Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Solipsist |
Level / Exp | 50 / 25% |
Size | tiny |
Lifes / Deaths | Killed by bandit at level 20 on the 1st Dusk 122nd year of Ascendancy at 21:41 5 / 2Killed by Isyrin the xorn at level 50 on the 35th Dusk 122nd year of Ascendancy at 12:38 |
Antimagic | Follower |
Primary Stats
Strength | 26 (base 17) |
Dexterity | 30 (base 13) |
Constitution | 65 (base 60) |
Magic | 13 (base 10) |
Willpower | 91 (base 60) |
Cunning | 71 (base 60) |
Resources
Life | 538/538 |
Equilibrium | 0 |
Psi | 593/593 |
Healing Factor | 1.9210638297872 |
Regeneration | 7.3960957446808 |
Speed
Mental | -1.9984014443253E-13% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | -2.8865798640254E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 78.299252097375 |
See Invisible | 79.299252097375 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 42 |
Accuracy | 61 |
Crit Chance | 39% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 61 |
Crit Chance | 39% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +27% |
Nature | +31% |
Acid | +20% |
Mind | +23% |
All | +10% |
Offense: Damage Penetration
Darkness | +13% |
Light | +5% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 26 (30%) |
Defense | 32 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 72.75 |
Spell Save | 67.75 |
Mental Save | 75 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 52%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 55%( 70%) |
All | + 15%( 70%) |
Mind | + 26%( 70%) |
Lightning | + 30%( 70%) |
Light | + 15%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 23%( 70%) |
Darkness | + 42%( 70%) |
Fire | + 33%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Bleed Resistance | 10% |
Confusion Resistance | 11% |
Instadeath Resistance | 100% |
Knockback Resistance | 45% |
Poison Resistance | 70% |
Blind Resistance | 5% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Psionic / Nightmare | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dark-faerie | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost tinker from death by fsake. Escort: lost tinker (level 1 of Daikara) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 45% of the way to your next Rank. You have killed: 22 Uniques 33 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Arurianne the pair of hardened leather boots (0 def, 9 armour) Arurianne the pair of hardened leather boots (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +3 Cun +11 Lck dps ---------- Mov.spd +10% ----- def ----- Armour +9 Fatigue -4% Resists +2% physical +3% fire Phys.save +20 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +41 (+9 eff.) Stealth +10 Max.HP +41.00 Stun/Frz- +5% Knockbk- +35% ---------- misc Stam/turn +0.40 Infravis +3 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | Lorodor the brass lantern Lorodor the brass lantern2.0 T1 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil ----- def ----- Resists +3% nature +6% acid Mind.save +12 (+3 eff.) Max.HP +41.00 Heal/summ +10 ---------- misc Psi/ret +0.04 Max.hate +4.00 Light +5 See.Stealth +7 See.Invis +8 Telepathy Humanoid/Orc A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ce'Namikira (2 def, 0 armour) Ce'Namikira (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +3% temporal +3% darkness +6% cold +3% fire Phys.save +35 (+2 eff.) Poison- +20% ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly... |
On hands | Xuta the iron gauntlets (9 def, 5 armour) Xuta the iron gauntlets (9 def, 5 armour)1.5 T1 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 nature Dmg.mod +5% nature Acc +6 (+2 eff.) ----- def ----- Armour +5 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +12% fire +6% nature +7% darkness Phys.save +10 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +42.00 Knockbk- +10% ---------- misc Light +2 Infravis +2 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 20 out of 6/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Gludamina Gludamina0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +5 Con dps ---------- Phys.pwr +19 (+6 eff.) Spell.pwr +19 (+9 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +10% all On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Resists +3% cold Phys.save +10 (+1 eff.) Max.HP +10.00 ---------- misc Stam/turn +0.80 Max.stam +10.00 Rings can have magical properties. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +20% Rings can have magical properties. |
