
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.0.3 (1.3.1)Adds Wilder and Psion escorts. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extended Auto-use 1.1.5Adds additional options to talent auto-use Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.0.1 (1.5.5) Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Outlander 1.0.3 (1.7.4)Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Additional Randart Properties 1.0.6 (1.5.10) Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Wanderer pick 1 in 3 talent choice 1.0.1 (1.7.4)Wanderer now choose one in three random talent trees instead. Less pinky nightmare curse 1.1.0 (1.5.5)Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.1 (1.1.0)Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Golem - The Ironbreaker ALT 1.0.1 (1.4.9)(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.0.0 (1.7.4)Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.0.0 (1.4.6)Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Negative Effect Timeout Cleanup 1.0.0 (1.7.0)Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. |
| Campaign | Light |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 42 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Neba the bee swarm at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:36 / 45Killed by Beterena the giant lightning ant at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:36 Killed by Xanirianne the giant ice ant at level 13 on the 3rd Mirth 122nd year of Ascendancy at 04:52 Killed by Yvywe the fire drake at level 15 on the 5th Mirth 122nd year of Ascendancy at 04:03 Killed by Arothra the red ooze at level 15 on the 5th Mirth 122nd year of Ascendancy at 06:45 Killed by umbral horror at level 15 on the 5th Mirth 122nd year of Ascendancy at 08:56 Killed by Bethemith the giant acid ant at level 17 on the 7th Mirth 122nd year of Ascendancy at 01:12 Killed by Poromira the giant red ant at level 17 on the 7th Mirth 122nd year of Ascendancy at 04:25 Killed by worm that walks (servant of LetsTryThisAgain) at level 17 on the 7th Mirth 122nd year of Ascendancy at 18:45 Killed by Lisada the skeleton magus at level 19 on the 9th Mirth 122nd year of Ascendancy at 15:16 Killed by worm that walks (servant of LetsTryThisAgain) at level 21 on the 1st Summertide 122nd year of Ascendancy at 16:50 Killed by Isloma the giant red ant at level 22 on the 1st Summertide 122nd year of Ascendancy at 22:03 Killed by Zubywen the giant fire ant at level 22 on the 2nd Summertide 122nd year of Ascendancy at 12:50 Killed by Xanynn the giant black ant at level 22 on the 2nd Summertide 122nd year of Ascendancy at 19:56 Killed by Islydaba the pale ultimate faeros at level 23 on the 2nd Flare 122nd year of Ascendancy at 10:42 Killed by worm that walks (servant of LetsTryThisAgain) at level 23 on the 2nd Flare 122nd year of Ascendancy at 13:14 Killed by Layavena the hornet swarm at level 26 on the 6th Flare 122nd year of Ascendancy at 14:10 Killed by Layavena the hornet swarm at level 26 on the 6th Flare 122nd year of Ascendancy at 14:14 Killed by Velina the giant red ant at level 27 on the 7th Flare 122nd year of Ascendancy at 16:29 Killed by Velina the giant red ant at level 27 on the 7th Flare 122nd year of Ascendancy at 17:47 Killed by Rotchbe the minor fire imp at level 28 on the 9th Flare 122nd year of Ascendancy at 22:25 Killed by Adyriata the overgrown slimy ooze at level 29 on the 2nd Dusk 122nd year of Ascendancy at 04:23 Killed by Cyrythra the ghoul at level 31 on the 6th Dusk 122nd year of Ascendancy at 06:53 Killed by Betada the skeleton warrior at level 31 on the 6th Dusk 122nd year of Ascendancy at 14:01 Killed by Isothra the skeleton magus at level 31 on the 6th Dusk 122nd year of Ascendancy at 21:16 Killed by Neraldakira the skeleton archer at level 32 on the 8th Dusk 122nd year of Ascendancy at 02:27 Killed by Porutha the banshee at level 32 on the 8th Dusk 122nd year of Ascendancy at 04:04 Killed by Ivylewen the skeleton master archer at level 34 on the 10th Dusk 122nd year of Ascendancy at 00:56 Killed by Adarinne the ghoulking at level 34 on the 10th Dusk 122nd year of Ascendancy at 04:05 Killed by Isita the banshee at level 34 on the 10th Dusk 122nd year of Ascendancy at 11:57 Killed by Mayotha the ghoul at level 34 on the 10th Dusk 122nd year of Ascendancy at 23:22 Killed by Ce'Neba the dreadmaster at level 35 on the 11st Dusk 122nd year of Ascendancy at 02:52 Killed by Lisywe the skeleton archer at level 35 on the 11st Dusk 122nd year of Ascendancy at 12:36 Killed by Lisywe the skeleton archer at level 35 on the 11st Dusk 122nd year of Ascendancy at 14:04 Killed by Lisywe the skeleton archer at level 35 on the 11st Dusk 122nd year of Ascendancy at 15:49 Killed by Emevea the skeleton master archer at level 35 on the 11st Dusk 122nd year of Ascendancy at 17:56 Killed