









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] White Monk No Way of The Spirit Active Block 1.7.6Adds the White Monk, a warrior subclass. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Thug |
| Class | Oozemancer |
| Level / Exp | 3 / 26% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded 12 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 14) |
| Constitution | 4706 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 4709 (base 15) |
| Cunning | 28.196868604179 (base 25) |
Resources
| Life | 19006/19006 |
| Equilibrium | 28 |
| Psi | 4799/4799 |
| Healing Factor | 2.4997677498181 |
| Regeneration | 3.1247096872726 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +101% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 29.142505414197 |
| See Invisible | 29.142505414197 |
Offense: Mainhand
| Damage | 404 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 391 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 354 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +2% |
| 精神 | +3% |
| 酸性 | +11% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 248 |
| Spell Save | 247 |
| Mental Save | 248 |
Defense: Resistances
| 酸性 | + 23%( 70%) |
| 枯萎 | + 13%( 70%) |
| 物理 | + 13%( 70%) |
| 自然 | + 13%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 41% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 95 生命值,持续 5 回合。 效果随你的魔力属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 68 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的敏捷属性提升。 |
Class Talents
| 自然 / 史莱姆 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 粘液 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 软泥 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 苔藓 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / Thug | 2000.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵能 / 能量操控 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 自然召唤 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 反魔法 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 灵晶掌握 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 心灵利刃 |
| talent | 有丝分裂 |
| talent | 超越肉体 |
Quests
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在头上 | 清除的腐蚀之 (+16%)亚麻法师帽 (1 闪避, 0 护甲)1阶词缀头部护甲(2.0负重) 自然力量/反魔法力量 词缀:清除/腐蚀 装备时: ------ 进攻 ------ 伤害加成 +11% 酸性 ------ 防御 ------ 闪避 +1(+1有效) 抗性 +16% 酸性 +5% 自然 +5% 枯萎 一顶法师风格的尖帽子…… |
| 主护甲 | 亚麻长袍 (0 闪避, 0 护甲)1阶普通长袍护甲(2.0负重) 装备时: ------ 防御 ------ 抗性 +7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 泰坦的清晰之钢戒指2阶词缀戒指首饰(0.1负重) 自然力量/灵能力量 词缀:清晰/泰坦 装备时: 属性 +3体质 ------ 防御 ------ 物理豁免 +6(+0有效) 精神豁免 +6(+1有效) 状态免疫 +20% 混乱 戒指让你的手指更加美丽! |
| 在手指上 | 清晰之泰坦的钢戒指2阶词缀戒指首饰(0.1负重) 自然力量/灵能力量 词缀:泰坦/清晰 装备时: 属性 +2体质 ------ 防御 ------ 物理豁免 +4(+0有效) 精神豁免 +5(+1有效) 状态免疫 +21% 混乱 戒指让你的手指更加美丽! |
