Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Brawler Weapon Tinkers on Gloves 1.5.5Allows brawlers and other classes with Unarmed Mastery to attach weapon tinkers to their gloves. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 126 / 49% |
Size | gargantuan |
Lifes / Deaths | Killed by Adewyn the minotaur at level 26 on the 16th Profit 122nd year of Ascendancy at 23:06 6 / 1 |
Primary Stats
Strength | 464.99716116875 (base 67) |
Dexterity | 370.9943223375 (base 100) |
Constitution | 323.9943223375 (base 70) |
Magic | 220.99716116875 (base 100) |
Willpower | 298.9943223375 (base 100) |
Cunning | 305.9943223375 (base 100) |
Resources
Mana | 1808/1919 |
Equilibrium | 15 |
Vim | 582/582 |
Life | 6698/6698 |
Steam | 100/100 |
Stamina | 1117/1132 |
Psi | 293/309 |
Healing Factor | 2.0834350137418 |
Regeneration | 108.02102357777 |
Speed
Mental | +24.002449104046% |
Attack | 0% |
Movement | +100.2903025588% |
Spell | 0% |
Global | +185.1676194524% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 31 |
See Stealth | 145.20518797252 |
See Invisible | 181.19951031002 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 1079 |
Accuracy | 138 |
Crit Chance | 286% |
APR | 136 |
Speed | 0.81 |
Offense: Offhand
Damage | 728 |
Accuracy | 138 |
Crit Chance | 286% |
APR | 138 |
Speed | 0.81 |
Offense: Spell
Spellpower | 168 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 155 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +47% |
Blight | +45% |
Arcane | +64% |
Cold | +40% |
All | +29% |
Lightning | +63% |
Light | +49% |
Temporal | +47% |
Physical | +138% |
Darkness | +100% |
Fire | +57% |
Mind | +58% |
Offense: Damage Penetration
Acid | +15% |
Blight | +15% |
Arcane | +5% |
Mind | +90% |
All | 0% |
Lightning | +21% |
Physical | +162% |
Fire | +30% |
Darkness | +21% |
Defense: Base
Armour (hardiness) | 425.62001719391 (100%) |
Defense | 106 |
Ranged Defense | 112 |
Fatigue | 0 |
Physical Save | 164 |
Spell Save | 128 |
Mental Save | 141 |
Defense: Resistances
Acid | + 76%( 76%) |
Blight | + 76%( 76%) |
Arcane | + 76%( 76%) |
Cold | + 76%( 76%) |
All | +132%( 76%) |
Mind | + 76%( 76%) |
Lightning | + 76%( 76%) |
Light | + 76%( 76%) |
Temporal | + 76%( 76%) |
Physical | + 83%( 83%) |
Darkness | + 93%( 93%) |
Fire | + 76%( 76%) |
Nature | + 76%( 76%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 100% |
Fear Resistance | 50% |
Blind Resistance | 78% |
Silence Resistance | 5% |
Bleed Resistance | 15% |
Disarm Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 70 for 8 turns. While Heroism is active, you will only die when reaching -2135 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (81% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1224 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 9/5 |
| 0/5 |
| 9/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Technique / Superiority | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Deeprock | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 9/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
Spell / Enhancement | 1.00 |
| 6/5 |
| 1/5 |
| 9/5 |
| 9/5 |
Technique / Magical combat | 1.20 |
| 9/5 |
| 9/5 |
| 1/5 |
| 11/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 9/5 |
Spell / Stone | 1.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 9/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| 11/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/23 |
| 0/40 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Technique / Gladiator | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 10/5 |
Steamtech / Blacksmith | 1.00 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 9/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 9/5 |
| 9/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Fiery Hands |
talent | Shadow Combat |
talent | Charged Aura |
talent | Charged Shield |
talent | Inner Power |
talent | Crystalline Focus |
talent | Shock Hands |
talent | Hardened Core |
talent | Battle Frenzy |
talent | Arcane Feed |
talent | Shattering Impact |
talent | Thermal Aura |
talent | Kinetic Shield |
talent | Augmentation |
talent | Skate |
talent | Essence of Speed |
talent | Arcane Combat |
talent | Beyond the Flesh |
talent | Thought-Form: Defender |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.0)Penalty : Fractured Sanity: -7% Mind Resistance, -9% Confusion Immunity Power 1+: Unleashed: +12% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The thrill of combat improves the target's maximum life by 16%, life regeneration by 35.20, and stamina regeneration by 7.04. Bloodbath |
beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.0): 14%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 17% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 20 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 14%) of triggering a radius 11 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 42% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+45% resist all). Shroud of Death |
beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories and +65% Physical damage and +16% Physical damage penetration. Deeprock Form |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+45% resist all). Shroud of Passing |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 14%. Strength and Willpower are increased by 6. Poisons and diseases have a 31% chance of being neutralized each turn. Cursed Form |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 8% and slowing it by -1% Overwhelming Fear |
detrimental effect | The target has recently suffered, and cannot do so again yet. Suffered |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 10.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 13%) for 4 turns. Power 1+: Nightwalker: +40 Darkness Resistance, +17% Max Darkness Resistance, +22 See Invisible Power 2+: -1 Luck, +19 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 45% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 45% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You failed to protect the lost anorithil from death by Islunne the spitting spider. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by yupzor. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
A compliation of all your achievements earnt. Heroic AchievementsYou are 97% of the way to your next Rank. You have killed: 33 Uniques 17 Bosses 8 Elite Bosses 13 Veterans 9 Heroics 8 Legends 2 Destroyers 1 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within19 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | [vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Gluwyn (Corpses) (81.5-130.4 power, 4 apr)Gluwyn (Corpses) (81.5-130.4 power, 4 apr) 3.0 T5 greatsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master/Psionic Power 81.5 - 130.4(+42.0 - +75.1) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-2) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +56 temporal +0(-30) cold +16 blight +55 nature +46 mind On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 31% chance to daze at end of turn (+31%) * 49% chance to cause random gloom (+29%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 20% chance to torment the target + 25% chance to put talents on cooldown On Crit: + wounds the target for 7 turns: 58 bleeding, 105% reduced healing + cripple the target While equipped: Stats +10 Str +7(+2) Dex +7(+1) Mag +17(+6) Wil +16 Cun +16 Con dps ---------- Phys.crit +41.0% (+29.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +42 (+3 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +21% lightning +42% physical +20% mind +21% darkness Acc +20 (+3 eff.) Apr +21 (+8) ----- def ----- Fatigue -6% (-4%) Resists +6% mind +15% blight Crit.dmg- 5.00% (-) Disarm- +49% ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major Curse of Corpses Massive two-handed swords. Tap to cycle through comparison choices |
On hands | [vs. Helin (Corpses) (0 def, 11 armour) (On hands)] Helin (Corpses) (0 def, 11 armour)Helin (Corpses) (0 def, 11 armour) 1.0 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +12(-) Str +26(-) Dex +7(-) Mag +22(-) Cun +13(-) Con dps ---------- Phys.crit +3.0% (-) Melee+ 15(-) cold Dmg.mod +11%(-) arcane +11%(-) cold Acc +14 (+2 eff.) (-) Apr +30 (-) ----- def ----- Armour +11 (-) Fatigue -4% (-) Resists +8%(-) cold Crit.dmg- 10.00% (-) Phys.save +91 (+11 eff.) (-) Spell.save +20 (+3 eff.) (-) Mind.save +21 (+3 eff.) (-) HP.reg +2.70 (-) Disarm- +80% (-) ---------- misc Stam/turn +2.00 (-) Max.stam +40.00 (-) Cooldown Double Strike -1(-) Unarmed combat: Power 24.5 - 27.0 Physical Uses 87% Wil, 50% Mag, 87% Cun Acc+ +0.2% crit / acc Acc +33 (-) Apr +24 (-) Crit +16.0% (-) Atk.spd 167% (-) Melee+ +19(-) arcane +58(-) physical On Crit.r2 +14(-) ice +13(-) arcane On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 Curse of Corpses Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | [vs. Xelrathra the Deepssnake (Madness) (Light source)] Xelrathra the Deepssnake (Madness)Xelrathra the Deepssnake (Madness) 1.0 T3 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7(-) Wil +9(-) Cun +10(-) Con dps ---------- Crit.mult +9.00% (-) Melee+ 0(-30) item darkness numbing Dmg.mod +11%(-) mind +53%(-) darkness Melee Ret 12(-) arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +7 (-) Defense +12 (+2 eff.) (-) Resists +11%(-) blight +41%(-) light +5%(-) arcane Affinity +20%(-) darkness Phys.save +17 (+2 eff.) (-) Spell.save +17 (+2 eff.) (-) Mind.save +17 (+3 eff.) (-) Die.at -20.00 life (-) Max.HP +63.00 (-) HP.reg +4.40 (-) Heal.mod +15% (-) Blind- +73% (-) Confus- +41% (-) ---------- misc Light +7 (-) Infravis +22 (-) See.Stealth +31 (-) See.Invis +33 (-) Curse of Madness Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | [vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] Kilnwild the voratun helm (Nightmares) (13 def, 12 armour)Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Nature/Master/Psionic While equipped: Stats +23(-) Str +11(-) Dex +32(-) Wil +26(-) Cun +5(-) Con +36(-) Lck dps ---------- Phys.crit +16.0% (-) Spell.crit +16% (-) Mind.crit +16% (-) Phys.pwr +12 (+1 eff.) (-) Mind.pwr +6 (+1 eff.) (-) Dmg.mod +6%(-) arcane Res.pen +20%(-) mind +10%(-) fire Acc +12 (+1 eff.) (-) Apr +8 (-) Melee Ret 16(-) arcane 0(-20) item temporal energize On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 (-) Defense +13 (+2 eff.) (-) Fatigue +5% (-) Resists +15%(-) physical -40%(-) light +30%(-) blight +36%(-) fire +7%(-) arcane +3%(-) mind Phys.save +16 (+2 eff.) (-) Mind.save +30 (+4 eff.) (-) HP.reg +3.10 (-) ---------- misc Stam/ret +2.90 (-) Equi/ret +3.00 (-) Infravis +4 (-) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | [vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour)Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +5(-) Str +11(-) Mag +7(-) Cun +11(-) Con dps ---------- Phys.crit +5.0% (-) Phys.pwr +6 (+0 eff.) (-) Spell.pwr +16 (+2 eff.) (-) Mov.spd +20% (-) Melee+ 0(-20) item temporal energize Dmg.mod +9%(-) acid +6%(-) temporal +10%(-) blight Res.pen +12%(-) physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 (-) Defense +44 (+7 eff.) (-) Rng.Def +19 (+3 eff.) (-) Fatigue +4% (-) Resists +3%(-) temporal +26%(-) fire +5%(-) physical +33%(-) cold Phys.save +33 (+3 eff.) (-) Spell.save +13 (+2 eff.) (-) Mind.save +26 (+4 eff.) (-) Disease- +48% (-) Cut- +15% (-) Confus- +15% (-) Curse of Shrouds Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 74 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | [vs. stralite torque of clear mind 'Urthubers' (Shrouds) [power 3] (10 cooldown) (Tool)] stralite torque of clear mind 'Urthubers' (Shrouds) [power 3] (10 cooldown)stralite torque of clear mind 'Urthubers' (Shrouds) [power 3] (10 cooldown) 2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6%(-) acid +3%(-) mind Res.pen +15%(-) acid +10%(-) mind Melee Ret 16(-) mind ----- def ----- Resists +12%(-) mind +9%(-) acid ---------- misc Talents +8.00(-) Silence Cooldown Silence -2(-) Curse of Shrouds Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] Demonmistress the voratun ring (Nightmares)Demonmistress the voratun ring (Nightmares) 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +28(-) Str +11(-) Dex +9(-) Mag +9(-) Wil +11(-) Cun +21(-) Con dps ---------- Phys.pwr +63 (+4 eff.) (-) Spell.pwr +50 (+5 eff.) (-) Mind.pwr +34 (+4 eff.) (-) Dmg.mod +9%(-) darkness +20%(-) light +8%(-) all Acc +29 (+4 eff.) (-) Apr +16 (-) Melee Ret 4(-) acid ----- def ----- Armour +13 (-) Defense +29 (+4 eff.) (-) Rng.Def +10 (+2 eff.) (-) Resists +6%(-) acid +40%(-) light +6%(-) arcane Blind- +5% (-) Silence- +5% (-) Disarm- +20% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] Zubarina the voratun ring (Misfortune)Zubarina the voratun ring (Misfortune) 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +0(-28) Str +11(-) Dex +33(+24) Mag +24(+15) Wil +19(+8) Cun +6(-15) Con dps ---------- Phys.pwr +33 (+2 eff.) (-30 (-2 eff.)) Spell.pwr +95 (+10 eff.) (+45 (+5 eff.)) Mind.pwr +33 (+4 eff.) (-1 (+0 eff.)) Dmg.mod +12% temporal +0%(-20%) light +0%(-9%) darkness +6% mind +7%(-1%) all Res.pen +5% arcane Acc +20 (+3 eff.) (-9 (-1 eff.)) Apr +0 (-16) Melee Ret 0(-4) acid 12 temporal 12 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +0 (-13) Defense +21 (+3 eff.) (-8 (-1 eff.)) Rng.Def +0 (+0 eff.) (-10 (-2 eff.)) Resists +56%(+50%) acid +15% temporal +0%(-40%) light +60% cold +58% fire +6%(-) arcane +60% lightning Spell.save +21 (+3 eff.) Blind- +0% (-5%) Silence- +0% (-5%) Disarm- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +28.00 Curse of Misfortune Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. Gybrera the Phoenixwither (Nightmares) (Around neck)] Gybrera the Phoenixwither (Nightmares)Gybrera the Phoenixwither (Nightmares) 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8(-) Str +8(-) Dex +8(-) Wil +14(-) Lck dps ---------- Phys.pwr +9 (+1 eff.) (-) Phys.spd +10% (-) Dmg.mod +9%(-) physical Res.pen +15%(-) mind +5%(-) fire Acc +17 (+2 eff.) (-) Melee Ret 20(-) mind 8(-) fire ----- def ----- Armour +7 (-) Defense +25 (+4 eff.) (-) Resists +24%(-) mind +9%(-) fire Res.Cap +6%(-) all Phys.save +18 (+2 eff.) (-) Unseen.red 17% (-) Confus- +43% (-) Curse of Nightmares Amulets can have magical properties. |
