
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Heartstalker - Psionic Class 1.7.0Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Inferno Forger 1.6.7Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Banished 1.7.2Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Arcanum Class Pack 1.7.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Items Vault 1.7.0Donators/Buyers bonus! Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Possessor Bonus Class 1.7.0Donators/Buyers bonus! Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Grove Keeper 1.7.2Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Arena |
Mode | Nightmare Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 48 / 76% |
Size | medium |
Lifes / Deaths | Killed by Luavin, Trespasser at level 48 on the 1st Mirth 122nd year of Ascendancy at 11:24 7 / 1 |
Primary Stats
Strength | 20 (base 13) |
Dexterity | 26 (base 14) |
Constitution | 60 (base 54) |
Magic | 82 (base 60) |
Willpower | 37 (base 15) |
Cunning | 83 (base 60) |
Resources
Mana | 435/577 |
Negative | 88/191 |
Vim | 273/288 |
Life | -522/587 |
Positive | 108/191 |
Insanity | 98/100 |
Soul | 8/10 |
Healing Factor | 1.3300507772247 |
Regeneration | 0.33251269430617 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 41 |
Accuracy | 50 |
Crit Chance | 37% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 78% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +55% |
Light | +30% |
Cold | +25% |
Arcane | +28% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Arcane | +25% |
Lightning | +25% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 13 (51.69962066283%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 51 |
Mental Save | 56 |
Defense: Resistances
Acid | + 32%( 74%) |
Blight | + 32%( 74%) |
Physical | + 44%( 74%) |
Mind | + 34%( 74%) |
All | + 30%( 74%) |
Lightning | + 47%( 74%) |
Light | + 33%( 74%) |
Temporal | + 33%( 74%) |
Cold | + 47%( 74%) |
Darkness | + 33%( 74%) |
Fire | + 33%( 74%) |
Nature | + 33%( 74%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 48% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 80 up to 3 times. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 507 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Circles | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Celestial / Seals | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Celestial / Glyphs | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Demented / Prism | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Mantras | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Celestial / Paeans | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +4 Wil +4 Cun +4 Con ----- def ----- Armour +5 Phys.save +25 (+6 eff.) Mind.save +25 (+7 eff.) Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +3% blight +4% cold +4% darkness A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 521 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) Acc +10 (+4 eff.) Apr +9 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() 1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +4 Dex +4 Wil +5 Cun ----- def ----- Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Ego] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +17.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% light ----- def ----- Phys.save +10 (+2 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +7 Dex +3 Wil +5 Cun +2 Con dps ---------- Phys.pwr +12 (+6 eff.) Dmg.mod +3% arcane Acc +7 (+3 eff.) Apr +13 ----- def ----- Armour +3 Fatigue +5% Resists +6% mind Phys.save +18 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +7 (+2 eff.) Disarm- +48% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Nature While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +20% Mind.crit +20% Dmg.mod +30% lightning ----- def ----- Defense +20 (+7 eff.) Resists +20% lightning +20% cold +20% physical +15% all ---------- misc Masteries +0.20 Wild-gift/Winds +0.20 Wild-gift/Weather This is not a robe, this is a smock. It is unclear if it always had stormy enchantments, or whether those appeared when the mage wearing it found out it was really a smock... |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life ---------- misc Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Res.Cap +4% all Phys.save +16 (+4 eff.) Amulets make your neck look great! |
Inventory
![]() 3.0 T1 battleaxe 2H weapon [Ego+] Nature/Master Power 104% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Res.pen +10% physical Acc +12 (+4 eff.) Apr +10 Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage While equipped: dps ---------- Res.pen +10% all Acc +18 (+6 eff.) Apr +14 Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +8.0% Atk.spd 100% Phasing +14% On Hit.r1 +16 fire Sharp, short and deadly. |
![]() 3.0 T2 longsword 1H weapon Reqs Str 24 [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: 10% Manathrust 2 While equipped: Stats +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method. |
![]() 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +3 Defense +8 (+3 eff.) A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +6.00 Heal.mod +16% A pair of boots made of leather. |
![]() 9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master While equipped: ----- def ----- Armour +18 Fatigue +15% Phys.save +11 (+2 eff.) A suit of armour made of metal plates. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 T2 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% lightning +10% fire +10% cold +10% physical ---------- misc Wards +2 lightning +1 temporal +1 light +2 fire +1 nature +1 acid +2 physical +1 darkness +1 blight +2 cold +1 arcane +1 mind Talents +2 Ward Masteries +0.20 Spell/Elementalism Chromatic Orb: Level 2.0 Pwr.cost 20 out of 24/24. Range 20 Travel.spd 300% of base Is a spell Description: Fire a slowish bolt of a random element doing 152.28 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
Achievements
By The Collector the Shalore Adventurer level 28
76th Pyre 122nd year of Ascendancy at 12:06 see stats
By The Collector the Shalore Adventurer level 42
79th Pyre 122nd year of Ascendancy at 07:05 see stats
By The Collector the Shalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 19:30 see stats
By The Collector the Shalore Adventurer level 20
75th Pyre 122nd year of Ascendancy at 11:10 see stats
By The Collector the Shalore Adventurer level 30
76th Pyre 122nd year of Ascendancy at 19:56 see stats
By The Collector the Shalore Adventurer level 40
78th Pyre 122nd year of Ascendancy at 19:15 see stats
By The Collector the Shalore Adventurer level 43
79th Pyre 122nd year of Ascendancy at 16:06 see stats
By The Collector the Shalore Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:37 see stats
By The Collector the Shalore Adventurer level 42
79th Pyre 122nd year of Ascendancy at 07:04 see stats
Log
Mirror Image (The Collector's Reflection) uses Taunt.
