Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Easy Roguelike |
Sex | Male |
Race | Vampire |
Class | Adventurer |
Level / Exp | 5 / 92% |
Size | 较大 |
Lifes / Deaths | Killed by Loic.D的镜像挑战 at level 5 on the 79 派尔月 122 year of Ascendancy at 01:38 / 1 |
Primary Stats
Strength | 73 (base 22) |
Dexterity | 30 (base 22) |
Constitution | 53 (base 23) |
Magic | 73 (base 25) |
Willpower | 54 (base 25) |
Cunning | 53 (base 25) |
Resources
Mana | 244/344 |
Equilibrium | 15 |
Life | -22/740 |
Stamina | 167/222 |
Psi | 144/144 |
Healing Factor | 1.3498879999383 |
Regeneration | 9.3956515729789 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +108% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 5 |
See Invisible | 8 |
Offense: Mainhand
Damage | 86 |
Accuracy | 44 |
Crit Chance | 20% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 44 |
Crit Chance | 21% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
暗影 | +10% |
酸性 | +10% |
枯萎 | +20% |
奥术 | +3% |
火焰 | +10% |
Offense: Damage Penetration
自然 | +15% |
枯萎 | +5% |
Defense: Base
Armour (hardiness) | 25.522593642275 (62.32946707186%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 20 |
Physical Save | 38 |
Spell Save | 34 |
Mental Save | 35 |
Defense: Resistances
物理 | + 15%( 70%) |
时空 | + 16%( 70%) |
闪电 | + 16%( 70%) |
枯萎 | + 20%( 70%) |
寒冷 | + 29%( 70%) |
光系 | -16%( 70%) |
All | + 11%( 70%) |
火焰 | + 31%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:4 冷却时间:18 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 4 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 10% ,你的闪避增加 10 ,你的全体伤害抗性增加 10% 。 |
Class Talents
格斗 / 盾牌防御 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 盾牌攻击 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
格斗 / 决斗专家 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 魔力盾牌 | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
格斗 / 不倦战斗 | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
灵巧 / 影之秘法 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / 猎杀 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
堕落 / 折磨 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 魔法格斗 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
自然 / 大地力量 | 1.50 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
种族技能 / 白蹄 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / Footwork | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
蒸汽科技 / 铁匠 | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
灵能 / 能量操控 | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
亡灵 / 吸血鬼 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
在本层找到,挑战并杀死你的克隆体。 无尽地下城挑战 (楼层 6): 镜像战斗 | 失败 |
Equipment
在手上 | 魔法之 (+2)铁臂铠 (0 闪避, 1 护甲) 魔法之 (+2)铁臂铠 (0 闪避, 1 护甲)装备需求: - 重甲训练 装备力量来源 奥术力量 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 属性变化:+2魔力 伤害加成:+3%奥术 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
在头上 | 枯萎之 (+10%)亚麻法师帽 (1 闪避, 0 护甲) 枯萎之 (+10%)亚麻法师帽 (1 闪避, 0 护甲)装备力量来源 奥术力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 抗性改变:+10%枯萎 伤害加成:+10%枯萎 一顶法师风格的尖帽子…… |
主护甲 | 钢锁甲 森林黑客 (2 闪避, 6 护甲) 钢锁甲 森林黑客 (2 闪避, 6 护甲)装备需求: - 重甲训练 - 力量 20 装备制造者 某位大师 14.00 负重。 [随机史诗级物品] 类型:护甲/重甲 ; 材质等级 2 当使用或装备时: 护甲值:+6 闪避:+2(+1有效值) 疲劳值:+12% 属性变化:+1意志 抗性改变:+5%物理/+15%寒冷/+16%火焰 抗性穿透改变:+15%自然 物理豁免加成:+10(+4有效值) 一套由金属环扣做成的锁甲。 |
在腰间 | of the wilder绝缘的粗制皮带 of the wilder绝缘的粗制皮带装备力量来源 自然力量 装备力量来源 灵能 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 抗性改变:+6%闪电/+6%时空 精神豁免加成:+5(+3有效值) 精神强度:+2(+1有效值) 一条可以围住腰的皮带。 |
