Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 123 / 51% |
Size | tiny |
Lifes / Deaths | Killed by Gebeth the maulotaur at level 65 on the 18th Dusk 122nd year of Ascendancy at 16:22 / 2Killed by Xereba the copperhead snake at level 123 on the 64th Dusk 122nd year of Ascendancy at 22:47 |
Primary Stats
Strength | 87 (base 43) |
Dexterity | 142 (base 100) |
Constitution | 128 (base 100) |
Magic | 183 (base 100) |
Willpower | 189 (base 100) |
Cunning | 147 (base 100) |
Resources
Life | 4015/4015 |
Mana | 1499/1499 |
Steam | 100/100 |
Healing Factor | 2.4239597315436 |
Regeneration | 23.876003355705 |
Speed
Mental | -2.8865798640254E-13% |
Attack | 0% |
Movement | +31.205122053262% |
Spell | -2.6645352591004E-13% |
Global | +227.87122362151% |
Vision
Sight | 12 |
Lite | 21 |
Infravision | 33 |
See Stealth | 136.19880940087 |
See Invisible | 195.50520110395 |
Offense: Mainhand
Damage | 112 |
Accuracy | 84 |
Crit Chance | 100% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 116 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 92 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Blight | +51% |
Arcane | +68% |
Cold | +45% |
All | +8% |
Darkness | +55% |
Light | +34% |
Temporal | +52% |
Lightning | +66% |
Physical | +95% |
Fire | +165% |
Nature | +35% |
Offense: Damage Penetration
Acid | +35% |
Blight | +45% |
Physical | +67% |
Lightning | +105% |
Temporal | +37% |
Darkness | +81% |
Arcane | +19% |
Fire | +94% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 86.630925480902 (80.623700623701%) |
Defense | 105 |
Ranged Defense | 115 |
Fatigue | 0 |
Physical Save | 84 |
Spell Save | 82 |
Mental Save | 97 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 53%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Mind | + 49%( 70%) |
Lightning | + 70%( 70%) |
Light | + 34%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 51%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 94% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 6/5 |
| 8/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.50 |
| 1/5 |
| 12/5 |
| 1/5 |
| 12/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 11/5 |
Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.46 |
| 6/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 7/5 |
| 11/5 |
| 11/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 11/5 |
| 12/5 |
Spell / Wildfire | 1.30 |
| 6/5 |
| 5/5 |
| 10/5 |
| 11/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 9/5 |
| 11/5 |
Generic Talents
Undead / Skeleton | 0.90 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat training | 1.20 |
| 8/5 |
| 5/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.50 |
| 6/5 |
| 6/5 |
| 1/5 |
| 11/5 |
Steamtech / Physics | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Steamtech / Chemistry | 1.00 |
| 11/5 |
| 11/5 |
| 11/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 0.90 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Hurricane |
talent | Shielding |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Thunderstorm |
talent | Burning Wake |
talent | Tempest |
talent | Feather Wind |
talent | Spellcraft |
talent | Quicken Spells |
talent | Wildfire |
talent | Essence of Speed |
beneficial effect | The target is surrounded by a time distortion, absorbing 6755/2486 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
beneficial effect | The target is surrounded by a magical shield, absorbing 2273/2273 damage before it crumbles. Damage Shield |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Saludanor the copperhead snake. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest) | done |
You failed to protect the repented thief from death by Tempo. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 100% of the way to your next Rank. You have killed: 41 Uniques 18 Bosses 11 Elite Bosses 7 Veterans 11 Heroics 5 Legends 1 Destroyers 3 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Chargeshine (25 def, 5 armour) Chargeshine (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Wil +4 Con +15 Lck dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +6% fire Res.pen +29% lightning +10% physical +17% darkness +10% acid +18% temporal Apr +13 Melee Ret 12 acid On Hit (Melee): * 35% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +25 (+4 eff.) Fatigue +5% Resists +9% acid +27% temporal +30% darkness +3% lightning Phys.save +13 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+2 eff.) Stealth +14 Silence- +93% Confus- +91% Stun/Frz- +98% Def/telep +30 Res/telep +20% Dur/telep +28% Evasion: (Instant) Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Guardian's Bell Guardian's Bell 1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) Dmg.mod +20% light ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +15 See.Stealth +10 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
