












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
QuickTome: Resource Tweaks 1.3.1 Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button. Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
QuickTome: Orb of Communication 1.3.1 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Guaranteed Sludgenest and Dogroth Caldera 1.5.0Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Mucus Sustain 1.5.10Changes the Oozemancer class talent 'Mucus' to a sustain. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Aegis Reward 1.5.5An edit of Waladil's Conveyance Reward to give Aegis rather than Conveyance, as I feel Aegis is a better Spell counterpart to Wild-Gift/Fungus. Replace Swift Hands 1.3.1 Instant Projectiles 1.5.5 Infinite Cat Points 1.4.0One Cat Point per level. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Superhuman |
| Class | Forge Knight |
| Level / Exp | 382 / 56% |
| Size | big |
| Lifes / Deaths | no deaths recorded 601 / 0 |
Primary Stats
| Strength | 689 (base 545) |
| Dexterity | 662 (base 545) |
| Constitution | 581.32723432833 (base 545) |
| Magic | 578 (base 545) |
| Willpower | 568 (base 545) |
| Cunning | 577 (base 545) |
Resources
| Mana | 501921/502620 |
| Negative | 114350/114350 |
| Life | 9886919/9886919 |
| Paradox | 300 |
| Soul | 14/14 |
| Hate | 100/100 |
| Equilibrium | 77 |
| Vim | 105185/105185 |
| Positive | 114320/114320 |
| Stamina | 251432/251432 |
| Psi | 124825/124825 |
| Healing Factor | 2.0438388416889 |
| Regeneration | 132.08220915053 |
Speed
| Mental | +29.813918171013% |
| Attack | +29.813918171013% |
| Movement | +561.20337473845% |
| Spell | +12.7% |
| Global | +252.24% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 17 |
| See Stealth | 234.82414102836 |
| See Invisible | 293.85752029913 |
| ESP Range | 20 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 4139 |
| Accuracy | 142 |
| Crit Chance | 297% |
| APR | 66 |
| Speed | 0.65 |
Offense: Spell
| Spellpower | 177 |
| Crit Chance | 100% |
| Speed | 0.88731144631766 |
Offense: Mind
| Mindpower | 210 |
| Crit Chance | 100% |
| Speed | 0.77033342347977 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +10% |
| Physical | +135% |
| Cold | +11% |
| All | 0% |
| Lightning | +9% |
| Light | +68% |
| Temporal | +3% |
| Mind | +156% |
| Fire | +165% |
| Nature | +25% |
Offense: Damage Penetration
| Mind | +50% |
| Lightning | +22% |
| Light | +17% |
| Darkness | +20% |
| Blight | +22% |
| Physical | +26% |
| Fire | +24% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 384.31178238382 (100%) |
| Defense | 153 |
| Ranged Defense | 153 |
| Fatigue | 0 |
| Physical Save | 177 |
| Spell Save | 166 |
| Mental Save | 180 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 31%( 71%) |
| Arcane | + 47%( 80%) |
| Cold | + 31%( 72%) |
| All | 0%( 70%) |
| Mind | + 31%( 70%) |
| Lightning | + 31%( 72%) |
| Light | + 31%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 31%( 72%) |
| Darkness | + 31%( 70%) |
| Fire | + 31%( 72%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 92% |
| Confusion Resistance | 100% |
| Fear Resistance | 45% |
| Poison Resistance | 50% |
| Blind Resistance | 100% |
| Disarm Resistance | 43% |
| Bleed Resistance | 30% |
| Teleport Resistance | 10% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 6% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Celestial / Sun | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Forgeknight combat maneuvers | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 1.40 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Technique / Forgeknight combat expertise | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Celestial / Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / TechPaladin | 1.20 |
| 1/1 |
| 1/1 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Armor forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Weapon forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 38/5 |
| 38/5 |
| 38/5 |
| 37/5 |
| Celestial / Sunlight | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 9/5 |
| 8/5 |
| 6/5 |
| Technique / Battle tactics | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Technique / Forge powers | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Celestial / Radiance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 10/5 |
