










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black High Guard 1.5.9Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Revised Alchemist 1.5.5Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dark Faerie |
| Class | Mindslayer |
| Level / Exp | 95 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Poruwen the corrupted large brown snake at level 12 on the 76th Pyre 122nd year of Ascendancy at 07:41 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 275 (base 98) |
| Dexterity | 167 (base 10) |
| Constitution | 171 (base 98) |
| Magic | 29 (base 10) |
| Willpower | 141 (base 98) |
| Cunning | 196 (base 98) |
Resources
| Life | 1899/1899 |
| Equilibrium | 30 |
| Psi | 153/189 |
| Healing Factor | 2.5 |
| Regeneration | 64.625 |
Speed
| Mental | +99.967251844611% |
| Attack | 0% |
| Movement | +89.728412937077% |
| Spell | +199.93450368922% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 12 |
| See Stealth | 110.43607303835 |
| See Invisible | 110.43607303835 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 571 |
| Accuracy | 124 |
| Crit Chance | 164% |
| APR | 83 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 11.25 |
| Crit Chance | 95% |
| Speed | 0.33340612290347 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 99% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +235% |
| Physical | +223% |
| Cold | +218% |
| All | +207% |
| Lightning | +222% |
| Mind | +213% |
| Arcane | +210% |
| Fire | +222% |
| Nature | +231% |
Offense: Damage Penetration
| Lightning | +44% |
| Mind | +9% |
| Darkness | +33% |
| Blight | +15% |
| Physical | +10% |
| Fire | +20% |
| Acid | +44% |
Defense: Base
| Armour (hardiness) | 135.23535955475 (98.681318681319%) |
| Defense | 81 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 112 |
| Spell Save | 92 |
| Mental Save | 115 |
Defense: Resistances
| Acid | + 74%( 74%) |
| Blight | + 80%( 80%) |
| Arcane | + 54%( 74%) |
| Cold | + 74%( 74%) |
| All | + 29%( 74%) |
| Mind | + 35%( 74%) |
| Lightning | + 74%( 74%) |
| Light | + 46%( 74%) |
| Temporal | + 61%( 74%) |
| Physical | + 39%( 74%) |
| Darkness | + 80%( 80%) |
| Fire | + 68%( 74%) |
| Nature | + 73%( 74%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 29% |
| Disarm Resistance | 100% |
| Poison Resistance | 35% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (50% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1101 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (50% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 829 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.50 |
| 8/5 |
| 1/5 |
| 8/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.50 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
| Psionic / Projection | 1.50 |
| 1/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 8/5 |
| Psionic / Voracity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 8/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 5/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 7/5 |
| 2/5 |
| 1/5 |
| 8/5 |
| Technique / Combat training | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 5/5 |
| 8/5 |
| 0/5 |
| Race / Dark-faerie | 1.20 |
| 8/5 |
| 8/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.50 |
| 8/5 |
| 8/5 |
| 1/5 |
| 5/5 |
| Adventure / Partner | 1.00 |
| 0/23 |
| 0/41 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Wild-gift / Antimagic | 1.40 |
| 6/5 |
| 1/5 |
| 8/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.50 |
| 8/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Charged Aura |
| talent | Deflect Projectiles |
| talent | Charged Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Kinetic Shield |
| talent | Antimagic Shield |
| talent | Beyond the Flesh |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +200% Combat Speed: +100% All Damage: +200% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by venom drake. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake. Escort: temporal explorer (level 2 of Daikara) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 100% of the way to your next Rank. You have killed: 43 Uniques 19 Bosses 10 Elite Bosses 13 Veterans 7 Heroics 7 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
