Sara the level 4 Mardrop Enchanter by Melac

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
Dark Priest 1.4.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceMardrop
ClassEnchanter
Level / Exp4 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 13)
Magic29 (base 26)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life181/181
Mana86/86
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage28
Accuracy13
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy13
Crit Chance5%
APR0
Speed0.80

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save8.75
Spell Save14
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
0/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
3/5
1/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Force1.30
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
0/5
0/5
0/5
0/5
Race / Mardrop1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Sara wears:
Corrosion.

Sara wears (replacing
brass lantern): brass lantern of health.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.78 gold from the transmogrification of
spiked iron plate armour of resilience (3 def, 7 armour).
You gain 2.62 gold from the transmogrification of
arcing pouch of iron shots of paradox (10/10, 15-18 power, 1 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 2.26 gold from the transmogrification of
creative mossy mindstar of resolve (2.5-2.75 power, 12 apr, mind damage).
You gain 2.08 gold from the transmogrification of
creative mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (12-16.8 power, 2 apr).
You gain 1.49 gold from the transmogrification of
insidious iron greatmaul (18-27 power, 1 apr).
You gain 2.23 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 49 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 84 turns (stop reason: at exit).


Sara deactivates Fiery Hands.

Sara activates Fiery Hands.

Sara deactivates Fiery Hands.