在脖子上 | 力量之 (+2)铜项链 力量之 (+2)铜项链装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+2力量 项链让你的脖子更加美丽! |
在脚上 | 隔热的铁质重靴 (0 闪避, 3 护甲) 隔热的铁质重靴 (0 闪避, 3 护甲)装备需求: - 重甲训练 装备制造者 某位大师 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 抗性改变:+6%火焰/+5%寒冷 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
在主手 | 铁盾 (0 闪避, 2 护甲, 10-11 伤害, 19.5 格挡) 铁盾 (0 闪避, 2 护甲, 10-11 伤害, 19.5 格挡)装备需求: - 盾牌使用训练 - 力量 11 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:9.5-11.4 使用属性: 100%力量 伤害类型:物理 武器精通类型:岩石坚盾 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+20 当使用或装备时: 护甲值:+2 疲劳值:+8% 获得技能: +1 格挡 手持防护装备。 |
工具 | 矿工的铁质鹤嘴锄 (挖掘速度30回合) 矿工的铁质鹤嘴锄 (挖掘速度30回合)装备制造者 某位大师 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 夜视范围:+1 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
心灵传动 | 卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害) 卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害)装备需求: - 魔力 25 装备力量来源 奥术力量 5.00 负重。 [史诗级物品] 类型:武器/法杖 ; 材质等级 1 基础伤害:10.0-12.0 使用属性: 110%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+1.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10%酸性/+10%火焰/+10%暗影/+10%枯萎 技能精通: +0.10 堕落/骨 获得技能: +1 法杖掌控 法术强度:+7(+2有效值) 法术暴击率:+8% 侦测隐形:+2 它可以用于触发技能白骨之矛 (消耗6能量,总计6/6): 有效技能等级:4.2 能量消耗:6,总计6/6. 使用范围:10 飞行速度:瞬间 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 164.12 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 328 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
斗篷 | 亚麻斗篷 (1 闪避, 0 护甲) 亚麻斗篷 (1 闪避, 0 护甲)2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在副手 | corrupted 铁匕首 (10-13 伤害, 5 护甲穿透) corrupted 铁匕首 (10-13 伤害, 5 护甲穿透)装备需求: - 敏捷 11 装备力量来源 奥术力量 1.00 负重。 类型:武器/匕首 ; 材质等级 1 基础伤害:10.0-13.0 使用属性: 50%力量, 50%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 近战附加伤害:+6自然 击中时溅射伤害(1格半径):+6枯萎 当使用或装备时: 抗性穿透改变:+5%枯萎 锋利、短而致命。 |
光源 | 清晰之黄铜灯笼 清晰之黄铜灯笼装备力量来源 灵能 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 精神豁免加成:+5(+3有效值) 光照范围:+3 侦测潜行:+5 侦测隐形:+6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
铁质大剑 (16-26 伤害, 1 护甲穿透) 铁质大剑 (16-26 伤害, 1 护甲穿透)装备需求: - 力量 11 3.00 负重。 类型:武器/大剑 ; 材质等级 1 你必须使用双手装备。 基础伤害:16.0-25.6 使用属性: 120%力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+1 暴击率:+2.5% 攻击速度:100% 沉重的双手大剑。 |
铁剑 (11-15 伤害, 2 护甲穿透) 铁剑 (11-15 伤害, 2 护甲穿透)装备需求: - 力量 11 3.00 负重。 类型:武器/长剑 ; 材质等级 1 基础伤害:11.0-15.4 使用属性: 100%力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 锋利,长而致命。 |
runescribed 时空之铁质狼牙棒 (12-17 伤害, 2 护甲穿透) runescribed 时空之铁质狼牙棒 (12-17 伤害, 2 护甲穿透)装备需求: - 力量 11 装备力量来源 奥术力量 3.00 负重。 类型:武器/锤子 ; 材质等级 1 基础伤害:12.0-16.8 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+2 暴击率:+0.5% 攻击速度:100% 近战附加伤害:+5物理 击中时溅射伤害(1格半径):+6奥术 当使用或装备时: 抗性改变:+5%时空 抗性穿透改变:+5%奥术 钝而致命。 |
铁匕首 (10-14 伤害, 5 护甲穿透) 铁匕首 (10-14 伤害, 5 护甲穿透)装备需求: - 敏捷 11 1.00 负重。 类型:武器/匕首 ; 材质等级 1 基础伤害:10.5-13.7 使用属性: 50%力量, 50%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 锋利、短而致命。 |
这一物品会在你离开地图的时候自动被转化。 屠杀之燃烧的铁匕首 (16-20 伤害, 5 护甲穿透)屠杀之燃烧的铁匕首 (16-20 伤害, 5 护甲穿透) 装备需求: - 敏捷 11 装备力量来源 奥术力量 装备制造者 某位大师 1.00 负重。 类型:武器/匕首 ; 材质等级 1 基础伤害:15.5-20.2 使用属性: 50%力量, 50%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 击中时溅射伤害(1格半径):+6火焰 锋利、短而致命。 |
铁盾 (0 闪避, 2 护甲, 10-12 伤害, 19.5 格挡) 铁盾 (0 闪避, 2 护甲, 10-12 伤害, 19.5 格挡)装备需求: - 盾牌使用训练 - 力量 11 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:10.0-12.0 使用属性: 100%力量 伤害类型:物理 武器精通类型:岩石坚盾 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+20 当使用或装备时: 护甲值:+2 疲劳值:+8% 获得技能: +1 格挡 手持防护装备。 |
