense +2 (+0 eff.) Resists +21% blight +39% cold +15% physical Spell.save +39 (+10 eff.) ---------- misc Mana/turn +0.28 Mana/s.crit +5.51 Max.P.En +35.00 Max.N.En +35.00 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
| Tool | Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| On fingers | Cloudpiercer the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +18 Wil dps ---------- Crit.mult +30.00% Phys.pwr +7 (+3 eff.) Spell.pwr +85 (+11 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +18 Dmg.mod +18% mind Res.pen +55% acid +35% light +65% arcane +60% lightning Phasing +70% Melee Ret 22 acid 26 blight ----- def ----- Resists +39% acid Def/telep +30 Res/telep +30% Dur/telep +30% ---------- misc Max.P.En +30.00 Max.N.En +30.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Frostmistress0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Cun +16 Con +7 Lck dps ---------- Crit.mult +25.00% Spell.pwr +80 (+10 eff.) Mov.spd +70% Melee+ 20 arcane Res.pen +55% cold ----- def ----- Phys.save +9 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Mana/turn +0.24 Mana/s.crit +5.35 Max.mana +100.00 Max.P.En +25.00 Max.N.En +25.00 Masteries +0.50 Spell/Spectre On Spell Hit: 15% Blood Grasp 5 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Ulythad the Nooncast =10 DamRed=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 light ----- def ----- Dmg.red +10 all Crit.chn- 5.00% Max.HP +28.00 HP.reg +2.00 Cut- +10% Disarm- +28% Pinning- +23% Knockbk- +28% Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Mirestun the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +32 Mag +6 Wil +6 Cun +11 Lck dps ---------- Res.pen +70% mind +55% nature Melee Ret 14 nature 11 mind ----- def ----- Defense +55 (+14 eff.) Resists +30% acid +21% darkness +21% fire +14% arcane +36% lightning Spell.save +30 (+7 eff.) Heal.mod +55% Blind- +56% Cut- +56% Silence- +56% ---------- misc Stam/turn +7.00 On Mind Hit: 10% Slime Spit 3 On Mind Hit: 10% Flamespit 2 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | stralite ring 'Isygann'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +47 (+6 eff.) Dmg.mod +17% fire ----- def ----- Resists +27% lightning +64% fire +8% arcane +18% cold Dmg.red +15 all Die.at -124.71 life HP.reg +6.24 Silence- +31% Stun/Frz- +31% Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +8 Dex +6 Mag +14 Cun dps ---------- Mov.spd +15% Dmg.mod +45% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold ----- def ----- Ignore.dmg +8% Affinity +20% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
| Around neck | Bloodfire Whorl Bloodfire Whorl0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: dps ---------- S.pwr/crit +4 Melee Ret 11 fire ----- def ----- Resists +12% temporal +5% physical Pinning- +22% Knockbk- +24% ---------- misc Stam/turn +0.20 Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 94.41%, Fire Affinity by 60.08%, and Fire Damage by 110.15%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. This item has been sent to the Item's Vault. |
| In main hand | Obsidianwrecker of the Blightspawn (144% power, 6 apr, fire element) =good=3.0 T5 short staff 1H weapon [Random Unique] Arcane/Nature Power 145% Range: 1.1x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% HP.leech +3% On Hit: 20% Netherblast 5 While equipped: Stats +3 Mag +8 Con +2 Lck dps ---------- Phys.crit +14.0% Spell.crit +4% Spell.pwr +28 (+4 eff.) Melee+ 39 arcane Dmg.mod +20% fire Res.pen +10% light ----- def ----- Defense +12 (+3 eff.) HP.reg +1.80 Heal.mod +26% ---------- misc Max.mana +98.00 Light +7 Talents +1 Command Staff On Spell Hit: 20% Netherblast 5 Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 305.65 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| In main hand | Kauila's Staff (shielding rune of the psychic) (138% power, 3 apr, physical element) Kauila's Staff (shielding rune of the psychic) (138% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Unique] Arcane/NatureEnchantment: Runes Power 138% Range: 1.2x Uses 160% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +47 (+6 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Activate rune. Uses 15 power out of 15/15 Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. This item has been sent to the Item's Vault. |
| In main hand | Kauila's Staff (Mirror Image Rune) (138% power, 3 apr, physical element) Kauila's Staff (Mirror Image Rune) (138% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Unique] Arcane/NatureEnchantment: Runes Power 138% Range: 1.2x Uses 160% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +49 (+6 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Activate rune. Uses 24 power out of 24/24 Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. This item has been sent to the Item's Vault. |
| In main hand | Kauila's Staff (138% power, 3 apr, physical element) Kauila's Staff (138% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Unique] Nature Power 138% Range: 1.2x Uses 160% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +22 (+3 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Tidal Wave: Level 5.4 Pwr.cost 35 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 213.90 cold damage and 106.95 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 11 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. This item has been sent to the Item's Vault. |
