Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Sun Paladin |
Level / Exp | 38 / 78% |
Size | tiny |
Lifes / Deaths | Killed by Emilralaith the rogue sapper at level 38 on the 25th Dusk 122nd year of Ascendancy at 12:28 6 / 1 |
Primary Stats
Strength | 73 (base 60) |
Dexterity | 26 (base 10) |
Constitution | 66 (base 60) |
Magic | 83 (base 60) |
Willpower | 29 (base 10) |
Cunning | 48 (base 42) |
Resources
Life | 827/827 |
Positive | 161/161 |
Stamina | 258/258 |
Equilibrium | 0 |
Healing Factor | 1.4959322033898 |
Regeneration | 17.54088473478 |
Speed
Mental | -1.3322676295502E-13% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | -1.7763568394003E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 21 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 162 |
Accuracy | 30 |
Crit Chance | 61% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 63 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Blight | +15% |
Physical | +11% |
Cold | +5% |
All | 0% |
Lightning | +5% |
Light | +8% |
Temporal | +4% |
Mind | +30% |
Darkness | +14% |
Fire | +5% |
Nature | +20% |
Offense: Damage Penetration
Light | +5% |
Defense: Base
Armour (hardiness) | 27.416050405667 (76.629213483146%) |
Defense | 27 |
Ranged Defense | 32 |
Fatigue | 24 |
Physical Save | 54 |
Spell Save | 57 |
Mental Save | 51 |
Defense: Resistances
Blight | + 29%( 76%) |
Arcane | + 5%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 24%( 70%) |
Darkness | + 27%( 76%) |
Light | + 15%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 10%( 70%) |
Mind | + 18%( 70%) |
Fire | + 3%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 48% |
Silence Resistance | 10% |
Bleed Resistance | 10% |
Confusion Resistance | 5% |
Knockback Resistance | 23% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Blind Resistance | 80% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Class Talents
Technique / Combat techniques | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Race / Dark-faerie | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Celestial / Light | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 17% of the way to your next Rank. You have killed: 13 Uniques 8 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Ulfigahad the Chargemonster (5 def, 3 armour) Ulfigahad the Chargemonster (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +18% mind Melee Ret 8 lightning ----- def ----- Armour +3 Defense +5 (+2 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Phys.save +10 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +30 (+10 eff.) A pair of boots made of leather. |
Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.pwr +30 (+7 eff.) ----- def ----- Resists +12% blight +12% darkness Res.Cap +6% blight +6% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
On head | Emossra (0 def, 3 armour) Emossra (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +3 Mag +4 Wil +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue -3% Resists +3% mind +6% physical Crit.dmg- 10.00% Phys.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Bregumahek the iron gauntlets (0 def, 1 armour) Bregumahek the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- S.pwr/crit +2 Acc +6 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +2.30 Disarm- +24% ---------- misc Stam/turn +0.40 Mana/turn +0.08 Psi/turn +0.15 Telepathy Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Scorchserpent the elm totem of cure ailments [power 1] (10 cooldown) Scorchserpent the elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 8 mind 12 fire ----- def ----- Resists +15% mind +3% fire ---------- misc Wards +4 acid +3 nature +3 light Talents +2 Ward +2 Lay Web Cooldown Lay Web -1 Remove up to 1 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Splendourborn the copper ring Splendourborn the copper ring0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature +3% light Res.pen +5% light ----- def ----- Fatigue -4% Resists +22% nature +12% light Max.HP +23.00 Disarm- +24% Pinning- +24% Knockbk- +23% Rings can have magical properties. |
Around neck | Brodurand the Umbraspire Brodurand the Umbraspire0.1 T1 amulet jewelry [Random Unique] Arcane While equipped: Stats +2 Wil +4 Mag dps ---------- Spell.crit +8% Spell.pwr +8 (+2 eff.) Dmg.mod +5% lightning +4% temporal +5% light +5% fire +5% acid +5% physical +6% blight +5% cold +14% darkness ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Amulets can have magical properties. |
In main hand | Xeratha (31.5-44.1 power, 18 apr) Xeratha (31.5-44.1 power, 18 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +18 Crit +6.5% Atk.spd 100% Phasing +46% Melee+ +50 insidious poison On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +11 (+2 eff.) ----- def ----- Resists +3% nature +4% physical +3% light +5% arcane Die.at -20.00 life Cut- +10% Silence- +10% Confus- +5% One-handed war axes. |
Around waist | Bethymina the Purefear Bethymina the Purefear1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Wil +2 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +7% lightning +7% temporal ---------- misc See.Invis +21 Telepathy Dragon A belt that goes around your waist. |
In off hand | Gloraldanor the iron shield (4 def, 2 armour, 8-9.6 power, 17.5 block) Gloraldanor the iron shield (4 def, 2 armour, 8-9.6 power, 17.5 block)7.0 T1 shield armor [Random Unique] Master When used to Attack: Power 8.0 - 9.6 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +18 Phasing +20% On Hit: * 40% chance to cause random gloom While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Dmg.mod +6% mind ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +17% lightning +17% cold Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Xanerath' (1 def, 0 armour) linen cloak 'Xanerath' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +3 Cun dps ---------- Spell.crit +5% Mind.crit +5% Spell.pwr +2 (+0 eff.) Dmg.mod +9% blight ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Spell.save +20 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +4.00 Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Brenyran (4 def, 9 armour) Brenyran (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Wil +3 Con dps ---------- Crit.mult +6.00% Dmg.mod +6% physical Apr +2 Melee Ret 7 light 12 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +14% blight +15% darkness Max.HP +56.00 HP.reg +1.20 Heal.mod +14% ---------- misc Stam/turn +0.60 Light +2 A suit of armour made of metal plates. |
