Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Items Vault 1.7.6Donators/Buyers bonus! Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ancient |
Class | Artificer |
Level / Exp | 72 / 81% |
Size | big |
Lifes / Deaths | Killed by Kryl-Feijan at level 69 on the 13rd Dusk 122nd year of Ascendancy at 04:43 6 / 1 |
Primary Stats
Strength | 157 (base 79) |
Dexterity | 105 (base 70) |
Constitution | 197.49 (base 79) |
Magic | 46 (base 40) |
Willpower | 68.45 (base 40) |
Cunning | 86.45 (base 60) |
Resources
Life | 3389/3389 |
Mana | 703/703 |
Stamina | 473/473 |
Equilibrium | 15 |
Healing Factor | 2.5 |
Regeneration | 92.44279981008 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 12 |
Offense: Mainhand
Damage | 291 |
Accuracy | 75 |
Crit Chance | 70% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 75 |
Crit Chance | 66% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 68% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Physical | +46% |
Lightning | +18% |
Nature | +6% |
Cold | +5% |
Blight | +42% |
Arcane | +10% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +22% |
Cold | +15% |
Physical | +74% |
Defense: Base
Armour (hardiness) | 147.27443907375 (90.636262980233%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 24 |
Physical Save | 87 |
Spell Save | 55 |
Mental Save | 61 |
Defense: Resistances
Acid | + 48%( 88%) |
Blight | + 52%( 88%) |
Arcane | + 23%( 88%) |
Cold | + 56%( 88%) |
All | + 30%( 88%) |
Light | + 36%( 88%) |
Physical | + 88%( 88%) |
Fire | + 76%( 88%) |
Nature | + 37%( 88%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Stoning Resistance | 0% |
Fear Resistance | 100% |
Pinning Resistance | 60% |
Poison Resistance | 100% |
Silence Resistance | 29% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Cunning / Imbuing | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Toolsmithing | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Armorsmithing | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 2.10 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Unarmed discipline | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.50 |
| 6/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Cunning / Inventory management | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Bloodruned | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
Steamtech / Blacksmith | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Spell / Stone alchemy | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Ancient | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Arcane Combat |
talent | Eldritch Infusion |
talent | Arcane Feed |
talent | Crystalline Focus |
talent | Charm Combat |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
Quests
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (86)Turns left: 31 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Runoregovon (15-21 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 22): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 24): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (83)Turns left: 4 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +1 Category Point and +1 Prodigy Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Isetira the pair of hardened leather boots (0 def, 3 armour) Isetira the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +9 Dex +2 Cun +18 Lck offense ------ Spell Crit +3% Mind Crit +2% defense ------ Armor +3 Resistance +8% fire +8% cold Stealth +15 other ------- Psi when Hit +0.04 A pair of boots made of leather. |
Quiver | 172 alchemist agate 172 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | brass lantern 'Mardasus' brass lantern 'Mardasus'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 6 blight defense ------ Defense +5 (+1 eff.) Physical save +6 (+1 eff.) Healmod +11% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather capbio strbio str of constitutionbio infravision radius (0 def, 5 armour) hardened leather capbio strbio str of constitutionbio infravision radius (0 def, 5 armour)2.0 Encumbrance T3 head armor [Rare] Nature/Master While equipped: Stats +13 Str +11 Con offense ------ Damage +5% cold Ignore resists +15% cold defense ------ Armor +5 Fatigue +2% Resistance +9% cold +9% light +5% mind Disarm Resist +15% other ------- Infravision +1 Crafted by: Master of the Pit A cap made of leather. |
On hands | steady steady restful hardened leather gloves of strength (0 def, 15 armour) steady steady restful hardened leather gloves of strength (0 def, 15 armour)1.0 Encumbrance T2 hands armor [Rare] Master/Psionic While equipped: Stats +6 Str +5 Dex +1 Wil +1 Cun +5 Con offense ------ Physical Power +14 (+2 eff.) Ignore resists +22% lightning Accuracy +22 (+5 eff.) defense ------ Armor +15 Physical save +23 (+4 eff.) Mind save +22 (+5 eff.) Life Regen +6.00 Silence Resist +29% Disarm Resist +94% other ------- Stamina/turn +2.00 Max stamina +31.00 Unarmed combat: Weapon Damage 31.0 - 34.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +23 Ignore Armor +4 Critical Rate +3.7% Attack Speed 125% On-hit +29 arcane On Hit: 15% Nightmare level 3 On Hit: 30% Perfect Control level 3 Crafted by: Master of the Pit Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Silann (dig speed 39 turns) Silann (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Cun +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature other ------- EQ when Hit +0.16 Hate-on-crit +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's copper ring of blight (+10%) mule's copper ring of blight (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% blight defense ------ Fatigue -5% Resistance +10% blight other ------- Encumbrance +20 Rings make your fingers look great! |
On fingers | masters ring masters ring 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master/Psionic While equipped: Stats +24 Con +14 Wil defense ------ Resistance +9% blight Life +192.00 Life Regen +14.00 Healmod +34% other ------- Stamina/turn +2.00 Max stamina +23.00 Unarmed combat: Weapon Damage 1.0 - 1.1 Physical Uses 100% Str Crafted by: Master of the Pit Rings make your fingers look great! |
Around neck | Halasta the copper amulet Halasta the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil offense ------ Critical power +10.00% On-Hit (Melee): * 10% chance to reduce all saves and defense by 38 defense ------ Mind save +3 (+1 eff.) Amulets make your neck look great! |
In main hand | aaaaaaaaaaaaaaa (0 def, 31 armour, 79-95 power, 466 block) aaaaaaaaaaaaaaa (0 def, 31 armour, 79-95 power, 466 block)7.0 Encumbrance T5 shield armor [Rare] Master/Psionic When used to Attack: Weapon Damage 79.0 - 94.8 Physical Uses 100% Str, 0% Con Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +6.2% Block +466 On-hit +29 mind On-Hit, radius 1 +12 cold On-crit, radius 2 +24 blight +30 cold On Hit: * 30% chance to reduce strength, dexterity, and constitution by 40 * Inflicts stacking confusion on the target (power 14, max 50) for 3 turns While equipped: offense ------ Damage +18% blight +9% fire On shield block: * Cause enemies within radius 6 to bleed for 326 physical damage over 5 turns (1/turn) defense ------ Armor +31 Fatigue +5% Resistance +4% all other ------- Talents +1 Block Assault the target's mind, dealing 295 mind damage and attempting to reduce their mind save by 26 for 5 turns. Uses 15 power out of 15/15 Augment level: 9.8 Crafted by: Master of the Pit Handheld deflection devices. |
Around waist | hardened leather belt of burglary of the vagrant of transcendence hardened leather belt of burglary of the vagrant of transcendence1.0 Encumbrance T3 belt armor [Rare] Nature/Master/Psionic While equipped: Stats +13 Dex +8 Cun +6 Con +11 Lck offense ------ Mindpower +23 (+6 eff.) Damage +14% blight +18% lightning When Hit 3 nature defense ------ Resistance +5% mind +5% cold Physical save +17 (+3 eff.) Mind save +14 (+3 eff.) Stealth +15 other ------- Disarm Traps +30 Infravision +11 Crafted by: Master of the Pit A belt that goes around your waist. |
In off hand | reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 8-9 power, 41.5 block) reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 8-9 power, 41.5 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 7.5 - 9.0 Physical Uses 100% Str, 0% Con Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +42 While equipped: defense ------ Armor +3 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Handheld deflection devices. |
Cloak | 15111111111111111 (3 def, 6 armour) 15111111111111111 (3 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature/Master While equipped: offense ------ Damage +34% physical defense ------ Armor +6 Defense +3 (+1 eff.) Resistance +13% blight +34% physical +6% all Life +63.00 Life Regen +2.00 Healmod +18% other ------- EQ when Hit +0.12 Crafted by: Master of the Pit A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating iron plate armour of acid resistance of protection from ranged of fire resistance (23 def, 19 armour) rejuvenating iron plate armour of acid resistance of protection from ranged of fire resistance (23 def, 19 armour)17.0 Encumbrance T1 massive armor [Rare] Nature/Master When used to Attack: While equipped: defense ------ Armor +19 Defense +23 (+6 eff.) Fatigue +14% Resistance +26% acid +23% fire +3% all Life Regen +4.00 other ------- Stamina/turn +0.84 Reduces damage from enemies more than 3 tiles away by 33% Augment level: 8.4 Crafted by: Master of the Pit A suit of armour made of metal plates. |
Inventory
heroism infusion of the warrior (die at -933; dur 6; cd 29) heroism infusion of the warrior (die at -933; dur 6; cd 29)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -933 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 933 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 303; 16 cd) regeneration infusion (heal 303; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; physical; dur 4; cd 16) wild infusion (res 17%; physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 10; cd 12) blink rune (range 5; phase 10; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the titan (regen 1785% over 10 turns; mana 89; cd 16) manasurge rune of the titan (regen 1785% over 10 turns; mana 89; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1785% for 10 turns (236 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 28; cd 21) shatter afflictions rune (absorb 28; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 319; dur 5; cd 18) shielding rune (absorb 319; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 402; dur 4; cd 14) shielding rune of the psychic (absorb 402; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Kindlefear the steel ring Kindlefear the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% light Ignore resists +20% acid defense ------ Resistance +5% blight +7% nature +12% light +12% acid Poison Resist +10% Disease Resist +15% other ------- Light +3 Rings make your fingers look great! |
