









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Shadows are Different Botamon 1.5.10Now with 200% more botamon! Significantly buffs doomed by changing their shadows to botamon. Overloads talents/cursed/shadows.lua and adds tiles to gfx/shockbolt/npc - use at own risk. Kirby emote pls <3. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Vor'tep 1.5.10Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Class: Revamped Wyrmic 1.5.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Inferno Race Pack 1.4.0Adds a collection of my races. Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Generic Ranged Training 1.4.0Adds a generic ranged training tree to the game. Archers start with it unlocked, all other classes can purchase it from an archery trainer in Elvala. Basic Ranged Mastery applies to all ranged weapons, but is weaker than more specialized masteries to compensate. Escorts Enhanced CN 1.5.10Escorts Enhanced Quick Drown NPCs AOE 1.5.10 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 48 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted cutpurse at level 15 on the 23rd Dusk 122nd year of Ascendancy at 20:32 0 / 9Killed by Atmat the krog at level 30 on the 6th Haze 122nd year of Ascendancy at 14:02 Killed by azer at level 32 on the 40th Haze 122nd year of Ascendancy at 00:58 Killed by forge-giant at level 43 on the 21st Regrowth 123rd year of Ascendancy at 03:01 Killed by forge-giant at level 43 on the 21st Regrowth 123rd year of Ascendancy at 04:21 Killed by forge-giant at level 43 on the 21st Regrowth 123rd year of Ascendancy at 04:53 Killed by orc blood mage at level 43 on the 40th Regrowth 123rd year of Ascendancy at 06:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 67th Regrowth 123rd year of Ascendancy at 08:51 Killed by Ce'Nulratha the fire drake at level 48 on the 67th Regrowth 123rd year of Ascendancy at 12:38 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 39 (base 30) |
| Constitution | 80 (base 60) |
| Magic | 66 (base 60) |
| Willpower | 58 (base 42) |
| Cunning | 42 (base 17) |
Resources
| Life | -421/1658 |
| Stamina | 340/367 |
| Vim | 98/260 |
| Healing Factor | 1 |
| Regeneration | 5.0675469764853 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +105.6% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 32.428423104261 |
| See Invisible | 44.428423104261 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 65 |
| Crit Chance | 58% |
| APR | 22 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +23% |
| Physical | +38% |
| Fire | +57% |
| Arcane | +8% |
| Mind | +44% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +30% |
| Physical | +30% |
| Fire | +20% |
| All | 0% |
| Arcane | +10% |
| Mind | +20% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 61.207610321019 (93.924050632911%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 28 |
| Physical Save | 55 |
| Spell Save | 55 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 6%( 70%) |
| Cold | + 4%( 70%) |
| All | -5%( 70%) |
| Darkness | + 56%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 41%( 70%) |
| Mind | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 389.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 543 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Herald | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spirit | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Discord |
| talent | Precise Strikes |
| talent | Share the Pain |
| talent | Maw of Urh'rok |
| talent | Abyssal Shield |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | The target has been splashed with acid, taking 9.60 acid damage per turn, reducing armour by 10 and attack by 10. Acid Splash |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is purified by fire, losing 12.52% of their max health per turn. Cleansing flames |
| beneficial effect | This unit will not die until it has less than -229 HP. Surge of Power |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by giant fire ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by azer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by grizzly bear. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of squid ink. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed red crystal shard. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag ----- def ----- Armour +5 Fatigue +4% Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 109, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 124). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 201.24 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+0 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 94.78 fire and 83.31 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Willowimmortal (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +8 Str dps ---------- Dmg.mod +14% fire +12% mind +6% arcane Res.pen +20% physical +5% arcane +25% nature Apr +11 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +5% arcane Mind.save +15 (+5 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.4 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +12 (+3 eff.) Mov.spd +20% Acc +10 (+2 eff.) ----- def ----- Defense +6 (+0 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.4 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
| On fingers | Broderosta the Kindledash0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind +6% fire Melee Ret 8 fire ----- def ----- Resists +15% mind +9% fire HP.reg +1.40 Stun/Frz- +30% Rings can have magical properties. |
| Around waist | hardened leather belt 'Mayomirin'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% physical Res.pen +10% physical +5% arcane +20% mind ----- def ----- Resists +8% darkness +5% arcane +5% light Anom.red +13 Max.HP +61.00 ---------- misc Max.mana +47.00 Max.stam +36.00 Max.hate +14.00 Max.psi +25.00 Max.vim +27.00 Max.P.En +26.00 Max.N.En +25.00 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Gleamguile' (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +23 temporal +16 nature +8 light On Hit.r1 +4 blight On Crit.r2 +12 light +28 fire While equipped: Stats +9 Str dps ---------- All.spd +6% Dmg.mod +6% light +20% physical Res.pen +20% fire Acc +19 (+5 eff.) On Hit (Melee): * 30% chance to blind ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