| Psionic focus | dwarven-steel mace 'Aerawyn' (26-36.4 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Master/Psionic Power 26.0 - 36.4 Physical Uses 170% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing While equipped: dps ---------- Phys.crit +8.0% Crit.mult +10.00% Phys.pwr +8 (+1 eff.) S.pwr/crit +4 Dmg.mod +3% arcane Res.pen +15% blight +9% mind +8% darkness ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.vim +10.00 Blunt and deadly. |
| Light source | Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.pwr +30 (+2 eff.) ----- def ----- Resists +12% blight +12% darkness Res.Cap +6% blight +6% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
| On head | voratun helm 'Polaratira' (11 def, 14 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +5 Dex +5 Wil +10 Cun +14 Con dps ---------- Crit.mult +9.00% Phys.pwr +10 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +3% acid +6% physical Res.pen +25% acid Apr +8 Melee Ret 10 physical ----- def ----- Armour +14 Defense +11 (+2 eff.) Rng.Def +3 (+0 eff.) Fatigue +5% Resists +15% acid +15% lightning +14% cold +3% blight +15% fire +5% arcane +7% all Phys.save +15 (+2 eff.) ---------- misc Stam/ret +3.00 Equi/ret +2.70 Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 9954.7 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Khelarek (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Cun +15 Con dps ---------- Dmg.mod +10% physical Melee Ret 4 acid On Hit (Melee): * Slows global speed by 15% * 30% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +0% Resists +39% lightning +30% temporal +6% light +6% blight +3% cold +3% nature Phys.save +31 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +24 (+4 eff.) HP.reg +5.50 Heal.mod +27% ---------- misc Max.enc +48 Size +1 Heave: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+3 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | Chumas the Flamewalker0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +2 Wil +6 Cun +8 Con dps ---------- Phys.pwr +11 (+1 eff.) Mind.pwr +2 (+1 eff.) Melee+ 10 bleed Ranged+ 17 bleed Dmg.mod +16% acid +15% fire +6% mind Res.pen +20% fire Acc +13 (+2 eff.) Apr +13 Melee Ret 8 mind On Hit (Melee): * Slows global speed by 38% * 15% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Defense +13 (+2 eff.) Resists +32% acid +11% blight +30% fire +13% nature +12% cold Phys.save +14 (+2 eff.) Spell.save +14 (+3 eff.) Mind.save +20 (+3 eff.) Max.HP +152.00 HP.reg +5.80 Heal.mod +44% Poison- +20% Disease- +22% Stun/Frz- +35% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | stralite ring 'Filthdare'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +8 Dex +8 Wil +17 Cun +9 Con dps ---------- Phys.pwr +30 (+4 eff.) Spell.pwr +17 (+2 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +9% nature +7% all Acc +28 (+4 eff.) Apr +15 Melee Ret 12 nature ----- def ----- Defense +15 (+3 eff.) Fatigue -8% Resists +9% blight +3% cold +9% darkness +18% acid Spell.save +20 (+4 eff.) Max.HP +81.00 HP.reg +1.40 Heal.mod +26% ---------- misc Max.enc +36 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Drilarefast the Taintblow0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% nature Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +3% acid Res.Cap +4% all Phys.save +12 (+2 eff.) Amulets can have magical properties. |
| In main hand | stralite greatsword 'Noonwyrd' (87-139.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Power 87.0 - 139.2 Physical Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 nature +24 temporal Against +35% Unnatural On Hit: * 41% chance to daze at end of turn * 27% chance to corrode armour by 30% * disrupts spell-casting On Crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing * cripple the target While equipped: Stats +5 Str +6 Dex +6 Mag +3 Wil +7 Cun +6 Con dps ---------- Phys.crit +36.0% Phys.pwr +19 (+3 eff.) Res.pen +19% lightning +19% acid Acc +19 (+3 eff.) ----- def ----- Defense +19 (+3 eff.) Resists +9% light +6% arcane Spell.save +20 (+4 eff.) Mind.save +30 (+5 eff.) HP.reg +3.00 Disarm- +62% ---------- misc Psi/ret +0.16 Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
