Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Zilquish |
Class | Adventurer |
Level / Exp | 166 / 62% |
Size | big |
Lifes / Deaths | Killed by Poltergeist Spectral Blade at level 64 on the 29th Dusk 122nd year of Ascendancy at 09:14 4 / 3Killed by Epoch at level 97 on the 61st Dusk 122nd year of Ascendancy at 05:55 Killed by rimebark at level 107 on the 3rd Haze 122nd year of Ascendancy at 11:35 |
Primary Stats
Strength | 456 (base 45) |
Dexterity | 538 (base 74) |
Constitution | 261 (base 100) |
Magic | 283 (base 22) |
Willpower | 318 (base 100) |
Cunning | 440 (base 150) |
Resources
Mana | 2485/2485 |
Equilibrium | 45 |
Life | 12449/12449 |
Steam | 0/100 |
Stamina | 1320/1320 |
Psi | 1120/1120 |
Healing Factor | 2.5 |
Regeneration | 740.33978448826 |
Speed
Mental | +28.76746753204% |
Attack | +28.76746753204% |
Movement | +36% |
Spell | +21.13134583493% |
Global | +98.620167698842% |
Vision
Sight | 3 |
Lite | -986 |
Infravision | 7 |
See Invisible | 69 |
Stealth | 104 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 664 |
Accuracy | 159 |
Crit Chance | 191% |
APR | 24 |
Speed | 0.78 |
Offense: Offhand
Damage | 270 |
Accuracy | 124 |
Crit Chance | 197% |
APR | 50 |
Speed | 0.78 |
Offense: Spell
Spellpower | 213 |
Crit Chance | 100% |
Speed | 0.82555014402526 |
Offense: Mind
Mindpower | 162 |
Crit Chance | 100% |
Speed | 0.77659366854534 |
Offense: Damage Bonus
Acid | +72% |
Blight | +55% |
Physical | +221% |
Cold | +187% |
All | +30% |
Lightning | +291% |
Light | +36% |
Temporal | +45% |
Mind | +39% |
Darkness | +55% |
Fire | +117% |
Nature | +59% |
Offense: Damage Penetration
Acid | +67% |
Blight | +67% |
Arcane | +31% |
Cold | +67% |
All | +25% |
Physical | +97% |
Lightning | +129% |
Light | +31% |
Temporal | +31% |
Mind | +44% |
Darkness | +79% |
Fire | +77% |
Nature | +67% |
Defense: Base
Armour (hardiness) | 296.87031187654 (100%) |
Defense | 235 |
Ranged Defense | 235 |
Fatigue | 0 |
Physical Save | 154 |
Spell Save | 154 |
Mental Save | 154 |
Defense: Resistances
Acid | + 95%(112%) |
Blight | + 54%(112%) |
Arcane | + 52%(112%) |
Cold | + 76%(112%) |
All | + 48%(112%) |
Physical | +100%(112%) |
Lightning | +100%(112%) |
Light | + 64%(112%) |
Temporal | + 59%(112%) |
Mind | + 88%(112%) |
Darkness | + 66%(112%) |
Fire | +100%(112%) |
Nature | + 55%(112%) |
Defense: Immunities
Stun Resistance | 54% |
Confusion Resistance | 73% |
Fear Resistance | 100% |
Poison Resistance | 50% |
Blind Resistance | 18% |
Disarm Resistance | 77% |
Bleed Resistance | 90% |
Teleport Resistance | 96% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 53% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (83% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Psionic / Absorption | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cunning / Accessory crafting | 1.00 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 14/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.00 |
| 10/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Psionic / Battle psionics | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 16/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 16/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Rampage | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 3/5 |
| 16/5 |
| 6/5 |
| 5/5 |
Cunning / Experimental imbuing | 1.00 |
| 1/5 |
| 9/5 |
| 1/5 |
| 13/5 |
Psionic / Projection | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 1.20 |
| 5/5 |
| 16/5 |
| 16/5 |
| 16/5 |
Cunning / Armorsmithing | 1.00 |
| 10/5 |
| 6/5 |
| 8/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 16/5 |
Cunning / Weaponsmithing | 1.00 |
| 15/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 16/5 |
| 1/5 |
| 8/5 |
Steamtech / Avoidance | 1.00 |
| 9/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gloom | 1.40 |
| 1/5 |
| 1/5 |
| 10/5 |
| 10/5 |
Generic Talents
Wild-gift / Fungus | 3.80 |
| 12/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Hoardling | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Dragonborn | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 11/5 |
Technique / Combat training | 1.00 |
| 10/5 |
| 2/5 |
| 13/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Dirges | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 6/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 16/5 |
| 1/5 |
Race / Bloodruned | 1.00 |
| 1/5 |
| 16/5 |
| 16/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 16/5 |
| 0/5 |
Race / Duergar | 1.00 |
| 1/5 |
| 7/5 |
| 6/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 12/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 10/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Undead / Forsaken | 1.00 |
| 4/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Undead / Zilquish | 1.00 |
| 9/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Undead / Skeleton | 1.00 |
| 2/5 |
| 6/5 |
| 16/5 |
| 5/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Fiery Hands |
talent | Shadow Combat |
talent | Stealth |
talent | Automated Cloak Tessellation |
talent | Shock Hands |
talent | Embedded Restoration Systems |
talent | Arcane Feed |
talent | Thermal Aura |
talent | Thermal Shield |
talent | Charm Combat |
talent | Kinetic Shield |
talent | Pace Yourself |
talent | Augmentation |
talent | Kinetic Aura |
talent | Dirge of Famine |
talent | Gloom |
talent | Shards |
talent | Mechanical Arms |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | Infinite Dungeon Challenge (Level 116): Near Sighted Challenge |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 22.6 and stamina regeneration by 2.9. Soothing Darkness |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Velassra the dreaming horror'. Infinite Dungeon Challenge (Level 100): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 101): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 103): Rush Hour (65)Turns left: 49 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 104): Rush Hour (50)Turns left: 38 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Xirita the dreaming horror'. Infinite Dungeon Challenge (Level 106): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 107): Rush Hour (242)Turns left: 175 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (80)Turns left: 57 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 110): Rush Hour (95)Turns left: 62 You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 111): Headhunter1 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 114): Rush Hour (116)Turns left: 58 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 115): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 116): Near Sighted | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Yvovena the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 311 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (311)Turns left: 180 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Adiseta the dreaming horror'. Infinite Dungeon Challenge (Level 18): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (176)Turns left: 80 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Xubeth the dreaming horror'. Infinite Dungeon Challenge (Level 33): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 34): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (317)Turns left: 186 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (410)Turns left: 264 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 40): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 41): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 380 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (380)Turns left: 232 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 398 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (398)Turns left: 298 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (374)Turns left: 238 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 50): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 52): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 54): Rush Hour (110)Turns left: 68 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 59): Rush Hour (179)Turns left: 125 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 61): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 62): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorFoes left: 0 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 69): Rush Hour (230)Turns left: 155 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 73): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 74): Rush Hour (194)Turns left: 159 You completed the challenge and received: +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 75): Headhunter0 / 2 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 76): MultiplicityTurns left: 0 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 77): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 78): Rush Hour (197)Turns left: 105 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 79): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 81): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 83): Pacifist | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 84): Headhunter2 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (233)Turns left: 173 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 89): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 90): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 91): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 92): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Yvema the dreaming horror'. Infinite Dungeon Challenge (Level 93): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 95): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 96): Near SightedYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 97): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 99): Rush Hour (404)Turns left: 246 You completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Around waist | try try 1.0 Encumbrance T5 belt armor [Ego++] Arcane/Nature/Master While equipped: offense ------ On-Hit 18 fire On-Ranged-Hit 17 fire Damage +56% physical defense ------ Armor +24 Resistance +56% fire +109% physical Life +64.00 Life Regen +12.00 Healmod +14% other ------- Masteries +0.35 Steamtech/Butchery Your magical shields recover 15% of their absorption value each turn Augment level: 9.5 Crafted by: Gloom Haven A belt that goes around your waist. |
