Haib the level 5 Skeleton Vector by Jack Frost

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Additional Randart Properties 1.5.5
Harbinger 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassVector
Level / Exp5 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 10)
Dexterity53 (base 27)
Constitution10 (base 10)
Magic27 (base 27)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life281/281
Stamina162/162
Vim140/140
Healing Factor1
Regeneration3.3922739800088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage71
Accuracy47
Crit Chance4%
APR5
Speed0.80

Offense: Spell

Spellpower26
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)3 (49.309173272933%)
Defense34
Ranged Defense34
Fatigue0
Physical Save15
Spell Save13
Mental Save7

Defense: Resistances

Cold+ 6%( 70%)
Physical+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.70
4/5
1/5
0/5
0/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Corruption / Debility1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Bloodruned1.00
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
Undead / Skeleton1.50
5/5
1/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5
Corruption / Curses1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On fingers
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.97 gold from the transmogrification of horrifying mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (12-16.8 power, 2 apr).
You gain 0.96 gold from the transmogrification of
arcing iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
You gain 3.17 gold from the transmogrification of
flaming iron greatmaul of paradox (18-27 power, 1 apr).
You gain 0.99 gold from the transmogrification of
arcing iron battleaxe (14.5-21.75 power, 1 apr).
You gain 6.78 gold from the transmogrification of
magewarrior's short elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 2.30 gold from the transmogrification of
elm vilestaff of vines (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 5.31 gold from the transmogrification of
Arcwasp the elm vilestaff (10-12 power, 2 apr, blight element).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Haib picks up (a.):
iron waraxe of massacre (16-22.4 power, 2 apr).
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Haib picks up (a.):
iron mace (12.5-17.5 power, 2 apr).
Haib picks up (b.):
flaming iron waraxe of phasing (12-16.8 power, 8 apr).
Ran for 2 turns (stop reason: hostile spotted to the southwest (giant white mouse)).


Haib shoots!

Haib's Shoot hits Giant white mouse for
150 physical damage.
Haib's Shoot killed Giant white mouse!

Haib deactivates Corrupted Archery.

Haib activates Corrupted Archery.

Haib uses Undead Heritage.

Haib deactivates Corrupted Archery.