| On hands | hardened leather gloves 'Lisidabeth' (0 def, 9 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +2 Dex +6 Cun +9 Con dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +7% physical ----- def ----- Armour +9 Fatigue -6% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant voratun plate armour of the deep (9 def, 18 armour)17.0 T5 massive armor [Ego++] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +18 Defense +9 (+0 eff.) Fatigue +26% Resists +10% acid +9% cold +24% darkness +20% blight ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
| Cloak | Nuleg the Sootjeer (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +6 Cun +4 Con dps ---------- Res.pen +20% darkness ----- def ----- Defense +2 (+0 eff.) Resists +6% darkness Phys.save +7 (+3 eff.) Max.HP +52.00 ---------- misc Light +2 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beochak0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +14% temporal Phys.save +32 (+9 eff.) Die.at -80.00 life Pinning- +20% Stun/Frz- +15% Knockbk- +22% ---------- misc Max.vim +20.00 Amulets can have magical properties. |
Inventory
healing infusion (heal 39)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 39 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (695% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 695% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (1255% regen over 10 turns; 63 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1255% for 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (201 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 200.96 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 15 for 8 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 15) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (309 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 103.16 to 309.47 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 8. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
mindweaver's voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +16% Teleport- +50% Teleport you randomly (rad 38) Puts all charms on 15 cooldown Amulets can have magical properties. |
starseer's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +6% physical +8% temporal +6% light +6% darkness Amulets can have magical properties. |
wanderer's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +7 Cun +8 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +1.10 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +25% acid +13% fire +16% cold +24% lightning Rings can have magical properties. |
blighted dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+8 eff.) Dmg.mod +30% fire On Hit (Melee): * 11% chance to disease ---------- misc Mana/turn +0.27 Vim/s.crit +4.00 Max.vim +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of invocation (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +24 (+7 eff.) S.pwr/crit +10 Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 51.42 to 61.71 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of power (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+9 eff.) Melee+ 7% confusion Dmg.mod +30% fire Phasing +41% ----- def ----- Defense +17 (+0 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of wizardry (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +3 Mag dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +31 (+9 eff.) Melee+ 19 arcane Dmg.mod +30% light ---------- misc Max.mana +165.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's stralite battleaxe of disruption (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Disrupt/Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Against +26% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +5 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +16% physical ----- def ----- Disarm- +31% Massive two-handed battleaxes. |
Duvudorin the Blindstinger (190% power, 6 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 191% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +8.0% Atk.spd 100% On Hit.r1 +12 darkness While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Apr +4 ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of crippling (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +7 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +14.0% All.spd +4% Res.pen +13% fire Massive two-handed battleaxes. |
truestriking voratun greatmaul of daylight (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +26 light Against +27% Undead While equipped: dps ---------- Res.pen +16% physical Acc +20 (+5 eff.) Apr +19 Massive two-handed mauls. |
truestriking voratun greatsword of massacre (184% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 185% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +20% physical Acc +14 (+3 eff.) Apr +10 Massive two-handed swords. |
warbringer's voratun greatsword of the leech (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Disrupt/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 20% * leeches stamina from the target While equipped: Stats +7 Con dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +13% physical Melee Ret 20 nature slow ----- def ----- Disarm- +32% Massive two-handed swords. |
glacial stralite longsword of shearing (141% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +12 ice While equipped: dps ---------- Dmg.mod +12% physical Res.pen +13% physical +7% cold Apr +9 ----- def ----- Armour +10 Sharp, long, and deadly. |
acidic voratun longsword of torment (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +12% mind +13% darkness Sharp, long, and deadly. |
voratun waraxe of rage (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +10% physical Acc +12 (+3 eff.) ---------- misc Stam/ret +1.60 One-handed war axes. |
honing living mindstar of resolve (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% physical Res.pen +2% physical ----- def ----- Resists +6% physical Phys.save +7 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of venom (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +6% mind Res.pen +12% acid +6% mind Melee Ret 8 acid ----- def ----- Resists +20% acid +8% mind Dmg.Resnn +12% HP.reg +2.00 ---------- misc Psi/ret +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+0 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 154.75 physical damage, and inflicting bleeding for another 77.37 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