Quiver | a (17/17, 20-24 power, 1 apr) a (17/17, 20-24 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 50% Cun, 40% Wil, 70% Dex 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +5.7% Capacity 17 On-Hit, radius 1 +6 fire Crafted by: Gloom Haven Shots are used with slings to pummel your foes to death. |
On hands | power wolf (0 def, 12 armour) power wolf (0 def, 12 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +18 Mag +17 Cun +16 Con offense ------ Critical power +157.00% Spellpower +45 (+4 eff.) On-Hit 88 fire Damage +18% all defense ------ Armor +12 Resistance +7% all other ------- Negative/turn +0.34 Vim-on-crit +16.00 Max vim +90.00 Max negative +87.00 See Invisibility +51 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Crafted by: Gloom Haven Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | alchemist's lamp 'Gleamrip' alchemist's lamp 'Gleamrip'0.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Spellpower +8 (+1 eff.) Damage +6% light +3% fire Ignore resists +10% fire When Hit 13 fire defense ------ Resistance +15% light +7% fire other ------- Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 646.63 to 1939.88 lightning damage (1293.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On feet | shoes (8 def, 6 armour) shoes (8 def, 6 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Nature/Master While equipped: Stats +7 Con offense ------ Physical Power +14 (+2 eff.) Ignore resists +18% physical Accuracy +8 (+1 eff.) defense ------ Armor +6 Defense +8 (+1 eff.) Fatigue +2% Resistance +6% all Healmod +14% Cut Resist +40% Disarm Resist +59% Avoid Pressure Traps Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 941 life. The life healed will increase with your Mindpower. Augment level: 6.5 Crafted by: Gloom Haven Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eternity's Counter Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | Shirld breaker Shirld breaker 0.1 Encumbrance T5 ring jewelry [Rare] Arcane/Master While equipped: Stats +12 Dex +41 Mag +32 Wil +25 Cun +19 Lck offense ------ Critical power +20.00% Physical Power +15 (+2 eff.) Spellpower +32 (+3 eff.) Spellpower/crit +13 On-Hit 13 acid 13 fire 13 cold 15 lightning Damage +12% all Ignore Shields +75% When Hit 43 darkness defense ------ Defense +36 (+3 eff.) Resistance +32% acid Shield Power +23% Stealth +22 Healmod +63% other ------- Infravision +4 See Invisibility +18 Telepathy Demon/Major Demon/Minor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Crafted by: Gloom Haven Rings make your fingers look great! |
Around neck | tseasa tseasa 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Nature/Master While equipped: Stats +38 Str +8 Dex +91 Mag +74 Wil +82 Cun +38 Con +43 Lck offense ------ Spell Crit +13% Spellpower +13 (+1 eff.) Spellpower/crit +42 Damage +17% acid +32% fire +15% lightning +10% cold Accuracy +43 (+6 eff.) defense ------ Defense +43 (+4 eff.) Resistance +30% fire +45% mind -29% cold Affinity +44% fire Resist unseen 43% Life +593.00 Life Regen +57.00 Healmod +77% Confus Resist +45% Fear Resist +45% other ------- Light +3 On Spell Hit: 10% Volcano level 3 Crafted by: Gloom Haven Amulets make your neck look great! |
In main hand | sheild wall (0 def, 25 armour, 73-88 power, 345 block) sheild wall (0 def, 25 armour, 73-88 power, 345 block)7.0 Encumbrance T4 shield armor [Ego++] Arcane/Nature/Master When used to Attack: Weapon Damage 73.0 - 87.6 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +6.5% Block +345 On-hit +22 cold On-crit, radius 2 +18 light +20 fire While equipped: Stats +4 Wil offense ------ On shield block: * Cause enemies within radius 6 to bleed for 507 physical damage over 5 turns (1/turn) * Deals 419 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Deals 375 light and fire damage to each enemy blocked defense ------ Armor +25 Fatigue +6% Resistance +9% fire +9% light +14% cold other ------- Talents +1 Block Crafted by: Gloom Haven Handheld deflection devices. |
Absorbed Mindstar | storms (30-33 power, 74 apr, nature damage) storms (30-33 power, 74 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Master/Unknown Weapon Damage 30.0 - 33.0 Nature Uses 90% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +74 Critical Rate +9.3% Attack Speed 100% While equipped: Stats +23 Str +24 Dex +23 Mag +19 Wil +23 Cun +23 Con offense ------ Mind Crit +9% Mindpower +19 (+2 eff.) On-Hit 119 lightning 50 physical 50 fire 48 acid 51 cold Damage +164% lightning +112% cold +100% physical Ignore resists +62% lightning defense ------ Defense +212 (+17 eff.) Resistance +116% lightning +49% physical +48% cold +43% fire +47% acid Pinning Resist +240% Teleport Resist +96% other ------- Talents +1 Attune Mindstar Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (313). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. Crafted by: Gloom Haven Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | mess (16-18 power, 26 apr, mind damage) mess (16-18 power, 26 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Arcane/Nature/Master Weapon Damage 16.0 - 17.6 Mind Uses 90% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +12.3% Attack Speed 100% On-hit +11 light On Hit: * Heals you and all allies within radius 3 for 12 life On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +3% Critical power +10.00% Mindpower +6 (+1 eff.) Accuracy +6 (+1 eff.) defense ------ Defense +6 (+1 eff.) Disarm Resist +18% other ------- Talents +1 Attune Mindstar Fire up to 3 light rays (range 10), dealing 504 damage each. If an enemy struck by a ray is targeting one of your allies, then the ray will critically strike, and the enemy will be forced to target you. The rays do not harm your allies.. Uses 15 power out of 15/15 Augment level: 6.5 Crafted by: Gloom Haven Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | mind saver (19 def, 9 armour) mind saver (19 def, 9 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +44 Wil +51 Cun +18 Lck defense ------ Armor +9 Defense +19 (+2 eff.) Mind save +138 (+16 eff.) Gives 100% immunity to curses and hexes Augment level: 9.5 Crafted by: Gloom Haven A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating arcing chilling dreamer's cured leather armour of mind adaptation of Eyal of focus (10 def, 7 armour) rejuvenating arcing chilling dreamer's cured leather armour of mind adaptation of Eyal of focus (10 def, 7 armour)9.0 Encumbrance T2 light armor [Ego++] Arcane/Nature/Master/Psionic Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil While equipped: Stats +5 Wil offense ------ Damage +9% mind defense ------ Armor +7 Defense +10 (+1 eff.) Fatigue +4% Resistance +13% mind +11% darkness Affinity +28% mind Physical save +13 (+0 eff.) Spell save +13 (+0 eff.) Mind save +24 (+3 eff.) Life +44.00 Life Regen +10.00 Healmod +14% other ------- Stamina/turn +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Augment level: 6.5 Crafted by: Gloom Haven A suit of armour made of leather. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 42%; reduction 8; dur 4; cd 18) Primal Infusion (affinity 42%; reduction 8; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 42% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 8 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Primal Infusion (affinity 42%; reduction 8; dur 4; cd 18) Primal Infusion (affinity 42%; reduction 8; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 42% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 8 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 41; cd 11) healing infusion (heal 41; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 41 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 14 cd) regeneration infusion (heal 60; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; mental; dur 4; cd 13) wild infusion (res 15%; mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1863 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; acid, physical, darkness, fire) Prismatic Rune (6 turns; acid, physical, darkness, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (83% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 darkness, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, darkness, fire, temporal, cold) Prismatic Rune (6 turns; physical, light, darkness, fire, temporal, cold)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (83% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 3 darkness, 3 fire, 5 temporal, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
life amulet life amulet 0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +43 Con +49 Wil defense ------ Life +308.00 Life Regen +22.00 Healmod +36% Crafted by: Gloom Haven Amulets make your neck look great! |
bloodlich's yew magestaff (20-24 power, 4 apr, arcane element) bloodlich's yew magestaff (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 40% Wil, 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Mag +7 Cun +7 Con offense ------ Spell Crit +3% Critical power +22.00% Spellpower +9 (+1 eff.) Damage +20% arcane other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max vim +38.00 Max negative +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 40% Wil, 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+3 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 40% Wil, 100% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+3 eff.) Damage +35% cold defense ------ Mind save +8 (+1 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Umbraslice the dragonbone starstaff (30-36 power, 6 apr, temporal element) Umbraslice the dragonbone starstaff (30-36 power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 40% Wil, 80% Con Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +19.00% Spellpower +15 (+1 eff.) Damage +30% temporal Ignore resists +30% darkness On-Hit (Melee): * 30% chance to slow global speed by 99% defense ------ Defense +45 (+4 eff.) Resistance +24% blight +21% cold Life +152.41 Poison Resist +30% Confus Resist +30% Out-of-Phase Defense +23 Out-of-Phase Resistance +23% Out-of-Phase Resilience +23% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic steel battleaxe of massacre (32-48 power, 2 apr) caustic steel battleaxe of massacre (32-48 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 32.0 - 48.0 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +20 acid +30 nature While equipped: offense ------ Ignore resists +14% acid +19% nature Ignore Armor +13 Massive two-handed battleaxes. |