| 9/5 |
| 5/5 |
| 6/5 |
| Technique / Combat training | 1.50 |
| 9/5 |
| 11/5 |
| 5/5 |
| 10/5 |
| 9/5 |
| 10/5 |
| Wild-gift / Harmony | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Forger's endurance | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
| Spell / Divination | 1.10 |
| 5/5 |
| 6/5 |
| 5/5 |
| 6/5 |
| Technique / Conditioning | 1.50 |
| 9/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 32/5 |
| 32/5 |
| 32/5 |
| 32/5 |
| Technique / Field control | 1.40 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 11/5 |
| Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Chant of Fortitude |
| talent | Infestation |
| talent | Keen Senses |
| talent | Lacerating Strikes |
| talent | Roll With It |
| talent | Mental Tyranny |
| talent | Kinetic Shield |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Gloom |
| talent | Tremors |
| talent | Slow Motion |
| talent | Power Catalyst: Magic |
| talent | Fiery Hands |
| talent | Mitosis |
| talent | Apply Poison |
| talent | Forge Shield |
| talent | Thought-Form: Bowman |
| talent | Symbiosis |
| talent | Icy Skin |
| talent | Beyond the Flesh |
| talent | Thermal Shield |
| talent | Call Shadows |
| talent | Ember Scales |
| talent | Absorb Life |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Rabid Fury |
| talent | Skate |
| talent | Stalk |
| talent | Weapon of Light |
| talent | Shadow Combat |
| talent | Mage Wind |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 87% chance to get an automatic counter attack when avoiding a melee attack. (4.8 counters remaining) Counter Attacking |
| beneficial effect | The target is moving is 50% faster. 3 Celerity |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 1433 - 2006 Accuracy: 154 (knife) APR: 59 Crit Chance: +294% Crit mult: 224% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | Being stalked by Gloriyanne the slaver. Stalker bonus level 1: +140 attack, +53% melee damage, +0.50 hate/turn prey was hit. Stalked |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | Stalking enthralled slave. Bonus level 1: +70 attack, +27% melee damage, +0.50 hate/turn prey was hit. Stalking 2730826/2815502 +1 |
| beneficial effect | Moving at extreme speed (200% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | The target's defense and saves have been increased by 6. 3 Spin |
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured psion to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured psion (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| Psionic focus | reforged Boltscar the stralite greatmaul (201.3-301.95 power, 18 apr)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 Base power: 201.3 - 302.0 Uses stats: 246% Mag, 40% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +39 Armour Penetration: +18 Crit. chance: +9.5% Attack speed: 118% When this weapon hits: Healing Light (15% chance level 3). On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Lifesteal (this weapon only): +7% Damage (Melee): +24 acid / +161 nature / +161 darkness Burst (radius 1) on hit: +13 fire When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% mind Changes resistances penetration: +15% lightning / +13% mind / +13% darkness Changes damage: +9% lightning / +73% fire / +73% mind Massive two-handed mauls. |
| Light source | Baledir the alchemist's lampInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Defense: +6 (+0 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +5 Wil Changes resistances: +3% lightning Changes damage: +6% blight Critical mult.: +13.00% Physical save: +8 (+1 eff.) Spell save: +30 (+4 eff.) Disease immunity: +10% Stun/Freeze immunity: +5% Teleport immunity: +10% Maximum life: +51.00 Light radius: +3 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | reforged Crown of Command (12 def, 43 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +43 Defense: +12 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +14% cold / +8% physical / +14% darkness / +5% all Talent masteries: +0.20 Technique / Field control +0.20 Technique / Superiority +0.10 Celestial / Light Talent granted: +4 Disperse Magic Mental save: +86 (+8 eff.) Blindness immunity: +30% Confusion immunity: +30% Fear immunity: +30% Stamina each turn: +2.00 Maximum stamina: +182.00 Mindpower: +5 (+0 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 25 power out of 60/60) : Effective talent level: 1.0 Power cost: 25 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Urelach the Healwisp (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +11% lightning / +14% temporal / +6% nature Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Belablek the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Changes stats: +3 Cun Changes resistances: +3% lightning / +10% physical / +24% nature / +6% light Changes damage: +12% nature / +10% physical Rings can have magical properties. |