earthen elm magestaff (10-12 power, 2 apr, lightning element) earthen elm magestaff (10-12 power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Armor +3 Hardiness +3% Physical save +2 (+0 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of channeling (15-18 power, 3 apr, arcane element) cruel ash magestaff of channeling (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +12.00% Spellpower +14 (+2 eff.) Damage +15% arcane other ------- Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal yew magestaff of channeling (20-24 power, 4 apr, fire element) ethereal yew magestaff of channeling (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +23 (+4 eff.) Damage +20% fire Ignore Shields +15% defense ------ Defense +12 (+3 eff.) Shield Power +8% other ------- Mana/turn +0.14 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal yew vilestaff of channeling (20-24 power, 4 apr, fire element) ethereal yew vilestaff of channeling (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +25 (+4 eff.) Damage +20% fire Ignore Shields +14% defense ------ Defense +15 (+4 eff.) Shield Power +9% other ------- Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
magelord's yew vilestaff of fate (20-24 power, 4 apr, blight element) magelord's yew vilestaff of fate (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +7% Spellpower +16 (+3 eff.) On-Hit 22 arcane Damage +20% blight defense ------ Physical save +7 (+1 eff.) Spell save +7 (+2 eff.) Mind save +8 (+2 eff.) other ------- Max mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Xanuwyn' (32-47 power, 2 apr) dwarven-steel battleaxe 'Xanuwyn' (32-47 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane Weapon Damage 31.5 - 47.2 Physical Uses 120% Str, 0% Con Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +10 fire On Hit: * Create an explosion dealing 150 lightning damage (1/turn) On Critical: * Splash the target with acid dealing 250 damage over 5 turns and reducing armor and accuracy by 32 While equipped: offense ------ Damage +16% lightning Ignore resists +20% lightning defense ------ Resistance +9% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed battleaxes. |
elemental stralite greatmaul of evisceration (53-80 power, 3 apr) elemental stralite greatmaul of evisceration (53-80 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 53.0 - 79.5 Physical Uses 120% Str, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 150 fire damage (1/turn) On Critical: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +12 (+2 eff.) Damage +24% fire Ignore resists +14% fire Massive two-handed mauls. |
truestriking dwarven-steel greatsword of rage (38-62 power, 2 apr) truestriking dwarven-steel greatsword of rage (38-62 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Master Weapon Damage 38.5 - 61.6 Physical Uses 120% Str, 0% Con Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +12% physical Ignore resists +7% physical Accuracy +30 (+6 eff.) Ignore Armor +10 Massive two-handed swords. |
steel longsword of persecution (16-22 power, 3 apr) steel longsword of persecution (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Disrupt Weapon Damage 15.5 - 21.7 Physical Uses 100% Str, 0% Con Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Damage Against +13% Unnatural While equipped: Stats +2 Wil Sharp, long, and deadly. |
truestriking steel mace of daylight (14-20 power, 3 apr) truestriking steel mace of daylight (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 14.0 - 19.6 Physical Uses 100% Str, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 light Damage Against +8% Undead While equipped: offense ------ Ignore resists +7% physical Accuracy +9 (+2 eff.) Ignore Armor +5 Blunt and deadly. |
Radhihek the stralite mace (45-63 power, 5 apr) Radhihek the stralite mace (45-63 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +4 Str offense ------ When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 50% defense ------ Physical save +18 (+3 eff.) Blunt and deadly. |
stormbringer's stralite mace of massacre (44-62 power, 5 apr) stormbringer's stralite mace of massacre (44-62 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Nature/Master Weapon Damage 44.5 - 62.3 Physical Uses 100% Str, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +21 lightning +28 cold While equipped: offense ------ Move Speed +25% Ignore resists +5% lightning +12% cold Blunt and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Dex, 0% Con, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 15% Con, 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 235.36 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
mitotic thorny mindstar of balance (8-9 power, 24 apr, nature damage) mitotic thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 0% Con, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +9.5% Attack Speed 100% On Hit: * 10% chance to slow global speed by 66% * 11% chance to reduce armor by 50% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Physical save +5 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gunslinger's dwarven-steel steamgun gunslinger's dwarven-steel steamgun4.0 Encumbrance T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Steampower +8 (+3 eff.) Damage +11% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's dwarven-steel steamgun of piercing ranger's dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +3 Dex offense ------ Ignore resists +8% all Accuracy +6 (+2 eff.) Ignore Armor +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly quiver of elven-wood arrows of corruption (23/23, 53-74 power, 14 apr) deadly quiver of elven-wood arrows of corruption (23/23, 53-74 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Arcane/Master Weapon Damage 53.0 - 74.2 Physical Uses 70% Dex, 0% Con, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 23 On Hit: 20% Curse of Defenselessness level 4 Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots of corruption (20/20, 44-53 power, 5 apr) pouch of stralite shots of corruption (20/20, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Arcane Weapon Damage 44.0 - 52.8 Physical Uses 70% Dex, 0% Con, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On Hit: 20% Curse of Impotence level 4 Shots are used with slings to pummel your foes to death. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str, 0% Con Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
dwarven-steel shield 'Cystwolf' (0 def, 6 armour, 30-36 power, 78.5 block) dwarven-steel shield 'Cystwolf' (0 def, 6 armour, 30-36 power, 78.5 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str, 0% Con Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-Hit, radius 1 +8 nature On-crit, radius 2 +20 acid On Hit: * 20% chance to reduce armor by 50% While equipped: offense ------ When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Armor +6 Fatigue +8% Resistance +20% lightning +3% acid other ------- Talents +1 Block Handheld deflection devices. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +3 Mag offense ------ Spellpower +7 (+1 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+1 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Normal] While equipped: Stats +2 Mag offense ------ Spellpower +8 (+1 eff.) Damage +15% cold +15% arcane +15% darkness defense ------ Armor +2 Defense +5 (+1 eff.) Fatigue +2% Resistance -25% fire Decaying mummy wrappings. |
2 (0 def, 4 armour) 2 (0 def, 4 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Master While equipped: Stats +5 Con offense ------ Spellpower +7 (+1 eff.) Damage +54% nature defense ------ Armor +4 Resistance +17% blight +80% nature +15% all Life +75.00 Life Regen +6.00 Healmod +46% Crafted by: Master of the Pit A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonrebel the cashmere robe (0 def, 0 armour) Noonrebel the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +5 Dex +2 Con offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Resistance +11% all Crit Resistance 10.00% Mind save +15 (+4 eff.) other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe (0 def, 0 armour) focusing cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil defense ------ Resistance +11% all other ------- Mana/turn +0.16 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of blight (+11%) (0 def, 0 armour) shimmering cashmere robe of blight (+11%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +10% arcane +11% blight defense ------ Resistance +11% blight +11% all other ------- Max mana +42.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con defense ------ Armor +7 Defense +6 (+1 eff.) Fatigue +7% Resistance +35% nature Crit Resistance 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
prismatic hardened leather armour (9 def, 6 armour) prismatic hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +12% light +12% darkness A suit of armour made of leather. |
prismatic reinforced leather armour of the wind (22 def, 7 armour) prismatic reinforced leather armour of the wind (22 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Ignore Armor +9 defense ------ Armor +7 Defense +22 (+5 eff.) Fatigue +8% Resistance +13% light +10% darkness other ------- Stamina/turn +0.70 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 262 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Tempestumbra (20 def, 8 armour) Tempestumbra (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: offense ------ Damage +21% lightning Ignore resists +25% lightning defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +37% cold A suit of armour made of leather. |