| On hands | Belabeth the Blackwilder (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +5 Str +5 Wil +4 Con dps ---------- Phys.crit +16.0% Spell.crit +16% Mind.crit +20% Crit.mult +13.00% Mind.pwr +10 (+2 eff.) Melee+ 15 acid 14 cold 35 darkness 40 mind Dmg.mod +9% acid +11% cold Melee Ret 8 darkness On Hit (Melee): * 25% chance to cause random gloom On Melee Ret: * 32 arcane resource burn * 35% chance to reduce effective powers by 20% ----- def ----- Armour +8 Resists +19% acid +16% darkness +15% blight +10% cold +20% arcane +9% light Affinity +15% nature Spell.save +51 (+10 eff.) Mind.save +24 (+4 eff.) Max.HP +80.00 HP.reg +7.20 Disarm- +50% ---------- misc Stam/turn +3.90 Hate/m.crit +4.00 Max.stam +80.00 Telepathy Humanoid/Orc Masteries +0.20 Technique/Grappling +0.20 Wild-gift/Antimagic Unarmed combat: Power 46.0 - 64.4 Physical Uses 92% Wil, 92% Cun Acc+ +0.1% dam / acc Acc +13 Apr +15 Crit +23.0% Atk.spd 83% Melee+ +8 mind On Hit.r1 +8 fire On Crit.r2 +14 acid +15 ice On Hit: 10% Acid Breath 5 On Hit: 10% Ice Breath 5 On Hit: 10% Reproach 5 On Hit: 20% Slumber 5 On Hit: 10% Battle Shout 5 On Hit: 10% Disarm 5 On Crit: 20% Cripple 5 On Crit: 20% Call of the Ooze 2 On Hit: * 35 arcane resource burn * 35% chance to reduce effective powers by 20% Ruined Earth: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Aerayara the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Dex +12 Cun +12 Con +20 Lck dps ---------- Phys.crit +18.0% Crit.mult +45.00% Phys.pwr +17 (+2 eff.) Mind.pwr +29 (+5 eff.) ----- def ----- Armour +6 Resists +18% lightning +12% temporal Phys.save +12 (+2 eff.) Spell.save +32 (+7 eff.) Mind.save +30 (+5 eff.) Stealth +29 Die.at -80.00 life Max.HP +70.00 Blind- +15% Poison- +15% Knockbk- +5% ---------- misc T.Disarm +50 Infravis +12 A belt that goes around your waist. |
| Cloak | Yvuserin the Lightningripper (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +22 Dex +16 Cun +6 Con dps ---------- Dmg.mod +9% nature Res.pen +25% lightning +25% darkness Acc +28 (+4 eff.) Apr +30 On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +16 (+3 eff.) Resists +12% lightning +3% temporal +6% darkness +19% blight +6% cold +20% nature Phys.save +42 (+7 eff.) Mind.save +13 (+2 eff.) Die.at -50.00 life Max.HP +110.00 HP.reg +2.70 Heal.mod +29% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Malista (31 def, 36 armour)17.0 T5 massive armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +6 Str +18 Wil +15 Cun +6 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Res.pen +10% physical Melee Ret 28 light ----- def ----- Armour +36 Defense +31 (+6 eff.) Rng.Def +9 (+1 eff.) Fatigue +16% Resists +37% lightning +56% darkness +10% fire +26% nature +15% acid +15% physical +67% blight +45% cold +9% mind +5% arcane Crit.dmg- 20.00% D.Red.from +15% Unnatural Phys.save +15 (+2 eff.) Mind.save +74 (+11 eff.) Heal/summ +40 Disarm- +39% Stun/Frz- +40% Knockbk- +39% ---------- misc Max.stam +20.00 Light +7 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
regeneration infusion of the duelist (heal 753 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (50% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 753 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
stralite amulet 'Uluhor'0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Str +8 Dex +14 Wil dps ---------- Phys.pwr +9 (+1 eff.) Mind.pwr +11 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical +12% mind +12% arcane Melee Ret 4 arcane ----- def ----- Resists +21% mind Phys.save +22 (+3 eff.) Spell.save +21 (+5 eff.) Mind.save +38 (+6 eff.) Heal/summ +10 Confus- +52% Teleport- +50% ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Teleport you randomly (rad 55) Puts all charms on 12 cooldown Amulets can have magical properties. |
rogue's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% cold ----- def ----- Defense +6 (+1 eff.) Resists +20% cold Rings can have magical properties. |
Torudunatir the Sepsiswire0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil +11 Cun +3 Con dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +10 (+2 eff.) Mov.spd +16% Dmg.mod +14% lightning +6% all Res.pen +10% nature Acc +8 (+2 eff.) Melee Ret 8 acid ----- def ----- Defense +19 (+3 eff.) Resists +15% blight +3% acid +9% nature +28% lightning Crit.dmg- 5.00% Spell.save +17 (+4 eff.) Mind.save +21 (+3 eff.) Max.HP +123.00 HP.reg +2.20 Heal.mod +36% Poison- +18% Disease- +18% Confus- +32% ---------- misc Max.stam +18.00 Light +3 Blinding Speed: Puts all charms on 32 cooldown Level 4.0 Pwr.cost 32 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag, 40% Wil Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+2 eff.) Acc +20 (+3 eff.) Absorb energies. Uses 800 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Blindtooth (19-28.5 power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Arcane Power 19.0 - 28.5 Physical Uses 196% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +12 cold On Hit.r1 +10 fire On Crit.r2 +4 light On Hit: * 40% chance to blind While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Resists +3% mind Massive two-handed mauls. |
