Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Deathknight |
Level / Exp | 14 / 4% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 50 (base 37) |
Dexterity | 11 (base 10) |
Constitution | 26 (base 23) |
Magic | 51 (base 37) |
Willpower | 14 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | 494/494 |
Mana | 164/164 |
Soul | 10/10 |
Healing Factor | 1.2724489795918 |
Regeneration | 1.9722959183673 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 23.074207531484 |
See Invisible | 23.074207531484 |
Offense: Mainhand
Damage | 72 |
Accuracy | 9 |
Crit Chance | 17% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 18.062037804251 (69.102564102564%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 18 |
Physical Save | 53 |
Spell Save | 43 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 9%( 70%) |
Light | + 6%( 70%) |
Temporal | + 23%( 70%) |
Blight | + 9%( 70%) |
Cold | + 6%( 70%) |
Fire | + 6%( 70%) |
Acid | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Spell / Soul | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Squire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Dread | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Desecration | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic might | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undeath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Spell / Soulforge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Reaping | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
talent | Soul Link |
talent | Squire: Melee |
talent | Spirit Feed |
talent | Necrotic Aura |
beneficial effect | Next spell gains additional effects. Soulforge |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 7% of the way to your next Rank. You have killed: 7 Uniques 2 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
On feet | [vs. Bokotir the pair of rough leather boots (12 def, 1 armour) (On feet)] Bokotir the pair of rough leather boots (12 def, 1 armour)Bokotir the pair of rough leather boots (12 def, 1 armour) 2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +3(-) Str +2(-) Wil +3(-) Cun +1(-) Con dps ---------- Spell.pwr +4 (+2 eff.) (-) ----- def ----- Armour +1 (-) Defense +12 (+11 eff.) (-) Fatigue +1% (-) Phys.save +30 (+10 eff.) (-) Heal/summ +10 (-) ---------- misc Max.hate +4.00 (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
On hands | [vs. Berytar the Airnull (0 def, 1 armour) (On hands)] Berytar the Airnull (0 def, 1 armour)Berytar the Airnull (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +7 (+2 eff.) (-) Melee+ 5(-) light Dmg.mod +4%(-) light +9%(-) lightning Melee Ret 12(-) lightning ----- def ----- Armour +1 (-) Resists +6%(-) light +3%(-) lightning Metal gloves protecting the hands up to the middle of the lower arm. |
On head | [vs. Huradufang (0 def, 3 armour) (On head)] Huradufang (0 def, 3 armour)Huradufang (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +4(-) Cun +4(-) Mag ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +7%(-) acid +6%(-) fire +6%(-) lightning +6%(-) cold Crit.dmg- 10.00% (-) Phys.save +13 (+5 eff.) (-) ---------- misc Light +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | [vs. marksman's copper ring of power (On fingers, 1 of 2)] marksman's copper ring of powermarksman's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Dex dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +5 (+3 eff.) (-) Acc +4 (+4 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. marksman's copper ring of power (On fingers, 1 of 2)] copper ring of powercopper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Dex dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +5 (+2 eff.) (-) Mind.pwr +6 (+3 eff.) (+1 (+0 eff.)) Acc +0 (+0 eff.) (-4 (-4 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. stabilizing copper amulet of strength (+2) (Around neck)] stabilizing copper amulet of strength (+2)stabilizing copper amulet of strength (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Str ----- def ----- Resists +11%(-) temporal Pinning- +20% (-) Knockbk- +21% (-) Amulets can have magical properties. |
In main hand | [vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr)iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Random Unique] Nature/Master Power 14.5 - 21.8 Blight Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +10(-) temporal +9(-) nature On Hit: * 20% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% (-) ----- def ----- Resists +9%(-) blight +3%(-) temporal Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Massive two-handed battleaxes. |
Main armor | [vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] Yarerion the steel mail armour (2 def, 6 armour)Yarerion the steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Random Unique] Nature While equipped: Stats +5(-) Mag +2(-) Wil +4(-) Cun +2(-) Con ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +14% (-) Max.HP +83.00 (-) HP.reg +1.30 (-) Heal.mod +15% (-) A suit of armour made of mail. |
