










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dark Faerie |
| Class | Berserker |
| Level / Exp | 79 / 6% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 132 (base 60) |
| Dexterity | 102 (base 60) |
| Constitution | 108 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 89 (base 60) |
| Cunning | 114 (base 60) |
Resources
| Life | 3774/3851 |
| Stamina | 658/658 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 160.98768185217 |
Speed
| Mental | +59.275640330379% |
| Attack | 0% |
| Movement | +20% |
| Spell | +118.55128066076% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -5 |
| Infravision | 31 |
| See Stealth | 86.100471308951 |
| See Invisible | 77.100471308951 |
Offense: Mainhand
| Damage | 281 |
| Accuracy | 102 |
| Crit Chance | 158% |
| APR | 54 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 95% |
| Speed | 0.45755851760587 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +143% |
| Lightning | +158% |
| Light | +133% |
| Mind | +132% |
| Darkness | +139% |
| Physical | +142% |
| Fire | +179% |
| All | +121% |
Offense: Damage Penetration
| Light | +5% |
| Physical | +19% |
| Fire | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 89.723073231957 (93.924050632911%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 90 |
| Spell Save | 87 |
| Mental Save | 91 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Mind | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 32%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 80% |
| Confusion Resistance | 20% |
| Pinning Resistance | 100% |
| Stun Resistance | 98% |
| Poison Resistance | 22% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (50% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 667 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 353 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (50% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 708 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/50 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Shattering Impact |
| talent | Antimagic Shield |
| beneficial effect | Increases critical hit chance by 1%. Berserker Rage |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
| beneficial effect | Increases maximum life and stamina by 28%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +119% Combat Speed: +59% All Damage: +121% |
| beneficial effect | You gain 92% resistance against nature. Resolve |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You failed to protect the lost sun paladin from death by Glomira the giant ice ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by LMAONADEsz. Escort: lost sun paladin (level 4 of Old Forest) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 49% of the way to your next Rank. You have killed: 17 Uniques 25 Bosses 8 Elite Bosses 4 Veterans 1 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emyriann (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +3 Wil +10 Cun +22 Con dps ---------- Mov.spd +20% Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue -15% Resists +9% acid +15% fire +15% cold Phys.save +59 (+11 eff.) Mind.save +51 (+10 eff.) Max.HP +113.00 Disease- +15% Disarm- +5% Confus- +20% ---------- misc Stam/turn +1.70 Max.hate +2.00 Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Smolderblood the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +4 Con dps ---------- Melee Ret 12 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% temporal +6% light +12% blight +3% cold +3% darkness +3% fire Mind.save +12 (+3 eff.) Max.HP +65.00 HP.reg +3.70 ---------- misc Light -6 Infravis +7 See.Stealth +25 See.Invis +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Starsaw the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Dex +6 Wil +16 Lck dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Phys.pwr +12 (+2 eff.) Melee Ret 21 mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +14% physical +25% darkness +9% light +3% blight +50% cold +3% mind +6% fire Phys.save +11 (+2 eff.) ---------- misc Stam/ret +3.00 Equi/ret +3.00 Infravis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Dusklady (dig speed 3 turns)3.0 T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +1 Dex +3 Mag +2 Wil +2 Cun +3 Con dps ---------- Dmg.mod +16% nature +10% fire +6% darkness +11% mind ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +9% acid +6% physical +11% darkness +32% nature +9% lightning Crit.dmg- 19.00% Affinity +15% darkness Phys.save +9 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +22 (+5 eff.) Max.HP +98.00 ---------- misc Max.stam +23.00 Light +1 Infravis +10 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lightzeal0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Dex +10 Wil +8 Cun dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +20% lightning +12% light Acc +17 (+2 eff.) Apr +17 ----- def ----- Armour +4 Defense +13 (+4 eff.) Resists +40% lightning Phys.save +9 (+2 eff.) Spell.save +10 (+2 eff.) Max.HP +236.00 HP.reg +3.20 Heal.mod +56% Disarm- +50% Pinning- +49% Knockbk- +50% ---------- misc Stam/turn +0.60 Infravis +2 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Bethona the Shadowsweeper0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 16 bleed Ranged+ 15 bleed Dmg.mod +6% darkness +11% fire Res.pen +5% light On Hit (Melee): * 16% chance to cause random gloom * 30% chance to blind On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Resists +6% acid +3% temporal +6% darkness +13% blight +31% fire +19% nature HP.reg +2.70 Poison- +22% Disease- +21% Stun/Frz- +42% ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Stormfurnace the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Dex +1 Con dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +5 (+0 eff.) On Hit (Melee): * 20 arcane resource burn * 15% chance to daze at end of turn ----- def ----- Defense +16 (+5 eff.) Resists +22% acid +8% blight Stealth +9 Max.HP +50.00 ---------- misc Infravis +2 A belt that goes around your waist. |
| In main hand | Arasachak the Torchspawn (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Master/Psionic Power 48.0 - 76.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 125% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 26 bleeding, 77% reduced healing * wounds the target for 7 turns: 26 bleeding, 77% reduced healing While equipped: Stats +18 Dex dps ---------- Phys.crit +38.0% Phys.pwr +35 (+5 eff.) Dmg.mod +6% fire Res.pen +19% physical Acc +54 (+9 eff.) Apr +16 Melee Ret 12 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +9% blight +6% lightning +3% light +6% nature Spell.save +15 (+3 eff.) Massive two-handed swords. |
| On hands | Tezilasus the Spiderwish (0 def, 7 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Cun +7 Dex dps ---------- Phys.crit +40.0% Spell.crit +39% Mind.crit +40% Crit.mult +30.00% Melee+ 15 lightning 15 fire Dmg.mod +11% lightning +10% fire +12% physical Res.pen +5% nature Acc +39 (+6 eff.) Apr +18 ----- def ----- Armour +7 Resists +13% lightning +10% fire +14% darkness Phys.save +10 (+2 eff.) Mind.save +10 (+2 eff.) HP.reg +4.90 Disarm- +49% ---------- misc Stam/turn +1.30 Psi/turn +0.40 Infravis +4 Unarmed combat: Power 55.5 - 77.7 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.1% dam / acc Acc +34 Apr +25 Crit +48.0% Atk.spd 83% Melee+ +29 darkness +12 nature On Hit.r1 +4 nature On Crit.r2 +14 lightning +13 fire On Hit: 10% Perfect Control 5 On Hit: 10% Lightning Breath 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Second Wind 1 On Hit: 10% Fire Breath 5 On Crit: 40% Cripple 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stralite plate armour 'Blazeream' (20 def, 22 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% lightning +21% fire +6% nature Res.pen +10% fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +22 Defense +20 (+6 eff.) Fatigue +26% Resists +26% blight +63% fire +18% nature +9% mind D.Red.from +13% Unnatural Mind.save +44 (+9 eff.) Max.HP +88.00 HP.reg +3.40 Heal.mod +26% A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Brandzeal' (3 def, 21 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% fire Acc +29 (+4 eff.) ----- def ----- Armour +21 Defense +3 (+1 eff.) Fatigue -9% Resists +9% acid +3% temporal +9% lightning +5% arcane +13% blight +61% cold +18% nature +20% fire Phys.save +15 (+3 eff.) Spell.save +25 (+5 eff.) Mind.save +14 (+3 eff.) Die.at -50.00 life Max.HP +73.00 HP.reg +2.70 Heal.mod +26% ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Voidvile0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Wil +25 Con dps ---------- Dmg.mod +6% darkness Melee Ret 12 physical ----- def ----- Armour +4 Fatigue -9% Resists +6% mind +5% arcane Phys.save +20 (+4 eff.) Spell.save +47 (+9 eff.) Max.HP +77.00 HP.reg +6.80 Heal.mod +28% Cut- +80% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 305 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Phlegmransom0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +13% lightning +3% temporal +18% cold +3% nature +27% fire Res.Cap +5% all Phys.save +40 (+8 eff.) Spell.save +21 (+4 eff.) Mind.save +18 (+4 eff.) Confus- +20% Stun/Frz- +33% Amulets can have magical properties. |