Glabeth (75.5-113.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 75.5 - 113.3 Blight Uses 196% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +156 insidious poison +23 temporal +19 nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical Acc +16 (+3 eff.) Apr +1 ----- def ----- Armour +4 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Massive two-handed mauls. |
iron greatsword (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword (14-22.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword 'Tempestnaught' (16-25.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 16.0 - 25.6 Temporal Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 lightning +10 darkness +9 blight +8 temporal Against +9% Living On Hit: 10% Epidemic 1 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease While equipped: dps ---------- Dmg.mod +9% temporal Melee Ret 4 temporal ----- def ----- Disease- +15% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
dwarven-steel greatsword 'Lightningwrack' (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 35.0 - 56.0 Light Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +41 insidious poison +16 acid +16 lightning On Hit.r1 +4 light On Hit: * 25% chance for lightning to arc to a second target On Crit: * splashes the target with acid While equipped: Stats +5 Con dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +3% lightning Res.pen +12% physical Melee Ret 16 light 4 lightning ----- def ----- Resists +15% lightning Disarm- +27% ---------- misc Light +2 Massive two-handed swords. |
stralite greatsword 'Aredolatharim' (47-75.2 power, 4 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 47.0 - 75.2 Physical Uses 196% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.5% Atk.spd 125% Melee+ +23 lightning On Hit.r1 +24 fire On Crit.r2 +8 arcane On Hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +16 Dex dps ---------- Phys.crit +1.0% Res.pen +5% physical Acc +59 (+9 eff.) ----- def ----- Armour +6 Defense +25 (+5 eff.) Rng.Def +6 (+1 eff.) Disarm- +62% Massive two-handed swords. |
Heatsteel the iron longsword (17-23.8 power, 2 apr)3.0 T1 longsword 1H weapon [Random Unique] Master/Psionic Power 17.0 - 23.8 Physical Uses 170% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +16 mind On Crit.r2 +8 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +15% fire ----- def ----- Mind.save +10 (+1 eff.) ---------- misc Max.hate +2.00 Max.psi +10.00 Sharp, long, and deadly. |
stralite longsword 'Blastbearer' (43-60.2 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 43.0 - 60.2 Physical Uses 170% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +4 lightning +17 blight On Hit.r1 +12 lightning On Crit.r2 +8 lightning On Hit: 10% Epidemic 4 On Hit: * 25% chance to corrode armour by 30% * 15% chance to disease * 20% chance to gain 10% of a turn (3/turn limit) * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +12% lightning Res.pen +12% acid ----- def ----- Resists +6% temporal HP.reg +2.10 Disease- +19% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 70% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Searblow the dwarven-steel mail armour (23 def, 20 armour)14.0 T3 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +13 Str +4 Cun +3 Con dps ---------- Dmg.mod +6% fire ----- def ----- Armour +20 Defense +23 (+4 eff.) Rng.Def +9 (+1 eff.) Fatigue +16% Resists +48% lightning +11% physical +13% darkness +23% fire +16% blight +11% cold +16% nature +11% acid D.Red.from +8% Unnatural Phys.save +15 (+2 eff.) Spell.save +20 (+4 eff.) Mind.save +24 (+4 eff.) Max.HP +72.00 Cut- +20% Disarm- +20% ---------- misc Light +2 Breathe water Track: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Elidhemira (15 def, 13 armour)14.0 T4 heavy armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +4 Str +13 Wil +8 Cun dps ---------- Crit.mult +9.00% Dmg.mod +3% physical Melee Ret 12 light ----- def ----- Armour +13 Defense +15 (+3 eff.) Rng.Def +11 (+2 eff.) Fatigue +16% Resists +3% lightning +26% darkness +27% fire +18% nature +13% acid +2% physical +39% blight +40% cold +6% arcane D.Red.from +13% Unnatural Spell.save +6 (+2 eff.) Mind.save +22 (+3 eff.) Max.HP +159.00 HP.reg +6.50 Heal.mod +48% ---------- misc Light +2 Breathe water A suit of armour made of mail. |