Around neck | Starbreak Starbreak0.1 T1 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Dex +7 Wil dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% blight +7% physical +3% fire +3% acid Mind.save +6 (+2 eff.) Blind- +5% Cut- +10% Confus- +11% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 0/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 174.42 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | mossy mindstar 'Badil' (2.5-2.75 power, 12 apr, nature damage) mossy mindstar 'Badil' (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Random Unique] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +6.5% Atk.spd 100% Phasing +20% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +6% nature ----- def ----- Armour +4 Resists +6% blight Phys.save +6 (+0 eff.) HP.reg +0.40 Heal.mod +13% Heal/summ +17 Disease- +24% ---------- misc Stam/turn +0.20 Max.stam +15.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Zubydhethra the Ichorfury (3 def, 0 armour) Zubydhethra the Ichorfury (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Wil +5 Cun +7 Con dps ---------- Mind.crit +7% Crit.mult +21.00% Dmg.mod +17% darkness Res.pen +13% darkness +5% mind Acc +12 (+4 eff.) Apr +9 ----- def ----- Defense +3 (+2 eff.) Resists +18% lightning +9% temporal +22% darkness +18% cold +3% nature Stealth +36 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eleneleg the woollen robe (6 def, 2 armour) Eleneleg the woollen robe (6 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Phys.pwr +8 (+3 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +13% mind Acc +4 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +11% blight +3% temporal +13% mind +3% acid Mind.save +18 (+5 eff.) Max.HP +60.00 HP.reg +2.30 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
restful copper amulet of mastery (0.12 Psionic / Mentalism) restful copper amulet of mastery (0.12 Psionic / Mentalism)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.90 ---------- misc Masteries +0.12 Psionic/Mentalism Amulets can have magical properties. |
psionicist's copper ring of corrosion (+20%) psionicist's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Mind.save +6 (+2 eff.) Rings can have magical properties. |
mossy mindstar (3-3.3 power, 12 apr, mind damage) mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, nature damage) mossy mindstar (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Strikeminister (0 def, 0 armour) Strikeminister (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +11% Crit.mult +5.00% Spell.pwr +20 (+10 eff.) Dmg.mod +12% lightning ----- def ----- Resists +10% blight Max.HP +40.00 HP.reg +2.30 Heal.mod +13% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.24 Max.mana +48.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Salutha' (8 def, 0 armour) cashmere cloak 'Salutha' (8 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +4 Mag +1 Wil +2 Cun +2 Con dps ---------- Res.pen +15% acid ----- def ----- Defense +8 (+4 eff.) Resists +6% blight +15% fire +18% light +5% arcane Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emassra the pair of rough leather boots (12 def, 1 armour) Emassra the pair of rough leather boots (12 def, 1 armour)2.0 T1 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +7 Melee Ret 12 physical ----- def ----- Armour +1 Defense +12 (+6 eff.) Fatigue +1% Resists +7% fire +7% cold Spell.save +3 (+0 eff.) Die.at -40.00 life Max.HP +40.00 ---------- misc Stam/turn +0.60 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Glorobeth (0 def, 7 armour) Glorobeth (0 def, 7 armour)2.0 T1 feet armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +4 Wil ----- def ----- Armour +7 Fatigue +1% Resists +5% lightning +5% temporal Phys.save +7 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Pinning- +15% A pair of boots made of leather. |
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +2 (+0 eff.) Fatigue +1% Resists +5% lightning +6% temporal A pair of boots made of leather. |