prismatic dwarven-steel mail armour (3 def, 8 armour) prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Arcane While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% light +12% darkness A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour) enlightening stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +14 (+3 eff.) A suit of armour made of mail. |
dwarven-steel plate armour 'Isivena' (0 def, 11 armour) dwarven-steel plate armour 'Isivena' (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Disrupt While equipped: Stats +3 Str offense ------ Critical power +10.00% Accuracy +30 (+6 eff.) defense ------ Armor +11 Fatigue +22% Resistance +13% nature +13% blight Life +77.00 Life Regen +10.00 Healmod +24% A suit of armour made of metal plates. |
impenetrable dwarven-steel plate armour of implacability (0 def, 25 armour) impenetrable dwarven-steel plate armour of implacability (0 def, 25 armour)17.0 Encumbrance T3 massive armor [Ego+] Master While equipped: defense ------ Armor +25 Fatigue +16% Physical save +7 (+1 eff.) A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Lisurin the Blazeglean Lisurin the Blazeglean1.0 Encumbrance T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +8 Wil offense ------ Damage +3% light +12% arcane Ignore resists +5% arcane Against +30% Summoned defense ------ Resistance +8% fire +6% light +10% cold Resist Against +15% Summoned Mind save +8 (+2 eff.) Life +49.00 A belt that goes around your waist. |
noble's hardened leather belt noble's hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +9 Cun +9 Wil offense ------ Against +44% Summoned defense ------ Resist Against +45% Summoned Crafted by: Master of the Pit A belt that goes around your waist. |
Runyfang the rough leather belt Runyfang the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Con offense ------ Mindpower +2 (+1 eff.) Ignore resists +10% physical defense ------ Physical save +6 (+1 eff.) other ------- EQ when Hit +0.04 A belt that goes around your waist. |
thick cashmere cloak of protection (2 def, 6 armour) thick cashmere cloak of protection (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +2 (+0 eff.) Resistance +14% cold Spell save +9 (+3 eff.) Mind save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
impenetrable thick linen cloak of Eldoral (2 def, 14 armour) impenetrable thick linen cloak of Eldoral (2 def, 14 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Damage +5% blight +5% mind +13% acid Ignore resists +8% nature When Hit 6 blight defense ------ Armor +14 Defense +2 (+0 eff.) Resistance +5% acid +19% cold +5% temporal Life Regen +6.00 Crafted by: Master of the Pit A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of hardened leather boots (0 def, 3 armour) grounding pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Nature While equipped: defense ------ Armor +3 Resistance +7% lightning +10% temporal A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 156 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
miner's pair of iron boots of speed (0 def, 4 armour) miner's pair of iron boots of speed (0 def, 4 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 4.5 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 103.21 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Magmasage (0 def, 2 armour) Magmasage (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Str offense ------ Physical Power +8 (+1 eff.) Mindpower +3 (+1 eff.) On-Hit 10 darkness 10 mind Accuracy +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 38 * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Mind save -15 (-5 eff.) other ------- Infravision +1 Unarmed combat: Weapon Damage 23.5 - 32.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +11.0% Attack Speed 100% On-hit +6 darkness On Hit: 10% Reproach level 3 On Crit: 10% Dominate level 3 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets (0 def, 2 armour) brawler's dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun defense ------ Armor +2 Fatigue +3% Physical save +8 (+1 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Con offense ------ Damage +11% arcane defense ------ Defense +2 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather cap of might (0 def, 1 armour) rough leather cap of might (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+0 eff.) defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Emira the Cracklestun (0 def, 3 armour) Emira the Cracklestun (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Wil offense ------ Damage +15% lightning defense ------ Armor +3 Fatigue +3% Resistance +6% blight +9% nature +9% darkness Physical save +6 (+1 eff.) Mind save +7 (+2 eff.) Pinning Resist +10% A cap made of leather. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: defense ------ Defense +2 (+0 eff.) Resistance +20% arcane other ------- Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
grounding hardened leather cap of the depths (0 def, 3 armour) grounding hardened leather cap of the depths (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +7% temporal +9% cold other ------- Breathe water A cap made of leather. |
hardened leather cap of knowledge (0 def, 3 armour) hardened leather cap of knowledge (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +3% A cap made of leather. |
iron helm (3 def, 5 armour) iron helm (3 def, 5 armour)3.0 Encumbrance T1 head armor [Normal] Master While equipped: defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +3% Physical save +3 (+0 eff.) Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) Crafted by: Master of the Pit A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+2 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Elenydig' (0 def, 4 armour) dwarven-steel helm 'Elenydig' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +1 Str +10 Dex +3 Mag +4 Wil +6 Cun offense ------ Damage +15% mind Ignore Armor +5 defense ------ Armor +4 Fatigue +4% Resistance +8% blight Mind save +8 (+2 eff.) other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (0 def, 4 armour) dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex offense ------ Ignore Armor +5 defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm (0 def, 4 armour) stabilizing dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue +4% Physical save +12 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
196 alchemist agate 196 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Duskravage the brass lantern Duskravage the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Dex +4 Wil +4 Con offense ------ Damage +6% mind Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Resistance +9% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con other ------- Light +3 Crafted by: Master of the Pit A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chontir (dig speed 16 turns) Chontir (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +7 Mag offense ------ Ignore Shields +30% Accuracy +15 (+3 eff.) defense ------ Life +22.00 other ------- Vim-on-crit +2.00 Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Notha [power 200] (15 cooldown) Ce'Notha [power 200] (15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Mindpower +30 (+8 eff.) Ignore resists +10% mind defense ------ Armor +6 Resistance +12% cold Fire a magical bolt dealing 200 acid damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 barbed component (ammo) 2 barbed component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 blazing component (ammo) 2 blazing component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
2 component of accuracy (ammo) 2 component of accuracy (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
3 component of crippling (ammo) 3 component of crippling (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of erosion (ammo) component of erosion (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of paradox (ammo) component of paradox (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) Affinity: ammo Components can be used to enhance items being crafted! |
component of wind (ammo) component of wind (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 233 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 deadly component (ammo) 2 deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
high-capacity component (ammo) high-capacity component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
psychokinetic component (ammo) psychokinetic component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 257 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of meditation (amulet) component of meditation (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage affinity(heal): * +15% nature Enhances the effectiveness of Meditation by 20% Use talent when activated: Nature's Touch level 2 Costs 35/35 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of constitution (amulet) component of constitution (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
3 component of willpower (amulet) 3 component of willpower (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
restful component (amulet) restful component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
stabilizing component (amulet) stabilizing component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
warrior's component (amulet) warrior's component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
balancing component (belt) balancing component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +6 Cun * +3 - +6 Dex Mental crit. chance: +5% - +15% Affinity: belt Components can be used to enhance items being crafted! |
component of life (belt) component of life (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 Healing mod.: +12% Affinity: belt Components can be used to enhance items being crafted! |
component of resilience (belt) component of resilience (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
component of the mystic (belt) component of the mystic (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of transcendence (belt) 2 component of transcendence (belt)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