铁盾 (0 闪避, 2 护甲, 9-11 伤害, 16 格挡) 铁盾 (0 闪避, 2 护甲, 9-11 伤害, 16 格挡)装备需求: - 盾牌使用训练 - 力量 11 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:9.0-10.8 使用属性: 100%力量 伤害类型:物理 武器精通类型:岩石坚盾 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+16 当使用或装备时: 护甲值:+2 疲劳值:+8% 获得技能: +1 格挡 手持防护装备。 |
永夜绷带 (12 闪避, 12 护甲) 永夜绷带 (12 闪避, 12 护甲)装备力量来源 奥术力量 6.00 负重。 [史诗级物品] 类型:护甲/木乃伊 ; 材质等级 4 它是某个套装中的一件。 能与其匹敌的只有永夜无上的荣耀。 当使用或装备时: 护甲值:+12 闪避:+12(+6有效值) 近战反击伤害:10暗影 属性变化:+5意志/+5魔力 抗性改变:+30%枯萎/-10%火焰/+30%暗影/-10%光系 伤害加成:+15%寒冷/+15%奥术/+20%暗影 毒素免疫:+100% 疾病免疫:+100% 生命回复:+1.00 光照范围:-1 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
粗制皮甲 (3 闪避, 2 护甲) 粗制皮甲 (3 闪避, 2 护甲)装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+1有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
of the warmind清除的粗制皮带 of the warmind清除的粗制皮带装备力量来源 反魔法力量 装备力量来源 灵能 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 抗性改变:+6%酸性/+6%枯萎 物理豁免加成:+5(+2有效值) 精神强度:+2(+1有效值) 一条可以围住腰的皮带。 |
隔热的速度之粗制皮靴 (0 闪避, 1 护甲) 隔热的速度之粗制皮靴 (0 闪避, 1 护甲)装备力量来源 奥术力量 装备制造者 某位大师 2.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+1 抗性改变:+6%火焰/+5%寒冷 移动速度:+25% 一双用皮做的靴子。 |
这一物品会在你离开地图的时候自动被转化。 隔热的铁质重靴 (0 闪避, 3 护甲)隔热的铁质重靴 (0 闪避, 3 护甲) 装备需求: - 重甲训练 装备制造者 某位大师 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 抗性改变:+5%火焰/+5%寒冷 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
粗制手套 (0 闪避, 1 护甲) 粗制手套 (0 闪避, 1 护甲)1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
魔法之 (+2)粗制手套 (0 闪避, 1 护甲) 魔法之 (+2)粗制手套 (0 闪避, 1 护甲)装备力量来源 奥术力量 1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 属性变化:+2魔力 伤害加成:+3%奥术 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
3 玛瑙石 3 玛瑙石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+10(+5有效值) 伤害加成:+2%所有 当被用来强化装备时: 闪避:+10(+5有效值) 伤害加成:+2%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 负重。 类型:珠宝/石 ; 材质等级 1 当使用或装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 当被用来强化装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
2 紫黄晶 2 紫黄晶0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 1 当使用或装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 当被用来强化装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 石英 2 石英0.00 负重。 类型:珠宝/白宝石 ; 材质等级 1 当使用或装备时: 护甲值:+5 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+5 抗性改变:+1%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
海蓝宝石 海蓝宝石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 2 当使用或装备时: 属性变化:+2力量/+2敏捷/+2魔力/+2意志/+2灵巧/+2体质 当被用来强化装备时: 属性变化:+2力量/+2敏捷/+2魔力/+2意志/+2灵巧/+2体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
黄铜灯笼 黄铜灯笼2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
专注之灼热的黄铜灯笼 专注之灼热的黄铜灯笼装备力量来源 奥术力量 装备力量来源 灵能 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 近战反击伤害:11火焰 属性变化:+3意志 抗性改变:+5%火焰 伤害加成:+5%精神 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
指引之戒 指引之戒装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
铁质鹤嘴锄 (挖掘速度38回合) 铁质鹤嘴锄 (挖掘速度38回合)3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
转化之盒 转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Achievements
Log
9]Loic.D着火了!
0]Loic.D击中Loic.D的镜像挑战造成(5 护盾吸收), 0 物理, (12 护盾吸收), 0 奥术, (36 护盾吸收), 0 暗影, (8 护盾吸收), 0 火焰, (2 护盾吸收), 0 物理, (3 护盾吸收), 0 自然, (10 护盾吸收), 0 奥术, (28 护盾吸收), 0 暗影, (3 护盾吸收), 0 枯萎, (6 护盾吸收), 0 火焰 (0合计伤害).