quick dwarven-steel battleaxe of massacre (46-69 power, 2 apr) quick dwarven-steel battleaxe of massacre (46-69 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 46.0 - 69.0 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +7 Dex offense ------ Combat Speed +10% Accuracy +24 (+3 eff.) Massive two-handed battleaxes. |
arcing stralite battleaxe of crippling (42-64 power, 3 apr) arcing stralite battleaxe of crippling (42-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 42.5 - 63.8 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 250 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Massive two-handed battleaxes. |
Layuldalle (55-82 power, 4 apr) Layuldalle (55-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 55.0 - 82.5 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +56 lightning +59 cold While equipped: offense ------ Physical Crit +3.0% Move Speed +63% Ignore resists +35% lightning +30% cold +21% physical Accuracy +56 (+7 eff.) Ignore Armor +14 defense ------ Defense +19 (+2 eff.) Resistance +15% acid +18% cold +12% lightning Unlife -100.00 life Life Regen +4.00 Disarm Resist +69% Massive two-handed battleaxes. |
Woebraid (66-98 power, 4 apr) Woebraid (66-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 65.5 - 98.2 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +20 arcane On-crit, radius 2 +16 darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str offense ------ Physical Crit +42.0% Mind Crit +5% Critical power +42.00% Damage +17% physical Accuracy +35 (+5 eff.) Ignore Armor +21 defense ------ Resistance +6% darkness +9% fire other ------- Max psi +30.00 Massive two-handed mauls. |
arcing dwarven-steel greatsword of erosion (35-56 power, 2 apr) arcing dwarven-steel greatsword of erosion (35-56 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane/Nature Weapon Damage 35.0 - 56.0 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +19 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 250 damage Massive two-handed swords. |
truestriking stralite greatsword of torment (48-78 power, 3 apr) truestriking stralite greatsword of torment (48-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Master/Psionic Weapon Damage 48.5 - 77.6 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +19% physical Accuracy +30 (+4 eff.) Ignore Armor +19 Massive two-handed swords. |
caustic voratun greatsword of amnesia (64-102 power, 4 apr) caustic voratun greatsword of amnesia (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 63.5 - 101.6 Physical Uses 40% Wil, 0% Con, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +63 acid +62 nature On Hit: * 50% chance to put 1 talent on cooldown for 10 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +35% acid +34% nature Ignore Armor +21 Massive two-handed swords. |
stormbringer's dwarven-steel longsword of amnesia (21-29 power, 4 apr) stormbringer's dwarven-steel longsword of amnesia (21-29 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 21.0 - 29.4 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +26 lightning +25 cold On Hit: * 50% chance to put 1 talent on cooldown for 10 turns (checks Confusion immunity) While equipped: offense ------ Move Speed +36% Ignore resists +16% lightning +17% cold Sharp, long, and deadly. |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+3 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Ureslak's Femur (52-73 power, 5 apr) Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
voratun mace 'Crackleraider' (44-61 power, 6 apr) voratun mace 'Crackleraider' (44-61 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 43.5 - 60.9 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +14 Con +13 Wil offense ------ Physical Crit +15.0% Mind Crit +4% Physical Power +15 (+2 eff.) Damage +6% lightning defense ------ Armor +14 Defense +10 (+1 eff.) Resistance +3% mind +6% darkness Life +110.00 Disease Resist +20% Teleport Resist +30% Blunt and deadly. |
enhanced stralite waraxe of massacre (44-62 power, 5 apr) enhanced stralite waraxe of massacre (44-62 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 44.0 - 61.6 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +11 Str +11 Dex +9 Mag +11 Wil +11 Cun +11 Con One-handed war axes. |
warbringer's stralite waraxe of phasing (31-43 power, 26 apr) warbringer's stralite waraxe of phasing (31-43 power, 26 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 31.0 - 43.4 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +26 Critical Rate +6.5% Attack Speed 100% Ignore Shields +18% While equipped: Stats +5 Con offense ------ Physical Power +13 (+2 eff.) Ignore resists +13% physical defense ------ Disarm Resist +26% One-handed war axes. |
Weeprigor (17-19 power, 40 apr, nature damage) Weeprigor (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 90% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature While equipped: Stats +8 Wil offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) Global Speed +9% On-Hit 20 fire Damage +15% mind +20% fire +21% darkness +12% nature Ignore resists +20% lightning +15% darkness +20% fire +15% nature +15% mind When Hit 6 lightning defense ------ Resistance +3% lightning +19% fire +9% nature +3% temporal Spell save +10 (+0 eff.) other ------- Max hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
looklkoklk (24-26 power, 65 apr, nature damage) looklkoklk (24-26 power, 65 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Master/Psionic Weapon Damage 24.0 - 26.4 Nature Uses 90% Wil, 0% Con, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +65 Critical Rate +8.1% Attack Speed 100% While equipped: Stats +31 Str +20 Dex +30 Mag +20 Wil +20 Cun +22 Con offense ------ Mind Crit +26% Spellpower +15 (+1 eff.) Mindpower +34 (+4 eff.) On-Hit 71 lightning 15 physical 15 cold 12 acid 15 fire Damage +65% lightning +24% physical +24% cold +23% arcane +70% mind Ignore resists +58% lightning Ignore Shields +45% defense ------ Defense +50 (+4 eff.) Resistance +72% lightning +15% physical +15% fire +15% cold +14% acid Pinning Resist +59% other ------- Psi-on-crit +16.00 See Invisibility +14 Talents +1 Attune Mindstar Crafted by: Gloom Haven Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
keeper's elm longbow keeper's elm longbow4.0 Encumbrance T1 longbow 2H weapon [Ego+] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 0% Con Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: offense ------ Damage +15% physical +17% temporal Ignore resists +9% physical +11% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
runic elm longbow of true flight runic elm longbow of true flight4.0 Encumbrance T1 longbow 2H weapon [Ego++] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 0% Con Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 10% Arcane Vortex level 1 While equipped: Stats +5 Mag offense ------ Physical Crit +11.0% Spellpower +11 (+1 eff.) Damage +11% arcane Accuracy +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
fungal stralite steamgun of recursion fungal stralite steamgun of recursion4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Arcane/Nature/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On Hit: 10% Shoot level 1 Uses 2.0 Steam While equipped: Stats +6 Con other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 220 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of piercing voratun steamgun of piercing4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +15% all Accuracy +25 (+4 eff.) Ignore Armor +13 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed quiver of ash arrows of crippling (16/16, 36-50 power, 7 apr) barbed quiver of ash arrows of crippling (16/16, 36-50 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego++] Master Weapon Damage 35.5 - 49.7 Physical Uses 50% Str, 40% Wil, 70% Dex 0% Con Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +29.5% Capacity 16 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 68.0 - 95.2 Physical Uses 70% Str, 40% Wil, 50% Dex 0% Con Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
barbed pouch of steel shots of persecution (19/20, 26-31 power, 2 apr) barbed pouch of steel shots of persecution (19/20, 26-31 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Disrupt/Master Weapon Damage 26.0 - 31.2 Physical Uses 50% Cun, 40% Wil, 70% Dex 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +13.5% Capacity 20 Damage Against +15% Unnatural +14% Unliving On Critical: * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots (15/15, 22-27 power, 2 apr) psychokinetic pouch of steel shots (15/15, 22-27 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Psionic Weapon Damage 22.5 - 27.0 Physical Uses 50% Cun, 40% Wil, 70% Dex 0% Con Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 15 On-ranged-hit +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 489 physical damage Shots are used with slings to pummel your foes to death. |
impervious dwarven-steel shield (0 def, 15 armour, 28-33 power, 164.5 block) impervious dwarven-steel shield (0 def, 15 armour, 28-33 power, 164.5 block)7.0 Encumbrance T3 shield armor [Ego+] Master When used to Attack: Weapon Damage 27.5 - 33.0 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +164 While equipped: Stats +6 Con defense ------ Armor +15 Fatigue +8% Physical save +11 (+0 eff.) other ------- Talents +1 Block Handheld deflection devices. |