| In off hand | Blizzardjeer (0 def, 18 armour, 192% power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 192% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 HP.leech +6% Melee+ +23 physical On Crit.r2 +8 cold While equipped: Stats +4 Str +1 Mag +6 Wil dps ---------- Dmg.mod +1% all Res.pen +3% all On shield block: * 25% chance on block to increase the duration of your buffs by 2 (up to double current duration). ----- def ----- Armour +18 Fatigue +8% Resists +15% physical +20% temporal Crit.chn- 5.00% Shield.near.proj +110 Proj.slow +27% Max.HP +85.00 ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (492) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| In off hand | Summertide (17 def, 15 armour, 180% power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 180% Range: 1.2x Uses 60% Wil Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+4 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 80.96 to 101.20 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| In off hand | Shadowstreak of the Blightspawn (0 def, 17 armour, 192% power, 196.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 192% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 Melee+ +19 lightning On Crit.r2 +40 arcane +34 fire While equipped: Stats +17 Str -11 Dex +2 Mag +1 Wil +2 Cun dps ---------- Melee+ 16 lightning Dmg.mod +6% lightning +1% all On shield block: * Deals 289 fire and arcane damage to each enemy blocked * 26% chance on block to increase the duration of your buffs by 4 (up to double current duration). Melee Ret 19 lightning ----- def ----- Armour +17 Fatigue +8% Resists +17% lightning +14% fire +11% arcane Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| In off hand | Kauila's Staff (Rune of the Rift) (138% power, 3 apr, physical element) Kauila's Staff (Rune of the Rift) (138% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Unique] Arcane/NatureEnchantment: Runes Power 138% Range: 1.2x Uses 160% Mag Dmg Cold Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +46 (+6 eff.) Dmg.mod +30% cold ---------- misc Masteries +0.20 Spell/Water +0.20 Spell/Ice On Spell Hit: 20% Ice Shards 2 Activate rune. Uses 14 power out of 14/14 Living in a freshwater spring, the owner of this staff had used it to control the water, protecting her children. Until the day she died, not a single turtle had been harmed. This staff can be wielded in your off-hand. This item has been sent to the Item's Vault. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 463; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 491; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 810; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 810 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 582; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 582 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 711; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 711 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 477; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 477.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 523; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 522.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 810; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 809.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 813; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 812.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1344% over 10 turns; mana 67; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1344% for 10 turns (103 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the duelist (regen 1600% over 10 turns; mana 80; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1600% for 10 turns (123 total) and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the sneak (regen 1707% over 10 turns; mana 85; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1707% for 10 turns (131 total) and instantly restoring 85 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 68; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 145; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 145 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 144; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
copper amulet 'Earalen' =7 WIL, LUCK=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil +1 Cun +7 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 11% ---------- misc Hate/m.crit +5.00 Amulets make your neck look great! |
Alychak the Sewerbone0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Str +8 Dex +8 Wil dps ---------- Melee+ 8 cold Dmg.mod +6% nature +6% lightning ----- def ----- Hardiness +10% Resists +2% all +33% cold Phys.save +18 (+6 eff.) Disease- +20% Disarm- +23% On Mind Hit: 5% Flamespit 1 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand =save=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (243). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. This item has been sent to the Item's Vault. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 51 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Voruldatira the Blindstalker =9 STR=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str dps ---------- Spell.crit +9% S.pwr/crit +8 Melee+ 24 blight 24 light Melee Ret 8 arcane 8 light ---------- misc Light +3 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Ce'Nille' =16 WIL, 15 STR=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +15 Str +7 Dex +16 Wil dps ---------- Melee+ 4 temporal Dmg.mod +6% mind ----- def ----- Resists +15% temporal Amulets make your neck look great! |