In main hand | [vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr)voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 39.5 - 55.3 Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 (-) Crit +7.0% (-) Atk.spd 100% (-) Melee+ +30(-) cold On Hit.r1 +4(-) darkness +17(-) fire On Hit: * 20% chance to cause random gloom * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5(-) Dex +6(-) Mag +11(-) Wil dps ---------- Phys.crit +12.0% (-) Crit.mult +14.00% (-) Spell.pwr +15 (+2 eff.) (-) Dmg.mod +9%(-) darkness Apr +13 (-) ----- def ----- Fatigue -2% (-) Crit.dmg- 5.00% (-) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Corpses One-handed war axes. Tap to cycle through comparison choices |
Around waist | [vs. Yviwen the Blazewar (Shrouds) (Around waist)] Yviwen the Blazewar (Shrouds)Yviwen the Blazewar (Shrouds) 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +6(-) Str +11(-) Dex +7(-) Mag +6(-) Wil +11(-) Cun +9(-) Lck dps ---------- Phys.crit +5.0% (-) Crit.mult +11.00% (-) Phys.pwr +5 (+0 eff.) (-) Dmg.mod +6%(-) blight +9%(-) mind +12%(-) arcane Res.pen +15%(-) fire Melee Ret 20(-) fire ----- def ----- Resists +8%(-) acid +14%(-) fire +8%(-) lightning +8%(-) cold D.Red.from +29% (-)Summoned Phys.save +17 (+2 eff.) (-) Spell.save +17 (+2 eff.) (-) Mind.save +17 (+3 eff.) (-) Stealth +8 (-) Max.HP +107.00 (-) HP.reg +2.20 (-) Heal.mod +22% (-) ---------- misc T.Disarm +20 (-) Mana/turn +0.12 (-) Infravis +5 (-) Curse of Shrouds A belt that goes around your waist. |
In off hand | [vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] Zanochak the voratun waraxe (Nightmares) (40.5-56.7 power, 8 apr)Zanochak the voratun waraxe (Nightmares) (40.5-56.7 power, 8 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 40.5 - 56.7(+1.0 - +1.4) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 (+2) Crit +7.0% (-) Atk.spd 100% (-) Melee+ +20 lightning +0(-30) cold +20 acid On Hit.r1 +4 acid +15(-2) fire +12 mind +0(-4) darkness On Hit: * 19% chance to inflict 15% damage reduction (+19%) * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance for lightning to arc to a second target + 20% chance to curse the target On Crit: + cripple the target + splashes the target with acid While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +28.0% (+16.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +2 (+0 eff.) Dmg.mod +0%(-9%) darkness +21% physical Res.pen +28% physical Acc +14 (+2 eff.) Apr +32 (+19) ----- def ----- Armour +3 Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Max.hate +4.00 Telepathy Demon/Minor Demon/Major Curse of Nightmares One-handed war axes. Tap to cycle through comparison choices |
Cloak | [vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour)Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +7(-) Dex +12(-) Mag +32(-) Wil +25(-) Cun dps ---------- Spell.crit +8% (-) Mind.crit +25% (-) Melee+ 0(-30) item nature slow Dmg.mod +3%(-) acid Acc +10 (+1 eff.) (-) Apr +10 (-) Melee Ret 26(-) nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +17 (+2 eff.) (-) Resists +19%(-) acid +30%(-) temporal +30%(-) darkness +9%(-) lightning +10%(-) cold +9%(-) nature +10%(-) fire Phys.save +16 (+2 eff.) (-) Spell.save +26 (+4 eff.) (-) Mind.save +32 (+5 eff.) (-) Max.HP +115.00 (-) Def/telep +29 (-) Res/telep +15% (-) Dur/telep +30% (-) ---------- misc Max.mana +79.00 (-) Telepathy Dragon Demon/Major Demon/Minor Curse of Shrouds Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour)voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) 17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +11(-) Str +10(-) Wil +16(-) Cun +10(-) Con dps ---------- Crit.mult +20.00% (-) S.pwr/crit +8 (-) Dmg.mod +6%(-) arcane Res.pen +25%(-) mind +15%(-) blight Melee Ret 8(-) temporal ----- def ----- Armour +66 (-) Defense +25 (+4 eff.) (-) Fatigue +6% (-) Resists +13%(-) lightning +34%(-) darkness +28%(-) fire +43%(-) acid +36%(-) physical +6%(-) blight +12%(-) cold +10%(-) mind -20%(-) light Phys.save +80 (+9 eff.) (-) Spell.save +11 (+1 eff.) (-) Mind.save +86 (+12 eff.) (-) Max.HP +97.00 (-) HP.reg +4.00 (-) Heal.mod +26% (-) ---------- misc Mana/s.crit +2.00 (-) Hate/m.crit +2.00 (-) Light +2 (-) Curse of Shrouds Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 60 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 12; power 40; dur 8) phase door rune (range 12; power 40; dur 8)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (241 fire damage) heat beam rune (241 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 240.58 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 95) teleportation rune (range 95)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun 2 schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Gybrera the Phoenixwither (Nightmares) (Around neck)] stabilizing copper amulet (Misfortune)stabilizing copper amulet (Misfortune) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-8) Str +0(-8) Dex +0(-8) Wil +0(-14) Lck dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-1 eff.)) Phys.spd +0% (-10%) Dmg.mod +0%(-9%) physical Res.pen +0%(-15%) mind +0%(-5%) fire Acc +0 (+0 eff.) (-17 (-2 eff.)) Melee Ret 0(-20) mind 0(-8) fire ----- def ----- Armour +0 (-7) Defense +0 (+0 eff.) (-25 (-4 eff.)) Resists +10% temporal +0%(-24%) mind +0%(-9%) fire Res.Cap +0%(-6%) all Phys.save +0 (+0 eff.) (-18 (-2 eff.)) Unseen.red 0% (-17%) Confus- +0% (-43%) Pinning- +22% Knockbk- +21% Curse of Misfortune Amulets can have magical properties. |
[vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] copper ring of arcana(+0.13/turn) (Nightmares)copper ring of arcana(+0.13/turn) (Nightmares) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-28) Str +0(-11) Dex +0(-9) Mag +0(-9) Wil +0(-11) Cun +0(-21) Con dps ---------- Phys.pwr +0 (+0 eff.) (-63 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-50 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-34 (-4 eff.)) Dmg.mod +0%(-9%) darkness +0%(-20%) light +0%(-8%) all Acc +0 (+0 eff.) (-29 (-4 eff.)) Apr +0 (-16) Melee Ret 0(-4) acid ----- def ----- Armour +0 (-13) Defense +0 (+0 eff.) (-29 (-4 eff.)) Rng.Def +0 (+0 eff.) (-10 (-2 eff.)) Resists +0%(-6%) acid +0%(-40%) light +0%(-6%) arcane Blind- +0% (-5%) Silence- +20% (+15%) Disarm- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Mana/turn +0.13 Curse of Nightmares Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] titan's copper ring (Corpses)titan's copper ring (Corpses) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-28) Str +0(-11) Dex +0(-9) Mag +0(-9) Wil +0(-11) Cun +3(-18) Con dps ---------- Phys.pwr +0 (+0 eff.) (-63 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-50 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-34 (-4 eff.)) Dmg.mod +0%(-9%) darkness +0%(-20%) light +0%(-8%) all Acc +0 (+0 eff.) (-29 (-4 eff.)) Apr +0 (-16) Melee Ret 0(-4) acid ----- def ----- Armour +0 (-13) Defense +0 (+0 eff.) (-29 (-4 eff.)) Rng.Def +0 (+0 eff.) (-10 (-2 eff.)) Resists +0%(-6%) acid +0%(-40%) light +0%(-6%) arcane Phys.save +6 (+1 eff.) Blind- +0% (-5%) Silence- +0% (-5%) Disarm- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) Curse of Corpses Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] gold ring 'Molatharoddantir' (Corpses)gold ring 'Molatharoddantir' (Corpses) 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1(-27) Str +0(-11) Dex +0(-9) Mag +8(-1) Wil +10(-1) Cun +2(-19) Con dps ---------- Phys.pwr +0 (+0 eff.) (-63 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-50 (-5 eff.)) Mind.pwr +9 (+1 eff.) (-25 (-3 eff.)) Dmg.mod +14% lightning +0%(-9%) darkness +0%(-20%) light +0%(-8%) all Acc +0 (+0 eff.) (-29 (-4 eff.)) Apr +0 (-16) Melee Ret 0(-4) acid ----- def ----- Armour +0 (-13) Defense +0 (+0 eff.) (-29 (-4 eff.)) Rng.Def +0 (+0 eff.) (-10 (-2 eff.)) Fatigue -2% Resists +28% lightning +0%(-6%) arcane +0%(-40%) light +0%(-6%) acid Spell.save +16 (+2 eff.) Blind- +0% (-5%) Silence- +0% (-5%) Disarm- +0% (-20%) Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Max.stam +20.00 See.Invis +6 Telepathy Demon/Minor Demon/Major Curse of Corpses Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Demonmistress the voratun ring (Nightmares) (On fingers, 1 of 2)] stralite ring 'Singesmasher' (Madness)stralite ring 'Singesmasher' (Madness) 0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7(-21) Str +0(-11) Dex +0(-9) Mag +0(-9) Wil +3(-8) Cun +8(-13) Con dps ---------- Phys.pwr +8 (+0 eff.) (-55 (-4 eff.)) Spell.pwr +0 (+0 eff.) (-50 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-34 (-4 eff.)) Melee+ 18 bleed Ranged+ 21 bleed Dmg.mod +14% lightning +0%(-20%) light +18% fire +0%(-9%) darkness +0%(-8%) all Res.pen +5% nature Acc +0 (+0 eff.) (-29 (-4 eff.)) Apr +0 (-16) Melee Ret 0(-4) acid On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Armour +0 (-13) Defense +0 (+0 eff.) (-29 (-4 eff.)) Rng.Def +0 (+0 eff.) (-10 (-2 eff.)) Resists +28% lightning +0%(-40%) light +21% fire +0%(-6%) arcane +0%(-6%) acid Mind.save +13 (+1 eff.) Max.HP +44.00 Blind- +0% (-5%) Silence- +0% (-5%) Disarm- +44% (+24%) Confus- +42% Pinning- +35% Knockbk- +40% Def/telep +0 (-5) Res/telep +0% (-5%) Dur/telep +0% (-5%) ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Light +3 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] infernal yew vilestaff of channeling (Corpses) (20-24 power, 4 apr, acid element)infernal yew vilestaff of channeling (Corpses) (20-24 power, 4 apr, acid element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0(-19.5 - -31.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +3% Crit.mult +30.00% (+16.00%) Spell.pwr +31 (+4 eff.) (+16 (+2 eff.)) Melee+ 24 fire Dmg.mod +20% acid +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Mana/turn +0.25 See.Invis +14 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] void walker's yew vilestaff of might (Misfortune) (20-24 power, 4 apr, blight element)void walker's yew vilestaff of might (Misfortune) (20-24 power, 4 apr, blight element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0(-19.5 - -31.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +12% Crit.mult +0.00% (-14.00%) Spell.pwr +9 (+1 eff.) (-6 (-1 eff.)) Dmg.mod +20% blight +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Resists +11% darkness +11% temporal Crit.dmg- 0.00% (-5.00%) Anom.red +18 Def/telep +23 Res/telep +17% Dur/telep +31% ---------- misc Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Fogstone of the Blightspawn (Madness) (30-36 power, 6 apr, acid element)Fogstone of the Blightspawn (Madness) (30-36 power, 6 apr, acid element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0(-9.5 - -19.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 (-) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Crit.r2 +8 acid On Hit: * 0% chance to cause random gloom (-20%) * 60% chance to gain 10% of a turn (3/turn limit) (+60%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +9(+4) Dex +6(-) Mag +6(-5) Wil -9 Con dps ---------- Phys.crit +15.0% (+3.0%) Spell.crit +5% Crit.mult +17.00% (+3.00%) Spell.pwr +26 (+3 eff.) (+11 (+1 eff.)) Dmg.mod +30% acid +0%(-9%) darkness Apr +0 (-13) Melee Ret 4 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +24 Defense +12 (+2 eff.) Fatigue +0% (+2%) Resists +9% light +6% lightning Crit.dmg- 0.00% (-5.00%) Die.at -20.00 life Confus- +5% ---------- misc Max.mana +110.00 Wards +3 acid Telepathy Demon/Minor Demon/Major Talents +4 Ward +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] ethereal dragonbone starstaff of protection (Corpses) (30-36 power, 6 apr, light element)ethereal dragonbone starstaff of protection (Corpses) (30-36 power, 6 apr, light element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0(-9.5 - -19.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 (-) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +5% Crit.mult +0.00% (-14.00%) Spell.pwr +23 (+3 eff.) (+8 (+1 eff.)) Melee+ 12% confusion Dmg.mod +30% light +0%(-9%) darkness Phasing +39% Apr +0 (-13) ----- def ----- Defense +25 (+5 eff.) Fatigue +0% (+2%) Resists +15% light Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] infernal dragonbone magestaff of might (Shrouds) (30-36 power, 6 apr, lightning element)infernal dragonbone magestaff of might (Shrouds) (30-36 power, 6 apr, lightning element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0(-9.5 - -19.