Inventory
iron greatsword (17.5-28 power, 1 apr) iron greatsword (17.5-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.5 - 28.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
voratun longsword 'Betileta' (43-60.2 power, 6 apr) voratun longsword 'Betileta' (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 darkness +60 insidious poison Against +20% Living +30% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid ----- def ----- Resists +15% acid +3% temporal Phys.save +10 (+3 eff.) Stun/Frz- +5% Sharp, long, and deadly. |
iron mace (13.5-18.9 power, 2 apr) iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
thought-forged iron waraxe (10-14 power, 2 apr) thought-forged iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Psionic Power 10.0 - 14.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 mind On Hit: * 11% chance to cause random gloom While equipped: Stats +2 Cun +1 Wil One-handed war axes. |
iron shield (4 def, 2 armour, 8-9.6 power, 21.5 block) iron shield (4 def, 2 armour, 8-9.6 power, 21.5 block)7.0 T1 shield armor [Normal] When used to Attack: Power 8.0 - 9.6 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
Hellswhisper the rough leather armour (1 def, 2 armour) Hellswhisper the rough leather armour (1 def, 2 armour)9.0 T1 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +20% lightning Melee Ret 8 fire ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +9% lightning +16% cold Max.HP +37.00 HP.reg +3.20 Heal.mod +12% A suit of armour made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour 'Charlash' (2 def, 6 armour) steel mail armour 'Charlash' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Master While equipped: Stats +1 Str +1 Mag +5 Cun dps ---------- Melee Ret 12 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +10% Resists +17% lightning +3% fire ---------- misc See.Invis +3 A suit of armour made of mail. |
linen cloak 'Ebonypanic' (6 def, 0 armour) linen cloak 'Ebonypanic' (6 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +24% darkness Acc +2 (+1 eff.) Apr +1 ----- def ----- Defense +6 (+3 eff.) Resists +12% light +12% fire Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Stealth +6 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonstrider (0 def, 3 armour) Noonstrider (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +3 Wil +5 Con dps ---------- Dmg.mod +6% light Melee Ret 4 light ----- def ----- Armour +3 Fatigue -3% Crit.dmg- 15.00% Phys.save +7 (+2 eff.) Spell.save +2 (+1 eff.) ---------- misc Max.enc +24 Spell.cld 10% Infravis +3 Rush: Puts all charms on 25 cooldown Level 3.3 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of iron boots (0 def, 3 armour) insulating pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat of light (+16%) (1 def, 0 armour) linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light A pointy cloth hat, very wizardly... |
Emewe (0 def, 1 armour) Emewe (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +27% acid Res.pen +15% acid Melee Ret 4 mind ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+3 eff.) A cap made of leather. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 174.70 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Anvil the Dark Faerie Sun Paladin level 16
77th Pyre 122nd year of Ascendancy at 07:14 see stats
By Anvil the Dark Faerie Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Anvil the Dark Faerie Sun Paladin level 20
4th Mirth 122nd year of Ascendancy at 13:59 see stats
By Anvil the Dark Faerie Sun Paladin level 30
5th Mirth 122nd year of Ascendancy at 19:33 see stats
By Anvil the Dark Faerie Sun Paladin level 37
7th Mirth 122nd year of Ascendancy at 13:39 see stats
By Anvil the Dark Faerie Sun Paladin level 38
16th Dusk 122nd year of Ascendancy at 15:50 see stats
By Anvil the Dark Faerie Sun Paladin level 38
8th Mirth 122nd year of Ascendancy at 02:58 see stats
Log
Emilralaith the rogue sapper receives 78 healing from Unnatural Body.
Anvil's Clone shrugs off the effect 'Stunned'!
Anvil's Clone receives 27 healing from Shield of Light.
Emilralaith the rogue sapper's physical stun area effect hits Anvil for 69 physical damage.
Emilralaith the rogue sapper's physical stun area effect hits Rogue sapper for 99 physical damage.
Emilralaith the rogue sapper's physical stun area effect hits Emilralaith the rogue sapper for 46 physical damage.
Emilralaith the rogue sapper's physical stun area effect hits Anvil's Clone for 69 physical damage.
Anvil receives 27 healing from Shield of Light.
Emilralaith the rogue sapper casts Flame.
Emilralaith the rogue sapper's spell attains critical power!
Anvil's Clone receives 27 healing from Shield of Light.
Anvil receives 27 healing from Shield of Light.
Emilralaith the rogue sapper hits Anvil's Clone for 414 fire damage.
Emilralaith the rogue sapper hits Anvil for 414 fire damage.
Anvil the level 38 dark faerie sun paladin was slowly cooked to death by Emilralaith the rogue sapper on level 1 of Unknown tunnels.
You have 6 life(s) left.
Anvil overcomes the gloom.
Anvil is no longer surging arcane power.
Anvil stops burning.
Anvil deactivates Chant of Fortress.
Anvil deactivates Searing Sight.
Anvil deactivates Shield of Light.
Anvil rearms.
Anvil deactivates Weapon of Light.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Emilralaith the rogue sapper killed Anvil!
Emilralaith the rogue sapper killed Anvil's Clone!
Saving done.