Glorita the dwarven-steel plate armour (8 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Cun dps ---------- Mind.crit +4% Mind.pwr +6 (+1 eff.) ----- def ----- Armour +11 Defense +8 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +24% Resists +3% lightning +20% fire +15% darkness +9% physical Max.HP +63.00 HP.reg +1.60 Heal.mod +16% Blind- +10% ---------- misc Psi/ret +0.08 Light +2 Track: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Elenareneg the rough leather belt1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Phys.pwr +3 (+0 eff.) Dmg.mod +9% mind Res.pen +20% arcane Melee Ret 12 mind ----- def ----- Resists +6% mind +5% arcane Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Aerydogorn1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +5.0% Mind.crit +5% Crit.mult +10.00% Phys.pwr +12 (+2 eff.) Dmg.mod +18% arcane ----- def ----- D.Red.from +25% Summoned Spell.save +10 (+2 eff.) Mind.save +11 (+2 eff.) Max.HP +135.00 Heal/summ +40 ---------- misc Equi/ret +0.08 Psi/ret +0.12 Hate/m.crit +2.00 Size +1 A belt that goes around your waist. |
Borodar1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +8 Dex +7 Wil +12 Cun dps ---------- Phys.crit +18.0% Mind.crit +11% Crit.mult +15.00% Phys.pwr +16 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% arcane ----- def ----- Armour +14 Defense +9 (+1 eff.) Resists +6% blight +3% fire +12% darkness Phys.save +50 (+8 eff.) Spell.save +52 (+10 eff.) Mind.save +20 (+3 eff.) Poison- +15% ---------- misc Size +1 A belt that goes around your waist. |
Islegaba the Dourmistress1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +11 Str +6 Dex +6 Wil +6 Cun +5 Con dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +13 (+2 eff.) On Hit (Melee): * 10 arcane resource burn * 30% chance to inflict 15% damage reduction ----- def ----- Armour +27 Defense +28 (+5 eff.) Resists +3% lightning +3% temporal +9% blight +9% cold +6% nature Phys.save +68 (+11 eff.) Spell.save +18 (+4 eff.) Mind.save +18 (+3 eff.) HP.reg +2.30 Heal.mod +23% ---------- misc Size +1 A belt that goes around your waist. |
Salumissra (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +6 Mag +4 Cun dps ---------- Dmg.mod +17% darkness Res.pen +11% darkness Phasing +50% Acc +6 (+1 eff.) Apr +6 ----- def ----- Armour +9 Defense +2 (+0 eff.) Resists +7% acid +15% darkness +27% cold +7% lightning +8% fire Phys.save +10 (+1 eff.) Mind.save +9 (+1 eff.) Stealth +14 Die.at -50.00 life ---------- misc Mana/turn +0.24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorefast (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Mind.crit +3% Dmg.mod +6% blight Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% HP.reg +2.30 Heal.mod +12% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.vim +30.00 Rush: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Lisywen (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Mag +3 Cun +6 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Spell.pwr +10 (+1 eff.) Dmg.mod +6% mind Res.pen +5% blight +10% physical ----- def ----- Armour +3 Fatigue +3% Resists +9% mind Phys.save +17 (+3 eff.) Spell.save +20 (+4 eff.) Mind.save +18 (+3 eff.) Silence- +36% Confus- +36% Stun/Frz- +31% ---------- misc Stam/turn +0.80 Vim/s.crit +2.00 Max.stam +24.00 Rush: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Blindwind the pair of drakeskin leather boots (0 def, 7 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +4 Dex +18 Wil +10 Cun +24 Con dps ---------- Phys.crit +2.0% Mind.pwr +22 (+4 eff.) Mov.spd +10% Res.pen +29% physical ----- def ----- Armour +7 Fatigue -4% Resists +6% darkness +6% lightning Phys.save +25 (+4 eff.) Mind.save +25 (+4 eff.) Max.HP +59.00 HP.reg +0.40 Heal.mod +20% ---------- misc