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 (-) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +20% Crit.mult +40.00% (+26.00%) Spell.pwr +25 (+3 eff.) (+10 (+1 eff.)) Melee+ 35 fire Dmg.mod +30% lightning +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc See.Invis +20 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] infernal dragonbone magestaff of wizardry (Corpses) (30-36 power, 6 apr, arcane element)infernal dragonbone magestaff of wizardry (Corpses) (30-36 power, 6 apr, arcane element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0(-9.5 - -19.3) Physical Uses 130% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +6 (-) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +4(-2) Mag +6(-5) Wil dps ---------- Phys.crit +0.0% (-12.0%) Spell.crit +5% Crit.mult +40.00% (+26.00%) Spell.pwr +37 (+5 eff.) (+22 (+3 eff.)) Melee+ 30 fire Dmg.mod +30% arcane +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Max.mana +54.00 See.Invis +20 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Ce'Nyranor the Sparkborn (Corpses) (12-18 power, 1 apr)Ce'Nyranor the Sparkborn (Corpses) (12-18 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Random Unique] Arcane/Nature/Master/Psionic Power 12.0 - 18.0(-27.5 - -37.3) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-5) Crit +4.5% (-2.5%) Atk.spd 100% (-) Melee+ +12 lightning +34 darkness +14(-16) cold +4 mind Against +36% Living On Hit.r1 +0(-4) darkness +0(-17) fire On Crit.r2 +8 mind +8 lightning On Hit: * 20% chance to cause random gloom * 16% chance to corrode armour by 30% (+16%) + 25% chance for lightning to arc to a second target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil +15 Con dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +30 (+2 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +9% lightning +20% physical +0%(-9%) darkness +3% mind +18% arcane Res.pen +10% acid +70% physical Acc +20 (+3 eff.) Apr +40 (+27) Melee Ret 8 lightning ----- def ----- Fatigue +0% (+2%) Resists +12% lightning Crit.dmg- 0.00% (-5.00%) HP.reg +1.26 Disarm- +59% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Corpses Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] iron battleaxe of erosion (Shrouds) (16.5-24.75 power, 1 apr)iron battleaxe of erosion (Shrouds) (16.5-24.75 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature Power 16.5 - 24.8(-23.0 - -30.5) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-5) Crit +4.5% (-2.5%) Atk.spd 100% (-) Melee+ +7 temporal +7 nature +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Eliyath the steel battleaxe (Nightmares) (23.5-35.25 power, 2 apr)Eliyath the steel battleaxe (Nightmares) (23.5-35.25 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Master/Psionic Power 23.5 - 35.3(-16.0 - -20.0) Blight Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-4) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +14 mind +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 17% chance to cause random gloom (-3%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + wounds the target for 7 turns: 58 bleeding, 105% reduced healing While equipped: Stats +0(-5) Dex +0(-6) Mag +3(-8) Wil +3 Cun dps ---------- Phys.crit +7.0% (-5.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +9 (+1 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +5% temporal Acc +9 (+2 eff.) Apr +0 (-13) On Hit (Melee): * 20% chance to disease ----- def ----- Defense +9 (+2 eff.) Fatigue +0% (+2%) Resists +6% temporal Crit.dmg- 0.00% (-5.00%) Disarm- +31% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Nightmares Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Stormfront (Madness) (20-30 power, 2 apr)Stormfront (Madness) (20-30 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 20.0 - 30.0(-19.5 - -25.3) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-4) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +10 lightning +10(-20) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + inflicts either shocked or wet, chosen at random While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +10% lightning +10% cold +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Madness The blade glows faintly blue, and reflects a sky full of stormy clouds. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] iron greatmaul of massacre (Madness) (25-37.5 power, 1 apr)iron greatmaul of massacre (Madness) (25-37.5 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Power 25.0 - 37.5(-14.5 - -17.8) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 (-5) Crit +0.5% (-6.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Madness Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Emelowe the Spiderstinger (Nightmares) (50-75 power, 2 apr)Emelowe the Spiderstinger (Nightmares) (50-75 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 50.0 - 75.0(+10.5 - +19.7) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 (-4) Crit +1.0% (-6.0%) Atk.spd 111% (+11%) Melee+ +16 darkness +32 blight +0(-30) cold Against +16% Living On Hit.r1 +0(-4) darkness +16(-1) fire On Crit.r2 +4 nature On Hit: 20% Epidemic 2 On Hit: * 32% chance to disease (+32%) * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 20% chance to torment the target + 25% chance to put talents on cooldown On Crit: + cripple the target + wounds the target for 7 turns: 58 bleeding, 105% reduced healing While equipped: Stats +6(+1) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +39.0% (+27.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +25 (+2 eff.) Spell.pwr +4 (+1 eff.) (-11 (-1 eff.)) Dmg.mod +0%(-9%) darkness +12% arcane +3% mind Res.pen +13% mind +13% darkness Acc +26 (+4 eff.) Apr +0 (-13) Melee Ret 12 arcane ----- def ----- Defense +13 (+3 eff.) Fatigue +0% (+2%) Resists +3% mind Crit.dmg- 0.00% (-5.00%) Spell.save +10 (+2 eff.) Disease- +52% Disarm- +41% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +68.00 Telepathy Demon/Minor Demon/Major Curse of Nightmares Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Tirakai's Maul (Madness) (32-41.6 power, 6 apr)Tirakai's Maul (Madness) (32-41.6 power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6(-7.5 - -13.7) Physical Uses 182% Wil, 60% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 (-) Crit +8.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major No gem Curse of Madness Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Dream Malleus (Madness) (56-84 power, 5 apr)Dream Malleus (Madness) (56-84 power, 5 apr) 5.0 T4 greatmaul 2H weapon Reqs Wil 25,Str 25 [Unique] Arcane/Master/Psionic Power 56.0 - 84.0(+16.5 - +28.7) Physical Uses 193% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 (-1) Crit +0.0% (-7.0%) Atk.spd 100% (-) Melee+ +0(-30) cold +19 mind +13 light Against +7% Undead On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 14% chance to cause random gloom (-6%) + Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) - Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +2(-9) Wil +2 Cun dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +5% Crit.mult +0.00% (-14.00%) Phys.pwr +12 (+1 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +15 (+2 eff.) Dmg.mod +10% physical +10% mind +0%(-9%) darkness Res.pen +10% nature Apr +3 (-10) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Psi/turn +0.10 Telepathy Demon/Minor Demon/Major Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 Curse of Madness A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Chamorain the voratun greatmaul (Nightmares) (77.5-116.25 power, 4 apr)Chamorain the voratun greatmaul (Nightmares) (77.5-116.25 power, 4 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 77.5 - 116.3(+38.0 - +61.0) Lightning Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 (-2) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +20 lightning +27 light +28 blight +35 mind +0(-30) cold Against +42% Undead On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: 10% Epidemic 5 On Hit: * 28% chance to disease (+28%) * 53% chance to cause random gloom (+33%) + Random elemental explosion + 25% chance for lightning to arc to a second target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + wounds the target for 7 turns: 58 bleeding, 105% reduced healing + cripple the target While equipped: Stats +0(-5) Dex +0(-6) Mag +10(-1) Wil +10 Cun dps ---------- Phys.crit +42.0% (+30.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +21 (+2 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +14% physical Res.pen +21% acid +41% physical +24% cold +24% fire +20% lightning Acc +19 (+3 eff.) Apr +42 (+29) ----- def ----- Armour +4 Fatigue +0% (+2%) Resists +12% temporal +1% physical +6% darkness +3% mind Crit.dmg- 15.00% (10.00%) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Die.at -40.00 life Blind- +5% Disease- +46% Stun/Frz- +5% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Nightmares Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] truestriking steel greatsword of erosion (Corpses) (25.5-40.8 power, 2 apr)truestriking steel greatsword of erosion (Corpses) (25.5-40.8 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Nature/Master Power 25.5 - 40.8(-14.0 - -14.5) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-4) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +14 temporal +16 nature +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +13% physical Acc +13 (+2 eff.) Apr +13 (-) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Corpses Massive two-handed swords. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Colaryem (Shrouds) (48-76.8 power, 12 apr)Colaryem (Shrouds) (48-76.8 power, 12 apr) 3.0 T3 greatsword 2H weapon Reqs Str 10 [Unique] Arcane Power 48.0 - 76.8(+8.5 - +21.5) Physical Uses 194% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 (+6) Crit +11.0% (+4.0%) Atk.spd 50% (-50%) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +7(+2) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mov.spd +10% Dmg.mod +7% lightning +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue -12% (-10%) Resists +7% lightning Crit.dmg- 0.00% (-5.00%) ---------- misc Max.enc +50 Telepathy Demon/Minor Demon/Major Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Shrouds This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr)Golden Three-Edged Sword 'The Truth' (Nightmares) (49-78.4 power, 9 apr) 12.0 T3 greatsword 2H weapon Reqs Wil 18,Cun 18,Str 18 [Unique] Psionic Power 49.0 - 78.4(+9.5 - +23.1) Physical Uses 193% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 (+3) Crit +9.0% (+2.0%) Atk.spd 100% (-) Melee+ +0(-30) cold +49 light +49 darkness On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) + 9% chance to stun or confuse the target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Nightmares The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] balanced dwarven-steel greatsword of purging (Misfortune) (33.5-53.6 power, 2 apr)balanced dwarven-steel greatsword of purging (Misfortune) (33.5-53.6 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 33.5 - 53.6(-6.0 - -1.7) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-4) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-30) cold +20 nature On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance to remove a magical effect While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Acc +16 (+3 eff.) Apr +0 (-13) ----- def ----- Defense +16 (+3 eff.) Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) Disarm- +52% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Massive two-handed swords. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] warbringer's dwarven-steel greatsword of purging (Shrouds) (38-60.8 power, 2 apr)warbringer's dwarven-steel greatsword of purging (Shrouds) (38-60.8 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Disrupt/Master Power 38.0 - 60.8(-1.5 - +5.5) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-4) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-30) cold +19 nature On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance to remove a magical effect While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil +7 Con dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +16 (+1 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +16% physical Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) Disarm- +29% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds Massive two-handed swords. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Gilelathakor the Dayglory (Nightmares) (69-110.4 power, 3 apr)Gilelathakor the Dayglory (Nightmares) (69-110.4 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Random Unique] Arcane/Nature/Master/Psionic Power 69.0 - 110.4(+29.5 - +55.1) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (-3) Crit +4.5% (-2.5%) Atk.spd 111% (+11%) Melee+ +24 acid +24 light +35 blight +0(-30) cold Against +35% Undead On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 35% chance to disease (+35%) * 0% chance to cause random gloom (-20%) * 40% chance to blind (+40%) + Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) - Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + splashes the target with acid + cripple the target While equipped: Stats +9(+4) Dex +0(-6) Mag +0(-11) Wil +9 Con dps ---------- Phys.crit +19.0% (+7.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +19 (+1 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +3% fire +0%(-9%) darkness +38% physical Res.pen +93% physical +19% nature +15% light Acc +57 (+8 eff.) Apr +76 (+63) ----- def ----- Fatigue +0% (+2%) Resists +3% temporal +9% blight +21% mind +7% arcane +13% all Crit.dmg- 0.00% (-5.00%) Spell.save +3 (+1 eff.) Mind.save +6 (+0 eff.) Disarm- +31% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Telepathy Demon/Minor Demon/Major Curse of Nightmares Massive two-handed swords. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Latafayn (Madness) (68-108.8 power, 5 apr)Latafayn (Madness) (68-108.8 power, 5 apr) 3.0 T4 greatsword 2H weapon Reqs Str 40 [Unique] Arcane/Master Power 68.0 - 108.8(+28.5 - +53.5) Physical Uses 188% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 (-1) Crit +10.0% (+3.0%) Atk.spd 100% (-) HP.leech +8% Melee+ +0(-30) cold Dmg.conv 50% fire burn On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +5 Str +0(-5) Dex +0(-6) Mag +0(-11) Wil +3 Cun dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +10%(+1%) darkness +15% fire Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Resists +15% fire Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Madness Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Dazzlesweeper the voratun greatsword (Corpses) (84.5-135.2 power, 4 apr)Dazzlesweeper the voratun greatsword (Corpses) (84.5-135.2 power, 4 apr) 3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Master/Psionic Power 84.5 - 135.2(+45.0 - +79.9) Physical Uses 182% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-2) Crit +5.0% (-2.0%) Atk.spd 125% (+25%) Melee+ +79 insidious poison +0(-30) cold +28 lightning On Hit.r1 +4 temporal +0(-4) darkness +0(-17) fire On Hit: * 49% chance to daze at end of turn (+49%) * 0% chance to cause random gloom (-20%) * 53% chance to gain 10% of a turn (3/turn limit) (+53%) * 20% chance to blind (+20%) - Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance for lightning to arc to a second target On Crit: + wounds the target for 7 turns: 58 bleeding, 105% reduced healing While equipped: Stats +6 Str +25(+20) Dex +6(-) Mag +6(-5) Wil +6 Cun +6 Con dps ---------- Phys.crit +40.0% (+28.