Cloudpyre0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Cun +16 Con dps ---------- Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% light Phys.save +31 (+6 eff.) Spell.save +30 (+6 eff.) Max.HP +108.00 HP.reg +4.10 Heal.mod +26% Cut- +60% ---------- misc Light +1 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 468 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Khelekalthorain the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Armour +2 Resists +2% physical Phys.save +17 (+3 eff.) Spell.save +20 (+4 eff.) Mind.save +19 (+4 eff.) Heal.mod +13% Blind- +25% Cut- +60% Disarm- +15% Knockbk- +10% ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Infravis +6 Sight +2 See.Invis +14 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 468 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lightweeper the copper ring0.1 T1 ring jewelry [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% blight +3% light Res.pen +5% light +25% mind ----- def ----- Resists +11% blight +3% light Mind.save +6 (+2 eff.) Confus- +23% ---------- misc Light +3 Rings can have magical properties. |
Flashwaker0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +9% nature +3% fire Res.pen +10% fire Melee Ret 16 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% fire Blind- +22% ---------- misc Infravis +4 See.Stealth +5 See.Invis +9 Rings can have magical properties. |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Flamebreaker the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +14 Cun +8 Dex dps ---------- Mind.crit +1% Dmg.mod +6% fire +14% cold Acc +11 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +12 (+4 eff.) Resists +3% acid +28% cold Spell.save +20 (+4 eff.) Mind.save +9 (+2 eff.) Max.HP +35.00 Disarm- +24% Pinning- +28% Knockbk- +36% ---------- misc Psi/ret +0.08 Rings can have magical properties. |
thought-forged iron battleaxe (13-19.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Psionic Power 13.0 - 19.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 mind On Hit: * 17% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Massive two-handed battleaxes. |
Cyrelle the steel battleaxe (24.5-36.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Psionic Power 24.5 - 36.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 16% chance to corrode armour by 30% * 20% chance to torment the target While equipped: Stats +1 Mag +2 Wil +3 Con dps ---------- Res.pen +12% acid +10% mind +10% darkness ----- def ----- HP.reg +1.26 ---------- misc Light +3 Infravis +1 Telepathy Humanoid/Orc Massive two-handed battleaxes. |
iron greatsword (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
slime-covered dwarven-steel longsword of massacre (29.5-41.3 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Disrupt/Master Power 29.5 - 41.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 10% Sharp, long, and deadly. |
dwarven-steel mace of erosion (27.5-38.5 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature Power 27.5 - 38.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +6 nature +7 temporal Blunt and deadly. |
Xada the Breezewitch (46.5-65.1 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 46.5 - 65.1 Acid Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +15 fire On Hit: * 15 arcane resource burn * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On Crit: * burns latent spell energy While equipped: dps ---------- All.spd +5% Dmg.mod +15% nature Res.pen +13% fire +13% mind +12% darkness ----- def ----- Resists +9% acid +18% cold +6% temporal Spell.save +6 (+1 eff.) Blunt and deadly. |
Glint's kiss the stralite dagger (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Disrupt/Master/Psionic Power 28.5 - 37.1 Physical Uses 40% Wil, 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 temporal +25 nature On Hit: * 35% chance to corrode armour by 30% * Slows global speed by 20% * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +3% acid +10% physical Res.pen +31% acid +8% physical Acc +11 (+1 eff.) Apr +9 On Hit (Melee): * 10 arcane resource burn * 15% chance to blind ----- def ----- Defense +10 (+3 eff.) Resists +9% nature +5% arcane HP.reg +2.00 Disarm- +35% Sharp, short and deadly. |