deadly quiver of dragonbone arrows of amnesia (23/23, 182% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master/Psionic Power 182% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of annihilation (19/19, 181% power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Arcane/Master Power 181% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +29 Crit +12.0% Capacity 19 Proj.spd +200% Ranged+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 26% chance to disease Arrows are used with bows to pierce your foes to death. |
voratun shield of radiance (12 def, 3 armour, 201.5 block)7.0 T5 shield armor [Ego+] Arcane While equipped: Stats +5 Con +3 Mag dps ---------- On Melee Ret: * 25% chance to blind ----- def ----- Armour +3 Defense +12 (+0 eff.) Rng.Def +12 (+12 eff.) Fatigue +14% Resists +15% light ---------- misc Talents +5 Block Handheld deflection devices. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+0 eff.) Resists -10% cold +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
ancient silk robe of Linaniil (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +11% Spell.pwr +25 (+7 eff.) Dmg.mod +13% physical +17% temporal Res.pen +10% physical +10% temporal ----- def ----- Defense +3 (+0 eff.) Anom.red +11 ---------- misc Mana/turn +0.20 Max.mana +79.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +12% all ----- def ----- Defense +3 (+0 eff.) Resists +9% lightning +8% darkness +9% blight +7% fire +10% light +9% cold Phys.save +14 (+5 eff.) Spell.save +28 (+8 eff.) Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +7% Spell.pwr +21 (+6 eff.) ----- def ----- Defense +5 (+0 eff.) ---------- misc Mana/turn +0.17 Max.mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +6 Wil dps ---------- Melee Ret 9 light ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +24% blight +17% darkness ---------- misc Light +2 A suit of armour made of leather. |
searing voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 8 acid 15 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +16% Resists +27% acid +48% fire A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+0 eff.) Fatigue +16% Resists +11% acid +12% cold ---------- misc Breathe water A suit of armour made of mail. |
fearforged voratun plate armour of thunder (9 def, 16 armour)17.0 T5 massive armor [Ego++] Arcane While equipped: Stats +6 Str +6 Mag +4 Wil +9 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +18 (+5 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +25 (+8 eff.) ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +37% Resists +15% lightning +9% fire -14% light +13% darkness Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+2 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour of the deep (9 def, 20 armour)17.0 T5 massive armor [Ego++] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +20 Defense +9 (+0 eff.) Fatigue +26% Resists +8% acid +14% cold +24% darkness +20% blight ---------- misc Light +2 Breathe water A suit of armour made of metal plates. |
searing voratun plate armour of clarity (9 def, 16 armour)17.0 T5 massive armor [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 13 acid 21 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +16 Defense +9 (+0 eff.) Fatigue +26% Resists +27% acid +22% fire +9% mind Mind.save +18 (+6 eff.) A suit of armour made of metal plates. |
invigorating pair of drakeskin leather boots of evasion (23 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +23 (+0 eff.) Fatigue -2% Max.HP +38.00 ---------- misc Stam/turn +0.50 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
heroic voratun gauntlets of archery (0 def, 8 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +4 Cun +9 Dex dps ---------- Acc +7 (+2 eff.) Apr +11 ----- def ----- Armour +8 Mind.save +10 (+4 eff.) Max.HP +62.00 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
grounding elven-silk wizard hat of nature (+11%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% nature ----- def ----- Defense +3 (+0 eff.) Resists +11% lightning +12% temporal +24% nature A pointy cloth hat, very wizardly... |
Murkwilter the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +12% nature +15% cold Mind.save +30 (+10 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
werebeast's voratun helm of constitution (+3) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +9 Con ----- def ----- Armour +5 Fatigue +5% Resists -22% light HP.reg +6.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+0 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+0 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
126 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +5 Infravis +4 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 29 blight damage or heals 43 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (1/1)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 25 power out of 25/25 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 240/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful voratun torque of kinetic psionic shield [power 141] (20 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 141 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By azer the Shalore Doombringer level 39
77th Haze 122nd year of Ascendancy at 04:04 see stats
Against all odds
Killed Ukruk in the ambush.By azer the Shalore Doombringer level 38
73rd Haze 122nd year of Ascendancy at 04:44 see stats
Brave new world
Went to the Far East and took part in the war.By azer the Shalore Doombringer level 41
7th Allure 123rd year of Ascendancy at 12:58 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By azer the Shalore Doombringer level 33
60th Haze 122nd year of Ascendancy at 06:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By azer the Shalore Doombringer level 40
5th Decay 122nd year of Ascendancy at 02:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By azer the Shalore Doombringer level 45
65th Regrowth 123rd year of Ascendancy at 14:46 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By azer the Shalore Doombringer level 31
25th Haze 122nd year of Ascendancy at 18:37 see stats
Exterminator
Killed 1000 creatures.By azer the Shalore Doombringer level 27
71st Dusk 122nd year of Ascendancy at 19:08 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By azer the Shalore Doombringer level 20
69th Dusk 122nd year of Ascendancy at 20:08 see stats
Fear me not!