Stam/turn +0.50 Infravis +2 Telepathy Humanoid/Orc Disengage: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Chezor (0 def, 3 armour)3.0 T1 feet armor [Random Unique] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+0 eff.) Dmg.mod +3% temporal Res.pen +10% temporal Apr +4 Melee Ret 4 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Def/telep +10 Res/telep +10% Dur/telep +10% Disengage: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 92% Wil, 92% Cun Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 436.96 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Berugas the Sunpain (0 def, 10 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +9 Dex +4 Wil +11 Cun +3 Con dps ---------- Melee+ 13 darkness 10 physical Dmg.mod +8% physical +7% darkness +12% arcane Acc +15 (+3 eff.) Apr +22 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +10 Resists +11% darkness +6% light HP.reg +2.80 Disarm- +38% ---------- misc Stam/turn +1.40 Max.stam +25.00 Light +1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 18.5 - 20.4 Physical Uses 92% Wil, 92% Cun Acc+ +0.2% crit / acc Acc +17 Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 arcane +10 physical On Crit.r2 +11 physical On Hit: 10% Disarm 3 On Hit: 30% Perfect Strike 3 On Hit: 10% Slumber 3 On Hit: 10% Sand Breath 3 On Hit: * 10% chance to inflict 15% damage reduction Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 92% Wil, 92% Cun Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Voidoblivion (0 def, 9 armour)1.5 T1 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +9 Str +3 Dex +3 Wil +5 Con dps ---------- Phys.pwr +16 (+2 eff.) Melee+ 7 nature Dmg.mod +5% nature +6% fire Res.pen +5% light Acc +13 (+2 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +9 Resists +3% lightning +20% darkness +8% blight +6% nature +8% arcane Affinity +7% nature Phys.save +14 (+2 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+3 eff.) Max.HP +96.00 HP.reg +2.30 Disarm- +52% ---------- misc Stam/turn +0.50 Psi/turn +0.16 Masteries +0.20 Technique/Grappling +0.20 Wild-gift/Antimagic Unarmed combat: Power 29.5 - 41.3 Physical Uses 92% Wil, 92% Cun Acc+ +0.1% dam / acc Acc +15 Apr +3 Crit +8.0% Atk.spd 83% Melee+ +12 fire +9 physical +16 darkness On Hit.r1 +8 nature +8 fire On Crit.r2 +7 nature On Hit: 10% Disarm 1 On Hit: 10% Poison Breath 1 On Hit: 20% Battle Shout 1 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Crit: 20% Call of the Ooze 2 On Hit: * 40% chance to inflict 15% damage reduction Juggernaut: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Nerowe' (9 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil +4 Con dps ---------- Phys.crit +18.0% Spell.crit +19% Mind.crit +27% Crit.mult +15.00% Melee+ 40 nature Dmg.mod +30% nature +6% mind ----- def ----- Armour +3 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +26% nature +6% temporal Phys.save +27 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+1 eff.) HP.reg +4.00 Poison- +5% Disarm- +45% ---------- misc Stam/turn +2.00 Max.stam +31.00 Unarmed combat: Power 39.5 - 55.3 Physical Uses 92% Wil, 92% Cun Acc+ +0.1% dam / acc Apr +15 Crit +24.0% Atk.spd 83% Melee+ +29 physical On Hit.r1 +8 mind On Crit.r2 +37 nature On Hit: 30% Poison Breath 5 On Hit: 10% Juggernaut 1 On Hit: 10% Slumber 5 On Crit: 20% Cripple 5 Juggernaut: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Bregoharagar the Bilepeal (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Dex +2 Wil +1 Cun +2 Con dps ---------- Dmg.mod +12% mind +13% cold On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +2 (+0 eff.) Resists +5% fire +12% mind +26% cold A pointy cloth hat, very wizardly... |