Cloak | [vs. linen cloak 'Betydawyn' (7 def, 0 armour) (Cloak)] linen cloak 'Betydawyn' (7 def, 0 armour)linen cloak 'Betydawyn' (7 def, 0 armour) 2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2(-) Str +3(-) Mag +2(-) Wil ----- def ----- Defense +7 (+6 eff.) (-) Resists +9%(-) temporal Phys.save +7 (+3 eff.) (-) Spell.save +6 (+2 eff.) (-) ---------- misc Max.mana +43.00 (-) Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | [vs. bright brass lantern (Light source)] bright brass lanternbright brass lantern 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] Anydrasus (15-18 power, 3 apr, fire element)Anydrasus (15-18 power, 3 apr, fire element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 15.0 - 18.0(+0.5 - -3.8) Physical Uses 80% Mag Acc+ +1.3% procs dam / acc Apr +3 (+2) Crit +3.0% (-1.5%) Atk.spd 100% (-) Phasing +30% Melee+ +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +7.0% (-2.0%) Spell.crit +5% Crit.mult +9.00% Phys.pwr +7 (+2 eff.) Spell.pwr +11 (+3 eff.) S.pwr/crit +4 Dmg.mod +6% acid +15% fire +3% arcane Phasing +30% Acc +9 (+9 eff.) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] Unrarig (15-18 power, 3 apr, lightning element)Unrarig (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0(+0.5 - -3.8) Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +3 (+2) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-10) temporal +0(-9) nature +4 mind On Hit: * 0% chance to disease (-20%) * 40% chance to cause random gloom (+40%) * 0% chance to gain 10% of a turn (3/turn limit) (-40%) On Crit: - cripple the target While equipped: Stats +3 Mag +1 Wil +1 Cun +3 Con dps ---------- Phys.crit +0.0% (-9.0%) Spell.crit +6% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal +9% mind Phys.save +8 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Equi/ret +0.08 Vim/s.crit +5.00 Max.psi +10.00 Max.vim +22.00 Max.N.En +26.00 Telepathy Humanoid/Orc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] acidic steel battleaxe of paradox (19.5-29.25 power, 2 apr)acidic steel battleaxe of paradox (19.5-29.25 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 19.5 - 29.3(+5.0 - +7.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (+1) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +13 acid +10(-) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target + splashes the target with acid While equipped: dps ---------- Phys.crit +0.0% (-9.0%) Melee Ret 7 temporal ----- def ----- Resists +0%(-9%) blight +10%(+7%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed battleaxes. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] flaming steel battleaxe of vileness (22-33 power, 2 apr)flaming steel battleaxe of vileness (22-33 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 22.0 - 33.0(+7.5 - +11.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (+1) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +13 blight +0(-10) temporal +0(-9) nature On Hit.r1 +10 fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 10% chance to disease (-10%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed battleaxes. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] steel battleaxe of erosion (19-28.5 power, 2 apr)steel battleaxe of erosion (19-28.5 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Nature Power 19.0 - 28.5(+4.5 - +6.8) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (+1) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +7(-3) temporal +7(-2) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed battleaxes. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] iron greatsword (17-27.2 power, 1 apr)iron greatsword (17-27.2 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 17.0 - 27.2(+2.5 - +5.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Massive two-handed swords. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] iron longsword (10.5-14.7 power, 2 apr)iron longsword (10.5-14.7 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 10.5 - 14.7(-4.0 - -7.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (+1) Crit +2.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Sharp, long, and deadly. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] acidic steel dagger of massacre (16-20.8 power, 6 apr)acidic steel dagger of massacre (16-20.8 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 16.0 - 20.8(+1.5 - -0.9) Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 (+5) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +7 acid +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target + splashes the target with acid While equipped: dps ---------- Phys.crit +0.0% (-9.0%) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Sharp, short and deadly. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] steel dagger 'Blastsnake' (12.5-16.25 power, 6 apr)steel dagger 'Blastsnake' (12.5-16.25 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 12.5 - 16.3(-2.0 - -5.5) Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 (+5) Crit +5.0% (+0.5%) Atk.spd 100% (-) Melee+ +7 acid +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target + splashes the target with acid While equipped: dps ---------- Phys.crit +0.0% (-9.0%) Mind.pwr +6 (+3 eff.) Dmg.mod +6% physical Res.pen +10% mind +6% physical Apr +5 ----- def ----- Resists +12% lightning +0%(-3%) temporal +0%(-9%) blight Mind.save +10 (+5 eff.) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.psi +10.00 Telepathy Humanoid/Orc Sharp, short and deadly. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] creative vined mindstar of life (5-5.5 power, 18 apr, mind damage)creative vined mindstar of life (5-5.5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-9.5 - -16.3) Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 (+17) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: Stats +2 Cun dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Max.HP +15.00 HP.reg +0.80 Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] horrifying vined mindstar (5-5.5 power, 18 apr, mind damage)horrifying vined mindstar (5-5.5 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(-9.5 - -16.3) Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 (+17) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-10) temporal +0(-9) nature On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind +4% darkness Melee Ret 3 mind 2 darkness ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] ash longbow of lightningash longbow of lightning 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit / acc Apr +0 (-1) Crit +0.0% (-4.5%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-10) temporal +0(-9) nature Ranged+ +9 lightning On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target While equipped: dps ---------- Phys.crit +0.0% (-9.0%) Dmg.mod +17% lightning ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Longbows are used to shoot arrows at your foes. |
[vs. iron battleaxe 'Ce'Nywyn' (14.5-21.75 power, 1 apr) (In main hand)] iron steamgun of coldiron steamgun of cold 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +5 (+4) Crit +0.0% (-4.5%) Atk.spd 100% (-) Range +6 Proj.spd +600% Melee+ +0(-10) temporal +0(-9) nature Ranged+ +6 cold On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) * 0% chance to disease (-20%) On Crit: - cripple the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +0.0% (-9.0%) Dmg.mod +9% cold ----- def ----- Resists +0%(-9%) blight +0%(-3%) temporal Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed quiver of ash arrows of accuracy (15/15, 21-29.4 power, 7 apr) barbed quiver of ash arrows of accuracy (15/15, 21-29.4 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Master Power 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Acc +14 Apr +7 Crit +1.5% Capacity 15 Ranged+ +12 bleed On Crit: * wounds the target for 7 turns: 16 bleeding, 58% reduced healing Arrows are used with bows to pierce your foes to death. |
deadly pouch of iron shots (14/14, 18.5-22.2 power, 1 apr) deadly pouch of iron shots (14/14, 18.5-22.2 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. |
iron shield (4 def, 2 armour, 7.5-9 power, 24.5 block) iron shield (4 def, 2 armour, 7.5-9 power, 24.5 block)7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Normal] When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] Burnmark the linen robe (0 def, 0 armour)Burnmark the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Random Unique] Arcane While equipped: Stats +3 Dex +0(-5) Mag +4(+2) Wil +0(-4) Cun +0(-2) Con dps ---------- Dmg.mod +10% blight +6% fire ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-14%) Resists +10% blight Max.HP +0.00 (-83.00) HP.reg +0.00 (-1.30) Heal.mod +0% (-15%) ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: Stats +0(-5) Mag +0(-2) Wil +0(-4) Cun +0(-2) Con ----- def ----- Armour +4 (-2) Defense +2 (+1 eff.) (-) Fatigue +12% (-2%) Max.HP +0.00 (-83.00) HP.reg +0.00 (-1.30) Heal.mod +0% (-15%) A suit of armour made of mail. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] spiked iron mail armour of cold resistance (2 def, 4 armour)spiked iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: Stats +0(-5) Mag +0(-2) Wil +0(-4) Cun +0(-2) Con dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 (-2) Defense +2 (+1 eff.) (-) Fatigue +12% (-2%) Resists +16% cold Max.HP +0.00 (-83.00) HP.reg +0.00 (-1.30) Heal.mod +0% (-15%) A suit of armour made of mail. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] steel mail armour of Eyal (2 def, 6 armour)steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego+] Nature While equipped: Stats +0(-5) Mag +0(-2) Wil +0(-4) Cun +0(-2) Con ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +14% (-) Max.HP +40.00 (-43.00) HP.reg +1.10 (-0.20) Heal.mod +11% (-4%) A suit of armour made of mail. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] Venomfear the iron plate armour (3 def, 7 armour)Venomfear the iron plate armour (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Random Unique] Master While equipped: Stats +0(-5) Mag +0(-2) Wil +0(-4) Cun +0(-2) Con dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +7 (+1) Defense +3 (+2 eff.) (+1 (+1 eff.)) Fatigue +20% (+6%) Resists +17% lightning +6% nature Max.HP +0.00 (-83.00) HP.reg +0.00 (-1.30) Heal.mod +0% (-15%) A suit of armour made of metal plates. |