Luavin, Trespasser strikes The Collector with hidden blades!
Luavin, Trespasser performs a melee critical strike against The Collector!
Your shield crumbles under the damage!
The shield around The Collector crumbles.
Luavin, Trespasser performs a melee critical strike against The Collector!
Luavin, Trespasser uses Perfect Strike.
Luavin, Trespasser aims carefully.
The Collector resists the effect 'Dazed'!
Luavin, Trespasser performs a melee critical strike against The Collector!
The Collector resists the effect 'Dazed'!
Luavin, Trespasser performs a melee critical strike against The Collector!
Luavin, Trespasser performs a melee critical strike against The Collector!
The Collector resists the effect 'Dazed'!
The Collector's Ominous Shadow is disrupted by his wounds!
The Collector resists the effect 'Dazed'!
The Collector reflects damage back to Luavin, Trespasser!
The Collector hits Luavin, Trespasser for (78 to silken armor), 507 reflected (507 total damage).
Melee retaliation hits Luavin, Trespasser for (7 warded), 0 fire, (7 warded), 0 cold, (8 warded), 0 lightning, (8 warded), 0 arcane, (9 warded), 0 fire, (7 warded), 0 cold, (22 warded), 0 lightning, (7 warded), 0 arcane, (7 warded), 0 fire, (5 warded), 0 cold, (8 warded), 0 lightning, (4 warded), 0 arcane, (4 warded), 0 fire, (3 warded), 0 cold, (6 warded), 0 lightning, (5 warded), 0 arcane, (8 warded), 0 fire, (11 warded), 0 cold, (12 warded), 0 lightning, (17 warded), 0 arcane, (6 warded), 0 fire, (3 warded), 0 cold, (7 warded), 0 lightning, (2 warded), 0 arcane, (7 warded), 0 fire, (7 warded), 0 cold, (4 warded), 0 lightning, (7 warded), 0 arcane, (18 warded), 0 fire, (7 warded), 0 cold, (12 warded), 0 lightning, (19 warded), 0 arcane, (7 warded), 0 fire, (2 warded), 0 cold, (7 warded), 0 lightning, (2 warded), 0 arcane, (4 warded), 0 fire, (3 warded), 0 cold, (11 warded), 0 lightning, (4 warded), 0 arcane, (14 warded), 0 fire, (15 warded), 0 cold, (19 warded), 0 lightning, (17 warded), 0 arcane, (3 warded), 0 fire, (3 warded), 0 cold, (7 warded), 0 lightning, (2 warded), 0 arcane, (9 warded), 0 fire, (4 warded), 0 cold, (4 warded), 0 lightning, (7 warded), 0 arcane, (11 warded), 0 fire, (15 warded), 0 cold, (22 warded), 0 lightning, (8 warded), 0 arcane, (7 warded), 0 fire, (6 warded), 0 cold, (3 warded), 0 lightning, (6 warded), 0 arcane (0 total damage).
Blood Brood hits The Collector for 38 darkness, 121 darkness, 170 darkness, 129 darkness, 67 darkness (526 total damage).
Blood Brood hits Luavin, Trespasser for (12 drained), (62 drained), (86 drained), (54 drained), (34 drained) (248 total damage).
Luavin, Trespasser hits The Collector for (507 absorbed), (18 ignored), 0 physical, (375 ignored), 0 physical, (3 ignored), 0 light, 3 darkness, 3 acid, 61 physical, 5 light, 4 darkness, (4 ignored), 0 acid, 3 light, 3 darkness, 2 acid, 181 physical, (339 ignored), 0 physical, 4 light, 3 darkness, 3 acid, 3 light, 3 darkness, 2 acid (282 total damage).
Luavin, Trespasser hits Luavin, Trespasser for 92 healing, 92 healing, 92 healing (0 total damage) [277 healing].
Talent Command Staff is ready to use.
Talent Convergence is ready to use.
Talent Mirror Image is ready to use.
Bleeding from Luavin, Trespasser hits The Collector for 341 physical damage.
The Collector the level 48 shalore adventurer was mutilated to death by Luavin, Trespasser on level 61 of The Arena.
The Collector's spell attains critical power!
The Collector's spell attains critical power!