insulating component (belt) insulating component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
spiritwalker's component (belt) spiritwalker's component (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
component of bloodletting (body) component of bloodletting (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
4 cleansing component (body) 4 cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
5 component of Eyal (body) 5 component of Eyal (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
3 component of Toknor (body) 3 component of Toknor (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
2 component of acid resistance (body) 2 component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of clarity (body) component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
5 component of cold resistance (body) 5 component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of command (body) component of command (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of fire resistance (body) 3 component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of lightning resistance (body) 3 component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
3 component of resilience (body) 3 component of resilience (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
component of spell shielding (body) component of spell shielding (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of stability (body) 3 component of stability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of temporal resistance (body) component of temporal resistance (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 component of the deep (body) 2 component of the deep (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the void (body) component of the void (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
duelist's component (body) duelist's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
enlightening component (body) enlightening component (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
impenetrable component (body) impenetrable component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
nimble component (body) nimble component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
4 prismatic component (body) 4 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
3 radiant component (body) 3 radiant component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
10 rejuvenating component (body) 10 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
innervating component (charm) innervating component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
quick component (charm) quick component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
3 soothing component (charm) 3 soothing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
component of whisperwind (cloak) component of whisperwind (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Deflect projectiles away: +25% Slows Projectiles: +20% Use talent when activated: Evasion level 2 Costs 50/50 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of battle (cloak) component of battle (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
component of conjuring (cloak) component of conjuring (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% arcane Changes damage: * +5% - +15% arcane Critical mult.: +10.00% - +30.00% Maximum mana: +20.00 - +100.00 Spellpower: +3 - +10 Spell crit. chance: +3% - +6% Affinity: cloak Components can be used to enhance items being crafted! |
3 component of the voidstalker (cloak) 3 component of the voidstalker (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
2 enveloping component (cloak) 2 enveloping component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
regal component (cloak) regal component (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
thick component (cloak) thick component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
component of speed (feet) component of speed (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
2 component of tirelessness (feet) 2 component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
4 grounding component (feet) 4 grounding component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
3 miner's component (feet) 3 miner's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
2 restorative component (feet) 2 restorative component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
undeterred component (feet) undeterred component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
component of the fire wyrm (hands) component of the fire wyrm (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Talent on hit: Bellowing Roar (10% chance). Talent on hit: Fire Breath (10% chance). While equipped: Changes stats: * +5 Wil Changes resistances: * +15% fire Changes damage: * +10% fire Use talent when activated: Fire Breath level 2 Costs 24/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of butchering (hands) component of butchering (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 66% * 10 - 25% chance to reduce armor by 50% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of strength (hands) component of strength (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
2 corrosive component (hands) 2 corrosive component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
2 naturalist's component (hands) 2 naturalist's component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
radiant component (hands) radiant component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
restful component (hands) restful component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
sand component (hands) sand component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
scouring component (hands) scouring component (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
steady component (hands) steady component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
2 temporal component (hands) 2 temporal component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
augmenting component (hat) augmenting component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% fire * +3% - +15% cold * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
component of madness (hat) component of madness (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
mindwoven component (hat) mindwoven component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
2 stabilizing component (hat) 2 stabilizing component (hat)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
5 component of constitution (head) 5 component of constitution (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (head) 2 component of dexterity (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of might (head) 2 component of might (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
component of strength (head) component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
dragonslayer's component (head) dragonslayer's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
2 grounding component (head) 2 grounding component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
2 insulating component (head) 2 insulating component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
miner's component (head) miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
component of Summertide (lite) component of Summertide (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
2 component of health (lite) 2 component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +46.00 Affinity: lite Components can be used to enhance items being crafted! |
component of the zealot (lite) component of the zealot (lite)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! |
survivor's component (lite) survivor's component (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Healing mod.: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
component of skullcleaving (melee) component of skullcleaving (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of stormy skies (melee) component of stormy skies (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 arcing component (melee) 3 arcing component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 150 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 balanced component (melee) 4 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
chilling component (melee) chilling component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
component of amnesia (melee) component of amnesia (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of crippling (melee) 3 component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dampening (melee) component of dampening (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
4 component of daylight (melee) 4 component of daylight (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
3 component of erosion (melee) 3 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
2 component of massacre (melee) 2 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee) component of persecution (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
4 component of phasing (melee) 4 component of phasing (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of projection (melee) 2 component of projection (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of rage (melee) 2 component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
3 component of shearing (melee) 3 component of shearing (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 elemental component (melee) 2 elemental component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 150 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 flaming component (melee) 2 flaming component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
4 hateful component (melee) 4 hateful component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
plaguebringer's component (melee) plaguebringer's component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 40 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
stormbringer's component (melee) stormbringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