| On fingers | Dagarontir the NoonwolfPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+1 eff.) Changes resistances: +3% acid / +22% cold Changes resistances penetration: +10% light Changes damage: +11% cold Blindness immunity: +24% Infravision radius: +4 See stealth: +9 See invisible: +7 It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | BeluwynInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +5 (+0 eff.) Fatigue: -4% Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str / +3 Dex / +3 Cun / +4 Con / +5 Lck Changes resistances: +3% acid Life regen: +0.30 Stamina each turn: +0.30 Movement speed: +10% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | masterforged voratun greatsword (225.2-360.32 power, 19 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 225.2 - 360.3 Uses stats: 247% Mag, 40% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +39 Armour Penetration: +19 Crit. chance: +12.0% Attack speed: 118% When this weapon hits: Manathrust (15% chance level 4). Lifesteal (this weapon only): +4% Damage (Melee): +162 lightning / +162 light / +162 acid Burst (radius 2) on crit: +28 fire When wielded/worn: Armour penetration: +21 Changes resistances penetration: +19% physical / +17% fire Changes damage: +73% mind / +94% physical Talent granted: +4 Pulverizing Auger Global speed: +8% Massive two-handed swords. |
| On hands | Nereldawen (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 fire / 5 light / 8 temporal Damage (Ranged): 5 temporal Changes stats: +2 Cun Changes resistances: +5% fire / +5% light / +7% temporal Changes damage: +5% fire / +3% light / +3% temporal Grants telepathy: Dragon When used to modify unarmed attacks: Base power: 19.5 - 27.3 Uses stats: 64% Wil, 64% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). On weapon hit: * 7% chance to gain 10% of a turn (3/turn limit) * 8% chance to blind Burst (radius 2) on crit: +5 fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Blackward (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +5 Defense: +8 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +1 Cun / +1 Dex Changes resistances penetration: +15% blight Physical save: +7 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | masterforged voratun plate armour (26.5 def, 78.5 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +78 Defense: +26 (+3 eff.) Fatigue: +41% Changes stats: +10 Con Changes resistances: -20% light / +14% nature / +14% mind / +15% fire / +14% arcane / +15% darkness Talent cooldown: Infernal Impact (-1 turn) Talents granted: +2 Blood Grasp +1 Power Catalyst: Magic Physical save: +118 (+12 eff.) Spell save: +20 (+3 eff.) Mental save: +19 (+2 eff.) Cut immunity: +30% Pinning immunity: +30% Stun/Freeze immunity: +30% Life regen: +6.00 Maximum life: +742.00 A suit of armour made of metal plates. |
Inventory
Forestoozer the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Defense: +8 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +20% nature Changes damage: +19% nature Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +26.00 It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Dagerain the PrismwritherInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Armour: +4 Defense: +12 (+1 eff.) Ranged Defense: +12 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 82% chance to blind * 60% chance to inflict 15% damage reduction Changes stats: +9 Wil / +5 Con Changes damage: +6% physical Physical save: +64 (+6 eff.) Spell save: +15 (+2 eff.) Mental save: +18 (+2 eff.) Life regen: +1.90 Stamina each turn: +0.60 Only die when reaching: -60.00 life Maximum life: +74.00 Maximum stamina: +35.00 Healing mod.: +41% Rings can have magical properties. |