On head | Windwing the hardened leather hat (0 def, 11 armour) Windwing the hardened leather hat (0 def, 11 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +2 Mag +19 Wil dps ---------- Dmg.mod +12% nature Res.pen +20% darkness Melee Ret 8 darkness 8 physical ----- def ----- Armour +11 Fatigue +3% Resists +21% acid +11% blight +22% fire +17% cold +22% lightning Mind.save +33 (+6 eff.) ---------- misc Light +4 Infravis +13 Sight +2 See.Stealth +15 See.Invis +27 Breathe water Skullcracker: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1176.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
On hands | voratun gauntlets 'Marderomigorn' (0 def, 9 armour) voratun gauntlets 'Marderomigorn' (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +9 Dex +16 Mag +10 Wil +20 Cun dps ---------- S.pwr/crit +10 Melee+ 15 blight 13 fire 19 arcane Dmg.mod +10% blight +11% fire Res.pen +15% blight Phasing +30% Acc +35 (+7 eff.) Apr +13 Melee Ret 8 arcane ----- def ----- Armour +9 Resists +10% light +10% blight +10% fire +16% arcane +23% darkness Phys.save +10 (+2 eff.) Mind.save +25 (+4 eff.) Max.HP +80.00 Disarm- +50% ---------- misc Max.vim +10.00 Infravis +5 Track: Puts all charms on 14 cooldown Level 1.8 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Nimbusblood the dwarven-steel pickaxe (dig speed 3 turns) Nimbusblood the dwarven-steel pickaxe (dig speed 3 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% lightning Res.pen +5% arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +4 Defense +7 (+1 eff.) Fatigue -14% Resists +26% darkness +16% fire +5% arcane +8% physical Affinity +15% darkness Phys.save +11 (+2 eff.) Spell.save +20 (+4 eff.) Mind.save +11 (+2 eff.) Max.HP +66.00 ---------- misc Max.mana +40.00 Infravis +10 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Duvuneg Duvuneg0.1 T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +8 Wil +5 Cun +2 Con dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+2 eff.) S.pwr/crit +10 Dmg.mod +12% physical +12% nature +12% cold ----- def ----- Resists +12% physical +24% nature +24% cold Spell.save +12 (+2 eff.) Max.HP +104.00 HP.reg +1.60 Heal.mod +28% ---------- misc Max.mana +60.00 Max.stam +14.00 Rings can have magical properties. |
On fingers | Todas the Nightbreak Todas the Nightbreak0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +9 Wil +5 Con dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +15% fire +8% all Acc +15 (+3 eff.) Apr +12 ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +12% temporal +6% darkness +19% blight +13% nature +6% arcane Spell.save +34 (+7 eff.) Mind.save +18 (+3 eff.) Max.HP +124.00 HP.reg +1.70 Heal.mod +26% Poison- +23% Disease- +26% Disarm- +44% Pinning- +44% Knockbk- +40% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +30.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Emasenor the copper amulet Emasenor the copper amulet0.1 T1 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Lck +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +3% acid +3% blight Res.pen +25% acid +10% blight Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to disease ----- def ----- Defense +7 (+1 eff.) Resists +6% blight Mind.save +5 (+1 eff.) Unseen.red 12% Confus- +13% ---------- misc Masteries +0.16 Spell/Earth Amulets can have magical properties. |
In main hand | Lightkarma the dragonbone starstaff (39-46.8 power, 6 apr, fire element) Lightkarma the dragonbone starstaff (39-46.8 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 39.0 - 46.8 Physical Uses 80% Mag Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 acid +20 light On Hit.r1 +16 acid While equipped: dps ---------- Phys.crit +20.0% Spell.crit +20% Crit.mult +62.00% Phys.pwr +15 (+4 eff.) Spell.pwr +54 (+9 eff.) Melee+ 35 fire Dmg.mod +39% fire Res.pen +20% fire +5% temporal Acc +14 (+3 eff.) Melee Ret 4 light 4 temporal ----- def ----- Resists +6% light +3% temporal ---------- misc Mana/turn +0.33 See.Invis +18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 28 cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | Pussmash Pussmash1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +5 Dex +5 Mag +6 Wil +5 Cun +10 Lck dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +3% acid +3% nature +12% blight Res.pen +10% nature On Hit (Melee): * Slows global speed by 34% * 20% chance to disease ----- def ----- Resists +15% lightning +15% temporal +12% acid +15% fire +9% nature +12% cold Phys.save +13 (+2 eff.) Mind.save +15 (+3 eff.) Anom.red +17 Stealth +14 Max.HP +292.00 ---------- misc T.Disarm +17 Mana/turn +0.60 Max.mana +124.00 Max.stam +65.00 Max.hate +18.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +38.00 Max.N.En +40.00 Infravis +5 A belt that goes around your waist. |