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +37 (+3 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +9% blight +6% temporal +9% arcane +0%(-9%) darkness Res.pen +20% lightning +40% physical +10% blight Acc +121 (+16 eff.) Apr +41 (+28) Melee Ret 12 light On Hit (Melee): * 40% chance to blind ----- def ----- Defense +36 (+6 eff.) Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) Disarm- +140% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Telepathy Demon/Minor Demon/Major Curse of Corpses Massive two-handed swords. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] iron longsword (Corpses) (12.5-17.5 power, 2 apr)iron longsword (Corpses) (12.5-17.5 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(-27.0 - -37.8) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (-4) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Corpses Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] Voidravager (Nightmares) (21.5-30.1 power, 3 apr)Voidravager (Nightmares) (21.5-30.1 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Nature/Master/Psionic Power 21.5 - 30.1(-18.0 - -25.2) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 (-3) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +9 temporal +12 darkness +0(-30) cold +11 nature On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 11% chance to inflict 15% damage reduction (+11%) * 0% chance to cause random gloom (-20%) + Random elemental explosion + 25% chance to put talents on cooldown - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 20% chance to curse the target On Crit: + cripple the target While equipped: Stats +3 Str +6(+1) Dex +4(-2) Mag +3(-8) Wil +7 Con dps ---------- Phys.crit +31.0% (+19.0%) Crit.mult +42.00% (+28.00%) Phys.pwr +9 (+1 eff.) Spell.pwr +9 (+1 eff.) (-6 (-1 eff.)) Dmg.mod +6%(-3%) darkness +15% mind Res.pen +22% acid +9% physical +22% cold +22% fire +22% lightning Acc +9 (+2 eff.) Apr +25 (+12) ----- def ----- Defense +9 (+2 eff.) Fatigue +0% (+2%) Crit.dmg- 22.00% (17.00%) Disarm- +51% ---------- misc See.Invis +6 Telepathy Demon/Minor Demon/Major Curse of Nightmares Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] Armakalthorig (Madness) (22-30.8 power, 5 apr)Armakalthorig (Madness) (22-30.8 power, 5 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Arcane/Master/Psionic Power 22.0 - 30.8(-17.5 - -24.5) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 (-1) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +13 lightning +16 physical +0(-30) cold On Hit.r1 +8 physical +0(-4) darkness +0(-17) fire On Crit.r2 +8 mind On Hit: * 0% chance to cause random gloom (-20%) + Random elemental explosion - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance for lightning to arc to a second target + 25% chance to put talents on cooldown While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +3.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +17% physical Res.pen +24% acid +16% physical +24% cold +26% fire +5% mind +24% lightning Apr +10 (-3) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Madness Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] chilling dwarven-steel longsword of the mystic (Corpses) (24.5-34.3 power, 4 apr)chilling dwarven-steel longsword of the mystic (Corpses) (24.5-34.3 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 24.5 - 34.3(-15.0 - -21.0) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +19(-11) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +5(-1) Mag +5(-6) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +9 (+1 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Corpses Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] quick dwarven-steel longsword of daylight (Misfortune) (21.5-30.1 power, 4 apr)quick dwarven-steel longsword of daylight (Misfortune) (21.5-30.1 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 21.5 - 30.1(-18.0 - -25.2) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 111% (+11%) Melee+ +0(-30) cold +14 light Against +20% Undead On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3(-2) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Acc +10 (+2 eff.) Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] Velerevena the stralite longsword (Madness) (46.5-65.1 power, 5 apr)Velerevena the stralite longsword (Madness) (46.5-65.1 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 46.5 - 65.1(+7.0 - +9.8) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 (-1) Crit +4.5% (-2.5%) Atk.spd 100% (-) Phasing +50% Melee+ +16 lightning +0(-30) cold +16 physical On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 17% chance to inflict 15% damage reduction (+17%) * 0% chance to cause random gloom (-20%) * 50% chance to corrode armour by 30% (+50%) + Random elemental explosion + 25% chance for lightning to arc to a second target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 20% chance to curse the target While equipped: Stats +6 Str +2(-3) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +61% physical Res.pen +15% acid +47% physical +25% blight +15% cold +12% lightning +12% fire Acc +13 (+2 eff.) Apr +39 (+26) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Stam/ret +2.10 Telepathy Demon/Minor Demon/Major Curse of Madness Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] dwarven-steel mace of shearing (Shrouds) (26-36.4 power, 4 apr)dwarven-steel mace of shearing (Shrouds) (26-36.4 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Master Power 26.0 - 36.4(-13.5 - -18.9) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 (-2) Crit +1.5% (-5.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +11% physical Res.pen +8% physical Apr +11 (-2) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds Blunt and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] Scorpionveil (Madness) (46-64.4 power, 7 apr)Scorpionveil (Madness) (46-64.4 power, 7 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Power 46.0 - 64.4(+6.5 - +9.1) Physical Uses 159% Wil, 50% Mag Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 (+1) Crit +6.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-30) cold +17 darkness Against +17% Living On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) + 25% chance to put talents on cooldown While equipped: Stats +0(-5) Dex +0(-6) Mag +1(-10) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +11% physical +3% nature +0%(-9%) darkness Res.pen +23% nature +26% physical Acc +10 (+2 eff.) Apr +25 (+12) ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +0% (+2%) Resists +12% nature +8% all Crit.dmg- 0.00% (-5.00%) ---------- misc Hate/m.crit +3.00 Max.psi +50.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Curse of Madness One-handed war axes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] elemental dwarven-steel dagger of rage (Madness) (19.5-25.35 power, 7 apr)elemental dwarven-steel dagger of rage (Madness) (19.5-25.35 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Arcane/Master Power 19.5 - 25.4(-20.0 - -29.9) Physical Uses 93% Wil, 50% Mag, 53% Cun Acc+ +0.5% APR / acc Apr +7 (+1) Crit +6.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) + Random elemental explosion - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Str +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +9% physical Res.pen +11% acid +11% fire +11% lightning +11% cold Acc +8 (+2 eff.) Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Stam/ret +2.00 Telepathy Demon/Minor Demon/Major Curse of Madness Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] truestriking dwarven-steel dagger of phasing (Shrouds) (16.5-21.45 power, 16 apr)truestriking dwarven-steel dagger of phasing (Shrouds) (16.5-21.45 power, 16 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 16.5 - 21.4(-23.0 - -33.8) Physical Uses 93% Wil, 50% Mag, 53% Cun Acc+ +0.5% APR / acc Apr +16 (+10) Crit +6.0% (-1.0%) Atk.spd 100% (-) Phasing +32% Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +9% physical Acc +9 (+2 eff.) Apr +8 (-5) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] plaguebringer's stralite dagger of rage (Madness) (30-39 power, 9 apr)plaguebringer's stralite dagger of rage (Madness) (30-39 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Power 30.0 - 39.0(-9.5 - -16.3) Physical Uses 93% Wil, 50% Mag, 53% Cun Acc+ +0.5% APR / acc Apr +9 (+3) Crit +8.0% (+1.0%) Atk.spd 100% (-) Melee+ +13 blight +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: 10% Epidemic 4 On Hit: * 0% chance to cause random gloom (-20%) * 14% chance to disease (+14%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Str +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness +11% physical Acc +11 (+2 eff.) Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) Disease- +21% ---------- misc Stam/ret +2.00 Telepathy Demon/Minor Demon/Major Curse of Madness Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] absorbing mossy mindstar of persecution (Misfortune) (2-2.2 power, 12 apr, mind damage)absorbing mossy mindstar of persecution (Misfortune) (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego++] Nature/Disrupt/Psionic This mindstar absorbs psionic energy that needs to be projected. Power 2.0 - 2.2(-37.5 - -53.1) Mind Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 (+6) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-30) cold Against +10% Unnatural On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) + disrupts spell-casting - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +1% Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +2 (+0 eff.) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Resists +9% lightning +9% fire +9% cold Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] gifted vined mindstar of venom (Madness) (4.5-4.95 power, 18 apr, mind damage)gifted vined mindstar of venom (Madness) (4.5-4.95 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature This natural venom should be returned to the wyrm. Power 4.5 - 5.0(-35.0 - -50.3) Mind Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 (+12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +2% Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +10 (+1 eff.) Dmg.mod +10% acid +0%(-9%) darkness Res.pen +10% acid Apr +0 (-13) Melee Ret 6 acid ----- def ----- Fatigue +0% (+2%) Resists +11% acid Crit.dmg- 0.00% (-5.00%) HP.reg +1.10 ---------- misc Telepathy Demon/Minor Demon/Major Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] thorny mindstar (Misfortune) (7-7.7 power, 24 apr, mind damage)thorny mindstar (Misfortune) (7-7.7 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 7.0 - 7.7(-32.5 - -47.6) Mind Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 (+18) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Mind.crit +3% Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +6 (+1 eff.) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] arcing dwarven-steel steamsaw of crushing (Madness) (17.5-26.25 power, 14 apr)arcing dwarven-steel steamsaw of crushing (Madness) (17.5-26.25 power, 14 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Arcane/Master/Steamtech Power 17.5 - 26.3(-22.0 - -29.0) Phys.bleed Uses 159% Wil, 50% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 (+8) Crit +3.0% (-4.0%) Atk.spd 100% (-) Block +44 Melee+ +12 lightning +0(-30) cold On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) + 25% chance for lightning to arc to a second target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 1.0 Steam While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +5.0% (-7.0%) Crit.mult +0.00% (-14.00%) Phys.pwr +8 (+1 eff.) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Apr +0 (-13) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% (+10%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Talents +2 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] yew longbow 'Daywrecker' (Madness)yew longbow 'Daywrecker' (Madness) 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0(-39.5 - -55.3) Light Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Apr +0 (-6) Crit +0.0% (-7.0%) Atk.spd 167% (+67%) Range +10 Proj.spd +400% Melee+ +0(-30) cold Ranged+ +77 fire On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +19(+14) Dex +8(+2) Mag +3(-8) Wil dps ---------- Phys.crit +15.0% (+3.