warmaker's stralite amulet of soulsearing =8 STR, WIL=0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +8 Dex +7 Wil dps ---------- Crit.mult +14.00% Spell.pwr +9 (+1 eff.) Dmg.mod +9% blight +9% fire Amulets make your neck look great! |
Bogpunish0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +10 Wil +5 Con +5 Lck dps ---------- Melee+ 8 fire Res.pen +25% nature ----- def ----- Mind.save +8 (+2 eff.) ---------- misc See.Invis +15 Rings make your fingers look great! This item has been sent to the Item's Vault. |
copper ring 'Shimmeronslaught'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag +3 Cun +1 Con dps ---------- Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +6 (+2 eff.) Resists +3% lightning ---------- misc Masteries +0.10 Psionic/Absorption Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 49.24 cold and 24.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+1 eff.) Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Brandsquall =20 DamRed=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Res.pen +7% blight +15% mind Melee Ret 4 fire ----- def ----- Resists +9% light +12% blight Dmg.red +20 all Phys.save +15 (+5 eff.) Disease- +38% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Wil +4 Cun +2 Lck dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 16 physical Melee Ret 14 nature 13 mind ----- def ----- Armour +10 ---------- misc Max.stam +20.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
astral gold ring of speed0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +4 Wil dps ---------- Mov.spd +14% Acc +8 (+3 eff.) Melee Ret 9 nature 7 mind ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
psionicist's gold ring of war0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Str +4 Wil +4 Con ----- def ----- Mind.save +8 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Rush: Level 3.0 Pwr.cost 30 out of 30/30. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Rings make your fingers look great! |
warrior's gold ring of lightning (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +13% lightning ----- def ----- Armour +8 Resists +26% lightning Rings make your fingers look great! |
warrior's gold ring of speed0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str dps ---------- Mov.spd +17% Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
Burnvein =9 DEX=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Melee+ 12 fire Dmg.mod +21% cold +15% fire Acc +18 (+6 eff.) ----- def ----- Resists +4% physical Crit.chn- 17.30% Mind.save +21 (+4 eff.) Die.at -92.26 life Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
entropic stralite ring of war0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Cun +6 Con dps ---------- Melee Ret 10 acid 12 darkness Talents granted by this ego do not have their typical weapon type requirements. Rush: Level 2.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Rings make your fingers look great! |
gladiator's stralite ring of the serpent =9 STR, 8 CON=0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +13 (+5 eff.) Res.pen +9% nature ----- def ----- Poison- +44% Rings make your fingers look great! |
warrior's stralite ring of opulence0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Cun +5 Lck ----- def ----- Armour +14 All That Glitters: (Instant) Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Call upon the power of your wealth to empower your magic, gaining 100.00 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
Blackwinter =13 WIL, 8 CUN=0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Cun +13 Wil dps ---------- Mind.pwr +11 (+3 eff.) Melee+ 14 frostdusk 8 darkness Dmg.mod +3% all Melee Ret 14 mind 4 darkness 16 nature On Hit (Ranged): * 12% chance to reduce damage dealt by 28% ----- def ----- Mind.save +12 (+2 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Rings make your fingers look great! |
titan's voratun ring of the serpent =10 CON=0.1 T5 ring jewelry [Ego] Nature While equipped: Stats +10 Con dps ---------- Res.pen +10% nature ----- def ----- Phys.save +20 (+7 eff.) Poison- +50% Rings make your fingers look great! |
voratun greatmaul 'Cloudpunish' (191% power, 4 apr) =stats=5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Psionic Power 192% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 acid Against +28% Undead On Hit: 5% Sunder Mind 1 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Strike your target with a blast of Light dealing 166 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 42 for the duration. While equipped: Stats +19 Str +19 Dex +16 Mag +19 Wil +19 Cun +19 Con dps ---------- Crit.mult +42.00% Melee+ 4 mind Dmg.mod +9% acid Res.pen +5% mind +5% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 Massive two-handed mauls. |