Thunderwinnow (57-85.5 power, 4 apr)Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 170% Mag, 40% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +8 arcane / +8 lightning When wielded/worn: Accuracy: +54 (+8 eff.) Armour penetration: +63 Effects on melee hit: * 30% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 lightning Changes stats: +1 Dex / +1 Mag / +2 Wil / +2 Con Changes resistances: +5% arcane / +15% lightning Changes resistances penetration: +15% arcane / +56% physical Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature When used in a prism: Equilibrium reduced 5 Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light When used in a prism: Additional 10 lite damage Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light When used in a prism: Prism beam range +1 Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold When used in a prism: Prism damage +25% Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold When used in a prism: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Orla the Superhuman Forge Knight level 382
24th Haze 122nd year of Ascendancy at 19:24 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Orla the Superhuman Forge Knight level 34
74th Pyre 122nd year of Ascendancy at 18:46 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Orla the Superhuman Forge Knight level 327
37th Dusk 122nd year of Ascendancy at 10:30 see stats
I'm a cool hero
Saved Derth without a single inhabitant dying.By Orla the Superhuman Forge Knight level 144
76th Pyre 122nd year of Ascendancy at 20:56 see stats
Level 10
Got a character to level 10.By Orla the Superhuman Forge Knight level 10
74th Pyre 122nd year of Ascendancy at 11:23 see stats
Level 20
Got a character to level 20.By Orla the Superhuman Forge Knight level 20
74th Pyre 122nd year of Ascendancy at 17:18 see stats
Level 30
Got a character to level 30.By Orla the Superhuman Forge Knight level 30
74th Pyre 122nd year of Ascendancy at 18:46 see stats
Level 40
Got a character to level 40.By Orla the Superhuman Forge Knight level 40
74th Pyre 122nd year of Ascendancy at 21:39 see stats
Level 50
Got a character to level 50.By Orla the Superhuman Forge Knight level 50
74th Pyre 122nd year of Ascendancy at 23:12 see stats
Overpowered!
Did over 6000 damage in one attack.By Orla the Superhuman Forge Knight level 125
75th Pyre 122nd year of Ascendancy at 16:24 see stats
Size is everything
Did over 1500 damage in one attack.By Orla the Superhuman Forge Knight level 40
74th Pyre 122nd year of Ascendancy at 22:54 see stats
Size matters
Did over 600 damage in one attack.By Orla the Superhuman Forge Knight level 21
74th Pyre 122nd year of Ascendancy at 18:07 see stats
The bigger the better!
Did over 3000 damage in one attack.By Orla the Superhuman Forge Knight level 54
75th Pyre 122nd year of Ascendancy at 00:36 see stats
The secret city
Discovered the truth about mages.By Orla the Superhuman Forge Knight level 327
37th Dusk 122nd year of Ascendancy at 02:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Orla the Superhuman Forge Knight level 17
74th Pyre 122nd year of Ascendancy at 16:51 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Orla the Superhuman Forge Knight level 8
74th Pyre 122nd year of Ascendancy at 11:23 see stats
Log
Orla deactivates Slow Motion.
Orla deactivates Power Catalyst: Magic.
Orla deactivates Mage Wind.
Orla deactivates Rabid Fury.
Orla deactivates Absorb Life.
Orla deactivates Chant of Fortitude.
Orla deactivates Tremors.
Orla deactivates Stalk.
Orla deactivates Shadow Combat.
Orla deactivates Exploit Weakness.
Orla deactivates Symbiosis.
Orla deactivates Through The Crowd.
Orla deactivates Fiery Hands.
Orla deactivates Mitosis.
Orla deactivates Apply Poison.
Orla deactivates Phantasmal Shield.
Orla deactivates Icy Skin.
Orla deactivates Augmentation.
Enthralled slave is no longer being stalked by Orla.
Orla deactivates Ember Scales.
Orla deactivates Keen Senses.
Orla deactivates Gloom.
Orla deactivates Thought-Form: Bowman.
Orla deactivates Kinetic Shield.
Orla deactivates Forge Shield.
Orla deactivates Mental Tyranny.
Orla deactivates Daunting Presence.
Orla deactivates Call Shadows.
Orla deactivates Infestation.
Orla deactivates Roll With It.







































































































































