5 thought-forged component (melee) 5 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 38 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
truestriking component (melee) truestriking component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
warbringer's component (melee) warbringer's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Fungus Life regen: +2.00 Healing mod.: +20% Use talent when activated: Bloom Heal level 1 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of summer (mindstar) component of summer (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * -10% cold Changes resistances penetration: * +10% fire Changes damage: * +10% fire Mindpower: +8 Mental crit. chance: +4% Global speed: +5% Talent on hit(mind): Flame Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of the wyrm (mindstar) component of the wyrm (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage Type: Physical Damage conversion: 20% acid, 20% physical, 20% fire, 20% lightning, 20% cold While equipped: Changes resistances: * +10% acid * +10% physical * +10% cold * +10% lightning * +10% fire Changes damage: * +12% lightning * +12% physical * +12% cold * +12% acid * +12% fire Masteries: * +0.3 Wild-gift / Venom drake aspect * +0.3 Wild-gift / Cold drake aspect * +0.3 Wild-gift / Fire drake aspect * +0.3 Wild-gift / Storm drake aspect * +0.3 Wild-gift / Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Use talent when activated: Corrosive Breath level 4 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of winter (mindstar) component of winter (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
caller's component (mindstar) caller's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of balance (mindstar) 4 component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of clarity (mindstar) 3 component of clarity (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of disruption (mindstar) component of disruption (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
3 component of life (mindstar) 3 component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of resolve (mindstar) component of resolve (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of sand (mindstar) 3 component of sand (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
component of storms (mindstar) component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (mindstar) component of venom (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 creative component (mindstar) 3 creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
epiphanous component (mindstar) epiphanous component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
horrifying component (mindstar) horrifying component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
2 wyrm's component (mindstar) 2 wyrm's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
2 caustic component (ranged) 2 caustic component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold (ranged) 2 component of cold (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
5 component of lightning (ranged) 5 component of lightning (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
enhanced component (ranged) enhanced component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: ranged Components can be used to enhance items being crafted! |
fungal component (ranged) fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
mighty component (ranged) mighty component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
ranger's component (ranged) ranger's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
runic component (ranged) runic component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
4 steady component (ranged) 4 steady component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
component of growth (ring) component of growth (ring)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% nature Life regen: +3.00 Healing mod.: +20% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
unmoving component (ring) unmoving component (ring)0.0 Encumbrance Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
2 component of clarity (ring) 2 component of clarity (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of corrosion (ring) component of corrosion (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid Changes damage: * +10% - +20% acid Affinity: ring Components can be used to enhance items being crafted! |
component of nature (ring) component of nature (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
marksman's component (ring) marksman's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
2 rogue's component (ring) 2 rogue's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
savior's component (ring) savior's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
sneakthief's component (ring) sneakthief's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
titan's component (ring) titan's component (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
2 component of blight (robes) 2 component of blight (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
2 component of fire (robes) 2 component of fire (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of frost (robes) component of frost (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (robes) component of lightning (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
3 component of nature (robes) 3 component of nature (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of power (robes) component of power (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
4 component of protection (robes) 4 component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
component of the mind (robes) component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
dreamer's component (robes) dreamer's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
2 focusing component (robes) 2 focusing component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
mindwoven component (robes) mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
slimy component (robes) slimy component (robes)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 66% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
2 spellwoven component (robes) 2 spellwoven component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
timebroken component (robes) timebroken component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes) verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
component of Wrathroot (shield) component of Wrathroot (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str While equipped: Changes resistances: * +10% cold * +10% darkness * +10% nature Learn talent(s): * +1 Block Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 acidic component (shield) 2 acidic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 50% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
component of acid resistance (shield) component of acid resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
2 component of cold resistance (shield) 2 component of cold resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
component of fire resistance (shield) component of fire resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of lightning resistance (shield) component of lightning resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of mind resistance (shield) 2 component of mind resistance (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of physical resistance (shield) component of physical resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
component of reflection (shield) component of reflection (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of resilience (shield) 2 component of resilience (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
2 crackling component (shield) 2 crackling component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 lightning While equipped: Melee retaliation: 1 - 31 lightning Changes stats: * +1 - +6 Dex Changes resistances: * +10% - +20% lightning Affinity: shield Components can be used to enhance items being crafted! |
3 reinforced component (shield) 3 reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
2 swashbuckler's component (shield) 2 swashbuckler's component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
component of breaching (staff) component of breaching (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of fate (staff) 3 component of fate (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
4 component of illumination (staff) 4 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of might (staff) 2 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of power (staff) component of power (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of protection (staff) component of protection (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 cruel component (staff) 3 cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
earthen component (staff) earthen component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
ethereal component (staff) ethereal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
magelord's component (staff) magelord's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
magewarrior's short component (staff) magewarrior's short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 potent component (staff) 3 potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 shimmering component (staff) 2 shimmering component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 component of gale force (torque) 2 component of gale force (torque)0.0 Encumbrance Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of healing (totem) 4 component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of thorny skin (totem) component of thorny skin (totem)0.0 Encumbrance Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of conjuration (wand) component of conjuration (wand)0.0 Encumbrance Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of shielding (wand) component of shielding (wand)0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