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) S.pwr/crit +2 All.spd +6% Dmg.mod +61% temporal +0%(-9%) darkness +52% fire +6% arcane +93% physical Res.pen +46% temporal +51% physical +17% fire Acc +17 (+3 eff.) Apr +0 (-13) ----- def ----- Armour +6 Fatigue +0% (+2%) Resists +3% blight +2% physical +6% light +9% cold Crit.dmg- 0.00% (-5.00%) Blind- +5% Teleport- +20% ---------- misc Reload +6 Light +2 Telepathy Demon/Minor Demon/Major Cooldown Pin Down -1 Fragmentation Shot -2 Arrow Stitching -2 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Curse of Madness Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 2)] Glarebreacher (Corpses)Glarebreacher (Corpses) 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0(-39.5 - -55.3) Acid Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +0 (-6) Crit +0.0% (-7.0%) Atk.spd 200% (+100%) Range +8 Proj.spd +600% Melee+ +0(-30) cold Ranged+ +45 nature On Hit.r1 +0(-17) fire +4 light +0(-4) darkness On Crit.r2 +6 mind +4 light On Hit: * 40% chance to blind (+40%) * 0% chance to cause random gloom (-20%) * 14% chance to daze at end of turn (+14%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str +3(-2) Dex +3(-3) Mag +3(-8) Wil +3 Cun +3 Con dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +9% acid +91% physical +6% light +0%(-9%) darkness Res.pen +11% lightning +99% physical +22% nature +5% acid Phasing +31% Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Resists +9% light +3% mind +13% all Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Cooldown Fragmentation Shot -2 Pin Down -1 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] psychic's dwarven-steel steamgun of recursion (Misfortune)psychic's dwarven-steel steamgun of recursion (Misfortune) 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego++] Arcane/Psionic/Steamtech Power 0.0 - 0.0(-39.5 - -55.3) Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 (+6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +8 Proj.spd +600% Melee+ +0(-30) cold Ranged+ +14 mind Dmg.conv 37% temporal On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: 10% Shoot 1 On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Uses 2.0 Steam While equipped: Stats +0(-5) Dex +0(-6) Mag +5(-6) Wil +5 Cun dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +11 (+2 eff.) Dmg.mod +17% mind +0%(-9%) darkness Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] throat-seeking dwarven-steel steamgun (Shrouds)throat-seeking dwarven-steel steamgun (Shrouds) 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Disrupt/Steamtech Power 0.0 - 0.0(-39.5 - -55.3) Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 (+6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +8 Proj.spd +600% Melee+ +0(-30) cold Ranged+ +16 nature On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + silences the target Uses 2.0 Steam While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +10% nature Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. voratun waraxe 'Ravenpassion' (Corpses) (39.5-55.3 power, 6 apr) (In main hand, 1 of 3)] throat-seeking dwarven-steel steamgun of nature (Misfortune)throat-seeking dwarven-steel steamgun of nature (Misfortune) 4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego++] Nature/Disrupt/Steamtech Power 0.0 - 0.0(-39.5 - -55.3) Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 (+6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +8 Proj.spd +600% Melee+ +0(-30) cold Ranged+ +34 nature On Hit.r1 +0(-4) darkness +0(-17) fire On Hit: * 0% chance to cause random gloom (-20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: + silences the target Uses 2.0 Steam While equipped: Stats +0(-5) Dex +0(-6) Mag +0(-11) Wil dps ---------- Phys.crit +0.0% (-12.0%) Crit.mult +0.00% (-14.00%) Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Dmg.mod +0%(-9%) darkness Res.pen +22% nature Apr +0 (-13) ----- def ----- Fatigue +0% (+2%) Resists +6% all Crit.dmg- 0.00% (-5.00%) ---------- misc Telepathy Demon/Minor Demon/Major Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
deadly pouch of dwarven-steel shots of annihilation (Shrouds) (19/19, 50.5-60.6 power, 11 apr) deadly pouch of dwarven-steel shots of annihilation (Shrouds) (19/19, 50.5-60.6 power, 11 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 50.5 - 60.6 Physical Uses 40% Wil, 50% Mag, 133% Cun Acc+ +0.1% dam / acc Apr +11 Crit +13.0% Capacity 19 Proj.spd +200% Curse of Shrouds Shots are used with slings to pummel your foes to death. |
elemental pouch of dwarven-steel shots of amnesia (Shrouds) (18/18, 29.5-35.4 power, 3 apr) elemental pouch of dwarven-steel shots of amnesia (Shrouds) (18/18, 29.5-35.4 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Arcane/Psionic Power 29.5 - 35.4 Physical Uses 40% Wil, 50% Mag, 133% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 On Hit: * Random elemental explosion * 25% chance to put talents on cooldown Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Layerelle the pouch of voratun shots (Misfortune) (24/144, 77.5-93 power, 30 apr) Layerelle the pouch of voratun shots (Misfortune) (24/144, 77.5-93 power, 30 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 77.5 - 93.0 Mind Uses 40% Wil, 50% Mag, 133% Cun Acc+ +0.1% dam / acc Acc +25 Apr +30 Crit +43.0% Capacity 144 Rld cld -5 Proj.spd +200% Ranged+ +37 temporal +30 darkness +8 mind +40 blight +17 bleed +24 arcane +38 physical Against +20% Living On Hit.r1 +24 mind On Hit: * 10% chance to stun, blind, pin, or confuse the target * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 57 bleeding, 104% reduced healing * cripple the target While equipped: ---------- misc Reload +4 Curse of Misfortune Shots are used with slings to pummel your foes to death. |
[vs. Zanochak the voratun waraxe (Nightmares) (40.5-56.7 power, 8 apr) (In off hand)] shocking dwarven-steel shield of crushing (Shrouds) (8 def, 2 armour, 81.5 block)shocking dwarven-steel shield of crushing (Shrouds) (8 def, 2 armour, 81.5 block) 7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego+] Nature/Master Power 0.0 - 0.0(-40.5 - -56.7) Physical Uses 40% Wil, 50% Mag Apr +0 (-8) Crit +0.0% (-7.0%) Atk.spd inf% (inf%) Melee+ +0(-20) lightning +0(-20) acid On Hit.r1 +0(-4) acid +0(-15) fire +0(-12) mind On Hit: * 0% chance to inflict 15% damage reduction (-19%) - 20% chance to curse the target - 25% chance for lightning to arc to a second target On Crit: - splashes the target with acid - cripple the target While equipped: dps ---------- Phys.crit +5.0% (-23.0%) Phys.pwr +8 (+1 eff.) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Melee+ 8 lightning Dmg.mod +0%(-21%) physical Res.pen +0%(-28%) physical Acc +0 (+0 eff.) (-14 (-2 eff.)) Apr +0 (-32) Melee Ret 18 lightning ----- def ----- Armour +2 (-1) Defense +8 (+2 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% ---------- misc Max.hate +0.00 (-4.00) Telepathy Demon/Minor Demon/Major Talents +3 Block Curse of Shrouds Handheld deflection devices. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] tormentor's linen robe of lightning (+18%) (Misfortune) (0 def, 0 armour)tormentor's linen robe of lightning (+18%) (Misfortune) (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: Stats +0(-11) Str +0(-10) Wil +3(-13) Cun +0(-10) Con dps ---------- Crit.mult +12.00% (-8.00%) S.pwr/crit +0 (-8) Dmg.mod +12% lightning +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +0 (-66) Defense +0 (+0 eff.) (-25 (-4 eff.)) Fatigue +0% (-6%) Resists +18%(+5%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +3.00 (+1.00) Psi/m.crit +2.00 Light +0 (-2) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] focusing cashmere robe of power (Corpses) (2 def, 0 armour)focusing cashmere robe of power (Corpses) (2 def, 0 armour) 2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +0(-11) Str +7 Mag +7(-3) Wil +0(-16) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) Spell.pwr +14 (+2 eff.) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane +14% all Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +0 (-66) Defense +2 (+1 eff.) (-23 (-3 eff.)) Fatigue +0% (-6%) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/turn +0.28 Psi/turn +0.25 Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] Emelekira the Blastwell (Shrouds) (8 def, 0 armour)Emelekira the Blastwell (Shrouds) (8 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +0(-11) Str +25 Mag +19(+9) Wil +12(-4) Cun +0(-10) Con dps ---------- Spell.crit +31% Crit.mult +0.00% (-20.00%) Spell.pwr +103 (+12 eff.) S.pwr/crit +12 (+4) Dmg.mod +35% temporal +40% darkness +15% fire +20% all +10% acid +27% physical +0%(-6%) arcane +14% cold +24% mind +38% light Res.pen +15% lightning +14% temporal +0%(-15%) blight +0%(-25%) mind +15% physical Melee Ret 12 lightning 0(-8) temporal On Hit (Melee): * 45% chance to inflict 15% damage reduction ----- def ----- Armour +0 (-66) Defense +8 (+2 eff.) (-17 (-2 eff.)) Rng.Def +3 (+0 eff.) Fatigue +0% (-6%) Resists +17%(+4%) lightning +18% temporal +42%(+8%) darkness +32%(+4%) fire +20%(-23%) acid +17%(-19%) physical +11%(+5%) blight +32%(+20%) cold +50%(+40%) mind +12%(+32%) light Phys.save +68 (+8 eff.) (-12 (-1 eff.)) Spell.save +54 (+7 eff.) (+43 (+6 eff.)) Mind.save +79 (+11 eff.) (-7 (-1 eff.)) Anom.red +16 Die.at -100.00 life Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) Disease- +10% Silence- +88% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.80 Psi/turn +0.37 Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Max.mana +100.00 Light +0 (-2) Cooldown Refit Golem -6 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] elven-silk robe 'Arcstoker' (Misfortune) (10 def, 5 armour)elven-silk robe 'Arcstoker' (Misfortune) (10 def, 5 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8(-3) Str +22 Mag +25(+15) Wil +10(-6) Cun +10(-) Con dps ---------- Mind.crit +14% Crit.mult +20.00% (-) Spell.pwr +20 (+2 eff.) Mind.pwr +28 (+4 eff.) S.pwr/crit +7 (-1) Dmg.mod +40% lightning +59% physical +50% darkness +20% nature +32% cold +19% mind +18%(+12%) arcane Res.pen +0%(-15%) blight +60% physical +58% darkness +0%(-25%) mind Melee Ret 16 lightning 0(-8) temporal 24 arcane ----- def ----- Armour +5 (-61) Defense +10 (+2 eff.) (-15 (-2 eff.)) Fatigue +0% (-6%) Resists +44%(+31%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(+20%) light +20%(+14%) blight +36%(+24%) cold +19%(+9%) mind +7% arcane Phys.save +30 (+4 eff.) (-50 (-5 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +40 (+5 eff.) (-46 (-7 eff.)) Max.HP +79.00 (-18.00) HP.reg +5.50 (+1.50) Heal.mod +30% (+4%) Poison- +50% Disease- +50% Silence- +50% ---------- misc Mana/turn +0.30 Psi/turn +0.40 Mana/s.crit +0.00 (-2.00) Hate/m.crit +5.00 (+3.00) Psi/m.crit +5.00 Max.hate +53.00 Light +0 (-2) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] rough leather armour (Nightmares) (1 def, 2 armour)rough leather armour (Nightmares) (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +2 (-64) Defense +1 (+0 eff.) (-24 (-4 eff.)) Fatigue +6% (-) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Nightmares A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] troll-hide rough leather armour of Eyal (Shrouds) (1 def, 2 armour)troll-hide rough leather armour of Eyal (Shrouds) (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego++] Nature While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +2 (-64) Defense +1 (+0 eff.) (-24 (-4 eff.)) Fatigue +6% (-) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +76.00 (-21.00) HP.reg +4.60 (+0.60) Heal.mod +21% (-5%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Shrouds A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] cured leather armour of the wind (Misfortune) (11 def, 4 armour)cured leather armour of the wind (Misfortune) (11 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Master While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +0(-10) Con dps ---------- Phys.crit +6.0% Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Apr +11 Melee Ret 0(-8) temporal ----- def ----- Armour +4 (-62) Defense +11 (+2 eff.) (-14 (-2 eff.)) Fatigue +7% (+1%) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Stam/turn +0.90 Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Misfortune Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 921 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] duelist's hardened leather armour of the void (Nightmares) (8 def, 12 armour)duelist's hardened leather armour of the void (Nightmares) (8 def, 12 armour) 9.0 T3 light armor Reqs Str 16 [Ego++] Arcane/Master While equipped: Stats +0(-11) Str +7 Dex +0(-10) Wil +5(-11) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Melee+ 8 darkness Ranged+ 8 darkness Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +12 (-54) Defense +8 (+2 eff.) (-17 (-2 eff.)) Fatigue +8% (+2%) Resists +0%(-13%) lightning +22% temporal +22%(-12%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) Def/telep +19 Res/telep +20% Dur/telep +22% ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Nightmares Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] hardened leather armour of Eyal (Corpses) (3 def, 6 armour)hardened leather armour of Eyal (Corpses) (3 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +6 (-60) Defense +3 (+1 eff.) (-22 (-3 eff.)) Fatigue +8% (+2%) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +76.00 (-21.00) HP.reg +2.80 (-1.20) Heal.mod +22% (-4%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Corpses A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] troll-hide drakeskin leather armour of alacrity (Misfortune) (5 def, 8 armour)troll-hide drakeskin leather armour of alacrity (Misfortune) (5 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +8 (-58) Defense +5 (+1 eff.) (-20 (-3 eff.)) Fatigue +8% (+2%) Resists +0%(-13%) lightning +0%(-34%) darkness +0%(-28%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +0 (+0 eff.) (-86 (-12 eff.)) Max.HP +48.00 (-49.00) HP.reg +15.00 (+11.00) Heal.mod +30% (+4%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Misfortune A suit of armour made of leather. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] fearforged steel mail armour (Madness) (2 def, 6 armour)fearforged steel mail armour (Madness) (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego+] Arcane While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +7(-3) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +6 (-60) Defense +2 (+1 eff.) (-23 (-3 eff.)) Fatigue +23% (+17%) Resists +0%(-13%) lightning -14%(+6%) light +9%(-19%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +9%(-25%) darkness Phys.save +7 (+1 eff.) (-73 (-8 eff.)) Spell.save +7 (+1 eff.) (-4 (+0 eff.)) Mind.save +7 (+1 eff.) (-79 (-11 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Madness A suit of armour made of mail. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] hardened dwarven-steel mail armour of command (Nightmares) (14 def, 24 armour)hardened dwarven-steel mail armour of command (Nightmares) (14 def, 24 armour) 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Ego++] Master/Psionic While equipped: Stats +0(-11) Str +0(-10) Wil +3(-13) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +24 (-42) Defense +14 (+3 eff.) (-11 (-1 eff.)) Fatigue +16% (+10%) Resists +10%(-3%) lightning +0%(-34%) darkness +10%(-18%) fire +10%(-33%) acid +10%(-26%) physical +0%(-6%) blight +10%(-2%) cold +0%(-10%) mind +0%(+20%) light Phys.save +0 (+0 eff.) (-80 (-9 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +19 (+2 eff.) (-67 (-10 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Nightmares A suit of armour made of mail. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] stralite mail armour 'Dredorig' (Misfortune) (4 def, 8 armour)stralite mail armour 'Dredorig' (Misfortune) (4 def, 8 armour) 14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5(-6) Str +8 Mag +12(+2) Wil +7(-9) Cun +0(-10) Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +8% Crit.mult +0.00% (-20.00%) Phys.pwr +18 (+1 eff.) Spell.pwr +19 (+2 eff.) Mind.pwr +18 (+2 eff.) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +8 (-58) Defense +4 (+1 eff.) (-21 (-3 eff.)) Fatigue +16% (+10%) Resists +18%(+5%) lightning +0%(-34%) darkness +12%(-16%) fire +27%(-16%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +0%(+20%) light Phys.save +6 (+1 eff.) (-74 (-8 eff.)) Spell.save +6 (+0 eff.) (-5 (-1 eff.)) Mind.save +22 (+3 eff.) (-64 (-9 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) Silence- +15% Pinning- +10% Teleport- +15% ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Misfortune A suit of armour made of mail. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] voratun mail armour 'Stormparry' (Corpses) (20 def, 48 armour)voratun mail armour 'Stormparry' (Corpses) (20 def, 48 armour) 14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Random Unique] Arcane/Master/Psionic While equipped: Stats +0(-11) Str +4(-6) Wil +6(-10) Cun +10(-) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +6% lightning +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal 20 physical ----- def ----- Armour +48 (-18) Defense +20 (+4 eff.) (-5 (+0 eff.)) Fatigue +1% (-5%) Resists +18%(+5%) lightning +8%(+28%) light +15%(-13%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +10%(-) mind +35%(+1%) darkness Phys.save +54 (+6 eff.) (-26 (-3 eff.)) Spell.save +10 (+1 eff.) (-1 (+0 eff.)) Mind.save +59 (+8 eff.) (-27 (-4 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +1.00 (-1.00) Max.psi +50.00 Light +0 (-2) Telepathy Dragon Humanoid/Orc Curse of Corpses A suit of armour made of mail. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] Xalle the iron plate armour (Shrouds) (3 def, 7 armour)Xalle the iron plate armour (Shrouds) (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master While equipped: Stats +17(+6) Str +4(-6) Wil +0(-16) Cun +29(+19) Con dps ---------- Spell.crit +4% Crit.mult +0.00% (-20.00%) Spell.pwr +4 (+1 eff.) Mind.pwr +16 (+2 eff.) S.pwr/crit +4 (-4) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal 12 physical ----- def ----- Armour +7 (-59) Defense +3 (+1 eff.) (-22 (-3 eff.)) Fatigue +34% (+28%) Resists +24%(+11%) lightning +18% temporal +14%(-20%) darkness +39%(+11%) fire +24%(-19%) acid +7%(-29%) physical +0%(-6%) blight +7%(-5%) cold +0%(-10%) mind -24%(-4%) light Phys.save +12 (+1 eff.) (-68 (-8 eff.)) Spell.save +12 (+1 eff.) (+1 (+0 eff.)) Mind.save +33 (+4 eff.) (-53 (-8 eff.)) Max.HP +210.00 (+113.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) Disarm- +24% Stun/Frz- +24% Knockbk- +24% ---------- misc Mana/turn +0.12 Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Max.hate +6.00 Light +0 (-2) Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] fearforged dwarven-steel plate armour of Eyal (Nightmares) (5 def, 11 armour)fearforged dwarven-steel plate armour of Eyal (Nightmares) (5 def, 11 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Ego++] Arcane/Nature While equipped: Stats +0(-11) Str +0(-10) Wil +0(-16) Cun +8(-2) Con dps ---------- Crit.mult +0.00% (-20.00%) S.pwr/crit +0 (-8) Dmg.mod +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 0(-8) temporal ----- def ----- Armour +11 (-55) Defense +5 (+1 eff.) (-20 (-3 eff.)) Fatigue +35% (+29%) Resists +0%(-13%) lightning -16%(+4%) light +10%(-18%) fire +0%(-43%) acid +0%(-36%) physical +0%(-6%) blight +0%(-12%) cold +0%(-10%) mind +11%(-23%) darkness Phys.save +8 (+1 eff.) (-72 (-8 eff.)) Spell.save +8 (+1 eff.) (-3 (+0 eff.)) Mind.save +8 (+1 eff.) (-78 (-11 eff.)) Max.HP +76.00 (-21.00) HP.reg +2.40 (-1.60) Heal.mod +22% (-4%) ---------- misc Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Light +0 (-2) Curse of Nightmares A suit of armour made of metal plates. |
[vs. voratun plate armour 'Ulutar' (Shrouds) (25 def, 66 armour) (Main armor)] Glitterguile (Shrouds) (7 def, 40 armour)Glitterguile (Shrouds) (7 def, 40 armour) 17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Random Unique] Nature/Master/Psionic While equipped: Stats +5(-6) Str +22(+12) Wil +16(-) Cun +5(-5) Con dps ---------- Crit.mult +0.00% (-20.00%) Spell.pwr +4 (+1 eff.) S.pwr/crit +0 (-8) Dmg.mod +12% blight +6% light +0%(-6%) arcane Res.pen +0%(-25%) mind +0%(-15%) blight Melee Ret 8 blight 0(-8) temporal 12 light 8 arcane ----- def ----- Armour +40 (-26) Defense +7 (+1 eff.) (-18 (-3 eff.)) Fatigue +8% (+2%) Resists +78%(+65%) lightning +26%(-8%) darkness +49%(+21%) fire +25%(-18%) acid +23%(-13%) physical +18%(+12%) blight +51%(+39%) cold +0%(-10%) mind +0%(+20%) light Phys.save +26 (+3 eff.) (-54 (-6 eff.)) Spell.save +0 (+0 eff.) (-11 (-1 eff.)) Mind.save +38 (+5 eff.) (-48 (-7 eff.)) Max.HP +0.00 (-97.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-26%) Disarm- +35% Stun/Frz- +36% Knockbk- +32% ---------- misc Mana/turn +0.08 Mana/s.crit +0.00 (-2.00) Hate/m.crit +0.00 (-2.00) Max.mana +120.00 Light +2 (-) Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
[vs. Yviwen the Blazewar (Shrouds) (Around waist)] Mighty Girdle (Corpses)Mighty Girdle (Corpses) 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-6) Str +0(-11) Dex +0(-7) Mag +0(-6) Wil +0(-11) Cun +0(-9) Lck dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +0%(-6%) blight +0%(-9%) mind +0%(-12%) arcane Res.pen +0%(-15%) fire Melee Ret 0(-20) fire ----- def ----- Armour +4 Fatigue -10% Resists +0%(-8%) acid +0%(-14%) fire +0%(-8%) lightning +0%(-8%) cold D.Red.from +0% (-29% )Summoned Phys.save +0 (+0 eff.) (-17 (-2 eff.)) Spell.save +0 (+0 eff.) (-17 (-2 eff.)) Mind.save +0 (+0 eff.) (-17 (-3 eff.)) Stealth +0 (-8) Max.HP +40.00 (-67.00) HP.reg +0.00 (-2.20) Heal.mod +0% (-22%) Knockbk- +40% ---------- misc T.Disarm +0 (-20) Max.enc +70 Mana/turn +0.00 (-0.12) Infravis +0 (-5) Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Yviwen the Blazewar (Shrouds) (Around waist)] hardened leather belt 'Relgyndur' (Misfortune)hardened leather belt 'Relgyndur' (Misfortune) 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +0(-6) Str +2(-9) Dex +0(-7) Mag +10(+4) Wil +1(-10) Cun +10 Con +0(-9) Lck dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +13 (+2 eff.) Dmg.mod +0%(-6%) blight +14% physical +0%(-9%) mind +0%(-12%) arcane Res.pen +0%(-15%) fire +14% physical Melee Ret 0(-20) fire ----- def ----- Resists +0%(-8%) acid +0%(-8%) lightning +0%(-14%) fire +5% arcane +0%(-8%) cold D.Red.from +0% (-29% )Summoned Phys.save +0 (+0 eff.) (-17 (-2 eff.)) Spell.save +0 (+0 eff.) (-17 (-2 eff.)) Mind.save +21 (+3 eff.) (+4 (+0 eff.)) Stealth +0 (-8) Max.HP +101.00 (-6.00) HP.reg +0.00 (-2.20) Heal.mod +0% (-22%) ---------- misc T.Disarm +0 (-20) Mana/turn +0.00 (-0.12) Light +2 Infravis +1 (-4) Curse of Misfortune A belt that goes around your waist. |
[vs. Yviwen the Blazewar (Shrouds) (Around waist)] Emblem of Evasion (Misfortune)Emblem of Evasion (Misfortune) 1.0 T4 belt armor [Unique] Master While equipped: Stats +0(-6) Str +12(+1) Dex +0(-7) Mag +0(-6) Wil +10(-1) Cun +8(-1) Lck dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-11.00%) Phys.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +0%(-6%) blight +0%(-9%) mind +0%(-12%) arcane Res.pen +0%(-15%) fire Melee Ret 0(-20) fire ----- def ----- Rng.Def +20 (+3 eff.) Resists +0%(-8%) acid +0%(-14%) fire +0%(-8%) lightning +0%(-8%) cold Proj.evade +15% D.Red.from +0% (-29% )Summoned Phys.save +0 (+0 eff.) (-17 (-2 eff.)) Spell.save +0 (+0 eff.) (-17 (-2 eff.)) Mind.save +0 (+0 eff.) (-17 (-3 eff.)) Proj.slow +30% Stealth +0 (-8) Max.HP +0.00 (-107.00) HP.reg +0.00 (-2.20) Heal.mod +0% (-22%) ---------- misc T.Disarm +0 (-20) Mana/turn +0.00 (-0.12) Infravis +0 (-5) Curse of Misfortune Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 124 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
[vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] Toxinraven (Misfortune) (7 def, 0 armour)Toxinraven (Misfortune) (7 def, 0 armour) 2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6(-1) Dex +0(-12) Mag +0(-32) Wil +10(-15) Cun +6 Con dps ---------- Spell.crit +0% (-8%) Mind.crit +0% (-25%) Melee+ 0(-30) item nature slow Dmg.mod +0%(-3%) acid +12% nature +3% mind Res.pen +10% mind Acc +28 (+4 eff.) (+18 (+3 eff.)) Apr +10 (-) Melee Ret 4(-22) nature ----- def ----- Defense +7 (+1 eff.) (-10 (-1 eff.)) Fatigue -6% Resists +6%(-3%) lightning +9%(-21%) temporal +13% light +19%(+9%) fire +12%(+3%) nature +6%(-13%) acid +12% blight +6%(-4%) cold +0%(-30%) darkness Phys.save +21 (+3 eff.) (+5 (+1 eff.)) Spell.save +0 (+0 eff.) (-26 (-4 eff.)) Mind.save +19 (+3 eff.) (-13 (-2 eff.)) Stealth +7 Die.at -100.00 life Max.HP +144.00 (+29.00) HP.reg +1.40 Heal.mod +14% Heal/summ +40 Def/telep +10 (-19) Res/telep +10% (-5%) Dur/telep +10% (-20%) ---------- misc Max.mana +0.00 (-79.00) Max.stam +16.00 Max.psi +30.00 Telepathy Dragon Demon/Major Demon/Minor Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] linen cloak (Shrouds) (1 def, 0 armour)linen cloak (Shrouds) (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-7) Dex +0(-12) Mag +0(-32) Wil +0(-25) Cun dps ---------- Spell.crit +0% (-8%) Mind.crit +0% (-25%) Melee+ 0(-30) item nature slow Dmg.mod +0%(-3%) acid Acc +0 (+0 eff.) (-10 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-26) nature ----- def ----- Defense +1 (+0 eff.) (-16 (-2 eff.)) Resists +0%(-19%) acid +0%(-30%) temporal +0%(-30%) darkness +0%(-9%) lightning +0%(-10%) cold +0%(-9%) nature +0%(-10%) fire Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Spell.save +0 (+0 eff.) (-26 (-4 eff.)) Mind.save +0 (+0 eff.) (-32 (-5 eff.)) Max.HP +0.00 (-115.00) Def/telep +0 (-29) Res/telep +0% (-15%) Dur/telep +0% (-30%) ---------- misc Max.mana +0.00 (-79.00) Telepathy Dragon Demon/Major Demon/Minor Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] resilient linen cloak of Iron Throne (Madness) (1 def, 0 armour)resilient linen cloak of Iron Throne (Madness) (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +0(-7) Dex +0(-12) Mag +0(-32) Wil +0(-25) Cun +1 Con dps ---------- Spell.crit +0% (-8%) Mind.crit +0% (-25%) Melee+ 0(-30) item nature slow Dmg.mod +0%(-3%) acid Acc +0 (+0 eff.) (-10 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-26) nature ----- def ----- Defense +1 (+0 eff.) (-16 (-2 eff.)) Resists +0%(-19%) acid +0%(-30%) temporal +0%(-30%) darkness +0%(-9%) lightning +0%(-10%) cold +0%(-9%) nature +0%(-10%) fire Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Spell.save +0 (+0 eff.) (-26 (-4 eff.)) Mind.save +0 (+0 eff.) (-32 (-5 eff.)) Max.HP +31.00 (-84.00) Def/telep +0 (-29) Res/telep +0% (-15%) Dur/telep +0% (-30%) ---------- misc Max.mana +0.00 (-79.00) Telepathy Dragon Demon/Major Demon/Minor Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] spellcowled cashmere cloak of mindcraft (Misfortune) (2 def, 0 armour)spellcowled cashmere cloak of mindcraft (Misfortune) (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +0(-7) Dex +4(-8) Mag +8(-24) Wil +4(-21) Cun dps ---------- Spell.crit +0% (-8%) Mind.crit +7% (-18%) Melee+ 0(-30) item nature slow Dmg.mod +0%(-3%) acid Acc +0 (+0 eff.) (-10 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-26) nature ----- def ----- Defense +2 (+0 eff.) (-15 (-2 eff.)) Resists +0%(-19%) acid +0%(-30%) temporal +0%(-30%) darkness +0%(-9%) lightning +0%(-10%) cold +0%(-9%) nature +0%(-10%) fire Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Spell.save +11 (+2 eff.) (-15 (-2 eff.)) Mind.save +0 (+0 eff.) (-32 (-5 eff.)) Max.HP +0.00 (-115.00) Def/telep +0 (-29) Res/telep +0% (-15%) Dur/telep +0% (-30%) ---------- misc Max.mana +51.00 (-28.00) Telepathy Dragon Demon/Major Demon/Minor Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aerirath the Spidercrypt (Shrouds) (17 def, 0 armour) (Cloak)] wyrmwaxed cashmere cloak (Shrouds) (2 def, 0 armour)wyrmwaxed cashmere cloak (Shrouds) (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Nature While equipped: Stats +0(-7) Dex +0(-12) Mag +0(-32) Wil +0(-25) Cun dps ---------- Spell.crit +0% (-8%) Mind.crit +0% (-25%) Melee+ 0(-30) item nature slow Dmg.mod +0%(-3%) acid Acc +0 (+0 eff.) (-10 (-1 eff.)) Apr +0 (-10) Melee Ret 0(-26) nature ----- def ----- Defense +2 (+0 eff.) (-15 (-2 eff.)) Resists +8%(-11%) acid +0%(-30%) temporal +0%(-30%) darkness +8%(-2%) cold +8%(-2%) fire +0%(-9%) nature +8%(-1%) lightning Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Spell.save +0 (+0 eff.) (-26 (-4 eff.)) Mind.save +0 (+0 eff.) (-32 (-5 eff.)) Max.HP +0.00 (-115.00) Def/telep +0 (-29) Res/telep +0% (-15%) Dur/telep +0% (-30%) ---------- misc Max.mana +0.00 (-79.00) Telepathy Dragon Demon/Major Demon/Minor Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] dreamer's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour)dreamer's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +0(-5) Str +0(-11) Mag +0(-7) Cun +0(-11) Con dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +0 (+0 eff.) (-6 (+0 eff.)) Spell.pwr +0 (+0 eff.) (-16 (-2 eff.)) Mov.spd +0% (-20%) Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) acid +0%(-6%) temporal +0%(-10%) blight Res.pen +16% temporal +15% darkness +0%(-12%) physical ----- def ----- Armour +3 (-7) Defense +0 (+0 eff.) (-44 (-7 eff.)) Rng.Def +0 (+0 eff.) (-19 (-3 eff.)) Fatigue +3% (-1%) Resists +19%(+16%) temporal +22% darkness +0%(-26%) fire +0%(-5%) physical +0%(-33%) cold Phys.save +11 (+1 eff.) (-22 (-2 eff.)) Spell.save +9 (+2 eff.) (-4 (+0 eff.)) Mind.save +11 (+2 eff.) (-15 (-2 eff.)) Disease- +0% (-48%) Cut- +0% (-15%) Confus- +0% (-15%) Def/telep +22 Res/telep +16% Dur/telep +22% Curse of Misfortune A pair of boots made of leather. |
[vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] pair of hardened leather boots of disengagement (Madness) (0 def, 3 armour)pair of hardened leather boots of disengagement (Madness) (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Master While equipped: Stats +0(-5) Str +4 Dex +0(-11) Mag +4(-3) Cun +0(-11) Con dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +0 (+0 eff.) (-6 (+0 eff.)) Spell.pwr +0 (+0 eff.) (-16 (-2 eff.)) Mov.spd +0% (-20%) Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) acid +0%(-6%) temporal +0%(-10%) blight Res.pen +0%(-12%) physical ----- def ----- Armour +3 (-7) Defense +0 (+0 eff.) (-44 (-7 eff.)) Rng.Def +0 (+0 eff.) (-19 (-3 eff.)) Fatigue +3% (-1%) Resists +0%(-3%) temporal +0%(-26%) fire +0%(-5%) physical +0%(-33%) cold Phys.save +0 (+0 eff.) (-33 (-3 eff.)) Spell.save +0 (+0 eff.) (-13 (-2 eff.)) Mind.save +0 (+0 eff.) (-26 (-4 eff.)) Disease- +0% (-48%) Cut- +0% (-15%) Confus- +0% (-15%) Curse of Madness Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] traveler's pair of iron boots of uncanny dodging (Shrouds) (2 def, 3 armour)traveler's pair of iron boots of uncanny dodging (Shrouds) (2 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: Stats +0(-5) Str +0(-11) Mag +0(-7) Cun +0(-11) Con dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +0 (+0 eff.) (-6 (+0 eff.)) Spell.pwr +0 (+0 eff.) (-16 (-2 eff.)) Mov.spd +0% (-20%) Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) acid +0%(-6%) temporal +0%(-10%) blight Res.pen +0%(-12%) physical ----- def ----- Armour +3 (-7) Defense +2 (+0 eff.) (-42 (-7 eff.)) Rng.Def +3 (+0 eff.) (-16 (-3 eff.)) Fatigue -3% (-7%) Resists +0%(-3%) temporal +0%(-26%) fire +0%(-5%) physical +0%(-33%) cold Phys.save +6 (+0 eff.) (-27 (-3 eff.)) Spell.save +0 (+0 eff.) (-13 (-2 eff.)) Mind.save +0 (+0 eff.) (-26 (-4 eff.)) Disease- +0% (-48%) Cut- +0% (-15%) Confus- +0% (-15%) ---------- misc Max.enc +21 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] Eilinogamira the pair of dwarven-steel boots (Corpses) (15 def, 8 armour)Eilinogamira the pair of dwarven-steel boots (Corpses) (15 def, 8 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +0(-5) Str +1(-10) Mag +0(-7) Cun +0(-11) Con dps ---------- Phys.crit +0.0% (-5.0%) Phys.pwr +0 (+0 eff.) (-6 (+0 eff.)) Spell.pwr +4 (+1 eff.) (-12 (-1 eff.)) Mov.spd +0% (-20%) Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) acid +0%(-6%) temporal +0%(-10%) blight Res.pen +0%(-12%) physical Acc +2 (+1 eff.) ----- def ----- Armour +8 (-2) Defense +15 (+3 eff.) (-29 (-4 eff.)) Rng.Def +0 (+0 eff.) (-19 (-3 eff.)) Fatigue +3% (-1%) Resists +12%(+9%) temporal +0%(-5%) physical +0%(-26%) fire +3% nature +3%(-30%) cold Phys.save +0 (+0 eff.) (-33 (-3 eff.)) Spell.save +10 (+2 eff.) (-3 (+0 eff.)) Mind.save +0 (+0 eff.) (-26 (-4 eff.)) Disease- +0% (-48%) Cut- +0% (-15%) Silence- +5% Confus- +0% (-15%) ---------- misc Spell.cld 10% Curse of Corpses Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 45% chance to evade melee and ranged attacks and 74 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Zanygrim the pair of voratun boots (Shrouds) (44 def, 10 armour) (On feet)] blood-soaked pair of dwarven-steel boots of speed (Nightmares) (0 def, 4 armour)blood-soaked pair of dwarven-steel boots of speed (Nightmares) (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Ego++] Arcane/Master While equipped: Stats +0(-5) Str +0(-11) Mag +0(-7) Cun +0(-11) Con dps ---------- Phys.crit +4.0% (-1.0%) Phys.pwr +3 (+0 eff.) (-3 (+0 eff.)) Spell.pwr +0 (+0 eff.) (-16 (-2 eff.)) Mov.spd +20% (-) Melee+ 0(-20) item temporal energize Dmg.mod +0%(-9%) acid +0%(-6%) temporal +0%(-10%) blight Res.pen +0%(-12%) physical Apr +5 ----- def ----- Armour +4 (-6) Defense +0 (+0 eff.) (-44 (-7 eff.)) Rng.Def +0 (+0 eff.) (-19 (-3 eff.)) Fatigue +3% (-1%) Resists +0%(-3%) temporal +0%(-26%) fire +0%(-5%) physical +0%(-33%) cold Phys.save +0 (+0 eff.) (-33 (-3 eff.)) Spell.save +0 (+0 eff.) (-13 (-2 eff.)) Mind.save +0 (+0 eff.) (-26 (-4 eff.)) Disease- +0% (-48%) Cut- +0% (-15%) Confus- +0% (-15%) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Helin (Corpses) (0 def, 11 armour) (On hands)] heroic rough leather gloves of regeneration (Shrouds) (0 def, 5 armour)heroic rough leather gloves of regeneration (Shrouds) (0 def, 5 armour) 1.0 T1 hands armor [Ego++] Nature/Master While equipped: Stats +0(-12) Str +0(-26) Dex +0(-7) Mag +0(-22) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-15) cold Dmg.mod +0%(-11%) arcane +0%(-11%) cold Acc +0 (+0 eff.) (-14 (-2 eff.)) Apr +0 (-30) ----- def ----- Armour +5 (-6) Fatigue +0% (+4%) Resists +0%(-8%) cold Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-91 (-11 eff.)) Spell.save +0 (+0 eff.) (-20 (-3 eff.)) Mind.save +5 (+1 eff.) (-16 (-2 eff.)) Max.HP +43.00 HP.reg +1.60 (-1.10) Disarm- +0% (-80%) ---------- misc Stam/turn +0.40 (-1.60) Psi/turn +0.11 Max.stam +0.00 (-40.00) Cooldown Double Strike +0(+1) Unarmed combat: Power 10.0 - 11.0(-14.5 - -16.0) Physical Uses 87% Wil, 87% Cun, 50% Mag Acc+ +0.2% crit / acc Acc +3 (-30) Apr +1 (-23) Crit +1.0% (-15.0%) Atk.spd 167% (-) Melee+ +0(-19) arcane +0(-58) physical On Crit.r2 +0(-14) ice +0(-13) arcane On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 On Hit: 10% Second Wind 1 On Hit: 10% Battle Shout 1 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Helin (Corpses) (0 def, 11 armour) (On hands)] rough leather gloves (Corpses) (0 def, 1 armour)rough leather gloves (Corpses) (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-12) Str +0(-26) Dex +0(-7) Mag +0(-22) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-15) cold Dmg.mod +0%(-11%) arcane +0%(-11%) cold Acc +0 (+0 eff.) (-14 (-2 eff.)) Apr +0 (-30) ----- def ----- Armour +1 (-10) Fatigue +0% (+4%) Resists +0%(-8%) cold Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-91 (-11 eff.)) Spell.save +0 (+0 eff.) (-20 (-3 eff.)) Mind.save +0 (+0 eff.) (-21 (-3 eff.)) HP.reg +0.00 (-2.70) Disarm- +0% (-80%) ---------- misc Stam/turn +0.00 (-2.00) Max.stam +0.00 (-40.00) Cooldown Double Strike +0(+1) Unarmed combat: Power 7.0 - 7.7(-17.5 - -19.3) Physical Uses 87% Wil, 87% Cun, 50% Mag Acc+ +0.2% crit / acc Acc +1 (-32) Apr +1 (-23) Crit +1.0% (-15.0%) Atk.spd 167% (-) Melee+ +0(-19) arcane +0(-58) physical On Crit.r2 +0(-14) ice +0(-13) arcane On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Helin (Corpses) (0 def, 11 armour) (On hands)] Chalifang the hardened leather gloves (Misfortune) (0 def, 2 armour)Chalifang the hardened leather gloves (Misfortune) (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +0(-12) Str +10(-16) Dex +2(-5) Mag +13(-9) Cun +0(-13) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 0(-15) cold Dmg.mod +3% blight +0%(-11%) cold +0%(-11%) arcane Res.pen +5% blight Acc +14 (+2 eff.) (-) Apr +18 (-12) ----- def ----- Armour +2 (-9) Fatigue +0% (+4%) Resists +6% blight +0%(-8%) cold +8% light +7% darkness Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-91 (-11 eff.)) Spell.save +0 (+0 eff.) (-20 (-3 eff.)) Mind.save +0 (+0 eff.) (-21 (-3 eff.)) HP.reg +2.10 (-0.60) Disarm- +0% (-80%) ---------- misc Stam/turn +0.90 (-1.10) Max.stam +19.00 (-21.00) Infravis +2 Cooldown Double Strike +0(+1) Unarmed combat: Power 15.5 - 17.1(-9.0 - -9.9) Physical Uses 87% Wil, 50% Mag, 87% Cun Acc+ +0.2% crit / acc Acc +15 (-18) Apr +17 (-7) Crit +3.0% (-13.0%) Atk.spd 167% (-) Melee+ +8 blight +0(-58) physical +0(-19) arcane On Hit.r1 +8 mind +4 blight On Crit.r2 +0(-14) ice +21 light +12 blight +0(-13) arcane +22 darkness On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 On Hit: 30% Perfect Strike 3 On Hit: 10% Slumber 3 Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Helin (Corpses) (0 def, 11 armour) (On hands)] Zubivea the Glintpassion (Shrouds) (0 def, 13 armour)Zubivea the Glintpassion (Shrouds) (0 def, 13 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +9(-3) Str +7(-19) Dex +6(-1) Mag +3 Wil +7(-15) Cun +3(-10) Con dps ---------- Phys.crit +7.0% (+4.0%) Spell.crit +8% Mind.crit +8% Crit.mult +7.00% Phys.pwr +8 (+1 eff.) Mind.pwr +5 (+1 eff.) Melee+ 16 mind 7(-8) cold 16 light 24 darkness Dmg.mod +10% light +3% blight +5%(-6%) cold +10%(-1%) arcane +5% darkness Acc +6 (+1 eff.) (-8 (-1 eff.)) Apr +7 (-23) On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +13 (+2) Fatigue +0% (+4%) Resists +3% physical +10% darkness +9% blight +6%(-2%) cold +12% fire +14% light Crit.dmg- 0.00% (-10.00%) Phys.save +13 (+2 eff.) (-78 (-9 eff.)) Spell.save +0 (+0 eff.) (-20 (-3 eff.)) Mind.save -6 (-1 eff.) (-27 (-4 eff.)) Max.HP +48.00 HP.reg +0.00 (-2.70) Poison- +5% Disease- +5% Silence- +5% Disarm- +25% (-55%) ---------- misc Stam/turn +0.00 (-2.00) Max.stam +0.00 (-40.00) Cooldown Double Strike -1(-) Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.5 - 35.7(+1.0 - +8.8) Physical Uses 87% Wil, 50% Mag, 87% Cun Acc+ +0.1% dam / acc Acc +15 (-18) Apr +9 (-15) Crit +14.0% (-2.0%) Atk.spd 125% (-42%) Melee+ +0(-58) physical +14(-5) arcane On Crit.r2 +7(-7) ice +14(+1) arcane +4 light On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 On Hit: 10% Disarm 1 On Hit: 10% Set Up 1 On Hit: 10% Reproach 1 On Hit: 15% Perfect Strike 1 On Hit: 10% Ice Breath 1 On Hit: 10% Battle Shout 1 On Crit: 20% Cripple 1 On Hit: * 20% chance to disease (+20%) * 7% chance to inflict 15% damage reduction (+7%) * 14% chance to blind (+14%) Curse of Shrouds Ruined Earth: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Helin (Corpses) (0 def, 11 armour) (On hands)] iron gauntlets 'Mucusdream' (Misfortune) (0 def, 11 armour)iron gauntlets 'Mucusdream' (Misfortune) (0 def, 11 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Random Unique] Nature/Master/Psionic While equipped: Stats +2(-10) Str +13(-13) Dex +0(-7) Mag +10(-12) Cun +2(-11) Con dps ---------- Phys.crit +17.0% (+14.0%) Spell.crit +15% Mind.crit +16% Crit.mult +14.00% Mind.pwr +5 (+1 eff.) Melee+ 7 acid 7 physical 15 darkness 0(-15) cold 16 mind 7 lightning Dmg.mod +5% acid +5% physical +0%(-11%) cold +0%(-11%) arcane +5% lightning Res.pen +20% nature Acc +32 (+5 eff.) (+18 (+3 eff.)) Apr +18 (-12) On Hit (Melee): * 13% chance to cause random gloom ----- def ----- Armour +11 (-) Fatigue +0% (+4%) Resists +6% acid +7% darkness +0%(-8%) cold +9% nature +6% lightning Crit.dmg- 0.00% (-10.00%) Phys.save +14 (+2 eff.) (-77 (-9 eff.)) Spell.save +5 (+1 eff.) (-15 (-2 eff.)) Mind.save -1 (+0 eff.) (-22 (-3 eff.)) Die.at -60.00 life Max.HP +48.00 HP.reg +1.80 (-0.90) Disarm- +25% (-55%) ---------- misc Stam/turn +1.40 (-0.60) Max.stam +15.00 (-25.00) Infravis +2 Cooldown Double Strike +0(+1) Unarmed combat: Power 25.5 - 35.7(+1.0 - +8.8) Physical Uses 87% Wil, 50% Mag, 87% Cun Acc+ +0.1% dam / acc Acc +27 (-6) Apr +15 (-9) Crit +25.0% (+9.0%) Atk.spd 125% (-42%) Melee+ +0(-19) arcane +9(-49) physical +9 darkness On Hit.r1 +15 physical On Crit.r2 +7 acid +7 physical +6 lightning +0(-13) arcane +0(-14) ice On Hit: 10% Ice Breath 5 On Hit: 10% Set Up 5 On Hit: 30% Perfect Strike 5 On Hit: 20% Juggernaut 2 On Hit: 10% Slumber 5 On Hit: 10% Acid Breath 1 On Hit: 10% Slumber 1 On Hit: 10% Lightning Breath 1 On Hit: 10% Sand Breath 1 On Hit: 10% Reproach 1 On Hit: 10% Battle Shout 1 On Hit: 10% Juggernaut 1 On Hit: 30% Perfect Strike 1 On Crit: 40% Cripple 1 On Crit: 10% Dominate 1 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) (+40%) Curse of Misfortune Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] rough leather hat 'Wildobeisance' (Nightmares) (0 def, 1 armour)rough leather hat 'Wildobeisance' (Nightmares) (0 def, 1 armour) 2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +0(-23) Str +0(-11) Dex +0(-32) Wil +0(-26) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane +12% temporal Res.pen +5% temporal +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 0(-20) item temporal energize On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 (-11) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +1% (-4%) Resists +7% lightning +10% temporal +0%(+40%) light +6%(-30%) fire +9% nature +0%(-15%) physical +0%(-30%) blight +6% cold +0%(-7%) arcane +0%(-3%) mind Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +0.00 (-3.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Nightmares A hat made of leather. Very stylish. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] aegis cashmere wizard hat of arcana (Nightmares) (2 def, 0 armour)aegis cashmere wizard hat of arcana (Nightmares) (2 def, 0 armour) 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +0(-23) Str +0(-11) Dex +6 Mag +5(-27) Wil +0(-26) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Spell.pwr +5 (+1 eff.) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 0(-20) item temporal energize ----- def ----- Armour +0 (-12) Defense +2 (+1 eff.) (-11 (-1 eff.)) Fatigue +0% (-5%) Resists +0%(-15%) physical +0%(+40%) light +0%(-30%) blight +0%(-36%) fire +0%(-7%) arcane +0%(-3%) mind Shield.pwr +8% Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +4.20 (+1.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Nightmares A pointy cloth hat, very wizardly... |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] dragonslayer's hardened leather hat of trickery (Madness) (0 def, 3 armour)dragonslayer's hardened leather hat of trickery (Madness) (0 def, 3 armour) 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +0(-23) Str +4(-7) Dex +0(-32) Wil +4(-22) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +7 (-1) Melee Ret 0(-16) arcane 0(-20) item temporal energize ----- def ----- Armour +3 (-9) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +3% (-2%) Resists +11% lightning +0%(+40%) light +11%(-25%) fire +11% acid +0%(-15%) physical +0%(-30%) blight +11% cold +0%(-7%) arcane +0%(-3%) mind Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +0.00 (-3.