Branarion (8-8.8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 8.0 - 8.8 Mind Uses 80% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +3 Str +1 Dex +1 Mag +7 Cun dps ---------- Mind.crit +3% Crit.mult +14.00% Mind.pwr +6 (+1 eff.) Dmg.mod +5% arcane On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +6% cold +3% nature Phys.save +5 (+1 eff.) Spell.save +9 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Unrugoyon (1 def, 2 armour)9.0 T1 light armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 30% ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +3% temporal +17% cold +3% fire Spell.save +32 (+6 eff.) Max.HP +45.00 HP.reg +1.00 Heal.mod +13% A suit of armour made of leather. |
Zanizilabers (2 def, 9 armour)14.0 T1 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +10% Resists +6% acid +6% physical +6% lightning +7% cold +15% blight +7% fire +18% nature +3% temporal Crit.dmg- 5.00% Spell.save +9 (+2 eff.) Max.HP +70.00 HP.reg +1.40 Heal.mod +13% A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 12 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron plate armour of lightning resistance (3 def, 7 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +15% lightning A suit of armour made of metal plates. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +11 (+1 eff.) ----- def ----- Resists +8% acid +7% fire +8% lightning +8% cold Phys.save +11 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galodunarig (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Wil +8 Cun +3 Con dps ---------- Mind.crit +6% Crit.mult +18.00% Acc +9 (+1 eff.) Apr +8 ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +12% fire +15% cold Spell.save +20 (+4 eff.) Mind.save +12 (+3 eff.) Stealth +10 ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Veledheth' (0 def, 18 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Dex +6 Con dps ---------- Apr +2 ----- def ----- Armour +18 Fatigue +3% Resists +11% acid +8% temporal +6% light +10% fire +10% cold +20% lightning Phys.save +3 (+1 eff.) Spell.save +20 (+4 eff.) HP.reg +3.00 Heal.mod +15% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+2 eff.) On Melee Ret: * 16% chance to reduce effective powers by 20% * 15 arcane resource burn ----- def ----- Armour +1 Spell.save +8 (+2 eff.) Unarmed combat: Power 8.5 - 9.4 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.2% crit / acc Acc +6 Apr +1 Crit +5.0% Atk.spd 100% On Hit: * 17% chance to reduce effective powers by 20% * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ravenraptor the hardened leather gloves (0 def, 10 armour)1.0 T3 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +8 Str +10 Dex +3 Wil +11 Cun dps ---------- Phys.pwr +13 (+2 eff.) Mind.pwr +6 (+1 eff.) Melee+ 11 physical Dmg.mod +7% physical Acc +16 (+2 eff.) Apr +11 On Melee Ret: * 27% chance to reduce effective powers by 20% * 26 arcane resource burn ----- def ----- Armour +10 Resists +3% lightning +15% fire +3% darkness Phys.save +19 (+4 eff.) Spell.save +17 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +34% ---------- misc Telepathy Humanoid/Orc Cooldown Double Strike -1 Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% crit / acc Acc +25 Apr +11 Crit +13.0% Atk.spd 100% On Hit.r1 +11 physical On Crit.r2 +10 physical +8 nature +4 darkness On Hit: 10% Set Up 3 On Hit: 10% Perfect Control 3 On Hit: 15% Perfect Strike 3 On Hit: 10% Sand Breath 3 On Hit: * 27% chance to reduce effective powers by 20% * 27 arcane resource burn Steady Shot: Puts all charms on 20 cooldown Level 3.3 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T5 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +3 Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +1 Unarmed combat: Power 16.0 - 22.4 Physical Uses 40% Wil, 40% Dex, 40% Str 40% Cun Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Betumilrawe the Cobravortex (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +3 Con +2 Wil dps ---------- Dmg.mod +15% acid Res.pen +15% acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% nature +6% acid Mind.save +7 (+2 eff.) A cap made of leather. |
Crackletreason the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +2 Cun +2 Con dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning Melee Ret 8 lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% acid -11% light +3% darkness +7% nature Spell.save +34 (+7 eff.) Max.HP +48.00 HP.reg +1.50 Heal.mod +11% A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+2 eff.) A cap made of leather. |
drakeskin leather cap 'Polura' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +11 Str +8 Wil +6 Cun +9 Con +32 Lck dps ---------- Phys.crit +16.0% Spell.crit +16% Mind.crit +16% Phys.pwr +6 (+1 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +16% cold Phys.save +20 (+4 eff.) Mind.save +15 (+3 eff.) Silence- +10% Disarm- +10% Confus- +5% Pinning- +25% ---------- misc Breathe water Battle Cry: Puts all charms on 28 cooldown Level 2.6 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
