








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Proper Possession 1.5.0
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Burning Coals 1.4.9This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/ All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita. The addon is "complete", but I want to add more quests and some other stuff later. changelog 1.1.0 The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.
changelog 1.1.1 Just a hotfix, to fix two bugs.
changelog 1.1.2 Hotfix again!
Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekomata race 1.5.10Adds the Nekomata race. Nekomata are human/cat hybrids who have superhuman agility and strange and miraculous powers. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Twinmagi 1.5.10For too long Archmages have ruled over all the schools of magic with an iron fist. No more! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possession type unlock 1.5.8Removes the creature type limit of Possession. Infinite Cat Points 1.4.0One Cat Point per level. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. WorldEater Class Addon 1.5.1During the Allure Wars, the ogre race went through several experimental attempts at improving them even further. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Grove Keeper 1.5.10Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 13 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by panther at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:28 / 130Killed by elven guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:18 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:01 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:30 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:01 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:35 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:06 Killed by shivgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:40 Killed by orc fighter at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:06 Killed by orc fighter at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:03 Killed by orc fighter at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:30 Killed by orc fighter at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:57 Killed by orc fighter at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:24 Killed by orc fighter at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:49 Killed by orc fighter at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:17 Killed by orc fighter at level 3 on the 75th Pyre 122nd year of Ascendancy at 01:31 Killed by orc fighter at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:29 Killed by orc fighter at level 3 on the 75th Pyre 122nd year of Ascendancy at 02:58 Killed by orc fighter at level 3 on the 75th Pyre 122nd year of Ascendancy at 03:08 Killed by yellow jelly at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:40 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:12 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 13:45 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 13:53 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:06 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:14 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 14:39 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:04 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:30 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:55 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:24 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:19 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:43 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:08 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:31 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:56 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:21 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:44 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 20:41 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:05 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:17 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:33 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:44 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:52 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 22:05 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:03 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:14 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:23 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:34 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:45 Killed by Shasshhiy'Kaish at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:55 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:10 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:25 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:21 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:34 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 02:00 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 02:26 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 02:53 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:17 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:42 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:40 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 05:06 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 05:33 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:09 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:36 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 07:01 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 07:27 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:23 Killed by Shasshhiy'Kaish at level 6 on the 4th Mirth 122nd year of Ascendancy at 08:50 Killed by skeleton magus at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:48 Killed by skeleton magus at level 7 on the 4th Mirth 122nd year of Ascendancy at 22:20 Killed by Lisura the sand-drake at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:07 Killed by rogue at level 8 on the 9th Mirth 122nd year of Ascendancy at 10:12 Killed by tempest at level 8 on the 9th Mirth 122nd year of Ascendancy at 16:03 Killed by The Possessed at level 9 on the 1st Summertide 122nd year of Ascendancy at 05:26 Killed by fire drake hatchling at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:38 Killed by runed bone giant at level 13 on the 5th Flare 122nd year of Ascendancy at 19:15 Killed by runed bone giant at level 13 on the 6th Flare 122nd year of Ascendancy at 01:36 Killed by runed bone giant at level 13 on the 6th Flare 122nd year of Ascendancy at 07:54 Killed by runed bone giant at level 13 on the 6th Flare 122nd year of Ascendancy at 14:12 Killed by runed bone giant at level 13 on the 6th Flare 122nd year of Ascendancy at 20:33 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 03:21 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 04:21 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 06:06 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 12:26 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 19:09 Killed by runed bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 20:03 Killed by runed bone giant at level 13 on the 8th Flare 122nd year of Ascendancy at 02:46 Killed by runed bone giant at level 13 on the 8th Flare 122nd year of Ascendancy at 09:09 Killed by runed bone giant at level 13 on the 8th Flare 122nd year of Ascendancy at 15:33 Killed by runed bone giant at level 13 on the 8th Flare 122nd year of Ascendancy at 22:07 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 01:18 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 04:20 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 07:29 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 10:25 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 13:19 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 16:21 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 19:10 Killed by runed bone giant at level 13 on the 9th Flare 122nd year of Ascendancy at 22:12 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 01:06 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 04:12 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 10:17 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 13:27 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 14:14 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 15:05 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 16:01 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 17:04 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 17:57 Killed by runed bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 20:58 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:04 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 03:00 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 05:56 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 08:59 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 16:01 Killed by runed bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 23:05 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 01:56 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 02:56 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 04:43 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 06:50 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 08:53 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 11:08 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 12:58 Killed by runed bone giant at level 13 on the 2nd Dusk 122nd year of Ascendancy at 15:05 Killed by greater shivgoroth at level 13 on the 2nd Dusk 122nd year of Ascendancy at 17:13 Killed by water imp at level 13 on the 2nd Dusk 122nd year of Ascendancy at 23:39 Killed by Godhemira the venom drake hatchling at level 13 on the 3rd Dusk 122nd year of Ascendancy at 18:30 Killed by venom drake hatchling at level 13 on the 3rd Dusk 122nd year of Ascendancy at 19:41 Killed by skeleton warrior at level 13 on the 4th Dusk 122nd year of Ascendancy at 01:08 Killed by ghoul at level 13 on the 4th Dusk 122nd year of Ascendancy at 10:48 Killed by war hound at level 13 on the 4th Dusk 122nd year of Ascendancy at 22:49 Killed by Xodhewen the yellow ooze at level 13 on the 4th Dusk 122nd year of Ascendancy at 23:32 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 12 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 36 (base 33) |