impervious voratun shield of cold resistance (+17%) (0 def, 21 armour, 68-82 power, 323 block) impervious voratun shield of cold resistance (+17%) (0 def, 21 armour, 68-82 power, 323 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 68.5 - 82.2 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +323 While equipped: Stats +7 Con defense ------ Armor +21 Fatigue +8% Resistance +17% cold Physical save +15 (+0 eff.) other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of crushing (0 def, 10 armour, 76-92 power, 213 block) voratun shield of crushing (0 def, 10 armour, 76-92 power, 213 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 76.5 - 91.8 Physical Uses 40% Wil, 0% Con, 100% Str Mastery Stoneshield Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +213 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +18.0% Physical Power +14 (+2 eff.) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
dispeller's mummy wrappings of the mountain (+11%) (5 def, 2 armour) dispeller's mummy wrappings of the mountain (+11%) (5 def, 2 armour)6.0 Encumbrance T4 mummy armor [Ego+] Arcane/Nature While equipped: Stats +9 Mag offense ------ Spellpower +10 (+1 eff.) Damage +26% physical +15% cold +15% darkness +15% arcane defense ------ Armor +2 Defense +5 (+0 eff.) Fatigue +2% Resistance +11% lightning +26% physical +11% darkness +11% blight -14% fire +11% cold +10% light Physical save +18 (+0 eff.) Spell save +34 (+0 eff.) Mind save +18 (+2 eff.) Decaying mummy wrappings. |
slimy silk robe of fire (+31%) (0 def, 0 armour) slimy silk robe of fire (+31%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +21% fire When Hit: * 9% chance to slow global speed by 99% * 8 arcane resource burn defense ------ Resistance +13% all +31% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour) elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +25% acid +25% physical +25% fire +21% cold defense ------ Resistance +20% acid +19% physical +20% fire +20% cold +15% all other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour) mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+1 eff.) Damage +24% acid +21% physical +24% fire +25% cold defense ------ Resistance +20% acid +20% physical +20% fire +18% cold +15% all Mind save +30 (+4 eff.) other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble rough leather armour of natural resilience (8 def, 2 armour) nimble rough leather armour of natural resilience (8 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Disrupt/Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +2 Defense +8 (+1 eff.) Fatigue +6% Resistance +12% nature +12% blight Resist Against +7% Unnatural A suit of armour made of leather. |
nimble cured leather armour (14 def, 4 armour) nimble cured leather armour (14 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +4 Defense +14 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
marauder's drakeskin leather armour of Eyal (30 def, 8 armour) marauder's drakeskin leather armour of Eyal (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: Stats +10 Str +10 Dex defense ------ Armor +8 Defense +30 (+3 eff.) Fatigue +8% Physical save +19 (+0 eff.) Life +76.00 Life Regen +11.00 Healmod +20% A suit of armour made of leather. |
radiant steel mail armour of Eyal (2 def, 6 armour) radiant steel mail armour of Eyal (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego++] Nature While equipped: Stats +3 Wil defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +17% blight +18% darkness Life +44.00 Life Regen +5.00 Healmod +13% other ------- Light +2 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of spell shielding (3 def, 22 armour) impenetrable dwarven-steel mail armour of spell shielding (3 def, 22 armour)14.0 Encumbrance T3 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +22 Defense +3 (+0 eff.) Fatigue +12% Resistance +8% arcane Spell save +18 (+0 eff.) A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour) rejuvenating dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +24% lightning Life Regen +5.50 other ------- Stamina/turn +1.60 A suit of armour made of mail. |
fortifying stralite mail armour of delving (4 def, 8 armour) fortifying stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: Stats +14 Str +6 Con defense ------ Armor +8 Defense +4 (+0 eff.) Fatigue +12% Resistance +18% darkness +13% physical Life +61.00 other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable stralite mail armour of spell shielding (4 def, 25 armour) impenetrable stralite mail armour of spell shielding (4 def, 25 armour)14.0 Encumbrance T4 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +25 Defense +4 (+0 eff.) Fatigue +12% Resistance +9% arcane Spell save +22 (+0 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of fire resistance (4 def, 8 armour) prismatic stralite mail armour of fire resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+0 eff.) Fatigue +12% Resistance +23% fire +18% light +18% darkness A suit of armour made of mail. |
aa (8 def, 17 armour) aa (8 def, 17 armour)14.0 Encumbrance T5 heavy armor [Ego] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil While equipped: defense ------ Armor +17 Defense +8 (+1 eff.) Fatigue +7% Resistance +28% cold Crafted by: Gloom Haven A suit of armour made of mail. |
radiant voratun mail armour of command (20 def, 19 armour) radiant voratun mail armour of command (20 def, 19 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +19 Defense +20 (+2 eff.) Fatigue +12% Resistance +30% blight +30% darkness Mind save +24 (+3 eff.) other ------- Light +2 A suit of armour made of mail. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous hardened leather belt monstrous hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +5 Str +5 Con offense ------ Physical Power +11 (+2 eff.) defense ------ Physical save +11 (+0 eff.) other ------- Size +1 A belt that goes around your waist. |
Chilljustice the drakeskin leather belt Chilljustice the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Mag +17 Wil offense ------ Physical Crit +6.0% Spell Crit +6% Mind Crit +1% Critical power +25.00% Physical Power +6 (+1 eff.) Ignore resists +15% blight When Hit 8 lightning 8 cold defense ------ Resistance +12% blight Mind save +15 (+2 eff.) Life +110.00 other ------- Max psi +10.00 A belt that goes around your waist. |
kruk cloak of backstabbing (0 def, 0 armour) kruk cloak of backstabbing (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Master While equipped: offense ------ Critical power +11.00% Accuracy +6 (+1 eff.) Ignore Armor +6 defense ------ Stealth +6 A stylish kruk-style cloak, to look awesome. |
resilient cashmere cloak of implacability (2 def, 0 armour) resilient cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +2 (+0 eff.) Physical save +11 (+0 eff.) Mind save +10 (+1 eff.) Unlife -50.00 life Life +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delinaridas the Offalterror (2 def, 0 armour) Delinaridas the Offalterror (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 99% * 20 arcane resource burn defense ------ Defense +2 (+0 eff.) Resistance +15% temporal +21% fire Spell save +12 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Satyrquench' (0 def, 1 armour) pair of rough leather boots 'Satyrquench' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +1% Critical power +10.00% defense ------ Armor +1 Resistance +5% fire +5% cold other ------- Max psi +10.00 A pair of boots made of leather. |
eldritch pair of hardened leather boots of force (0 def, 3 armour) eldritch pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Physical Power +12 (+2 eff.) Spellpower +10 (+1 eff.) Mindpower +7 (+1 eff.) defense ------ Armor +3 other ------- Mana/turn +0.40 Max mana +34.00 A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of evasion (12 def, 4 armour) wanderer's pair of dwarven-steel boots of evasion (12 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +4 Cun +4 Con defense ------ Armor +4 Defense +12 (+1 eff.) Fatigue +3% Physical save +19 (+0 eff.) Mind save +16 (+2 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 49% chance to evade melee and ranged attacks and 180 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves (0 def, 5 armour) heroic rough leather gloves (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +7 (+1 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's hardened leather gloves of strength (+5) (0 def, 2 armour) alchemist's hardened leather gloves of strength (+5) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Mag +4 Wil offense ------ Physical Power +14 (+2 eff.) On-Hit 7 acid 7 fire 7 cold 7 lightning defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of dexterity (+5) (0 def, 7 armour) heroic dwarven-steel gauntlets of dexterity (+5) (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +5 Dex offense ------ Accuracy +19 (+3 eff.) defense ------ Armor +7 Fatigue +3% Mind save +10 (+1 eff.) Life +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+1 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 7.2 Power cost 16 out of 24/24. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
starseer's cashmere wizard hat of arcana (2 def, 0 armour) starseer's cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +5 (+0 eff.) Damage +10% darkness +11% temporal +11% light +11% physical defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
catburglar's rough leather cap (0 def, 1 armour) catburglar's rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +5 Dex defense ------ Armor +1 Fatigue +1% Resistance +13% darkness other ------- Infravision +3 A cap made of leather. |