In off hand | Belybrekira the voratun shield (12 def, 15 armour, 258 block) Belybrekira the voratun shield (12 def, 15 armour, 258 block)7.0 T5 shield armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +13 Con dps ---------- Melee Ret 19 nature On Melee Ret: * 20% chance to corrode armour by 30% ----- def ----- Armour +15 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +42% acid +18% physical +18% blight +3% temporal +18% nature +35% mind Phys.save +10 (+2 eff.) Max.HP +110.00 ---------- misc Talents +5 Block Handheld deflection devices. |
Cloak | Beteldanne the elven-silk cloak (18 def, 0 armour) Beteldanne the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +4 Wil +6 Con dps ---------- Phys.crit +5.0% Spell.crit +6% Crit.mult +29.00% Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+2 eff.) Dmg.mod +18% blight +6% temporal +15% arcane Res.pen +14% arcane +20% blight On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Defense +18 (+3 eff.) Fatigue -6% Resists +16% acid +10% fire +10% lightning +10% cold Phys.save +53 (+10 eff.) Mind.save +42 (+7 eff.) Die.at -100.00 life Max.HP +63.00 ---------- misc Max.mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | elven-silk robe 'Shadowobeisance' (9 def, 9 armour) elven-silk robe 'Shadowobeisance' (9 def, 9 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +26 Mag +10 Wil +6 Cun +3 Con dps ---------- Mind.crit +10% Phys.pwr +4 (+1 eff.) Spell.pwr +35 (+6 eff.) Mind.pwr +20 (+4 eff.) S.pwr/crit +14 Dmg.mod +47% darkness +60% physical +20% arcane +38% temporal Res.pen +52% physical +44% darkness +14% temporal ----- def ----- Armour +9 Defense +9 (+2 eff.) Resists +16% blight +20% temporal Phys.save +30 (+6 eff.) Anom.red +16 Max.HP +80.00 HP.reg +6.30 Heal.mod +29% Silence- +95% ---------- misc Max.mana +76.00 Max.hate +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: White Light Emitter schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet of dexterity (+3) copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
elm magestaff (10-12 power, 2 apr, lightning element) elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radhukalthogar the Heatbearer (41.5-58.1 power, 6 apr) Radhukalthogar the Heatbearer (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +8 fire On Hit: * 20% chance to disease * 6% chance to corrode armour by 30% While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +6% blight +9% physical Res.pen +11% acid +9% physical Acc +12 (+3 eff.) On Hit (Melee): * 10% chance to disease ----- def ----- Resists +3% blight HP.reg +1.60 Disarm- +21% ---------- misc Stam/ret +1.40 One-handed war axes. |
Salovea (5 def, 2 armour) Salovea (5 def, 2 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +16 Mag +14 Wil dps ---------- Spell.crit +6% Mind.crit +4% Spell.pwr +6 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +13% acid +15% physical +18% light +13% fire +20% mind +10% cold Res.pen +16% mind ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue -4% Resists +20% acid +18% physical +39% light +18% fire +9% temporal +20% cold Spell.save +26 (+5 eff.) Stun/Frz- +10% Teleport- +15% ---------- misc Mana/turn +0.48 Psi/turn +1.48 Max.psi +40.00 Light +2 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather belt 'Layakira' hardened leather belt 'Layakira'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +4 Mag +4 Wil +10 Cun +15 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +3% acid +9% temporal Res.pen +10% acid Melee Ret 16 acid ----- def ----- Armour +10 Defense +11 (+2 eff.) Resists +15% temporal +11% cold +11% fire Phys.save +17 (+3 eff.) Mind.save +22 (+4 eff.) Stealth +21 Max.HP +69.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +34 Mana/turn +0.33 Max.mana +39.00 Infravis +10 A belt that goes around your waist. |
cashmere cloak 'Ashscar' (9 def, 8 armour) cashmere cloak 'Ashscar' (9 def, 8 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +5 Mag +5 Wil +4 Cun +3 Con dps ---------- Spell.crit +6% Dmg.mod +6% light +9% fire Res.pen +26% arcane +15% light Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +8 Defense +9 (+2 eff.) Resists +8% acid +15% light +42% fire +29% cold +8% lightning Stealth +11 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Malotir (0 def, 1 armour) Malotir (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +15.00% Mind.pwr +6 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.04 Disengage: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Balidukhad the pair of drakeskin leather boots (10 def, 15 armour) Balidukhad the pair of drakeskin leather boots (10 def, 15 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +10 Cun +9 Con dps ---------- Phys.crit +12.0% Phys.pwr +12 (+3 eff.) Dmg.mod +12% acid +9% arcane +9% blight Res.pen +10% acid +20% temporal +20% darkness +25% arcane Apr +26 Melee Ret 16 arcane ----- def ----- Armour +15 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +5% Resists +9% acid +25% temporal +24% darkness Phys.save +25 (+5 eff.) Mind.save +22 (+4 eff.) Def/telep +30 Res/telep +15% Dur/telep +30% ---------- misc Infravis +3 Disengage: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