Strikevengeance (151% power, 5 apr, fire element) =fire=3.0 T4 short staff 1H weapon [Rare] Arcane Power 151% Range: 1.1x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +12 fire While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+2 eff.) Dmg.mod +15% lightning +25% fire Res.pen +25% fire Melee Ret 10 lightning 12 fire ----- def ----- Resists +18% lightning +18% fire +6% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sleetweeper the stralite ritual blade (143% power, 9 apr) =cold= Sleetweeper the stralite ritual blade (143% power, 9 apr) =cold=1.0 T4 ritual blade 1H weapon Reqs Dex 28 [Rare] Arcane Power 144% Range: 1.3x Uses 27% Cun, 45% Mag Dmg Physical Acc+ +0.5% APR (max 50%) Apr +9 Crit +8.0% Atk.spd 100% Dmg.conv 20% cold While equipped: Stats +5 Cun dps ---------- Spell.crit +8% Dmg.mod +36% cold Res.pen +25% cold ----- def ----- Resists +2% physical Phys.save +22 (+7 eff.) Blind- +25% Poison- +20% Disease- +25% Stun/Frz- +25% Sharp, short and deadly. |
Bloombringer the dragonbone longbow =stats=4.0 T5 longbow 2H weapon Reqs Dex 48 [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 darkness On Crit.r2 +68 acid +56 nature On Hit: 15% Poisonous Spores 1 While equipped: Stats +15 Str +18 Dex +20 Mag +14 Wil +20 Cun +20 Con dps ---------- Phys.crit +11.0% Dmg.mod +6% nature Res.pen +35% acid +38% nature Acc +21 (+7 eff.) Apr +23 On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +6% acid Longbows are used to shoot arrows at your foes. |
Extradimensional Hat (0 def, 0 armour)2.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Resists +5% temporal ---------- misc Max.enc +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Ararevea (0 def, 3 armour) =10 STR, 5 WIL=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Wil dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +13% darkness +10% physical +5% arcane +15% light Phys.save +13 (+4 eff.) Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 379.0 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
small geode small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+5 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 geode 7 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
7 sugilite 7 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 tiger's eye 8 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+7 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+7 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star =save=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
858 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. This item has been sent to the Item's Vault. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Zaneharakhad the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Wil +7 Con dps ---------- Crit.mult +15.00% Phys.pwr +7 (+3 eff.) Dmg.mod +8% mind +8% fire Apr +13 ----- def ----- Mind.save +8 (+2 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb =save=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =save=2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1746.10 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (1/1) =save=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Snowlore [power 488] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Melee+ 12 cold Dmg.mod +9% cold Res.pen +20% temporal +25% cold Melee Ret 2 cold ----- def ----- Resists +6% arcane Heal yourself and all friendly characters within 10 spaces for 488 Puts all charms on 15 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 30% for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Plaguerupture [power 122] (15 cooldown) =all damage=2.0 T1 wand charm [Rare] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +21% mind +27% nature +21% all Res.pen +27% all Melee Ret 14 mind ----- def ----- Resists +48% lightning +53% darkness +24% fire +36% acid +27% cold Spell.save +24 (+6 eff.) ---------- misc Psi/ret +0.40 Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (186 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
Frostmalice [power 190] (15 cooldown) =10 STR, 7 DEX=2.0 T2 wand charm [Rare] Arcane While equipped: Stats +10 Str +7 Dex +3 Cun dps ---------- Res.pen +25% cold ---------- misc See.Invis +15 Fire a magical bolt dealing 636 fire damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Serpentslicer the dragonbone wand of conjuration [power 475] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% nature Melee Ret 2 nature ----- def ----- Resists +9% nature Fire a magical bolt dealing 1273 cold damage Puts all charms on 15 cooldown 100% to increase all damage by 29% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to gain a 39% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Phoot_x_8 the Takonyudo Adventurer level 48
12nd Dusk 123rd year of Ascendancy at 01:47 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Phoot_x_8 the Takonyudo Adventurer level 24
4th Decay 122nd year of Ascendancy at 14:40 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Phoot_x_8 the Takonyudo Adventurer level 45
69th Pyre 123rd year of Ascendancy at 19:11 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Phoot_x_8 the Takonyudo Adventurer level 31
23rd Regrowth 123rd year of Ascendancy at 19:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Phoot_x_8 the Takonyudo Adventurer level 50
48th Haze 123rd year of Ascendancy at 17:24 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Phoot_x_8 the Takonyudo Adventurer level 50
52nd Haze 123rd year of Ascendancy at 10:53 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Phoot_x_8 the Takonyudo Adventurer level 50
46th Haze 123rd year of Ascendancy at 21:24 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Phoot_x_8 the Takonyudo Adventurer level 33
