sun pal ending 3 the level 50 Hulk Sun Paladin by driftee

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceHulk
ClassSun Paladin (Avatar of a Distant Sun)
Level / Exp50 / 766378%
Sizemedium
Lifes / Deaths

Primary Stats

Strength61 (base 60)
Dexterity62 (base 60)
Constitution66 (base 60)
Magic63 (base 60)
Willpower64 (base 60)
Cunning65 (base 60)

Resources

Life-386053/881122
Positive932/932
Paradox300
Healing Factor1.4854426214306
Regeneration14998.514148584

Speed

Mental+200%
Attack+200%
Movement+245%
Spell+200%
Global+445%

Vision

Sight10
Lite4

Offense: Mainhand

Damage114
Accuracy142
Crit Chance337%
APR151
Speed0.33

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower82
Crit Chance100%
Speed0.33333333333333
Cooldown Reduction95.55

Offense: Mind

Mindpower83
Crit Chance100%
Speed0.33333333333333

Offense: Damage Bonus

Acid+105%
Blight+105%
Arcane+105%
Cold+105%
All+7%
Physical+105%
Lightning+120%
Light+105%
Temporal+105%
Mind+105%
Darkness+105%
Fire+140%
Nature+105%

Offense: Damage Penetration

Acid+98%
Blight+98%
Arcane+98%
Cold+98%
All0%
Physical+98%
Lightning+98%
Light+98%
Temporal+98%
Mind+98%
Darkness+98%
Fire+133%
Nature+98%

Defense: Base

Armour (hardiness)158.11813861937 (100%)
Defense143
Ranged Defense143
Fatigue20
Physical Save187
Spell Save185
Mental Save185

Defense: Resistances

Acid+ 98%(100%)
Blight+ 98%(100%)
Arcane+ 98%(100%)
Cold+ 98%(100%)
All 0%(100%)
Physical+ 98%(100%)
Lightning+100%(100%)
Light+100%(100%)
Temporal+ 98%(100%)
Mind+ 98%(100%)
Darkness+ 98%(100%)
Fire+ 98%(100%)
Nature+ 98%(100%)

Defense: Immunities

Confusion Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance67%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
5/5
5/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
5/5
5/5
2/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

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completed
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Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

In the aftermath of the battle the Distant Sun tried to force you to open the portal to bring it forth onto Eyal.
Through an incredible display of willpower you resisted for a few decisive seconds. During this time a Sher'tul appeared, took the Staff and killed you.
Though you succumbed to the fight, your mind was already gone, burnt to ashes by your mad patron sun. But the world was saved.


Achievements

A dangerous secret (Madness (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By sun pal ending 3 the Hulk Sun Paladin level 50
6th Dusk 122nd year of Ascendancy at 00:59
see stats
A different point of view (Madness (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 16:24
see stats
Against all odds (Madness (Roguelike) difficulty) Killed Ukruk in the ambush.
By sun pal ending 3 the Hulk Sun Paladin level 50
3rd Dusk 122nd year of Ascendancy at 16:05
see stats
Destroyer's bane (Madness (Roguelike) difficulty) Killed Golbug the Destroyer.
By sun pal ending 3 the Hulk Sun Paladin level 50
9th Dusk 122nd year of Ascendancy at 03:02
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 9
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Earth Master (Madness (Roguelike) difficulty) Killed Harkor'Zun.
By sun pal ending 3 the Hulk Sun Paladin level 50
3rd Regrowth 123rd year of Ascendancy at 19:52
see stats
Entropy's End (Madness (Roguelike) difficulty) Destroyed the Hypostasis of Entropy.
By sun pal ending 3 the Hulk Sun Paladin level 50
42nd Haze 122nd year of Ascendancy at 02:05
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By sun pal ending 3 the Hulk Sun Paladin level 50
55th Dusk 122nd year of Ascendancy at 18:43
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By sun pal ending 3 the Hulk Sun Paladin level 50
60th Haze 122nd year of Ascendancy at 19:35
see stats
Fear of Fours (Madness (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By sun pal ending 3 the Hulk Sun Paladin level 50
55th Dusk 122nd year of Ascendancy at 21:08
see stats
Guiding Hand (Madness (Roguelike) difficulty) Saved all escorted adventurers.
By sun pal ending 3 the Hulk Sun Paladin level 50
3rd Dusk 122nd year of Ascendancy at 13:32
see stats
Home sweet home (Madness (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 16:19
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By sun pal ending 3 the Hulk Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By sun pal ending 3 the Hulk Sun Paladin level 20
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By sun pal ending 3 the Hulk Sun Paladin level 40
5th Mirth 122nd year of Ascendancy at 02:48
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 14:14
see stats
Lost in translation (Madness (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 13:45
see stats
Myths of an age past (Madness (Roguelike) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 16:24
see stats
Orcrist (Madness (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By sun pal ending 3 the Hulk Sun Paladin level 50
55th Dusk 122nd year of Ascendancy at 13:34
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Flare 122nd year of Ascendancy at 04:31
see stats
Race through fire (Madness (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By sun pal ending 3 the Hulk Sun Paladin level 50
32nd Dusk 122nd year of Ascendancy at 23:44
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Sliders (Madness (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By sun pal ending 3 the Hulk Sun Paladin level 50
9th Dusk 122nd year of Ascendancy at 03:09
see stats
Tactical master (Madness (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By sun pal ending 3 the Hulk Sun Paladin level 50
57th Dusk 122nd year of Ascendancy at 01:18
see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 16:24
see stats
The Legend of Garkul (Madness (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Mirth 122nd year of Ascendancy at 16:24
see stats
The Right thing to do (Madness (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By sun pal ending 3 the Hulk Sun Paladin level 50
5th Allure 123rd year of Ascendancy at 14:00
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By sun pal ending 3 the Hulk Sun Paladin level 30
74th Pyre 122nd year of Ascendancy at 11:39
see stats
They Came Back For Eyal (Madness (Roguelike) difficulty) Won ToME thanks to a Sher'tul stopping you at the last moment from opening a portal to your mad patron sun.
By sun pal ending 3 the Hulk Sun Paladin level 50
78th Regrowth 123rd year of Ascendancy at 11:04
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 4
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By sun pal ending 3 the Hulk Sun Paladin level 2
74th Pyre 122nd year of Ascendancy at 11:34
see stats
Vampire crusher (Madness (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By sun pal ending 3 the Hulk Sun Paladin level 50
3rd Dusk 122nd year of Ascendancy at 14:22
see stats

Log

Caldizar casts Elemental Array Burst.
Caldizar hits sun pal ending 3 for 132744 thaumic energy damage.

Caldizar casts
Elemental Array Burst.

Caldizar hits sun pal ending 3 for 132744 thaumic energy damage.

Ran for 6 turns (stop reason: hostile spotted to the northwest (Caldizar)).


Ran for 2 turns (stop reason: hostile spotted to the northwest (Caldizar)).


There is no portal to activate here.

Caldizar casts
Elemental Array Burst.

Caldizar hits sun pal ending 3 for 432391 thaumic energy damage.
There is no portal to activate here.


Caldizar casts
Elemental Array Burst.
Caldizar's spell attains critical power!
Caldizar hits sun pal ending 3 for 432391 thaumic energy damage.

Caldizar casts
Elemental Array Burst.
Caldizar hits sun pal ending 3 for 432391 thaumic energy damage.
sun pal ending 3 the level 50 hulk sun paladin was disintegrated to death by Caldizar on level 11 of High Peak.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found:
closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.

New Achievement: They Came Back For Eyal (Madness (Roguelike) difficulty)!
Saving game...

Saving done.