Zen the level 7 Cornac Adventurer by blfooz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.7
Addons
Zephyr 1.5.5
Bladebender 1.5.5
Harbinger 1.5.5
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity22 (base 22)
Constitution12 (base 12)
Magic12 (base 12)
Willpower20 (base 20)
Cunning15 (base 15)

Resources

Life213/213
Stamina143/143
Equilibrium15
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy42
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Fire+5%
Light+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save8
Spell Save11
Mental Save12

Defense: Resistances

Acid+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Woodcraft1.00
1/5
0/5
0/5
0/5
Wild-gift / Woodland1.20
5/5
1/5
0/5
0/5
Technique / Archery training1.00
4/5
0/5
0/5
0/5
Wild-gift / Jungle1.20
0/5
0/5
0/5
0/5
Technique / Marksmanship1.20
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Eyals-embrace1.00
5/5
0/5
0/5
0/5
Wild-gift / Natural cycles1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.85 gold pieces.
You pickup 0.55 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

Zen picks up (g.):
stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 19 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the melting of
supercharged iron torque of kinetic psionic shield [power 33] (26 cooldown).
You gain 0.10 gold from the melting of
quiver of elm arrows (19/19, 16-22.4 power, 5 apr).
You gain 1.39 gold from the melting of
stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11.5-16.1 power, 2 apr).
You gain 2.75 gold from the melting of
steady elm longbow of acid.
You collect a new ingredient:
lump of iron (1).
You gain 0.91 gold from the melting of
flaming iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.19 gold from the melting of
arcing iron battleaxe of massacre (23-34.5 power, 1 apr).
You gain 2.50 gold from the melting of
Worn Glyph.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Zen deactivates Song of Summer.