Evil the level 15 Doomelf Corruptor by Deivijs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDoomelf
ClassCorruptor
Level / Exp15 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution42 (base 30)
Magic51 (base 41)
Willpower22 (base 13)
Cunning14 (base 10)

Resources

Life540/540
Positive83/92
Vim33/156
Healing Factor1.6464150943396
Regeneration2.0580188679245

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible10

Offense: Mainhand

Damage43
Accuracy7
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower50
Crit Chance19%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+20%
Blight+20%
Darkness+20%
Cold+20%
All0%

Defense: Base

Armour (hardiness)16 (30%)
Defense22
Ranged Defense22
Fatigue8
Physical Save24
Spell Save31
Mental Save23

Defense: Resistances

Nature+ 20%( 70%)
Darkness+ 13%( 70%)
Physical+ 13%( 70%)
Fire+ 24%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Blood1.30
5/5
3/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
5/5
0/5
0/5
0/5
Corruption / Plague1.30
4/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/23
0/40
0/3
0/2
0/2
0/2
Celestial / Light0.80
4/5
5/5
1/5
2/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
4/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
done
failed
done
done
active
active
done
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Evil the Doomelf Corruptor level 8
8th Mirth 122nd year of Ascendancy at 17:19
see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Evil the Doomelf Corruptor level 5
78th Pyre 122nd year of Ascendancy at 14:34
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Evil the Doomelf Corruptor level 10
17th Dusk 122nd year of Ascendancy at 20:47
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Evil the Doomelf Corruptor level 7
1st Mirth 122nd year of Ascendancy at 09:41
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Evil the Doomelf Corruptor level 8
4th Flare 122nd year of Ascendancy at 10:22
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Evil the Doomelf Corruptor level 8
10th Mirth 122nd year of Ascendancy at 21:14
see stats

Log

Evil hits Weirdling Beast for 16 fire damage.
Evil receives 3 healing from Weirdling Beast.
Talent Blood Spray is ready to use.

Evil casts Blood Spray.

Evil's spell attains critical power!
As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Staff of Bones: "We require more souls!"
Evil hits Weirdling Beast for 128 blight, 24 fire (152 total damage).
Weirdling Beast hits Evil for 58 physical damage.
Evil killed Weirdling Beast!
Talent Blood Grasp is ready to use.

Evil picks up (a.):
manasurge rune of the titan (915% regen over 10 turns; 46 instant mana).
You pickup 0.70 gold pieces.

Evil picks up (f.):
flaming dwarven-steel greatsword of phasing (39-62.4 power, 16 apr).
Evil picks up (j.):
spiked hardened leather armour (3 def, 6 armour).
Evil picks up (f.):
shimmering dragonbone vilestaff of fate (30-36 power, 6 apr, blight element).

Talent Soul Rot is ready to use.
Talent Drain is ready to use.
Evil stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Blood Spray is ready to use.
Ran for 10 turns (stop reason: didn't move).


Talent Infusion: Regeneration is ready to use.
Talent Providence is ready to use.