iron helm 'Shinewild' (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% lightning Melee Ret 4 light ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +9% lightning +9% blight +6% fire +9% nature +6% cold Phys.save +12 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Noonrock [power 61] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) On Hit (Melee): * 32% chance to blind ----- def ----- Resists +9% cold Heal/summ +10 ---------- misc Wards +5 acid +4 nature +5 light Talents +1 Invoke Tentacle +9 Rushing Claws +1 Ward Cooldown Invoke Tentacle +5 Rushing Claws -2 Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to regenerate 9 stamina. 100% to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Uniques)
Learned the five chapters of Orc history through loremaster Hadak's tales.By LMAONADEsz the Dark Faerie Berserker level 63
3rd Dusk 122nd year of Ascendancy at 23:00 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By LMAONADEsz the Dark Faerie Berserker level 18
9th Mirth 122nd year of Ascendancy at 18:30 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By LMAONADEsz the Dark Faerie Berserker level 14
76th Pyre 122nd year of Ascendancy at 12:36 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By LMAONADEsz the Dark Faerie Berserker level 63
3rd Dusk 122nd year of Ascendancy at 22:33 see stats
Level 10 (Uniques)
Got a character to level 10.By LMAONADEsz the Dark Faerie Berserker level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By LMAONADEsz the Dark Faerie Berserker level 20
3rd Flare 122nd year of Ascendancy at 20:16 see stats
Level 30 (Uniques)
Got a character to level 30.By LMAONADEsz the Dark Faerie Berserker level 30
6th Flare 122nd year of Ascendancy at 00:30 see stats
Level 40 (Uniques)
Got a character to level 40.By LMAONADEsz the Dark Faerie Berserker level 40
9th Flare 122nd year of Ascendancy at 04:43 see stats
Level 50 (Uniques)
Got a character to level 50.By LMAONADEsz the Dark Faerie Berserker level 50
10th Flare 122nd year of Ascendancy at 14:49 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By LMAONADEsz the Dark Faerie Berserker level 50
10th Flare 122nd year of Ascendancy at 16:08 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By LMAONADEsz the Dark Faerie Berserker level 24
4th Flare 122nd year of Ascendancy at 09:45 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By LMAONADEsz the Dark Faerie Berserker level 24
4th Flare 122nd year of Ascendancy at 09:45 see stats
The Arena (Uniques)
Unlocked Arena mode.By LMAONADEsz the Dark Faerie Berserker level 13
76th Pyre 122nd year of Ascendancy at 06:51 see stats
The Legend of Garkul (Uniques)
Learned the five chapters of the Legend of Garkul.By LMAONADEsz the Dark Faerie Berserker level 63
3rd Dusk 122nd year of Ascendancy at 23:00 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By LMAONADEsz the Dark Faerie Berserker level 34
8th Flare 122nd year of Ascendancy at 09:37 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By LMAONADEsz the Dark Faerie Berserker level 78
15th Dusk 122nd year of Ascendancy at 09:21 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By LMAONADEsz the Dark Faerie Berserker level 49
10th Flare 122nd year of Ascendancy at 14:35 see stats
Log
LMAONADEsz's Clone uses Second Wind.
Slimy ooze uses Slime Spit.
LMAONADEsz's Clone uses Warshout.
LMAONADEsz wanders around!.
Slimy ooze wanders around!.
LMAONADEsz's mind surges with critical power!
LMAONADEsz attunes to the damage.
LMAONADEsz is invigorated by the attack!
LMAONADEsz slows down.
Slimy ooze's Slime Spit hits LMAONADEsz for (28 antimagic), 0 nature (0 total damage).
LMAONADEsz hits Slimy ooze for 0 arcane damage.
LMAONADEsz speeds up.
LMAONADEsz has recovered!
Your summoned LMAONADEsz's Clone disappears.
LMAONADEsz picks up (u.): monstrous hardened leather belt of dampening.
You pickup 0.55 gold pieces.
LMAONADEsz seems more focused.
LMAONADEsz has recovered!
Talent Infusion: Regeneration is ready to use.
LMAONADEsz deactivates Daunting Presence.
LMAONADEsz deactivates Antimagic Shield.
LMAONADEsz no longer revels in blood quite so much.
LMAONADEsz is no longer attuned.
LMAONADEsz deactivates Berserker Rage.
LMAONADEsz's rage subsides!
LMAONADEsz deactivates Shattering Impact.











































































