Blazeire (0 def, 3 armour) Blazeire (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +17 Dex +6 Mag +11 Cun +4 Con offense ------ Physical Power +5 (+1 eff.) Mindpower +25 (+3 eff.) Damage +24% light On-Hit (Melee): * 30% chance to reduce all saves and defense by 67 defense ------ Armor +3 Fatigue +3% Resistance +23% mind Mind save +15 (+2 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+0 eff.) Spell save +12 (+0 eff.) Mind save +12 (+2 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+0 eff.) Spell save +12 (+0 eff.) Mind save +12 (+2 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
15 agate 15 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 amethyst 16 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald 16 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 sapphire 26 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 jade 24 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
30 turquoise 30 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
27 ruby 27 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
34 amber 34 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 bloodstone 18 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 fire opal 24 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 Crystal Focus 2 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 Petrified Wood 2 Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 Burning Star 2 Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1781 alchemist agate 1781 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Porildamira' brass lantern 'Porildamira'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil offense ------ On-Hit (Melee): * 10% chance to slow global speed by 99% defense ------ Life +40.00 other ------- EQ when Hit +0.12 Hate-on-crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dรบathedlen Heart Dรบathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+1 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 651.11 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+1 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+1 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+1 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 3.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Fortune's Eye Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+1 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+1 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 3.5 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1877.24 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
voratun torque of psionic shield 'Lorydil' [power 135] (25 cooldown) voratun torque of psionic shield 'Lorydil' [power 135] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +20% mind +20% acid When Hit 2 mind defense ------ Resistance +18% acid +6% mind Setup a psionic shield, reducing all damage taken by 135 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+1 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Ce'Narin the Satyrrock [power 9] (15 cooldown) Ce'Narin the Satyrrock [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Spell Crit +8% Mindpower +20 (+2 eff.) Damage +12% mind +9% acid Ignore resists +30% mind When Hit 14 arcane On-Hit (Melee): * 29% chance to slow global speed by 99% defense ------ Spell save +15 (+0 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Hate-on-crit +7.15 Max hate +8.00 Reveal the area around you, dispelling darkness (radius 9, power 134 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Nimbuszephyr' [power 410] (20 cooldown) elven-wood wand of shielding 'Nimbuszephyr' [power 410] (20 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +15% light +9% lightning Ignore resists +5% lightning defense ------ Resistance +3% lightning other ------- Light +1 Create a shield absorbing up to 504 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 18% for 2 turns. 100% to increase all damage penetration by 19% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
component of blazing stars (ammo) component of blazing stars (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Fire On hit: * sets off a powerful explosion Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of icy nova (ammo) component of icy nova (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Ice On hit: * bursts into an icy cloud Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of infinity (ammo) component of infinity (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Damage Type: Void Armour Penetration: +120 Talent on hit: Spatial Tether (15% chance). Talent on hit: Dimensional Anchor (15% chance). Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of the titan (ammo) component of the titan (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +12 Uses stats: +20% Str, -20% Dex On crit: * pin the target to the nearest wall Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
wind worn component (ammo) wind worn component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +100% Talent on hit: Tornado (10% chance). On hit: * 35% chance for lightning to arc to a second target Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 acidic component (ammo) 4 acidic component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 417 damage over 5 turns and reducing armor and accuracy by 53 Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
10 barbed component (ammo) 10 barbed component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of accuracy (ammo) 2 component of accuracy (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
2 component of amnesia (ammo) 2 component of amnesia (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 10 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of annihilation (ammo) component of annihilation (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
6 component of crippling (ammo) 6 component of crippling (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 component of daylight (ammo) 3 component of daylight (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
2 component of disruption (ammo) 2 component of disruption (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 component of erosion (ammo) 4 component of erosion (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
3 component of grasping (ammo) 3 component of grasping (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 489 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of persecution (ammo) component of persecution (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unliving, +5% - +30% Unnatural Affinity: ammo Components can be used to enhance items being crafted! |
2 component of torment (ammo) 2 component of torment (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 component of wind (ammo) 3 component of wind (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 362 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 deadly component (ammo) 4 deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
3 elemental component (ammo) 3 elemental component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 262 - 325 damage (1/turn) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 plaguebringer's component (ammo) 2 plaguebringer's component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 62 Affinity: ammo Components can be used to enhance items being crafted! |
5 psychokinetic component (ammo) 5 psychokinetic component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 489 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
2 sentry's component (ammo) 2 sentry's component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Turns elapse between self-loadings: 5 - 2 Multiplies ammo capacity by x1.2 - x1.5 Affinity: ammo Components can be used to enhance items being crafted! |
2 slimey component (ammo) 2 slimey component (ammo)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 99% Affinity: ammo Components can be used to enhance items being crafted! |
storming component (ammo) storming component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
3 tundral component (ammo) 3 tundral component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
Frost Lord's component (amulet) Frost Lord's component (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +25% cold Changes damage: * +8% cold Learn talent(s): * +2 Shivgoroth Form Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
Garkul's component (amulet) Garkul's component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.1 Technique / Berserker's strength * +0.1 Technique / Bloodthirst * +0.1 Technique / Warcries * +0.1 Technique / Two-handed assault Pinning immunity: +50% Use talent when activated: Shattering Shout level 4 Costs 10/48 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of death sight (amulet) component of death sight (amulet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of feathersteel (amulet) component of feathersteel (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -5% Maximum encumbrance: +20 Movement speed: +25% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of insanity (amulet) component of insanity (amulet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 % chance of confusion Melee retaliation: 5 % chance of confusion Changes resistances: * -10% mind Changes resistances penetration: * +10% mind Changes damage: * +15% mind Confusion immunity: -50% Talent on hit(mind): Sunder Mind (8% chance level 1). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of meditation (amulet) component of meditation (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage affinity(heal): * +15% nature Enhances the effectiveness of Meditation by 20% Use talent when activated: Nature's Touch level 2 Costs 35/35 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of neck guarding (amulet) component of neck guarding (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 Fatigue: +2% Changes resistances: * +20% physical Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of reflection (amulet) component of reflection (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 30% chance to blind When activated: create a reflective shield (50% reflection rate, 881 strength, based on Magic) for 5 turns Costs 24/24 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of the Spellblaze (amulet) component of the Spellblaze (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +15 Spell crit. chance: +6% When activated: unleash a destructive wail, destroying terrain and dealing 3522.97 physical damage (based on Magic) in a radius of 3 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of timeflow (amulet) component of timeflow (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Activating this item is instant. Use talent when activated: Time Stop level 1 Costs 50/80 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of unflinching sight (amulet) component of unflinching sight (amulet)0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * -25% light Changes resistances cap: * -25% light Telepathy: horror Blindness immunity: +50% Use talent when activated: Arcane Eye level 2 Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