0]近战报复击中Loic.D的镜像挑战造成(7 护盾吸收), 0 奥术 (0合计伤害).
0]Loic.D的燃烧击中Loic.D的镜像挑战造成(4 护盾吸收), 0 火焰 (0合计伤害).
0]Loic.D的镜像挑战的燃烧击中Loic.D造成(6 被格挡), 0 火焰 (0合计伤害).
0]近战报复击中Loic.D造成(10 固定减伤吸收), 2 奥术, (10 固定减伤吸收), 2 奥术 (3合计伤害).
0]Loic.D的镜像挑战击中Loic.D造成(24 被格挡), 0 火焰 (0合计伤害).
0]Loic.D的镜像挑战的超越肉体击中Loic.D造成(10 固定减伤吸收), 0 物理, (23 被格挡), 0 奥术, (70 被格挡), 0 暗影 (0合计伤害).
1]Loic.D的镜像挑战使用了格挡.
9]Loic.D的镜像挑战的法术造成了致命一击!
0]Loic.D击中Loic.D的镜像挑战造成(19 被格挡), 0 物理, (20 被格挡), 0 奥术, (59 被格挡), 0 暗影, (13 被格挡), 0 火焰, (53 被格挡), 0 火焰, (5 被格挡), 0 物理, (3 被格挡), 0 自然, (10 被格挡), 0 奥术, (28 被格挡), 0 暗影, (3 被格挡), 0 枯萎, (6 被格挡), 0 火焰 (0合计伤害).
0]近战报复击中Loic.D的镜像挑战造成(11 被格挡), 0 奥术 (0合计伤害).
0]Loic.D的燃烧击中Loic.D的镜像挑战造成(16 被格挡), 0 火焰 (0合计伤害).
0]Loic.D的镜像挑战的燃烧击中Loic.D造成(9 固定减伤吸收), 0 火焰 (0合计伤害).
0]近战报复击中Loic.D造成(10 固定减伤吸收), 2 奥术, (10 固定减伤吸收), 2 奥术 (3合计伤害).
0]Loic.D的镜像挑战击中Loic.D造成(10 固定减伤吸收), 27 火焰 (27合计伤害).
0]Loic.D的镜像挑战的超越肉体击中Loic.D造成(10 固定减伤吸收), 9 物理, (10 固定减伤吸收), 25 奥术, (10 固定减伤吸收), 95 暗影 (129合计伤害).
0]Loic.D的镜像挑战周围的护盾消失了。
1]近战报复击中Loic.D的镜像挑战造成(5 护盾吸收), 5 奥术, 11 奥术 (16合计伤害).
1]Loic.D的镜像挑战击中Loic.D造成(10 固定减伤吸收), 37 物理, (10 固定减伤吸收), 32 奥术, (10 固定减伤吸收), 116 暗影, (10 固定减伤吸收), 20 火焰, (8 固定减伤吸收), 0 物理, (3 固定减伤吸收), 0 自然, (10 固定减伤吸收), 10 奥术, (10 固定减伤吸收), 49 暗影, (3 固定减伤吸收), 0 枯萎, (10 固定减伤吸收), 4 火焰 (267合计伤害).
9]Loic.D的镜像挑战的法术造成了致命一击!
9]Loic.D的镜像挑战向Loic.D发起一次近战暴击!
9]Loic.D的镜像挑战向Loic.D发起一次近战暴击!
9]Loic.D的燃烧击中Loic.D的镜像挑战造成24 火焰伤害。
9]近战报复击中Loic.D的镜像挑战造成11 奥术, 11 奥术, 11 奥术 (32合计伤害).
9]Loic.D的镜像挑战击中Loic.D造成(10 固定减伤吸收), 25 火焰, (10 固定减伤吸收), 22 物理, (10 固定减伤吸收), 23 奥术, (10 固定减伤吸收), 89 暗影, (10 固定减伤吸收), 14 火焰, (10 固定减伤吸收), 0 物理, (3 固定减伤吸收), 0 自然, (10 固定减伤吸收), 10 奥术, (10 固定减伤吸收), 49 暗影 (231合计伤害).
9]Loic.D的镜像挑战的超越肉体击中Loic.D造成(10 固定减伤吸收), 1 物理, (10 固定减伤吸收), 23 奥术, (10 固定减伤吸收), 89 暗影 (113合计伤害).
9]玩家Loic.D等级5吸血鬼冒险家被阴影暗杀而死,杀死他(她)的是Loic.D的镜像挑战 但是没有人知道为什么他/她突然变得邪恶了,死在第6层,无尽地城。
9]任务“无尽地下城挑战 (楼层 6): 镜像战斗”失败!(按下“j”查看任务日志)