70th Regrowth 123rd year of Ascendancy at 21:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Phoot_x_8 the Takonyudo Adventurer level 13
48th Haze 122nd year of Ascendancy at 04:54 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Phoot_x_8 the Takonyudo Adventurer level 50
51st Dusk 123rd year of Ascendancy at 17:27 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Phoot_x_8 the Takonyudo Adventurer level 50
50th Dusk 123rd year of Ascendancy at 01:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Phoot_x_8 the Takonyudo Adventurer level 30
14th Regrowth 123rd year of Ascendancy at 08:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Phoot_x_8 the Takonyudo Adventurer level 19
74th Haze 122nd year of Ascendancy at 00:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Phoot_x_8 the Takonyudo Adventurer level 48
3rd Dusk 123rd year of Ascendancy at 16:21 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Phoot_x_8 the Takonyudo Adventurer level 31
23rd Regrowth 123rd year of Ascendancy at 12:58 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Phoot_x_8 the Takonyudo Adventurer level 50
31st Dusk 123rd year of Ascendancy at 03:36 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Phoot_x_8 the Takonyudo Adventurer level 50
49th Dusk 123rd year of Ascendancy at 22:51 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Phoot_x_8 the Takonyudo Adventurer level 7
13rd Haze 122nd year of Ascendancy at 08:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Phoot_x_8 the Takonyudo Adventurer level 24
4th Decay 122nd year of Ascendancy at 14:55 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Phoot_x_8 the Takonyudo Adventurer level 50
52nd Haze 123rd year of Ascendancy at 12:32 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Phoot_x_8 the Takonyudo Adventurer level 50
48th Dusk 123rd year of Ascendancy at 09:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Phoot_x_8 the Takonyudo Adventurer level 10
31st Haze 122nd year of Ascendancy at 15:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Phoot_x_8 the Takonyudo Adventurer level 20
75th Haze 122nd year of Ascendancy at 01:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Phoot_x_8 the Takonyudo Adventurer level 30
14th Regrowth 123rd year of Ascendancy at 04:54 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Phoot_x_8 the Takonyudo Adventurer level 40
57th Pyre 123rd year of Ascendancy at 08:33 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Phoot_x_8 the Takonyudo Adventurer level 50
31st Dusk 123rd year of Ascendancy at 02:53 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Phoot_x_8 the Takonyudo Adventurer level 12
44th Haze 122nd year of Ascendancy at 03:28 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Phoot_x_8 the Takonyudo Adventurer level 37
42nd Pyre 123rd year of Ascendancy at 18:04 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Phoot_x_8 the Takonyudo Adventurer level 50
50th Dusk 123rd year of Ascendancy at 04:33 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Phoot_x_8 the Takonyudo Adventurer level 35
8th Pyre 123rd year of Ascendancy at 16:52 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Phoot_x_8 the Takonyudo Adventurer level 25
5th Allure 123rd year of Ascendancy at 22:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Phoot_x_8 the Takonyudo Adventurer level 8
23rd Haze 122nd year of Ascendancy at 15:27 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Phoot_x_8 the Takonyudo Adventurer level 50
51st Dusk 123rd year of Ascendancy at 18:05 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Phoot_x_8 the Takonyudo Adventurer level 24
4th Decay 122nd year of Ascendancy at 14:40 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Phoot_x_8 the Takonyudo Adventurer level 34
4th Pyre 123rd year of Ascendancy at 17:53 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Phoot_x_8 the Takonyudo Adventurer level 32
65th Regrowth 123rd year of Ascendancy at 10:14 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Phoot_x_8 the Takonyudo Adventurer level 32
50th Regrowth 123rd year of Ascendancy at 22:02 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Phoot_x_8 the Takonyudo Adventurer level 26
3rd Regrowth 123rd year of Ascendancy at 09:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Phoot_x_8 the Takonyudo Adventurer level 7
17th Haze 122nd year of Ascendancy at 13:22 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Phoot_x_8 the Takonyudo Adventurer level 50
67th Haze 123rd year of Ascendancy at 08:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Phoot_x_8 the Takonyudo Adventurer level 20
80th Haze 122nd year of Ascendancy at 02:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Phoot_x_8 the Takonyudo Adventurer level 14
56th Haze 122nd year of Ascendancy at 12:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Phoot_x_8 the Takonyudo Adventurer level 45
69th Pyre 123rd year of Ascendancy at 06:09 see stats
Log
Item Vault (Portable) =save= is still recharging.
Resting starts...
Today is the 76th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Rested for 1 turns (stop reason: all resources and life at maximum).
You transfer Rainmalice (115% power, 40 apr, mind damage) =stats= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
The raging fire around Phoot_x_8 calms down and disappears.






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