bonus component (acid corrode melee, ignore crit, stat cun, mindpower, stat str) bonus component (acid corrode melee, ignore crit, stat cun, mindpower, stat str)0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 10% chance to reduce armor by 50% While equipped: Changes stats: * +3 Cun * +2 Str Reduces incoming crit damage: 10.00% Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (arcane retribution, inc damage arcane, arcane burst, temporal energize melee, resists pen temporal, temporal retribution) bonus component (arcane retribution, inc damage arcane, arcane burst, temporal energize melee, resists pen temporal, temporal retribution)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 arcane While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Melee retaliation: 2 arcane, 4 temporal Changes resistances penetration: * +15% temporal Changes damage: * +12% arcane Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio acid burst) bonus component (bio acid burst)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 acid Components can be used to enhance items being crafted! |
bonus component (bio acid damage) bonus component (bio acid damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 8 acid Components can be used to enhance items being crafted! |
bonus component (bio acid resist) bonus component (bio acid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% acid Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio apr) bonus component (bio apr)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio arcane resist) bonus component (bio arcane resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% arcane Components can be used to enhance items being crafted! |
bonus component (bio blight resist) bonus component (bio blight resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio blight resist) bonus component (bio blight resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% blight Components can be used to enhance items being crafted! |
bonus component (bio blight resist) bonus component (bio blight resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% blight Components can be used to enhance items being crafted! |
bonus component (bio cold resist) bonus component (bio cold resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio crit damage) bonus component (bio crit damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (bio cun) bonus component (bio cun)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted! |
bonus component (bio cut immunity) bonus component (bio cut immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cut immunity) bonus component (bio cut immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cut immunity) bonus component (bio cut immunity)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cut immunity) bonus component (bio cut immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio demon damage) bonus component (bio demon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Demon Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex, light burst, cold burst, light burst (crit)) bonus component (bio dex, light burst, cold burst, light burst (crit))0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 light, 12 cold Burst on crit (radius 2): 8 light While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dragon/storm telepathy) bonus component (bio dragon/storm telepathy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Telepathy: dragon/storm Components can be used to enhance items being crafted! |
bonus component (bio elemental/void telepathy) bonus component (bio elemental/void telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: elemental/void Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio horror resist) bonus component (bio horror resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Reduced damage from: * +6% Horror Components can be used to enhance items being crafted! |
bonus component (bio horror resist) bonus component (bio horror resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Reduced damage from: * +6% Horror Components can be used to enhance items being crafted! |
bonus component (bio humanoid damage) bonus component (bio humanoid damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Damage against: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist) bonus component (bio humanoid resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio ice damage) bonus component (bio ice damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 ice Components can be used to enhance items being crafted! |
bonus component (bio immovable resist) bonus component (bio immovable resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Immovable Components can be used to enhance items being crafted! |
bonus component (bio inc damage arcane) bonus component (bio inc damage arcane)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +9% arcane Components can be used to enhance items being crafted! |
bonus component (bio inc damage arcane) bonus component (bio inc damage arcane)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +6% arcane Components can be used to enhance items being crafted! |
bonus component (bio inc damage fire) bonus component (bio inc damage fire)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio inc damage nature) bonus component (bio inc damage nature)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +6% nature Components can be used to enhance items being crafted! |
bonus component (bio inc damage physical) bonus component (bio inc damage physical)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +9% physical Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio insect resist) bonus component (bio insect resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Insect Components can be used to enhance items being crafted! |
bonus component (bio insect resist) bonus component (bio insect resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Insect Components can be used to enhance items being crafted! |
bonus component (bio knockback immunity) bonus component (bio knockback immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Knockback immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio light resist) bonus component (bio light resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +3% light Components can be used to enhance items being crafted! |
bonus component (bio lightning burst (crit)) bonus component (bio lightning burst (crit))0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning burst) bonus component (bio lightning burst)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist) bonus component (bio lightning resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist) bonus component (bio lightning resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning retribution) bonus component (bio lightning retribution)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Melee retaliation: 4 lightning Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana on crit) bonus component (bio mana on crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mana when firing critical spell: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio mana on crit) bonus component (bio mana on crit)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration) bonus component (bio mana regeneration)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life) bonus component (bio max life)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana) bonus component (bio max mana)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindpower) bonus component (bio mindpower)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio mindpower) bonus component (bio mindpower)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio phys crit) bonus component (bio phys crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical resist) bonus component (bio physical resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +1% physical Components can be used to enhance items being crafted! |
bonus component (bio physical resist) bonus component (bio physical resist)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +1% physical Components can be used to enhance items being crafted! |
bonus component (bio physical resist) bonus component (bio physical resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +1% physical Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio poison damage) bonus component (bio poison damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 8 poison Components can be used to enhance items being crafted! |
bonus component (bio poison immunity) bonus component (bio poison immunity)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio resist pen fire) bonus component (bio resist pen fire)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances penetration: * +10% fire Components can be used to enhance items being crafted! |
bonus component (bio resist pen fire) bonus component (bio resist pen fire)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances penetration: * +10% fire Components can be used to enhance items being crafted! |
bonus component (bio see invisible) bonus component (bio see invisible)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (bio see invisible) bonus component (bio see invisible)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spell save) bonus component (bio spell save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio temporal resist) bonus component (bio temporal resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% temporal Components can be used to enhance items being crafted! |
bonus component (bio undead damage) bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead damage) bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +6% Undead Components can be used to enhance items being crafted! |