| Cunning | 36 (base 33) |
Resources
| Life | 149/149 |
| Psi | 236/236 |
| Healing Factor | 1 |
| Regeneration | 1.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +113.39820359281% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 43.455399245571 |
| See Invisible | 43.455399245571 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 35 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 35 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Mind | +3% |
| All | 0% |
| Cold | +4% |
| Nature | +10% |
Offense: Damage Penetration
| Darkness | +10% |
| Cold | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 13.83 |
| Spell Save | 22.3 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| All | 0%( 70%) |
| Cold | + 4%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Confusion Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psionic menace | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Channel Pain |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: Random Artifact: Crackleonslaught | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 7)You completed the challenge and received: Random Artifact: Satyrpunish (10-12 power, 2 apr, darkness element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 38% (based on Cunning), costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +5 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% darkness Changes damage: +11% darkness Mana each turn: +0.11 Spellpower: +2 (+2 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+6 eff.) Confusion immunity: +24% Rings can have magical properties. |
| On fingers | wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +7 See invisible: +7 Rings can have magical properties. |
| Around waist | rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 A belt that goes around your waist. |
| In main hand | horrifying vined mindstar of life (4-4.4 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +3% mind / +3% darkness Life regen: +0.60 Maximum life: +13.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Eclipsebreeze (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +3% darkness Changes resistances penetration: +10% darkness Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | vined mindstar of frost (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Damage when hit (Melee): 6 ice Changes resistances: +4% cold Changes resistances penetration: +6% cold Changes damage: +4% cold Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | linen robe of nature (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% nature Changes damage: +10% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | warrior's copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
regeneration infusion of the warrior (heal 125 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
biting gale rune of the titan (48 cold damage; freeze 3 turns with power 26)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 47.84 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 26 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 99 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insidious iron battleaxe (12-18 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 insidious poison Massive two-handed battleaxes. |
Chargesear the steel greatsword (23.5-37.6 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +27 insidious poison When wielded/worn: Changes damage: +9% blight / +6% lightning Vim when firing critical spell: +5.00 Maximum vim: +20.00 Massive two-handed swords. |
Volcanic Slasher (15-21 power, 5 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 bleed Burst (radius 2) on crit: +20 fire When wielded/worn: Talent mastery: +0.20 Wild-gift / Volcanism A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
Poloth the stralite longsword (32.5-45.5 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Armour: +4 Changes stats: +3 Dex / +1 Wil / +2 Cun Changes resistances: +1% physical Maximum stamina: +10.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel waraxe of crippling (14-19.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Physical crit. chance: +6.0% Changes resistances penetration: +7% physical One-handed war axes. |
Splendourmight (32.5-45.5 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to blind Damage (Melee): +8 blight / +5 temporal / +10 nature When wielded/worn: Changes resistances: +9% blight Changes damage: +3% blight Light radius: +3 One-handed war axes. |
Vine Whip (21-23.1 power, 5 apr)Requires: - Dexterity 20 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 2 Base power: 21.0 - 23.1 Uses stat: 100% Dex Damage type: Entangle Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 125% It can be used to pull an enemy into melee range, costing 18 power out of 40/40. This whip feels like a living plant, but is oddly stretchy |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 9 power out of 20/20) : Effective talent level: 5.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 24.23 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
This item will automatically be transmogrified when you leave the level.flaming iron shield (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage when hit (Melee): 10 fire Talent granted: +1 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+12 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven linen robe of the mind (+11%) (0 def, 0 armour)Requires: Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Mental save: +16 (+8 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% A suit of armour made of metal plates. |
hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Life regen: +0.60 Healing mod.: +12% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Glysena the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes damage: +12% mind / +9% temporal Grants telepathy: Demon/Minor Demon/Major Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves 'Adorialle' (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Critical mult.: +5.00% Life regen: +1.10 Stamina each turn: +0.70 Psi when hit: +0.04 Hate when firing a critical mind attack: +4.00 Maximum stamina: +11.00 Mental crit. chance: +1% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+13 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 22 power out of 50/50) : Effective talent level: 2.0 Power cost: 22 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 24.51 fire and 24.51 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+10 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+10 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+15 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+15 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Galurand the steel torque of mindblast [power 125] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Wil Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Mental save: +3 (+2 eff.) Mental crit. chance: +2% It can be used to fire a blast of psionic energies in a range 7 beam dealing 62.50 to 125.00 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of kinetic psionic shield [power 43] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of cure ailments [power 1] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
quick elm wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 36 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Gardenromen the Cornac Possessor level 8
8th Mirth 122nd year of Ascendancy at 23:49 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Gardenromen the Cornac Possessor level 12
3rd Flare 122nd year of Ascendancy at 17:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gardenromen the Cornac Possessor level 10
3rd Summertide 122nd year of Ascendancy at 10:25 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Gardenromen the Cornac Possessor level 6
4th Mirth 122nd year of Ascendancy at 09:04 see stats
Log
Gardenromen converts some damage to Psi!
Deadly Poison from Xodhewen the yellow ooze hits Gardenromen for 1 to psi, 1 cold, 3 to psi, 7 nature (12 total damage).
Channel Pain hits Xodhewen the yellow ooze for 3 mind damage.
Ritch flamespitter hits Gardenromen for 3 to psi, 9 fire (12 total damage).
Gardenromen the level 13 cornac possessor was naturalised to death by Xodhewen the yellow ooze on level 11 of Infinite Dungeon.
Gardenromen is no longer poisoned.
Gardenromen is not stunned anymore.
Gardenromen deactivates Channel Pain.
Gardenromen is no longer empowered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ritch flamespitter killed Gardenromen!
Resting starts...
Talent Possession Talent 2 is ready to use.
Talent Dazzling Lights is ready to use.
Talent Torture Mind is ready to use.
Talent Mind Whip is ready to use.
Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Channel Pain is ready to use.
Gardenromen activates Channel Pain.
Rested for 23 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
You are sent back to the material plane!
Saving game...
Saving done.
Gardenromen deactivates Channel Pain.































































