Orhal the level 6 KrukWarriorEffigy Writhing One by Werekracken

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKrukWarriorEffigy
ClassWrithing One
Level / Exp6 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity8 (base 10)
Constitution15 (base 13)
Magic27 (base 25)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life208/208
Mana135/135
Stamina125/125
Insanity0/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy28
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+6%
Cold+9%
All0%

Defense: Base

Armour (hardiness)25.5 (43.579428603723%)
Defense9
Ranged Defense9
Fatigue10
Physical Save23
Spell Save12
Mental Save7

Defense: Resistances

Cold+ 35%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Golem / Fighting1.00
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
2/5
1/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5

Generic Talents

Golem / Effigy1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Space around you starts to dissolve...

--------------------------------

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


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You gain 4.00 gold from the melting of
citrine.
You gain 0.96 gold from the melting of
flaming quiver of elm arrows (20/20, 15-21 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.40 gold from the melting of
reinforced iron shield (0 def, 3 armour, 40.5 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.67 gold from the melting of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 6.12 gold from the melting of
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You gain 1.24 gold from the melting of
potent elm starstaff (13-16 power, 2 apr, physical element).
You collect a new ingredient:
lump of iron (1).
You gain 1.35 gold from the melting of
iron ritual blade of surging (8-11 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.12 gold from the melting of
healing infusion of the warrior (heal 85; cd 13).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.