Bloodzerker the level 11 Orc Blood Knight by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Convenient Digging 1.5.5
Revamped Anorithil 1.5.5
Revamped Alchemist 1.5.5
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceOrc
ClassBlood Knight
Level / Exp11 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 32)
Dexterity14 (base 10)
Constitution31 (base 30)
Magic9 (base 10)
Willpower11 (base 10)
Cunning11 (base 10)

Resources

Life614/614
Stamina132/132
Healing Factor1
Regeneration3.6675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage39
Accuracy34
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+3%
All0%

Defense: Base

Armour (hardiness)31.08934837382 (81.030927835052%)
Defense5
Ranged Defense5
Fatigue14
Physical Save21
Spell Save18
Mental Save7

Defense: Resistances

Nature+ 5%( 70%)
Fire+ 6%( 70%)
Arcane+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Bloodflow1.30
4/5
1/5
3/5
0/5
Technique / Combat veteran1.30
2/5
1/5
0/5
0/5
Technique / Bloodfury1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.10
0/5
0/5
0/5
0/5
Technique / Blodomination1.30
2/5
2/5
0/5
0/5
Technique / Carnage1.30
5/5
4/5
2/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Lifeblood1.30
2/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
1/5
0/5

Effects

Quests

done
active
done
active
active

Equipment

On fingers
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Bloodzerker the Orc Blood Knight level 10
18th Retaking 124th year of Ascendancy at 10:41
see stats

Log

You gain 0.30 gold from the melting of bright elm wand of conjuration [power 91] (10 cooldown).
You gain 0.05 gold from the melting of
iron torque of charged psionic shield [power 25] (20 cooldown).
You gain 1.28 gold from the melting of
prismatic rough leather armour of stability (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
iron shield of resilience (4 def, 2 armour, 21.5 block).
You gain 1.48 gold from the melting of
quiver of elm arrows of erosion (18/18, 13.5-18.9 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 15.00 gold from the melting of
Talosis' Counterpoint.
You gain 1.71 gold from the melting of
elm longbow of power.
You collect a new ingredient:
lump of iron (1).
You gain 0.53 gold from the melting of
iron steamsaw of physical resistance (+11%) (9.5-14.25 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.19 gold from the melting of
chilling iron dagger of massacre (13.5-17.55 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12.5-17.5 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.23 gold from the melting of
hateful iron longsword of phasing (10.5-14.7 power, 8 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.23 gold from the melting of
thought-forged iron greatsword (13.5-21.6 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.84 gold from the melting of
manaburning iron greatsword (14.5-23.2 power, 1 apr).
You gain 2.50 gold from the melting of
cruel elm magestaff (10-12 power, 2 apr, cold element).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.