[vs. Yarerion the steel mail armour (2 def, 6 armour) (Main armor)] cleansing steel plate armour (4 def, 9 armour)cleansing steel plate armour (4 def, 9 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Disrupt While equipped: Stats +0(-5) Mag +0(-2) Wil +0(-4) Cun +0(-2) Con ----- def ----- Armour +9 (+3) Defense +4 (+2 eff.) (+2 (+1 eff.)) Fatigue +22% (+8%) Resists +10% nature +11% blight Max.HP +0.00 (-83.00) HP.reg +0.00 (-1.30) Heal.mod +0% (-15%) A suit of armour made of metal plates. |
[vs. Bokotir the pair of rough leather boots (12 def, 1 armour) (On feet)] pair of rough leather boots 'Murkstinger' (0 def, 1 armour)pair of rough leather boots 'Murkstinger' (0 def, 1 armour) 2.0 T1 feet armor [Random Unique] Nature/Psionic While equipped: Stats +0(-3) Str +1 Mag +3(+1) Wil +0(-3) Cun +3(+2) Con dps ---------- Spell.pwr +2 (+1 eff.) (-2 (-1 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +3% blight Res.pen +5% arcane +6% physical ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-12 (-11 eff.)) Fatigue +1% (-) Resists +9% nature Phys.save +0 (+0 eff.) (-30 (-10 eff.)) Spell.save +6 (+2 eff.) HP.reg +1.60 Heal.mod +12% Heal/summ +0 (-10) ---------- misc Mana/s.crit +2.00 Max.hate +0.00 (-4.00) Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
[vs. Bokotir the pair of rough leather boots (12 def, 1 armour) (On feet)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +0(-3) Str +0(-2) Wil +0(-3) Cun +0(-1) Con dps ---------- Spell.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +3 (+2) Defense +0 (+0 eff.) (-12 (-11 eff.)) Fatigue +2% (+1%) Phys.save +0 (+0 eff.) (-30 (-10 eff.)) Heal/summ +0 (-10) ---------- misc Stam/turn +0.40 Max.stam +10.00 Max.hate +0.00 (-4.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Berytar the Airnull (0 def, 1 armour) (On hands)] Huryregen the rough leather gloves (0 def, 7 armour)Huryregen the rough leather gloves (0 def, 7 armour) 1.0 T1 hands armor [Random Unique] Nature While equipped: Stats +0(-3) Str +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Melee+ 0(-5) light 6 physical Dmg.mod +0%(-9%) lightning +4% physical +0%(-4%) light Phasing +20% Melee Ret 0(-12) lightning ----- def ----- Armour +7 (+6) Resists +6% blight +0%(-6%) light +0%(-3%) lightning ---------- misc Mana/turn +0.12 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Huradufang (0 def, 3 armour) (On head)] linen wizard hat 'Yvutta' (1 def, 0 armour)linen wizard hat 'Yvutta' (1 def, 0 armour) 2.0 T1 head armor [Random Unique] Arcane While equipped: Stats +0(-4) Cun +0(-4) Mag dps ---------- Crit.mult +3.00% Dmg.mod +11% darkness ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resists +0%(-7%) acid +1% physical +16% darkness +0%(-6%) fire +0%(-6%) lightning +0%(-6%) cold Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-13 (-5 eff.)) Max.HP +30.00 ---------- misc Max.stam +5.00 Light +0 (-2) A pointy cloth hat, very wizardly... |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. bright brass lantern (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ogremancer the Ogre Deathknight level 14
76th Pyre 122nd year of Ascendancy at 17:49 see stats
By Ogremancer the Ogre Deathknight level 14
76th Pyre 122nd year of Ascendancy at 21:14 see stats
By Ogremancer the Ogre Deathknight level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Ogremancer the Ogre Deathknight level 13
76th Pyre 122nd year of Ascendancy at 14:30 see stats
Log
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Undead squire casts Shadow Assault.
Lumberjack is stunned!
A lumberjack falls to the ground, dead.
Undead squire receives 28 healing.
Undead squire hits Lumberjack for 75 darkness, 11 acid, 113 physical (199 total damage).
Undead squire killed Lumberjack!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).
Ogremancer wears (replacing Huryregen the rough leather gloves (0 def, 7 armour)): Berytar the Airnull (0 def, 1 armour).
Ogremancer wears (replacing linen wizard hat 'Yvutta' (1 def, 0 armour)): Huradufang (0 def, 3 armour).
Ogremancer wears (replacing Venomfear the iron plate armour (3 def, 7 armour)): Yarerion the steel mail armour (2 def, 6 armour).
Resting starts...
Ogremancer starts regenerating health quickly.
Ogremancer stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
Ogremancer deactivates Squire: Melee.
Ogremancer deactivates Necrotic Aura.
Ogremancer deactivates Spirit Feed.
Ogremancer deactivates Soul Link.