by Emelumira the orc fighter at level 39 on the 15th Dusk 122nd year of Ascendancy at 14:06 Killed by Zubawe the forest troll at level 39 on the 15th Dusk 122nd year of Ascendancy at 17:52 Killed by worm that walks (servant of LetsTryThisAgain) at level 39 on the 15th Dusk 122nd year of Ascendancy at 19:55 Killed by corrupted fire drake hatchling at level 41 on the 16th Dusk 122nd year of Ascendancy at 05:23 Killed by corrupted fire drake hatchling at level 41 on the 16th Dusk 122nd year of Ascendancy at 07:34 Killed by corrupted fire drake hatchling at level 41 on the 16th Dusk 122nd year of Ascendancy at 09:16 Killed by Glinn the dwarven stonecaller at level 41 on the 17th Dusk 122nd year of Ascendancy at 02:41 Killed by Xolaith the dwarven stoneguard at level 41 on the 17th Dusk 122nd year of Ascendancy at 04:13 Killed by Siliwyn the stone troll at level 42 on the 19th Dusk 122nd year of Ascendancy at 13:04 |
Primary Stats
| Strength | 66 (base 60) |
| Dexterity | 16 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 75 (base 60) |
| Willpower | 70 (base 60) |
| Cunning | 26 (base 16) |
Resources
| Mana | 306/306 |
| Negative | 153/153 |
| Life | 2102/2102 |
| Paradox | 300 |
| Hate | 57/100 |
| Equilibrium | 25 |
| Vim | 234/234 |
| Insanity | 45/100 |
| Positive | 153/153 |
| Stamina | 363/363 |
| Psi | 150/150 |
| Healing Factor | 2.5 |
| Regeneration | 0.62500000000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60.80535081149% |
| Spell | 0% |
| Global | +126% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Barehand
| Damage | 35 |
| Accuracy | 53 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Fire | +27% |
| All | +8% |
Offense: Damage Penetration
| Fire | 0% |
Defense: Base
| Armour (hardiness) | 8.9882819328928 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 66 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 28%( 71%) |
| Cold | + 45%( 71%) |
| All | + 26%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 48%( 70%) |
| Lightning | + 30%( 71%) |
| Fire | + 50%( 71%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 17% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 17% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 4% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 94 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1401% for 10 turns (1016 total) and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 445 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Temporal | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire alchemy | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 10/5 |
| 4/5 |
| 2/5 |
| Race / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Fiery Hands |
| talent | Thermal Aura |
| talent | Stone Vines |
| talent | Repel |
| talent | Apply Poison |
| talent | Elemental Discord |
| talent | Hymn of Perseverance |
| talent | Essence of Speed |
| talent | Chant of Fortitude |
| talent | Icy Skin |
| talent | Body of Fire |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Linked to their horror ally gaining 23% all damage resistance. Shared Insanity |
| beneficial effect | Countering melee attacks: Has a 14% chance to get an automatic counter attack when avoiding a melee attack. (1.4 counters remaining) Counter Attacking |
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining knowledge of the Psionic/Augmented Mobility tree, unlocking it. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining knowledge of the Corruption/Vile Life tree, unlocking it. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * The Light is almost complete again. Only a small bit is missing, and you can feel it calling from the ruined city to the east. * Travel through the old, abandoned dwarven tunnels and enter the ruins of Old Mythrescar. Find the last missing piece so you can be whole again. | active |
Equipment
| Light source | The Blazing Light The Blazing Light0.0 unknown lite [Unique] Unknown While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +30% light Affinity +10% light Phys.save +8 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +8 (+2 eff.) Max.HP +40.00 Silence- +40% ---------- misc Light +7 An orb that has long tendrils of light streaming off of it. They try to lash out at anything that threatens you, but are too weak to cause any harm. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the sneak (range 5; phase 14; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 102; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