pair of iron boots 'Sparkgrinder' (0 def, 8 armour) pair of iron boots 'Sparkgrinder' (0 def, 8 armour)3.0 T1 feet armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% acid ----- def ----- Armour +8 Fatigue +2% Resists +9% lightning Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +7 (+2 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Zubidavea the rough leather gloves (0 def, 1 armour) Zubidavea the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Con dps ---------- Melee+ 6 acid Dmg.mod +4% acid Acc +12 (+4 eff.) ----- def ----- Armour +1 Resists +6% acid +6% cold +6% blight +3% fire Phys.save +11 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Disarm- +25% ---------- misc Psi/ret +0.04 Max.hate +8.00 Telepathy Dragon Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.08 to 162.24 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Strikejustice (0 def, 3 armour) Strikejustice (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% lightning Acc +6 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +3 Fatigue +5% Resists +3% physical +12% mind +6% temporal Spell.save +20 (+2 eff.) Mind.save +13 (+4 eff.) HP.reg +0.20 Confus- +24% ---------- misc Stam/ret +0.90 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Oakrage the iron pickaxe (dig speed 19 turns) Oakrage the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% nature Res.pen +5% nature +10% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +11% nature +9% mind Max.HP +23.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zykath the elm totem of cure ailments [power 1] (10 cooldown) Zykath the elm totem of cure ailments [power 1] (10 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% blight +6% mind Phasing +20% ----- def ----- Resists +9% mind ---------- misc Mana/turn +0.12 Wards +2 acid +2 nature +2 light Talents +1 Ward Remove up to 1 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By fsake the Dark Faerie Solipsist level 18
1st Flare 122nd year of Ascendancy at 10:19 see stats
By fsake the Dark Faerie Solipsist level 15
7th Mirth 122nd year of Ascendancy at 02:38 see stats
By fsake the Dark Faerie Solipsist level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By fsake the Dark Faerie Solipsist level 20
1st Dusk 122nd year of Ascendancy at 21:30 see stats
By fsake the Dark Faerie Solipsist level 30
22nd Dusk 122nd year of Ascendancy at 02:45 see stats
By fsake the Dark Faerie Solipsist level 40
23rd Dusk 122nd year of Ascendancy at 08:40 see stats
By fsake the Dark Faerie Solipsist level 50
35th Dusk 122nd year of Ascendancy at 12:33 see stats
By fsake the Dark Faerie Solipsist level 49
35th Dusk 122nd year of Ascendancy at 11:54 see stats
By fsake the Dark Faerie Solipsist level 30
22nd Dusk 122nd year of Ascendancy at 04:20 see stats
By fsake the Dark Faerie Solipsist level 41
23rd Dusk 122nd year of Ascendancy at 14:51 see stats
Log
Isyrin the xorn had a restless night.
Isyrin the xorn deactivates Fire Gauntlet.
Isyrin the xorn deactivates Pressurized Steam Tank.
Fsake forges a dream shield to block the attack!
Your resonance field crumbles under the damage!
The psychic field around fsake crumbles.
Fsake's mind surges with critical power!
Fsake is invigorated by the attack!
Fsake's Clone forges a dream shield to block the attack!
The psychic field around fsake's Clone crumbles.
Fsake's Clone converts some damage to Psi!
fsake converts some damage to Psi!
fsake hits Isyrin the xorn for (37 resist armour), 49 arcane, (37 resist armour), 67 mind (116 total damage).
Fsake's Clone hits Isyrin the xorn for (27 resist armour), 0 arcane (0 total damage).
Isyrin the xorn hits Ghoul warrior for (2550 resilience), 1035 fire (1035 total damage).
Isyrin the xorn hits fsake for (25 blocked), (83 antimagic), (501 resonance), 237 to psi, 1338 fire (1576 total damage).
Isyrin the xorn hits Ghoul warrior for (2597 resilience), 988 fire (988 total damage).
Isyrin the xorn hits Fsake's Clone for (30 blocked), (83 antimagic), (675 resonance), 351 to psi, 369 fire (720 total damage).
fsake the level 50 dark faerie solipsist was toasted to death by Isyrin the xorn on level 1 of Daikara.
Ghoul warrior is no longer sleeping.
Ghoul warrior had a restless night.
You have 5 life(s) left.
Fsake deactivates Night Terror.
Fsake deactivates Antimagic Shield.
Fsake deactivates Forge Shield.
Fsake is no longer attuned.
Fsake deactivates Psiblades.
Fsake deactivates Lucid Dreamer.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.