heroic hardened leather gloves of archery (0 def, 7 armour) heroic hardened leather gloves of archery (0 def, 7 armour)1.0 T3 hands armor [Ego++] Master While equipped: Stats +5 Cun +7 Dex dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +7 Mind.save +8 (+1 eff.) Max.HP +50.00 Steady Shot: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flashbreaker (8 def, 14 armour) Flashbreaker (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +10 Dex +15 Wil +4 Cun dps ---------- Phys.crit +2.0% Mind.pwr +6 (+1 eff.) Dmg.mod +12% lightning Acc +14 (+3 eff.) Melee Ret 12 lightning ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +10% lightning +14% temporal +25% darkness +11% blight +19% cold +7% all Phys.save +35 (+7 eff.) Mind.save +15 (+3 eff.) HP.reg +0.40 ---------- misc Stam/turn +0.60 Infravis +7 Breathe water A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
184 alchemist agate 184 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Poryra the voratun pickaxe (dig speed 4 turns) Poryra the voratun pickaxe (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Cun +13 Str dps ---------- Crit.mult +19.00% Phys.pwr +9 (+2 eff.) Dmg.mod +10% nature +3% blight Res.pen +5% blight Acc +10 (+2 eff.) Apr +22 Melee Ret 12 acid On Hit (Melee): * 21% chance to disease * 15% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue -7% Resists +15% acid +7% physical +15% darkness +9% blight +14% nature Affinity +15% darkness ---------- misc Infravis +14 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Tempo the Dark Faerie Archmage level 14
77th Pyre 122nd year of Ascendancy at 15:58 see stats
By Tempo the Skeleton Archmage level 94
44th Dusk 122nd year of Ascendancy at 21:26 see stats
By Tempo the Dark Faerie Archmage level 52
16th Dusk 122nd year of Ascendancy at 16:26 see stats
By Tempo the Dark Faerie Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Tempo the Dark Faerie Archmage level 20
4th Flare 122nd year of Ascendancy at 15:22 see stats
By Tempo the Dark Faerie Archmage level 30
6th Flare 122nd year of Ascendancy at 14:58 see stats
By Tempo the Dark Faerie Archmage level 40
8th Flare 122nd year of Ascendancy at 03:31 see stats
By Tempo the Dark Faerie Archmage level 50
16th Dusk 122nd year of Ascendancy at 14:46 see stats
By Tempo the Skeleton Archmage level 81
41st Dusk 122nd year of Ascendancy at 16:49 see stats
By Tempo the Skeleton Archmage level 92
44th Dusk 122nd year of Ascendancy at 16:55 see stats
By Tempo the Dark Faerie Archmage level 48
9th Flare 122nd year of Ascendancy at 11:55 see stats
By Tempo the Skeleton Archmage level 81
41st Dusk 122nd year of Ascendancy at 16:49 see stats
By Tempo the Dark Faerie Archmage level 55
17th Dusk 122nd year of Ascendancy at 06:23 see stats
By Tempo the Dark Faerie Archmage level 22
4th Flare 122nd year of Ascendancy at 15:24 see stats
By Tempo the Skeleton Archmage level 88
44th Dusk 122nd year of Ascendancy at 15:01 see stats
By Tempo the Dark Faerie Archmage level 14
77th Pyre 122nd year of Ascendancy at 13:36 see stats
By Tempo the Skeleton Archmage level 81
41st Dusk 122nd year of Ascendancy at 16:49 see stats
By Tempo the Skeleton Archmage level 97
52nd Dusk 122nd year of Ascendancy at 12:17 see stats
By Tempo the Skeleton Archmage level 67
23rd Dusk 122nd year of Ascendancy at 06:17 see stats
By Tempo the Dark Faerie Archmage level 46
8th Flare 122nd year of Ascendancy at 20:22 see stats
By Tempo the Skeleton Archmage level 123
64th Dusk 122nd year of Ascendancy at 22:47 see stats
Log
You gain 25.00 gold from the melting of iron mace 'Vorenn' (19-26.6 power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 5.43 gold from the melting of deep-steel trident of ruin (26.5-42.4 power, 10 apr).
You gain 6.38 gold from the melting of potent dragonbone vilestaff of warding (42-50.4 power, 6 apr, fire element).
You gain 4.28 gold from the melting of rogue's steel ring of perseverance.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Air Recycler.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Tempo deactivates Tempest.
The shield around Tempo crumbles.
Tempo deactivates Blur Sight.
Tempo deactivates Essence of Speed.
Tempo deactivates Thunderstorm.
The furious lightning storm around Tempo calms down and disappears.
Tempo deactivates Arcane Shield.
Tempo deactivates Range Amplification Device.
Tempo deactivates Shielding.
Tempo deactivates Stone Skin.
Tempo deactivates Spellcraft.
Tempo deactivates Feather Wind.
Tempo deactivates Keen Senses.
Tempo deactivates Burning Wake.
Tempo deactivates Hurricane.
Tempo deactivates Wildfire.
Tempo deactivates Quicken Spells.