voratun amulet 'Unlightbright' =8 DEX, 7 STR, 4 con=0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +8 Dex +4 Mag dps ---------- S.pwr/crit +3 Melee+ 17 bleed Dmg.mod +5% bleed Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +9% temporal +13% mind +12% darkness Anom.red +5 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.60 Hate/m.crit +5.00 Max.mana +46.00 Max.hate +13.00 Frenzy: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Assault nearby foes with 4 fast attacks for 25% (at 0 Hate) to 50% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -19 for 4 turns. The damage multiplier and Defense reduction increase with your Strength. This talent will also attack with your shield, if you have one equipped. Amulets make your neck look great! |
Betyyawyn =2 STR=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +10 (+10 eff.) Resists +3% cold Max.HP +22.00 Disarm- +23% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
Emuba the copper ring =4 CON=0.1 T1 ring jewelry [Rare] While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +25 (+7 eff.) Melee+ 5 nightmare Ranged+ 6 void Apr +2 ----- def ----- Armour +4 Phys.save +7 (+2 eff.) Rings make your fingers look great! |
Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
Belichik the Blazebearer =8 CUN, 7 WIL, 2 DEX=0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +7 Wil +8 Cun dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +15 (+5 eff.) S.pwr/crit +6 Melee+ 4 arcane 13 poison Ranged+ 11 poison Dmg.mod +6% arcane Res.pen +10% lightning Rings make your fingers look great! |
gold ring 'Hellsstreak' =6 STR, 4 CON, WIL=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Wil +4 Con dps ---------- Melee+ 8 fire Ranged+ 8 draining blight Dmg.mod +12% light On Hit (Melee): * 8% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% light +6% fire Spell.save +9 (+2 eff.) ---------- misc Infravis +2 Talents granted by this ego do not have their typical weapon type requirements. Stunning Blow: Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Hit the target twice with your two-handed weapon, doing 59% damage. Each hit will try to stun the target for 3 turns. The stun chance increases with your Physical Power. Rings make your fingers look great! |
Boltstun (97% power, 5 apr) =4 STR=1.0 T1 dagger 1H weapon [Rare] Nature Power 97% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +4 Str +3 Mag +1 Lck dps ---------- Dmg.mod +1% all Res.pen +25% lightning Sharp, short and deadly. |
Stokescar (137% power, 18 apr) =10 CON=1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master/Psionic Power 137% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Sunders the enemy's armor for 5 turns. While equipped: Stats +10 Con +13 Wil dps ---------- Spell.pwr +5 (+1 eff.) Phasing +20% Melee Ret 10 fire ----- def ----- Resists +6% fire Max.HP +78.00 ---------- misc Max.mana +40.00 Sharp, short and deadly. |
thorny mindstar of storms (98% power, 24 apr, nature damage) =stats=3.0 T3 mindstar 1H weapon [Ego+] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +5 Dex +2 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 lightning Dmg.mod +4% lightning Res.pen +7% lightning ----- def ----- Resists +5% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Relgyrak' =stats=4.0 T2 sling 1H weapon [Random Unique] Arcane/NatureEnchantment: Charm Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 nature While equipped: Stats +5 Str +3 Dex +5 Mag +4 Wil +6 Cun +6 Con ----- def ----- Resists +9% blight +5% arcane Spell.save +3 (+0 eff.) ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 68 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
Rainbreeze the quiver of ash arrows (13/13, 118% power, 7 apr)3.0 T2 arrow ammo [Rare] Psionic Power 119% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 13 Ranged+ +4 cold On Hit: 30% Ravage 3 On Hit: * Drags your target 2 spaces towards you, and if they are dragged, deal extra 25% damage to them. Arrows are used with bows to pierce your foes to death. |
Chromatic Harness (hotfooted) (27 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck dps ---------- Mov.spd +20% ----- def ----- Armour +14 Defense +27 (+20 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Pinning- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This item has been sent to the Item's Vault. |
Gloomravager the cashmere cloak (2 def, 0 armour) =3 STR, CON=2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Spell.pwr +25 (+8 eff.) S.pwr/crit +10 Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+2 eff.) ---------- misc Mana/turn +0.04 On Spell Hit: 5% Chain Lightning 1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cyrenn' (sludge-imbued) (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 19 manaburn arcane 20 fire burn 12 arcane 16 mind Ranged+ 19 manaburn arcane 19 fire burn Dmg.mod +35% acid +11% fire burn +10% nature +15% mind +13% manaburn arcane Res.pen +20% blight Melee Ret 15 acid 4 arcane 6 mind ----- def ----- Defense +18 (+15 eff.) Resists +20% acid +21% darkness +20% nature Phys.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gulesin the Infernozeal (slagged) (0 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal +21% fire Melee Ret 4 temporal 23 fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +13 Fatigue -6% Resists +5% physical +13% fire Phys.save +10 (+3 eff.) ---------- misc Max.enc +38 A pair of boots made of leather. |