Salarinne the voratun helm (0 def, 11 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Str +19 Dex +12 Wil +4 Cun +5 Con dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +9% acid +1% physical +15% blight +31% cold +25% mind +9% temporal Phys.save +15 (+2 eff.) Mind.save +45 (+7 eff.) Blind- +20% Confus- +39% Teleport- +10% ---------- misc Breathe water Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Emena' (0 def, 15 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex +13 Wil +9 Cun +14 Con dps ---------- Spell.crit +1% Crit.mult +3.00% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+1 eff.) Res.pen +5% blight Apr +8 Melee Ret 8 arcane ----- def ----- Armour +15 Fatigue +5% Resists +13% blight Spell.save +9 (+2 eff.) Mind.save +15 (+2 eff.) ---------- misc Stam/turn +0.40 Stam/ret +2.10 Equi/ret +2.80 Vim/s.crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (177 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Boltlady the iron torque of thermal psionic shield [power 23] (16 cooldown)2.0 T1 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 30% chance to daze at end of turn Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns Puts all charms on 16 cooldown 100% to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Against all odds (Uniques)
Killed Ukruk in the ambush.By Ok the Dark Faerie Mindslayer level 87
7th Dusk 122nd year of Ascendancy at 19:21 see stats
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Ok the Dark Faerie Mindslayer level 52
9th Flare 122nd year of Ascendancy at 00:48 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Ok the Dark Faerie Mindslayer level 31
3rd Flare 122nd year of Ascendancy at 06:46 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Ok the Dark Faerie Mindslayer level 90
76th Dusk 122nd year of Ascendancy at 03:48 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Ok the Dark Faerie Mindslayer level 14
77th Pyre 122nd year of Ascendancy at 19:24 see stats
Level 10 (Uniques)
Got a character to level 10.By Ok the Dark Faerie Mindslayer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Ok the Dark Faerie Mindslayer level 20
5th Mirth 122nd year of Ascendancy at 02:23 see stats
Level 30 (Uniques)
Got a character to level 30.By Ok the Dark Faerie Mindslayer level 30
7th Mirth 122nd year of Ascendancy at 08:01 see stats
Level 40 (Uniques)
Got a character to level 40.By Ok the Dark Faerie Mindslayer level 40
6th Flare 122nd year of Ascendancy at 07:40 see stats
Level 50 (Uniques)
Got a character to level 50.By Ok the Dark Faerie Mindslayer level 50
7th Flare 122nd year of Ascendancy at 23:57 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Ok the Dark Faerie Mindslayer level 81
5th Dusk 122nd year of Ascendancy at 03:01 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Ok the Dark Faerie Mindslayer level 76
3rd Dusk 122nd year of Ascendancy at 15:05 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Ok the Dark Faerie Mindslayer level 45
6th Flare 122nd year of Ascendancy at 18:52 see stats
The Arena (Uniques)
Unlocked Arena mode.By Ok the Dark Faerie Mindslayer level 13
76th Pyre 122nd year of Ascendancy at 13:58 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Ok the Dark Faerie Mindslayer level 80
4th Dusk 122nd year of Ascendancy at 18:48 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Ok the Dark Faerie Mindslayer level 70
2nd Dusk 122nd year of Ascendancy at 15:25 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Ok the Dark Faerie Mindslayer level 31
3rd Flare 122nd year of Ascendancy at 08:23 see stats
Vampire crusher (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Ok the Dark Faerie Mindslayer level 83
7th Dusk 122nd year of Ascendancy at 17:01 see stats
Log
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Ok's Clone deactivates Charged Aura.
Ok's Clone deactivates Charged Shield.
Ok's Clone deactivates Augmentation.
Ok's Clone deactivates Skate.
Ok's Clone deactivates Beyond the Flesh.
Ok's Clone deactivates Thermal Aura.
Ok's Clone deactivates Kinetic Shield.
Ok's Clone deactivates Heartstart.
Ok's Clone deactivates Deflect Projectiles.
Ok's Clone is no longer attuned.
Ok's Clone deactivates Antimagic Shield.
Ok deactivates Thermal Aura.
Ok deactivates Antimagic Shield.
Ok deactivates Kinetic Shield.
Ok deactivates Deflect Projectiles.
Ok deactivates Skate.
Ok deactivates Beyond the Flesh.
Ok deactivates Charged Aura.
Ok deactivates Augmentation.
Ok deactivates Charged Shield.
Ok's Clone deactivates Thermal Aura.
Ok's Clone deactivates Skate.
Ok's Clone deactivates Augmentation.
Ok's Clone deactivates Charged Aura.
Ok's Clone deactivates Deflect Projectiles.
Ok's Clone deactivates Kinetic Shield.
Ok's Clone deactivates Antimagic Shield.
Ok's Clone deactivates Beyond the Flesh.
Ok's Clone deactivates Charged Shield.



























































































