Survived the Fearscape!By azer the Shalore Doombringer level 30
9th Haze 122nd year of Ascendancy at 00:35 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By azer the Shalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 04:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By azer the Shalore Doombringer level 32
40th Haze 122nd year of Ascendancy at 18:22 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By azer the Shalore Doombringer level 31
19th Haze 122nd year of Ascendancy at 17:16 see stats
Level 10
Got a character to level 10.By azer the Shalore Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 10:50 see stats
Level 20
Got a character to level 20.By azer the Shalore Doombringer level 20
67th Dusk 122nd year of Ascendancy at 22:52 see stats
Level 30
Got a character to level 30.By azer the Shalore Doombringer level 30
74th Dusk 122nd year of Ascendancy at 18:46 see stats
Level 40
Got a character to level 40.By azer the Shalore Doombringer level 40
4th Decay 122nd year of Ascendancy at 04:09 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By azer the Shalore Doombringer level 28
72nd Dusk 122nd year of Ascendancy at 13:42 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By azer the Shalore Doombringer level 19
38th Dusk 122nd year of Ascendancy at 13:13 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By azer the Shalore Doombringer level 39
3rd Decay 122nd year of Ascendancy at 16:15 see stats
Size is everything
Did over 1500 damage in one attack.By azer the Shalore Doombringer level 34
66th Haze 122nd year of Ascendancy at 17:37 see stats
Size matters
Did over 600 damage in one attack.By azer the Shalore Doombringer level 28
73rd Dusk 122nd year of Ascendancy at 20:34 see stats
Sliders
Activated a portal using the Orb of Many Ways.By azer the Shalore Doombringer level 40
5th Decay 122nd year of Ascendancy at 08:28 see stats
That was close
Killed your target while having only 1 life left.By azer the Shalore Doombringer level 43
21st Regrowth 123rd year of Ascendancy at 04:17 see stats
The Arena
Unlocked Arena mode.By azer the Shalore Doombringer level 9
79th Pyre 122nd year of Ascendancy at 14:31 see stats
The secret city
Discovered the truth about mages.By azer the Shalore Doombringer level 17
26th Dusk 122nd year of Ascendancy at 08:46 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By azer the Shalore Doombringer level 32
29th Haze 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By azer the Shalore Doombringer level 17
28th Dusk 122nd year of Ascendancy at 21:10 see stats
Unstoppable
Returned from the dead.By azer the Shalore Doombringer level 47
67th Regrowth 123rd year of Ascendancy at 08:51 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By azer the Shalore Doombringer level 36
72nd Haze 122nd year of Ascendancy at 04:07 see stats
Log
Ce'Nulratha the fire drake hits azer for 9 physical, 4 fire (13 total damage).
azer receives 3 healing from Devouring flames from Azer.
azer receives 3 healing from Devouring flames from Azer.
Azer loses 208 health to the soulburn.
Azer stops regenerating health quickly.
Something hits azer for 20 physical damage.
Acid Splash from Ce'Nulratha the fire drake hits azer for 6 acid damage.
azer hits Something for 22 blight, 9 fire, 9 light (40 total damage).
azer misses Something.
azer receives 3 healing from Devouring flames from Azer.
Azer loses 208 health to the soulburn.
Talent Destroyer is ready to use.
Talent Incinerating Blows is ready to use.
Something misses azer.
Acid Splash from Ce'Nulratha the fire drake hits azer for 6 acid damage.
azer hits Something for 9 fire damage.
Azer wanders around!.
Greater Weapon Focus from Ce'Nulratha the fire drake performs a melee critical strike against azer!
Something hits azer for 113 physical, 10 acid (123 total damage).
Greater Weapon Focus from Ce'Nulratha the fire drake hits azer for 382 physical, 11 acid (393 total damage).
azer hits Something for 12 blight, 6 healing, 10 fire, (8 blocked), 0 light, 12 blight, 6 healing, 10 fire, (8 blocked), 0 light (45 total damage) [11 healing].
Azer rushes out!
azer receives 3 healing from Devouring flames from Azer.
azer receives 3 healing from Devouring flames from Azer.
Azer loses 208 health to the soulburn.
Azer recovers sight.
Acid Splash from Ce'Nulratha the fire drake hits azer for 6 acid damage.
Saving game...





























































































































