Bump the level 8 Ghoul Primitive by oscar123450

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassPrimitive
Level / Exp8 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength74 (base 32)
Dexterity13 (base 10)
Constitution56 (base 21)
Magic10 (base 10)
Willpower13 (base 10)
Cunning8 (base 10)

Resources

Life464/464
Healing Factor1.4300460901467
Regeneration11.11238033941

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage55
Accuracy32
Crit Chance9%
APR8
Speed1.00

Offense: Spell

Spellpower12.5
Crit Chance0%
Speed1

Offense: Mind

Mindpower21
Crit Chance0%
Speed1

Offense: Damage Bonus

Lightning+13%
Cold+30%
Physical+15%

Offense: Damage Penetration

Physical+8%
Acid+10%
Cold+8%
Lightning+10%

Defense: Base

Armour (hardiness)18.463962664432 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save38
Spell Save13
Mental Save24

Defense: Resistances

Lightning+ 14%( 70%)
Nature+ 13%( 70%)
Blight+ 13%( 70%)
Cold+ 54%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Basic combat1.30
3/5
1/5
0/5
0/5
Technique / Primal Might1.30
1/5
2/5
1/5
0/5
Technique / Primal Grit1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
4/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
evasive elm wand of conjuration [power 105] (15 cooldown).
You gain 3.41 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 2.09 gold from the transmogrification of
scorching brass lantern.
You gain 2.09 gold from the transmogrification of
scorching brass lantern.
You gain 1.09 gold from the transmogrification of
miner's iron helm of constitution (+2) (0 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.41 gold from the transmogrification of
light plate armour of lightning resistance (0 def, 6 armour).
You gain 0.90 gold from the transmogrification of
impenetrable iron plate armour (0 def, 13 armour).
You gain 1.39 gold from the transmogrification of
cleansing rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.73 gold from the transmogrification of
linen robe of frost (+7%) (0 def, 0 armour).
You gain 10.53 gold from the transmogrification of
pouch of steel shots 'Pyrehunger' (15/15, 36-43 power, 2 apr).
You gain 1.59 gold from the transmogrification of
steady elm longbow.
You gain 2.87 gold from the transmogrification of
flaming iron dagger of vileness (9-12 power, 5 apr).
You gain 2.52 gold from the transmogrification of
acidic steel waraxe of daylight (14-20 power, 3 apr).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (12-17 power, 2 apr).
You gain 2.59 gold from the transmogrification of
arcing steel greatsword of daylight (22-36 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (16-25 power, 1 apr).
You gain 4.58 gold from the transmogrification of
balanced steel battleaxe of erosion (20-31 power, 2 apr).
You gain 2.66 gold from the transmogrification of
shimmering elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 13).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 66; cd 12).
There is a previous level here (press '' or right click to use).