unsilenced component (amulet) unsilenced component (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +100% Casting speed: +15% Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
4 clarifying component (amulet) 4 clarifying component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% mind Confusion immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
cleansing component (amulet) cleansing component (amulet)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
2 component of cunning (amulet) 2 component of cunning (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of dexterity (amulet) component of dexterity (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
2 component of manastreaming (amulet) 2 component of manastreaming (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 component of mastery (amulet) 2 component of mastery (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
component of murder (amulet) component of murder (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +10 Armour penetration: +10 - +20 Critical mult.: +10.00% - +20.00% Affinity: amulet Components can be used to enhance items being crafted! |
3 component of perfection (amulet) 3 component of perfection (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of 2 randomly chosen talent categories by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
3 component of soulsearing (amulet) 3 component of soulsearing (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% blight * +5% - +15% fire Critical mult.: +10.00% - +20.00% Spellpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
component of the eclipse (amulet) component of the eclipse (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 53% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
2 component of vision (amulet) 2 component of vision (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% - +40% Infravision radius: +2 - +10 Sight radius: +2 See invisible: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
component of willpower (amulet) component of willpower (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
2 mindweaver's component (amulet) 2 mindweaver's component (amulet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Confusion immunity: +10% - +25% Mindpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
3 protective component (amulet) 3 protective component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +4 - +12 Changes resistances cap: * +2% - +7% all Physical save: +7 - +27 Affinity: amulet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
restful component (amulet) restful component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
3 savior's component (amulet) 3 savior's component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: amulet Components can be used to enhance items being crafted! |
2 starlit component (amulet) 2 starlit component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% light * +10% - +30% darkness Blindness immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
starseer's component (amulet) starseer's component (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Changes damage: * +4% - +8% physical * +4% - +8% temporal * +4% - +8% darkness * +4% - +8% light Spellpower: +3 - +6 Spell crit. chance: +3% - +6% Affinity: amulet Components can be used to enhance items being crafted! |
warmaker's component (amulet) warmaker's component (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
component of Nessilla (belt) component of Nessilla (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Harmony Mindpower: +15 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
component of evasion (belt) component of evasion (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Ranged Defense: +20 Changes stats: * +5 Cun * +6 Dex Deflect projectiles away: +15% Slows Projectiles: +30% Use talent when activated: Evasion level 4 Costs 30/30 power Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
component of the calm waters (belt) component of the calm waters (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% cold * +15% nature Healing mod.: +15% Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
2 balancing component (belt) 2 balancing component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +6 Cun * +3 - +6 Dex Mental crit. chance: +5% - +15% Affinity: belt Components can be used to enhance items being crafted! |
blurring component (belt) blurring component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
2 component of burglary (belt) 2 component of burglary (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +6 Dex * +3 - +6 Cun * +5 - +10 Lck Trap disarming bonus: +5 - +30 Stealth bonus: +5 - +15 Infravision radius: +3 - +6 Affinity: belt Components can be used to enhance items being crafted! |
component of carrying (belt) component of carrying (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +60 Affinity: belt Components can be used to enhance items being crafted! |
component of containment (belt) component of containment (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +50.00 - +130.00 Maximum mana: +30.00 - +80.00 Maximum stamina: +25.00 - +65.00 Maximum hate: +10.00 - +20.00 Maximum psi: +20.00 - +40.00 Maximum vim: +20.00 - +40.00 Maximum pos.energy: +20.00 - +40.00 Maximum neg.energy: +20.00 - +40.00 Reduces paradox anomalies(equivalent to willpower): +10 - +20 Affinity: belt Components can be used to enhance items being crafted! |
component of dampening (belt) component of dampening (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: belt Components can be used to enhance items being crafted! |
2 component of recklessness (belt) 2 component of recklessness (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
component of resilience (belt) component of resilience (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
component of shielding (belt) component of shielding (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +5 - +15 When activated: Create a temporary shield that absorbs damage Puts all charms on cooldown for 30 turns Affinity: belt Components can be used to enhance items being crafted! |
3 component of the giants (belt) 3 component of the giants (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
component of transcendence (belt) component of transcendence (belt)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of unlife (belt) component of unlife (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight The wearer is treated as an undead. The wearer no longer has to breathe. Affinity: belt Components can be used to enhance items being crafted! |
2 monstrous component (belt) 2 monstrous component (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +3 - +6 Str * +3 - +6 Con Physical save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
2 noble's component (belt) 2 noble's component (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
skylord's component (belt) skylord's component (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Dex * +2 - +7 Wil * +2 - +7 Cun Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +10 - +20 Affinity: belt Components can be used to enhance items being crafted! |
spiritwalker's component (belt) spiritwalker's component (belt)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
Kroltar's scaled component (body) Kroltar's scaled component (body)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% acid * +20% blight * +20% fire * +20% nature * +20% lightning Maximum life: +120.00 Use talent when activated: Devouring Flame level 3 Costs 50/80 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
behemoth's component (body) behemoth's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