| 在主手 | 创造力的生命之青苔灵晶 (3-3 伤害, 18 护甲穿透, 自然 伤害)1阶词缀灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:生命/创造力 当作武器使用时: 武器伤害 3.0 - 3.3 自然 使用 80%意志, 48%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +18 暴击率 +2.5% 攻击速度 100% 装备时: 属性 +3灵巧 ------ 进攻 ------ 暴击系数 +6.00% 精神暴击 +1% 精神强度 +3(+0有效) ------ 防御 ------ 生命值 +13.00 生命回复 +0.60 ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 工具 | 铁质鹤嘴锄 (挖掘速度38回合)1阶普通鹤嘴锄工具(3.0负重) 装备时: 属性 +1力量 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 在脖子上 | 战士的意志之 (+3)铜项链1阶词缀项链首饰(0.1负重) 自然力量 词缀:意志/战士 装备时: 属性 +3意志 ------ 防御 ------ 抗性 +5% 物理 ------ 其他 ------ 资源 +0.20 体力回复 项链让你的脖子更加美丽! |
| 心灵传动 | 平衡之恐惧的藤蔓灵晶 (4-5 伤害, 27 护甲穿透, 精神 伤害)2阶词缀灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:恐惧/平衡 当作武器使用时: 武器伤害 4.5 - 5.0 精神 使用 80%意志, 48%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +27 暴击率 +3.0% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +3% 精神 +2% 暗影 精神暴击 +2% 精神强度 +6(+0有效) 近战命中 3 精神 4 暗影 ------ 防御 ------ 物理豁免 +3(+0有效) 法术豁免 +2(+0有效) 精神豁免 +3(+1有效) ------ 其他 ------ 资源 +0.50 被击中回复失衡 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 在副手 | 青苔灵晶 (2-3 伤害, 18 护甲穿透, 自然 伤害)1阶普通灵晶单手武器(3.0负重) 自然力量 当作武器使用时: 武器伤害 2.5 - 2.8 自然 使用 80%意志, 48%灵巧 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +18 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +3(+0有效) ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 光源 | 黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
尖晶石1阶普通绿宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +4(+4有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+1有效) 镶嵌时: 闪避 +4(+4有效) 物理豁免 +4(+0有效) 法术豁免 +4(+0有效) 精神豁免 +4(+1有效) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备需求: - 宝石相关技能 当作武器使用时: 装备时: 闪避 +10(+10有效) 镶嵌时: 闪避 +10(+10有效) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By TugOzzea,Thug软泥使,等级1
75 派尔月 122 year of Ascendancy at 18:49 see stats
Log
你没有更多纹身槽了。
你的纹身更新为: 纹身:回复 。
你没有更多纹身槽了。
你的纹身更新为: 纹身:治疗 。
休息开始了...
技能 灵晶调谐 已经可以使用。
休息了3回合 (停止原因:所有资源和生命值已恢复满)。
休息开始了...
技能 纹身:回复 已经可以使用。
技能 纹身:治疗 已经可以使用。
休息了12回合 (停止原因:所有资源和生命值已恢复满)。
你获得了5.00金币,转化了召唤触手之榆木图腾 [能量 100] (25 冷却)。
你获得了2.45金币,转化了邪恶之强酸的一袋铁制子弹 (18/18, 14-17 伤害, 1 护甲穿透)。
你获得了2.91金币,转化了烈焰的风之一袋铁制子弹 (22/22, 12-14 伤害, 1 护甲穿透)。
你获得了3.36金币,转化了专注之灼热的黄铜灯笼。
你获得了0.67金币,转化了时空抗性之铁质板甲 (0 闪避, 7 护甲)。
你获得了1.71金币,转化了酸性抗性之坚不可破的铁锁甲 (2 闪避, 9 护甲)。
你获得了1.62金币,转化了光彩夺目的寒冷抗性之铁锁甲 (2 闪避, 4 护甲)。
你获得了1.28金币,转化了敏捷之 (+3)清除的粗制皮帽 (0 闪避, 1 护甲)。
你获得了0.25金币,转化了铁盔 (0 闪避, 3 护甲)。
你获得了4.97金币,转化了矿工的速度之铁质重靴 (0 闪避, 4 护甲)。
你获得了3.52金币,转化了黎明之仇恨的钢斧 (16-22 伤害, 3 护甲穿透)。
你获得了1.38金币,转化了灵能力者的暗影之 (+22%)铜戒指。
你获得了3.64金币,转化了固执之战士的铜戒指。
你获得了1.09金币,转化了泰坦的法力风暴符文 (回复 28863% 持续 10 回合 ; 1443 法力瞬回; 冷却 15)。
你获得了1.76金币,转化了泰坦的护盾符文 (吸收 14206; 持续 4; 冷却 16)。
你获得了1.03金币,转化了战士的传送符文 (范围 36; 冷却 14)。
这里有一个倒塌的塔(按 '' 或右键使用)。





















