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Madness A hat made of leather. Very stylish. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] Bogknave (Corpses) (1 def, 4 armour)Bogknave (Corpses) (1 def, 4 armour) 2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +0(-23) Str +0(-11) Dex +10 Mag +4(-28) Wil +4(-22) Cun +10(+5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +4% (-12%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Spell.pwr +10 (+1 eff.) Mind.pwr +12 (+2 eff.) (+6 (+1 eff.)) Dmg.mod +18% lightning +16% physical +16% darkness +12% blight +15%(+9%) arcane +6% nature +12% light Res.pen +10% lightning +0%(-10%) fire +33% nature +0%(-20%) mind Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 16 nature 0(-20) item temporal energize On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +4 (-8) Defense +1 (+0 eff.) (-12 (-2 eff.)) Fatigue +0% (-5%) Resists +9% lightning +15%(-) physical +16% darkness +0%(-3%) mind +12%(-18%) blight +0%(-36%) fire +6%(-1%) arcane +18%(+58%) light Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +7 (+1 eff.) (-23 (-3 eff.)) HP.reg +0.00 (-3.10) ---------- misc Mana/turn +1.20 Stam/ret +0.00 (-2.90) Mana/ret +1.10 Equi/ret +1.20 (-1.80) Psi/ret +1.20 Hate/ret +1.10 Max.mana +51.00 Max.hate +13.00 Infravis +4 (-) See.Stealth +8 See.Invis +9 Curse of Corpses Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 152%, and attempts to push all creatures other than yourself out of its radius, inflicting 41.29 light damage and 55.47 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] Aruratha (Misfortune) (0 def, 3 armour)Aruratha (Misfortune) (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +18(-5) Str +8(-3) Dex +6 Mag +10(-22) Wil +4(-22) Cun +3(-2) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +3% (-13%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +5 (+1 eff.) (-1 (+0 eff.)) Dmg.mod +26% blight +11%(+5%) arcane +9% mind Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 16 mind 0(-20) item temporal energize ----- def ----- Armour +3 (-9) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +3% (-2%) Resists +0%(-15%) physical +0%(+40%) light +3%(-27%) blight +0%(-36%) fire +15%(+12%) mind +0%(-7%) arcane Phys.save +11 (+2 eff.) (-5 (+0 eff.)) Mind.save +11 (+1 eff.) (-19 (-3 eff.)) HP.reg +0.00 (-3.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Misfortune Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] Zubita the Rootcut (Misfortune) (8 def, 6 armour)Zubita the Rootcut (Misfortune) (8 def, 6 armour) 2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +0(-23) Str +0(-11) Dex +0(-32) Wil +0(-26) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +4% (-12%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +7 (+1 eff.) (+1 (+0 eff.)) Dmg.mod +14% acid +19% physical +23% darkness +9% light +13% cold +0%(-6%) arcane +8% temporal Res.pen +0%(-10%) fire +5% nature +0%(-20%) mind Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 0(-20) item temporal energize ----- def ----- Armour +6 (-6) Defense +8 (+2 eff.) (-5 (+0 eff.)) Rng.Def +6 (+1 eff.) Fatigue +0% (-5%) Resists +13% darkness +0%(-36%) fire +30% acid +11%(-4%) physical +0%(-3%) mind +0%(-30%) blight +19% cold +0%(-7%) arcane +0%(+40%) light Phys.save +3 (+1 eff.) (-13 (-1 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +0.00 (-3.10) Blind- +20% Disarm- +10% Stun/Frz- +10% ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Max.hate +10.00 Infravis +0 (-4) Curse of Misfortune A pointy cloth hat, very wizardly... |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] mindcaging hardened leather cap of trickery (Madness) (0 def, 3 armour)mindcaging hardened leather cap of trickery (Madness) (0 def, 3 armour) 2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +0(-23) Str +4(-7) Dex +0(-32) Wil +4(-22) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +6 (-2) Melee Ret 0(-16) arcane 0(-20) item temporal energize ----- def ----- Armour +3 (-9) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +3% (-2%) Resists +0%(-15%) physical +0%(+40%) light +0%(-30%) blight +0%(-36%) fire +16%(+13%) mind +0%(-7%) arcane Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +22 (+3 eff.) (-8 (-1 eff.)) HP.reg +0.00 (-3.10) Confus- +34% ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Madness A cap made of leather. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] dwarven-steel helm (Madness) (0 def, 4 armour)dwarven-steel helm (Madness) (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Normal] While equipped: Stats +0(-23) Str +0(-11) Dex +0(-32) Wil +0(-26) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 0(-20) item temporal energize ----- def ----- Armour +4 (-8) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +4% (-1%) Resists +0%(-15%) physical +0%(+40%) light +0%(-30%) blight +0%(-36%) fire +0%(-7%) arcane +0%(-3%) mind Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +0.00 (-3.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] dwarven-steel helm of precognition (Corpses) (9 def, 4 armour)dwarven-steel helm of precognition (Corpses) (9 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Ego+] Nature While equipped: Stats +0(-23) Str +0(-11) Dex +0(-32) Wil +7(-19) Cun +0(-5) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +0% (-16%) Mind.crit +0% (-16%) Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-6%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +9 (+1 eff.) (-3 (+0 eff.)) Apr +0 (-8) Melee Ret 0(-16) arcane 0(-20) item temporal energize On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 (-8) Defense +9 (+2 eff.) (-4 (+0 eff.)) Fatigue +4% (-1%) Resists +0%(-15%) physical +0%(+40%) light +0%(-30%) blight +0%(-36%) fire +0%(-7%) arcane +0%(-3%) mind Phys.save +0 (+0 eff.) (-16 (-2 eff.)) Mind.save +0 (+0 eff.) (-30 (-4 eff.)) HP.reg +0.00 (-3.10) ---------- misc Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Infravis +0 (-4) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Kilnwild the voratun helm (Nightmares) (13 def, 12 armour) (On head)] Isloda the Arcripper (Corpses) (0 def, 11 armour)Isloda the Arcripper (Corpses) (0 def, 11 armour) 3.0 T5 head armor Reqs Heavy Armour Training [Random Unique] Arcane/Master/Psionic While equipped: Stats +61(+38) Str +10(-1) Dex +8 Mag +14(-18) Wil +0(-26) Cun +17(+12) Con +0(-36) Lck dps ---------- Phys.crit +0.0% (-16.0%) Spell.crit +5% (-11%) Mind.crit +3% (-13%) Phys.pwr +5 (+1 eff.) (-7 (+0 eff.)) Spell.pwr +6 (+1 eff.) Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +18% blight +20%(+14%) arcane Res.pen +0%(-20%) mind +0%(-10%) fire Acc +0 (+0 eff.) (-12 (-1 eff.)) Apr +0 (-8) Melee Ret 8(-8) arcane 0(-20) item temporal energize ----- def ----- Armour +11 (-1) Defense +0 (+0 eff.) (-13 (-2 eff.)) Fatigue +5% (-) Resists +9% lightning +0%(-15%) physical +40% darkness +0%(-7%) arcane +15%(-15%) blight +0%(-36%) fire +24%(+21%) mind +0%(+40%) light Phys.save +29 (+4 eff.) (+13 (+2 eff.)) Spell.save +30 (+4 eff.) Mind.save +97 (+12 eff.) (+67 (+8 eff.)) HP.reg +0.00 (-3.10) Confus- +50% ---------- misc Mana/turn +0.12 Stam/ret +0.00 (-2.90) Equi/ret +0.00 (-3.00) Vim/s.crit +1.00 Hate/m.crit +2.00 Max.mana +20.00 Light +2 Infravis +12 (+8) Curse of Corpses Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+0 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
183 alchemist agate (Shrouds) 183 alchemist agate (Shrouds)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
[vs. Xelrathra the Deepssnake (Madness) (Light source)] brass lantern (Nightmares)brass lantern (Nightmares) 2.0 T1 lite [Normal] While equipped: Stats +0(-7) Wil +0(-9) Cun +0(-10) Con dps ---------- Crit.mult +0.00% (-9.00%) Melee+ 0(-30) item darkness numbing Dmg.mod +0%(-11%) mind +0%(-53%) darkness Melee Ret 0(-12) arcane ----- def ----- Armour +0 (-7) Defense +0 (+0 eff.) (-12 (-2 eff.)) Resists +0%(-11%) blight +0%(-41%) light +0%(-5%) arcane Affinity +0%(-20%) darkness Phys.save +0 (+0 eff.) (-17 (-2 eff.)) Spell.save +0 (+0 eff.) (-17 (-2 eff.)) Mind.save +0 (+0 eff.) (-17 (-3 eff.)) Die.at +0.00 life (+20.00 life) Max.HP +0.00 (-63.00) HP.reg +0.00 (-4.40) Heal.mod +0% (-15%) Blind- +0% (-73%) Confus- +0% (-41%) ---------- misc Light +2 (-5) Infravis +0 (-22) See.Stealth +0 (-31) See.Invis +0 (-33) Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Xelrathra the Deepssnake (Madness) (Light source)] alchemist's lamp 'Deepsspitter' (Shrouds)alchemist's lamp 'Deepsspitter' (Shrouds) 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +0(-7) Wil +10(+1) Cun +3(-7) Con dps ---------- Crit.mult +0.00% (-9.00%) Melee+ 0(-30) item darkness numbing Dmg.mod +0%(-11%) mind +0%(-53%) darkness Res.pen +15% temporal +10% darkness +22% all Apr +22 Melee Ret 0(-12) arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +0 (-7) Defense +21 (+4 eff.) (+9 (+2 eff.)) Fatigue -8% Resists +0%(-11%) blight +0%(-41%) light +0%(-5%) arcane Affinity +0%(-20%) darkness Phys.save +43 (+5 eff.) (+26 (+3 eff.)) Spell.save +32 (+4 eff.) (+15 (+2 eff.)) Mind.save +32 (+5 eff.) (+15 (+2 eff.)) Die.at +0.00 life (+20.00 life) Max.HP +0.00 (-63.00) HP.reg +0.00 (-4.40) Heal.mod +22% (+7%) Blind- +0% (-73%) Confus- +0% (-41%) ---------- misc Light +5 (-2) Infravis +7 (-15) See.Stealth +0 (-31) See.Invis +0 (-33) Telepathy Demon/Minor Demon/Major Curse of Shrouds A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. stralite torque of clear mind 'Urthubers' (Shrouds) [power 3] (10 cooldown) (Tool)] iron pickaxe of predation (Madness) (dig speed 29 turns)iron pickaxe of predation (Madness) (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% Dmg.mod +0%(-6%) acid +0%(-3%) mind Res.pen +0%(-15%) acid +0%(-10%) mind Melee Ret 0(-16) mind ----- def ----- Resists +0%(-12%) mind +0%(-9%) acid ---------- misc Talents +0(+-8) Silence Cooldown Silence +0(+2) While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. stralite torque of clear mind 'Urthubers' (Shrouds) [power 3] (10 cooldown) (Tool)] yew totem of thorny skin (Madness) [power 50] (20 cooldown)yew totem of thorny skin (Madness) [power 50] (20 cooldown) 2.0 T3 totem charm [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-6%) acid +0%(-3%) mind Res.pen +0%(-15%) acid +0%(-10%) mind Melee Ret 0(-16) mind ----- def ----- Resists +0%(-12%) mind +0%(-9%) acid ---------- misc Talents +0(+-8) Silence Cooldown Silence +0(+2) Curse of Madness Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By yupzor the Dwarf Adventurer level 105
22nd Wealth 122nd year of Ascendancy at 16:19 see stats
By yupzor the Dwarf Adventurer level 97
28th Profit 122nd year of Ascendancy at 09:18 see stats
By yupzor the Dwarf Adventurer level 105
14th Wealth 122nd year of Ascendancy at 10:42 see stats
By yupzor the Dwarf Adventurer level 43
21st Profit 122nd year of Ascendancy at 17:49 see stats
By yupzor the Dwarf Adventurer level 118
26th Wealth 122nd year of Ascendancy at 21:39 see stats
By yupzor the Dwarf Adventurer level 105
14th Wealth 122nd year of Ascendancy at 10:42 see stats
By yupzor the Dwarf Adventurer level 85
26th Profit 122nd year of Ascendancy at 07:55 see stats
By yupzor the Dwarf Adventurer level 10
16th Voratun 122nd year of Ascendancy at 11:00 see stats
By yupzor the Dwarf Adventurer level 20
15th Profit 122nd year of Ascendancy at 12:16 see stats
By yupzor the Dwarf Adventurer level 30
17th Profit 122nd year of Ascendancy at 02:14 see stats
By yupzor the Dwarf Adventurer level 40
18th Profit 122nd year of Ascendancy at 21:32 see stats
By yupzor the Dwarf Adventurer level 50
22nd Profit 122nd year of Ascendancy at 03:01 see stats
By yupzor the Dwarf Adventurer level 96
28th Profit 122nd year of Ascendancy at 09:10 see stats
By yupzor the Dwarf Adventurer level 104
43rd Profit 122nd year of Ascendancy at 18:43 see stats
By yupzor the Dwarf Adventurer level 42
20th Profit 122nd year of Ascendancy at 04:37 see stats
By yupzor the Dwarf Adventurer level 30
17th Profit 122nd year of Ascendancy at 02:16 see stats
By yupzor the Dwarf Adventurer level 12
19th Voratun 122nd year of Ascendancy at 05:45 see stats
By yupzor the Dwarf Adventurer level 53
22nd Profit 122nd year of Ascendancy at 09:54 see stats
By yupzor the Dwarf Adventurer level 12
19th Voratun 122nd year of Ascendancy at 07:10 see stats
By yupzor the Dwarf Adventurer level 12
19th Voratun 122nd year of Ascendancy at 07:10 see stats
By yupzor the Dwarf Adventurer level 93
28th Profit 122nd year of Ascendancy at 07:52 see stats
Log
Talent Frenzied Focus is ready to use.
Yupzor picks up ( .): iron gauntlets 'Mucusdream' (Misfortune) (0 def, 11 armour).
Yupzor picks up ( .): Isloda the Arcripper (Corpses) (0 def, 11 armour).
Yupzor picks up ( .): dreamer's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour).
Yupzor picks up ( .): hardened dwarven-steel mail armour of command (Nightmares) (14 def, 24 armour).
Yupzor picks up (B.): truestriking steel greatsword of erosion (Corpses) (25.5-40.8 power, 2 apr).
Yupzor deactivates Inner Power.
Yupzor deactivates Kinetic Shield.
Yupzor deactivates Charged Shield.
Yupzor deactivates Beyond the Flesh.
Yupzor deactivates Shock Hands.
Yupzor deactivates Shadow Combat.
Yupzor deactivates Battle Frenzy.
Yupzor deactivates Hardened Core.
Yupzor deactivates Charged Aura.
Yupzor deactivates Essence of Speed.
Yupzor deactivates Arcane Combat.
Yupzor deactivates Augmentation.
Yupzor deactivates Thought-Form: Defender.
Yupzor is no longer surging arcane power.
Yupzor deactivates Skate.
Yupzor deactivates Thermal Aura.
Yupzor's shakes his fear off.
Yupzor is abandoned by the Stone's power.
Yupzor no longer revels in blood quite so much.
Yupzor deactivates Shattering Impact.
Yupzor deactivates Arcane Feed.
Yupzor deactivates Fiery Hands.
Yupzor deactivates Crystalline Focus.