Shree the level 11 Banshee Archmage by ubRtstcl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceBanshee
ClassArchmage
Level / Exp11 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength3 (base 2)
Dexterity7 (base 1)
Constitution36 (base 36)
Magic54 (base 36)
Willpower43 (base 36)
Cunning2 (base 2)

Resources

Life-62/352
Mana220/335
Healing Factor1.1979202340232
Regeneration9.0442977668753

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage21
Accuracy1
Crit Chance0%
APR7
Speed1.00

Offense: Spell

Spellpower38
Crit Chance15%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+29%
Physical+9%
Acid+6%
Cold+6%
Arcane+16%
Mind+3%
Fire+17%

Offense: Damage Penetration

Mind+15%
Acid+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save24
Spell Save33
Mental Save35

Defense: Resistances

Lightning+ 47%( 70%)
Acid+ 16%( 70%)
Nature+ 14%( 70%)
Darkness+ 19%( 70%)
Cold+ 21%( 70%)
Physical+ 12%( 70%)
Fire+ 33%( 70%)
All+ 11%( 70%)

Defense: Immunities

Silence Resistance100%
Bleed Resistance100%
Fear Resistance100%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1
6
0
0
Spell / Temporal1.30
1
4
1
0
Spell / Air3.30
1
8
1
0

Generic Talents

Spell / Divination1.70
1
5
0
0
Spell / Aegis1.30
1
4
0
0
Spell / Conveyance1.30
1
1
3
0

Effects

Quests

done
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Shree the Banshee Archmage level 10
5th Mirth 122nd year of Ascendancy at 11:23
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Shree the Banshee Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:30
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Shree the Banshee Archmage level 8
3rd Mirth 122nd year of Ascendancy at 07:10
see stats

Log

Shree starts to surge mana.
Insidious Poison from Velyvea the bandit hits
Shree for (8 to time), 0 nature (0 total damage).
Insidious Poison from Velyvea the bandit hits
Shree for (8 to time), 0 nature (0 total damage).
Insidious Poison from Velyvea the bandit hits
Shree for (8 to time), 0 nature (0 total damage).
Shree is no longer poisoned.

Shree is no longer out of phase.

The fabric of time around Shree stabilizes to normal.

The powerful time-altering energies generate a restoration field on Shree.

Shree stops surging mana.

Rested for 10 turns (stop reason: taken damage).

PAI_STATE_EXPLORE

Ran for 1 turns (stop reason: didn't move).

Velyvea the bandit's Steady Shot hits
Shree for 81 physical damage.

PAI_STATE_EXPLORE

Shree receives 5 healing from Temporal Restoration Field.
Ran for 2 turns (stop reason: taken damage).

Velyvea the bandit's Headshot hits
Shree for 108 physical damage.

PAI_STATE_EXPLORE

Ran for 2 turns (stop reason: taken damage).

Shree receives 5 healing from Temporal Restoration Field.
Something hits
Shree for 70 physical damage.

PAI_STATE_EXPLORE

Shree receives 5 healing from Temporal Restoration Field.
Velyvea the bandit's Steady Shot performs a ranged critical strike against Shree!
Ran for 2 turns (stop reason: taken damage).

Velyvea the bandit's Steady Shot hits
Shree for 196 physical damage.
Shree the level 11 banshee archmage was mutilated to death by Velyvea the bandit on level 3 of Ruins of Kor'Pul.