chromatic component (body) chromatic component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +6 Str * +6 Wil * +4 Cun Changes resistances: * +20% lightning * +20% physical * +20% fire * +20% acid * +20% cold Telepathy: dragon Cooldown Reduction: * Ice Breath 3 turns * Lightning Breath 3 turns * Sand Breath 3 turns * Corrosive Breath 3 turns * Fire Breath 3 turns Blindness immunity: +40% Stun/Freeze immunity: +25% Knockback immunity: +40% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of Eyal's Breath (body) component of Eyal's Breath (body)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% lightning * +20% temporal * +20% light * +20% fire * +20% nature * +20% acid * +20% blight * +20% cold * +15% arcane * +20% darkness Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of death's embrace (body) component of death's embrace (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 15 darkness, 15 cold Changes stats: * +5 Dex * +5 Mag * +5 Cun Changes resistances: * +30% temporal * +30% darkness * +30% cold Masteries: * +0.1 Spell / Phantasm * +0.1 Spell / Dreadmaster * +0.1 Cunning / Stealth Stealth bonus: +10 When activated: turn yourself invisible (power 131, based on Cunning and Magic) for 10 turns Costs 50/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of masochism (body) component of masochism (body)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Damage (melee): 25 vim draining blight Melee retaliation: 25 vim draining blight Masteries: * +0.2 Corruption / Sanguisuge * +0.2 Corruption / Blood Disease immunity: +100% Maximum vim: +25.00 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Use talent when activated: Blood Grasp level 5 Costs 12/12 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of nature's blessing (body) component of nature's blessing (body)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% nature * +25% arcane Masteries: * +0.2 Wild-gift / Antimagic Spell save: +18 Life regen: +1.00 Healing mod.: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of rogue's plight (body) component of rogue's plight (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the Thronesman (body) component of the Thronesman (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +6 Armour Hardiness: +10% Defense: +20 Physical save: +15 Stun/Freeze immunity: +20% Knockback immunity: +20% Healing mod.: -30% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the blackened mind (body) component of the blackened mind (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Effects when hit in melee: * 20% chance to cause random gloom Changes stats: * +6 Wil * +4 Cun * +3 Con Changes resistances: * +25% mind * +20% darkness Masteries: * +0.2 Cursed / Gloom Mental save: +25 Confusion immunity: +50% Fear immunity: +50% Light radius: -2 Infravision radius: +4 Use talent when activated: Dominate level 2 Costs 15/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the cage (body) component of the cage (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the dark lord (body) component of the dark lord (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +0 Armour: +0 Fatigue: +0% Melee retaliation: 30 physical Changes stats: * +5 Str * +5 Con Changes resistances: * +20% physical Physical save: +0 Life regen: +0.00 Blood Charges: 0 When activated: drain blood from all creatures within range 5, causing them to bleed for 1644.48 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the king (body) component of the king (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +25% acid * +25% darkness * +25% blight * +25% fire * +10% arcane Physical save: +15 Spell save: +18 Mental save: +18 Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
molten component (body) molten component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 light, 30 fire Damage (ranged): 15 light, 30 fire Melee retaliation: 30 fire Changes resistances: * +20% fire * +12% light * -5% cold Changes resistances penetration: * +10% light * +15% fire Changes damage: * +20% fire * +5% light * +10% all Masteries: * +0.1 Celestial / Sun * +0.1 Celestial / Sunlight * +0.1 Spell / Wildfire * +0.1 Spell / Fire Use talent when activated: Blastwave level 4 Costs 12/16 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
skin-stitched component (body) skin-stitched component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Masteries: * -0.2 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
untouchable component (body) untouchable component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
5 cleansing component (body) 5 cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
20 component of Eyal (body) 20 component of Eyal (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
3 component of Toknor (body) 3 component of Toknor (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
5 component of acid resistance (body) 5 component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
5 component of alacrity (body) 5 component of alacrity (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Combat speed: +15% Casting speed: +15% Mental speed: +15% Affinity: body Components can be used to enhance items being crafted! |
2 component of clarity (body) 2 component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
7 component of cold resistance (body) 7 component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
13 component of command (body) 13 component of command (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of delving (body) component of delving (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
6 component of fire resistance (body) 6 component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of implacability (body) 3 component of implacability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
5 component of lightning resistance (body) 5 component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
5 component of natural resilience (body) 5 component of natural resilience (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +11% nature * +14% blight Reduced damage from: * +13% Unnatural Affinity: body Components can be used to enhance items being crafted! |
2 component of resilience (body) 2 component of resilience (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
2 component of spell shielding (body) 2 component of spell shielding (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stability (body) 2 component of stability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of temporal resistance (body) 2 component of temporal resistance (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
component of the deep (body) component of the deep (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the dragon (body) component of the dragon (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% cold * +5% - +15% fire * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
7 component of the hero (body) 7 component of the hero (body)0.0 Encumbrance Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
5 component of the void (body) 5 component of the void (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
3 component of the wind (body) 3 component of the wind (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
7 component of thunder (body) 7 component of thunder (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +4.0% - +10.0% Physical power: +10 - +25 Changes stats: * +3 - +10 Str * +3 - +10 Mag * +3 - +10 Wil Changes resistances: * +10% - +20% lightning Spellpower: +10 - +25 Spell crit. chance: +4% - +10% Mindpower: +10 - +25 Mental crit. chance: +4% - +10% Affinity: body Components can be used to enhance items being crafted! |
6 duelist's component (body) 6 duelist's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
21 enlightening component (body) 21 enlightening component (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
4 fearforged component (body) 4 fearforged component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Fatigue: +5% - +15% Changes stats: * +5 - +10 Con Changes resistances: * +5% - +15% fire * -10% - -20% light * +5% - +15% darkness Physical save: +5 - +10 Spell save: +5 - +10 Mental save: +5 - +10 Affinity: body Components can be used to enhance items being crafted! |
9 fortifying component (body) 9 fortifying component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
6 hardened component (body) 6 hardened component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
2 impenetrable component (body) 2 impenetrable component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
4 marauder's component (body) 4 marauder's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
7 multi-hued component (body) 7 multi-hued component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% cold * +5% - +20% fire * +5% - +20% lightning Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
3 nimble component (body) 3 nimble component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
7 prismatic component (body) 7 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
9 radiant component (body) 9 radiant component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
5 rejuvenating component (body) 5 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
8 searing component (body) 8 searing component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
9 troll-hide component (body) 9 troll-hide component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
2 volcanic component (body) 2 volcanic component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
cleansing component (charm) cleansing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
evasive component (charm) evasive component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 extending component (charm) 2 extending component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 focusing component (charm) 3 focusing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 overpowered component (charm) 2 overpowered component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
4 powerful component (charm) 4 powerful component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