bonus component (bio vermin damage) bonus component (bio vermin damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Vermin Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit) bonus component (bio weapon crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio wil) bonus component (bio wil)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, inc damage light, resists pen light, temporal retribution, lite radius, inc damage blight) bonus component (corrupted blood melee, inc damage light, resists pen light, temporal retribution, lite radius, inc damage blight)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 Melee retaliation: 4 temporal Changes resistances penetration: * +20% light Changes damage: * +3% light * +3% blight Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (def, resist arcane, save spell, resist nature, immune knockback, resist fire, armor) bonus component (def, resist arcane, save spell, resist nature, immune knockback, resist fire, armor)0.0 Encumbrance Modifies crafted object: While equipped: Armour: +6 Defense: +5 Changes resistances: * +3% fire * +5% arcane * +6% nature Spell save: +3 Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (die at, slime melee, resist mind, resist darkness, resists pen temporal) bonus component (die at, slime melee, resist mind, resist darkness, resists pen temporal)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 66% Changes resistances: * +3% mind * +3% darkness Changes resistances penetration: * +25% temporal Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (ignore crit, blight retribution, stat wil, resists pen fire) bonus component (ignore crit, blight retribution, stat wil, resists pen fire)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 blight Changes stats: * +1 Wil Changes resistances penetration: * +5% fire Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
bonus component (inc damage arcane, inc damage cold, save physical, improve heal, resist temporal) bonus component (inc damage arcane, inc damage cold, save physical, improve heal, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% temporal Changes damage: * +12% arcane * +12% cold Physical save: +6 Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (inc damage temporal, inc damage darkness) bonus component (inc damage temporal, inc damage darkness)0.0 Encumbrance Modifies crafted object: While equipped: Changes damage: * +12% darkness * +6% temporal Components can be used to enhance items being crafted! |
bonus component (increased life, resist darkness, resist lightning, resist physical, resists pen cold, inc damage cold) bonus component (increased life, resist darkness, resist lightning, resist physical, resists pen cold, inc damage cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +3% physical * +6% darkness Changes resistances penetration: * +15% cold Changes damage: * +3% cold Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, stat con, vim on crit, phys crit, phys apr) bonus component (increased stamina, stat con, vim on crit, phys crit, phys apr)0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +4 Physical crit. chance: +1.0% Changes stats: * +1 Con Vim when firing critical spell: +2.00 Maximum stamina: +10.00 Components can be used to enhance items being crafted! |
bonus component (light burst, lightning melee, mindpower, stat cun, inc damage mind) bonus component (light burst, lightning melee, mindpower, stat cun, inc damage mind)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 lightning Burst on hit (radius 1): 12 light While equipped: Changes stats: * +2 Cun Changes damage: * +9% mind Mindpower: +25 Components can be used to enhance items being crafted! |
bonus component (lite radius, inc damage acid, resists pen light, acid corrode melee, resist acid) bonus component (lite radius, inc damage acid, resists pen light, acid corrode melee, resist acid)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 50% Changes resistances: * +3% acid Changes resistances penetration: * +5% light Changes damage: * +3% acid Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat cun, inc damage nature, inc damage darkness, see invisible) bonus component (lite radius, stat cun, inc damage nature, inc damage darkness, see invisible)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes damage: * +6% nature * +3% darkness Light radius: +3 See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (mindcrit, acid melee, slime melee, acid corrode melee, resist fire, resists pen mind) bonus component (mindcrit, acid melee, slime melee, acid corrode melee, resist fire, resists pen mind)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 4 acid On hit: * 20% chance to slow global speed by 66% While equipped: Effects on melee hit: * 20% chance to reduce armor by 50% Changes resistances: * +3% fire Changes resistances penetration: * +5% mind Mental crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (mindcrit, max psi, psi on hit) bonus component (mindcrit, max psi, psi on hit)0.0 Encumbrance Modifies crafted object: While equipped: Psi when hit: +0.08 Maximum psi: +10.00 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, stamina regeneration, phys crit magnitude, armor) bonus component (phys atk, die at, stamina regeneration, phys crit magnitude, armor)0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +10 Armour: +4 Critical mult.: +5.00% Stamina each turn: +3.00 Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, phys crit magnitude, phys dam, resist light, stat dex) bonus component (phys atk, phys crit magnitude, phys dam, resist light, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Physical power: +15 Changes stats: * +1 Dex Changes resistances: * +3% light Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (phys atk, slime melee, resist blight, stat str, stat dex) bonus component (phys atk, slime melee, resist blight, stat str, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +5 Effects on melee hit: * 20% chance to slow global speed by 66% Changes stats: * +4 Str * +2 Dex Changes resistances: * +6% blight Components can be used to enhance items being crafted! |
bonus component (phys atk, temporal retribution, inc damage physical, inc damage mind) bonus component (phys atk, temporal retribution, inc damage physical, inc damage mind)0.0 Encumbrance Modifies crafted object: While equipped: Accuracy: +15 Melee retaliation: 2 temporal Changes damage: * +3% mind * +3% physical Components can be used to enhance items being crafted! |
bonus component (resist acid, stave inc damage darkness, resist lightning, acid corrode melee, resist light, resist fire) bonus component (resist acid, stave inc damage darkness, resist lightning, acid corrode melee, resist light, resist fire)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 50% Changes resistances: * +3% acid * +6% fire * +3% light * +9% lightning Changes damage: * +9% darkness Components can be used to enhance items being crafted! |
bonus component (resist blight, manaburn melee, lightning retribution) bonus component (resist blight, manaburn melee, lightning retribution)0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 20 arcane resource burn While equipped: Melee retaliation: 4 lightning Changes resistances: * +9% blight Components can be used to enhance items being crafted! |
bonus component (resist fire, improve heal, resist lightning) bonus component (resist fire, improve heal, resist lightning)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +3% fire Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (resist light, resist mind, def, immune confusion) bonus component (resist light, resist mind, def, immune confusion)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +3% light * +6% mind Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (resist light, save mental, resist temporal) bonus component (resist light, save mental, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +6% light * +3% temporal Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (resist nature, inc damage darkness, resist acid, resist cold) bonus component (resist nature, inc damage darkness, resist acid, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% acid * +3% cold * +6% nature Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
bonus component (resist nature, inc damage nature, phys crit magnitude) bonus component (resist nature, inc damage nature, phys crit magnitude)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes damage: * +9% nature Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (resists pen light, light retribution, resists pen darkness, inc damage darkness) bonus component (resists pen light, light retribution, resists pen darkness, inc damage darkness)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 2 light Changes resistances penetration: * +15% light * +15% darkness Changes damage: * +3% darkness Components can be used to enhance items being crafted! |
bonus component (resists pen mind, mind expose melee, inc damage darkness) bonus component (resists pen mind, mind expose melee, inc damage darkness)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 38 Changes resistances penetration: * +5% mind Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
bonus component (slime melee, nature burst (crit), cold burst, cold melee) bonus component (slime melee, nature burst (crit), cold burst, cold melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 12 cold Burst on hit (radius 1): 12 cold Burst on crit (radius 2): 20 nature On hit: * 20% chance to slow global speed by 66% Components can be used to enhance items being crafted! |
bonus component (spellcrit, stat wil, inc damage temporal, mana on crit, mindpower, stat cun) bonus component (spellcrit, stat wil, inc damage temporal, mana on crit, mindpower, stat cun)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun * +2 Wil Changes damage: * +15% temporal Mana when firing critical spell: +2.00 Spell crit. chance: +2% Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (spellpower, stat wil, phasing, resists pen mind, stat dex) bonus component (spellpower, stat wil, phasing, resists pen mind, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Dex * +5 Wil Changes resistances penetration: * +10% mind Spellpower: +10 Damage Shield penetration: +20% Components can be used to enhance items being crafted! |
