Seaann the level 5 Draconian Stoic by asd2613

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDraconian
ClassStoic
Level / Exp5 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity21 (base 21)
Constitution12 (base 10)
Magic12 (base 10)
Willpower21 (base 18)
Cunning14 (base 11)

Resources

Life180/180
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+4%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy32
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save12
Spell Save12
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Dynamic combat1.30
1/5
1/5
0/5
0/5
Technique / Stoic focus1.30
1/5
0/5
0/5
0/5
Technique / Cascading strikes1.30
1/5
1/5
0/5
0/5
Technique / Flowing path1.30
1/5
0/5
0/5
0/5
Technique / Fading flourish1.30
2/5
0/5
0/5
0/5
Technique / Whirling cyclone1.30
2/5
1/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/32
0/61
0/3
0/2
0/2
Technique / Momentum1.30
1/5
0/5
0/5
0/5
Technique / Awareness1.30
0/5
0/5
0/5
0/5
Technique / Blindsight1.30
2/5
1/5
0/5
0/5
Race / Draconian1.20
2/5
1/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
1/5
0/5

Effects

Quests

done
done
active
active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Log

Seaann picks up (d.): iron waraxe (10.5-14.7 power, 2 apr).
Seaann picks up (f.):
pair of rough leather boots (0 def, 1 armour).
Seaann picks up (c.):
iron battleaxe of daylight (13.5-20.25 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (27.5-41.25 power, 1 apr).
You gain 1.92 gold from the transmogrification of
iron battleaxe of daylight (13.5-20.25 power, 1 apr).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 2.50 gold from the transmogrification of
Apprentice Staff (10-12 power, 0 apr, arcane element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

You cannot do that on the world map.

There is an exit to the worldmap here (press '' or right click to use).