Porita (0 def, 15 armour) =11 CON=1.0 T2 hands armor [Rare] Arcane While equipped: Stats +1 Lck +11 Con ----- def ----- Armour +15 Hardiness +20% Resists +9% darkness +7% physical +5% arcane +3% all Phys.save +3 (+1 eff.) Max.HP +40.00 Heal.mod +5% Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 5% Stone Touch 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed rough leather cap (0 def, 1 armour) =3 STR=2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 50.2 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brightbait the dwarven-steel helm (0 def, 4 armour) =6 DEX, 5 WIL, 4 CUN=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Wil +5 Cun dps ---------- Spell.crit +2% Apr +11 ----- def ----- Armour +4 Fatigue +4% Resists +6% fire +9% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Daynigh' (0 def, 4 armour) =13 DEX=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +13 Dex +1 Lck dps ---------- Mov.spd +10% Melee+ 20 light Res.pen +15% light +3% all ----- def ----- Armour +4 Fatigue +4% ---------- misc See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Festerglory the voratun helm (0 def, 5 armour) =9 STR, 8 CON=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Wil +8 Con dps ---------- Mind.crit +1% Phys.pwr +10 (+3 eff.) Melee+ 8 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane Mind.save +15 (+4 eff.) ---------- misc Stam/ret +2.60 Equi/ret +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Frozenbrace [power 266] (15 cooldown)2.0 T2 totem charm [Rare] Arcane/NatureEnchantment: Charm While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% cold Melee Ret 8 fire ----- def ----- Resists +3% temporal +9% cold Sting an enemy dealing 298 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 530] (22 cooldown)2.0 T2 totem charm [Ego] Arcane/NatureEnchantment: Charm Heal yourself and all friendly characters within 10 spaces for 530 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of stinging [power 683] (19 cooldown)2.0 T3 totem charm [Ego+] Arcane/NatureEnchantment: Charm Sting an enemy dealing 765 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By LetsTryThisAgain the Lich Adventurer level 36
12nd Dusk 122nd year of Ascendancy at 05:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By LetsTryThisAgain the Lich Adventurer level 32
7th Dusk 122nd year of Ascendancy at 20:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By LetsTryThisAgain the Lich Adventurer level 34
10th Dusk 122nd year of Ascendancy at 03:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By LetsTryThisAgain the Outlander Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 15:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By LetsTryThisAgain the Outlander Adventurer level 20
9th Mirth 122nd year of Ascendancy at 20:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By LetsTryThisAgain the Lich Adventurer level 30
3rd Dusk 122nd year of Ascendancy at 08:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By LetsTryThisAgain the Lich Adventurer level 40
15th Dusk 122nd year of Ascendancy at 21:02 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By LetsTryThisAgain the Lich Adventurer level 26
6th Flare 122nd year of Ascendancy at 14:10 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By LetsTryThisAgain the Lich Adventurer level 41
16th Dusk 122nd year of Ascendancy at 03:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By LetsTryThisAgain the Lich Adventurer level 26
6th Flare 122nd year of Ascendancy at 15:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By LetsTryThisAgain the Outlander Adventurer level 15
5th Mirth 122nd year of Ascendancy at 04:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By LetsTryThisAgain the Outlander Adventurer level 25
4th Flare 122nd year of Ascendancy at 00:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By LetsTryThisAgain the Outlander Adventurer level 15
5th Mirth 122nd year of Ascendancy at 03:34 see stats
Log
Saving game...
You transfer Pitchvile to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Frost Treads (1 def, 4 armour) =4 STR, WIL, CUN= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Item Vault (Portable) is still recharging.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
You transfer Stokewisp the hardened leather belt (hotfooted) =arcane= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Eye of the Forest (8 def, 0 armour) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
The raging fire around LetsTryThisAgain calms down and disappears.






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