Chiller the level 10 Higher Berserker by ti3n

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceHigher
ClassBerserker
Level / Exp10 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 50)
Dexterity51 (base 50)
Constitution54 (base 50)
Magic51 (base 50)
Willpower55 (base 50)
Cunning54 (base 50)

Resources

Mana209/209
Equilibrium0
Life486/486
Stamina120/120
Psi117/117
Healing Factor1.2997803169826
Regeneration11.887988946208

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth67.696018141095
See Invisible67.696018141095

Offense: Mainhand

Damage100
Accuracy57
Crit Chance42%
APR7
Speed1.11

Offense: Spell

Spellpower35
Crit Chance14%
Speed1

Offense: Mind

Mindpower43
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+25%
Nature+5%
All0%

Defense: Base

Armour (hardiness)25.063402816797 (92.11456541679%)
Defense25
Ranged Defense25
Fatigue17
Physical Save39
Spell Save45
Mental Save38

Defense: Resistances

Physical+ 21%( 70%)
All+ 16%( 70%)
Nature+ 24%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Celestial / Crusader1.00
0/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.20
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
5/5
4/5
0/5
0/5
Technique / Combat veteran1.30
5/5
5/5
1/5
0/5
Chronomancy / Timetravel1.00
0/5
0/5
0/5
0/5
Psionic / Focus1.00
5/5
5/5
1/5
0/5
Wild-gift / Higher draconic abilities1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
5/5
5/5
1/5
0/5
Technique / Berserker's strength1.30
5/5
5/5
1/5
0/5
Technique / Bloodthirst1.50
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.00
5/5
5/5
1/5
0/5
Wild-gift / Sand drake aspect1.00
5/5
5/5
1/5
0/5
Technique / Agility1.00
0/5
0/5
0/5
0/5
Celestial / Energies1.00
5/5
5/5
1/5
0/5
Technique / Warcries1.30
0/5
0/5
0/5
0/5
Technique / Superiority1.50
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
5/5
1/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Spell / Water1.00
5/5
5/5
1/5
0/5
Cunning / Dirty fighting1.20
5/5
4/5
0/5
0/5
Celestial / Radiance1.00
0/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.00
5/5
5/5
1/5
0/5

Generic Talents

Cunning / Survival1.20
3/5
0/5
0/5
0/5
Psionic / Mentalism1.10
5/5
0/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.50
5/5
2/5
0/5
0/5
Race / Higher1.20
5/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.00
5/5
5/5
1/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.50
4/5
5/5
5/5
2/5
5/5
5/5
5/5
Spell / Staff combat1.20
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Dragon's Greed (Madness (Adventure) difficulty) Amassed 8000 gold pieces.
By Chiller the Higher Berserker level 7
2nd Mirth 122nd year of Ascendancy at 03:47
see stats
Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Chiller the Higher Berserker level 10
6th Mirth 122nd year of Ascendancy at 13:07
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Chiller the Higher Berserker level 7
1st Mirth 122nd year of Ascendancy at 20:35
see stats
Treasure Hoarder (Madness (Adventure) difficulty) Amassed 3000 gold pieces.
By Chiller the Higher Berserker level 7
1st Mirth 122nd year of Ascendancy at 22:05
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Chiller the Higher Berserker level 7
1st Mirth 122nd year of Ascendancy at 22:03
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Chiller wears (replacing
serendipitous copper amulet of perfection (0.16 Technique / Bloodthirst,0.16 Technique / Two-handed assault)): Withering Orbs.

You gain 5.25 gold from the transmogrification of
soothing elm wand of clairvoyance [power 9] (15 cooldown).
You gain 3.36 gold from the transmogrification of
beaconing brass lantern of clarity.
You gain 1.11 gold from the transmogrification of
iron mail armour of spell shielding (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 1.45 gold from the transmogrification of
time-lost iron mace (12-18 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, light element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.