bonus component (spellpower, stave resists pen arcane, stat wil, phasing) bonus component (spellpower, stave resists pen arcane, stat wil, phasing)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Wil Changes resistances penetration: * +5% arcane Spellpower: +5 Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (stat con, inc damage acid, resist acid, stat wil, infravision radius) bonus component (stat con, inc damage acid, resist acid, stat wil, infravision radius)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Wil * +2 Con Changes resistances: * +9% acid Changes damage: * +9% acid Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat cun, resists pen fire) bonus component (stat cun, resists pen fire)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances penetration: * +5% fire Components can be used to enhance items being crafted! |
bonus component (stat cun, stat con, stat wil) bonus component (stat cun, stat con, stat wil)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Wil * +2 Cun * +4 Con Components can be used to enhance items being crafted! |
bonus component (stat wil, lite radius, phys crit magnitude, stat dex) bonus component (stat wil, lite radius, phys crit magnitude, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +1 Dex * +4 Wil Critical mult.: +10.00% Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (stave inc damage cold, void, stave resists pen arcane, resists pen arcane, resist temporal) bonus component (stave inc damage cold, void, stave resists pen arcane, resists pen arcane, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +15% temporal Changes resistances penetration: * +10% arcane Changes damage: * +6% cold Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (stave resists pen temporal, stat con, stat wil, stat cun, void, resist temporal) bonus component (stave resists pen temporal, stat con, stat wil, stat cun, void, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +3 Wil * +3 Cun * +2 Con Changes resistances: * +12% temporal Changes resistances penetration: * +10% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (talent (Acidic Crawl) ) bonus component (talent (Acidic Crawl) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Acidic Crawl level 5 Puts all charms on cooldown for 4 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bleeding Edge) ) bonus component (talent (Bleeding Edge) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Bleeding Edge level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Concussive Punch) ) bonus component (talent (Concussive Punch) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Concussive Punch level 3 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Cripple) ) bonus component (talent (Cripple) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Cripple level 3 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dire Plague) ) bonus component (talent (Dire Plague) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Dire Plague level 5 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Disengage) ) bonus component (talent (Disengage) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Disengage level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Drain) ) bonus component (talent (Drain) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Drain level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Dual Strike level 1 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dual Strike) ) bonus component (talent (Dual Strike) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Dual Strike level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Flame Turret) ) bonus component (talent (Flame Turret) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Flame Turret level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Healing Nexus) ) bonus component (talent (Healing Nexus) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Healing Nexus level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Ice Claw) ) bonus component (talent (Ice Claw) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Ice Claw level 10 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knockback) ) bonus component (talent (Knockback) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Knockback level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Manathrust) ) bonus component (talent (Manathrust) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Manathrust level 2 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Metalstar) ) bonus component (talent (Metalstar) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Metalstar level 1 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Nature's Touch) ) bonus component (talent (Nature's Touch) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Nature's Touch level 10 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Nature's Touch) ) bonus component (talent (Nature's Touch) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Nature's Touch level 5 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Nimble Movements) ) bonus component (talent (Nimble Movements) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Nimble Movements level 1 Puts all charms on cooldown for 70 turns Components can be used to enhance items being crafted! |
bonus component (talent (Poisonous Bite) ) bonus component (talent (Poisonous Bite) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Poisonous Bite level 5 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Poisonous Bite) ) bonus component (talent (Poisonous Bite) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Poisonous Bite level 5 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Providence) ) bonus component (talent (Providence) )0.0 Encumbrance Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Providence level 10 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rush) ) bonus component (talent (Rush) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Rush level 2 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shriek) ) bonus component (talent (Shriek) )0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Shriek level 4 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Skullcracker) ) bonus component (talent (Skullcracker) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slash) ) bonus component (talent (Slash) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Slash level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Roots) ) bonus component (talent (Slime Roots) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Slime Roots level 8 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Spit) ) bonus component (talent (Slime Spit) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Slime Spit level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Strafe) ) bonus component (talent (Strafe) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Strafe level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Strike) ) bonus component (talent (Strike) )0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Strike level 2 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) ) bonus component (talent (Stunning Blow) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Stunning Blow level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Sunder Armour) ) bonus component (talent (Sunder Armour) )0.0 Encumbrance Infused by psionic forces Modifies crafted object: Use talent when activated: Sunder Armour level 10 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Telekinetic Smash) ) bonus component (talent (Telekinetic Smash) )0.0 Encumbrance Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Telekinetic Smash level 1 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (War Hound) ) bonus component (talent (War Hound) )0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: War Hound level 10 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Web) ) bonus component (talent (Web) )0.0 Encumbrance Infused by nature Modifies crafted object: Use talent when activated: Web level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (travel speed, crit, apr, ammo reload) bonus component (travel speed, crit, apr, ammo reload)0.0 Encumbrance Modifies crafted object: Weapon combat: Armour Penetration: +1 Crit. chance: +3.0% Travel speed: +200% While equipped: Ammo reloads per turn: +2 Components can be used to enhance items being crafted! |
bonus component (void, stave inc damage darkness, stave inc damage acid, acid corrode melee, stave inc damage temporal, inc damage darkness) bonus component (void, stave inc damage darkness, stave inc damage acid, acid corrode melee, stave inc damage temporal, inc damage darkness)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 50% Changes damage: * +15% acid * +15% temporal * +12% darkness Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (void, temporal energize melee, resist mind, acid corrode melee, resists pen temporal, resist temporal) bonus component (void, temporal energize melee, resist mind, acid corrode melee, resists pen temporal, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 50% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +6% mind * +3% temporal Changes resistances penetration: * +10% temporal Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
component of mastery (amulet) component of mastery (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
Achievements
By Master of the Pit the Ancient Artificer level 62
1st Dusk 122nd year of Ascendancy at 07:38 see stats
By Master of the Pit the Ancient Artificer level 42
7th Mirth 122nd year of Ascendancy at 03:36 see stats
By Master of the Pit the Ancient Artificer level 62
3rd Dusk 122nd year of Ascendancy at 08:11 see stats
By Master of the Pit the Ancient Artificer level 10
74th Pyre 122nd year of Ascendancy at 11:11 see stats
By Master of the Pit the Ancient Artificer level 20
74th Pyre 122nd year of Ascendancy at 11:11 see stats
By Master of the Pit the Ancient Artificer level 30
74th Pyre 122nd year of Ascendancy at 11:11 see stats
By Master of the Pit the Ancient Artificer level 40
76th Pyre 122nd year of Ascendancy at 00:04 see stats
By Master of the Pit the Ancient Artificer level 50
4th Flare 122nd year of Ascendancy at 17:39 see stats
By Master of the Pit the Ancient Artificer level 48
10th Mirth 122nd year of Ascendancy at 19:12 see stats
By Master of the Pit the Ancient Artificer level 62
3rd Dusk 122nd year of Ascendancy at 08:11 see stats
By Master of the Pit the Ancient Artificer level 48
3rd Summertide 122nd year of Ascendancy at 14:56 see stats