quick component (charm) quick component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 soothing component (charm) 2 soothing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 supercharged component (charm) 2 supercharged component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of Destala (cloak) component of Destala (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of Destala (cloak) component of Destala (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of dreams (cloak) component of dreams (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% mind Masteries: * +0.1 Psionic / Dreaming * +0.1 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Use talent when activated: Slumber level 3 Costs 10/25 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of fate's threads (cloak) component of fate's threads (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% temporal Changes resistances cap: * +10% temporal Changes damage: * +10% temporal Masteries: * +0.1 Chronomancy / Timeline Threading * +0.1 Spell / Divination * +0.1 Chronomancy / Chronomancy Use talent when activated: See the Threads level 1 Costs 50/50 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of radiance (cloak) component of radiance (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 30 blinding light Changes resistances: * +30% light * +30% darkness Changes resistances cap: * +10% light Talent category bonus: * +0.20 Celestial Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of stonewalling (cloak) component of stonewalling (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Gravity * +0.2 Spell / Stone * +0.1 Chronomancy / Matter * +0.2 Spell / Earth Use talent when activated: Stone Wall level 1 Costs 60/60 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of the Glacial Legion (cloak) component of the Glacial Legion (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 ice Changes resistances: * -15% fire * +25% cold * +8% all Changes damage: * +25% cold When activated: release a radius 4 chilling blast, instantly dealing 2647.83 cold damage and condensing the air into freezing vapors that deal 882.61 cold damage (based on Magic) each turn for 10 turns Costs 30/30 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of the hated (cloak) component of the hated (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Physical crit. chance: +10.0% Damage (melee): 30 mind, 30 darkness Melee retaliation: 30 mind, 30 darkness Changes resistances: * +10% darkness * +10% mind Masteries: * +0.3 Cursed / Gloom * +0.3 Cursed / Darkness Learn talent(s): * +5 Dark Vision Stealth bonus: +12 Hate per kill: +5.00 Mindpower: +20 Mental crit. chance: +10% Talent on hit(mind): Creeping Darkness (10% chance level 3). Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
ethereal component (cloak) ethereal component (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +12% arcane * +12% darkness Changes damage: * +10% arcane * +10% darkness Masteries: * +0.1 Spell / Aether * +0.2 Spell / Arcane * +0.2 Spell / Nightfall Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power Use talent when activated: Aether Breach level 2 Costs 28/28 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
serpentine component (cloak) serpentine component (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature Changes damage: * +10% nature Masteries: * +0.2 Cunning / Stealth * +0.3 Cunning / Poisons Poison immunity: +50% Talent on hit(mind): Poison Strike (10% chance level 1). Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of Eldoral (cloak) component of Eldoral (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
component of Iron Throne (cloak) component of Iron Throne (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
3 component of backstabbing (cloak) 3 component of backstabbing (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of battle (cloak) component of battle (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of conjuring (cloak) 2 component of conjuring (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% arcane Changes damage: * +5% - +15% arcane Critical mult.: +10.00% - +30.00% Maximum mana: +20.00 - +100.00 Spellpower: +3 - +10 Spell crit. chance: +3% - +6% Affinity: cloak Components can be used to enhance items being crafted! |
component of implacability (cloak) component of implacability (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
component of mindcraft (cloak) component of mindcraft (cloak)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 Cun * +5 Wil Mental crit. chance: +7% Affinity: cloak Components can be used to enhance items being crafted! |
component of protection (cloak) component of protection (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of sorcery (cloak) component of sorcery (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the Shaloren (cloak) 2 component of the Shaloren (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 Wil * +2 Mag Affinity: cloak Components can be used to enhance items being crafted! |
component of the guardian (cloak) component of the guardian (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the voidstalker (cloak) 2 component of the voidstalker (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
2 enveloping component (cloak) 2 enveloping component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
marshal's component (cloak) marshal's component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted! |
3 murderer's component (cloak) 3 murderer's component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
2 shadow component (cloak) 2 shadow component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
2 spellcowled component (cloak) 2 spellcowled component (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
thick component (cloak) thick component (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
3 wyrmwaxed component (cloak) 3 wyrmwaxed component (cloak)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: cloak Components can be used to enhance items being crafted! |
2 bloodhexed component (digger) 2 bloodhexed component (digger)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +10 Str * +3 - +10 Wil Mental crit. chance: +5% - +15% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
3 component of endurance (digger) 3 component of endurance (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
component of quickening (digger) component of quickening (digger)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Increases digging speed by 30% Affinity: digger This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of the Iron Throne (digger) component of the Iron Throne (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum life: +20.00 - +40.00 Maximum stamina: +15.00 - +30.00 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
3 crystalomancer's component (digger) 3 crystalomancer's component (digger)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
3 dream-smith's component (digger) 3 dream-smith's component (digger)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% mind * +5% - +15% fire Mental save: +5 - +15 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
miner's component (digger) miner's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
sapper's component (digger) sapper's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
3 soldier's component (digger) 3 soldier's component (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 Defense: +6 Changes resistances: * +5% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
woodsman's component (digger) woodsman's component (digger)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
Eden's component (feet) Eden's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Cun Masteries: * +0.2 Cunning / Survival When activated: boost speed by 70% (based on Cunning) Costs 50/50 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of Goedalath (feet) component of Goedalath (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% cold Changes damage: * +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 462 fire damage (based on Spellpower) to foes who enter it. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of aether (feet) component of aether (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% arcane Changes damage: * +15% arcane Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 450 arcane damage based on magic in a radius of 3 around the user after any teleport. When activated: phase door up to range 6, within radius 2 of the target location Costs 24/24 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of frost treading (feet) component of frost treading (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes damage: * +15% cold Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of the hunter (feet) component of the hunter (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Cursed / Endless hunt * +0.2 Cunning / Trapping * +0.2 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +30% Maximum life: +80.00 Activating this item is instant. When activated: boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Costs 32/32 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
scorched component (feet) scorched component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +15% blight * +15% fire * +15% darkness Use talent when activated: Poison Storm level 3 Costs 30/40 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
unbreakable component (feet) unbreakable component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +20% Changes stats: * +12 Str * -6 Dex * +10 Con Knockback immunity: +100% Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
wanderer's component (feet) wanderer's component (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Fatigue: -10% Changes stats: * +3 Dex Masteries: * +0.2 Psionic / Augmented mobility Pinning immunity: +50% Movement speed: +10% Use talent when activated: Telekinetic Leap level 3 Costs 20/20 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
warped component (feet) warped component (feet)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical power: +10 Changes resistances: * +10% blight Spell save: +10 Life regen: -0.20 Spellpower: +10 Use talent when activated: Spit Blight level 3 Costs 10/50 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
blightbringer's component (feet) blightbringer's component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +10 Mag Changes damage: * +5% - +10% acid * +5% - +10% blight Disease immunity: +20% - +50% Spellpower: +3 - +10 Affinity: feet Components can be used to enhance items being crafted! |
2 blood-soaked component (feet) 2 blood-soaked component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
component of disengagement (feet) component of disengagement (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
component of evasion (feet) component of evasion (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
3 component of massiveness (feet) 3 component of massiveness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
component of phasing (feet) component of phasing (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of rushing (feet) 2 component of rushing (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of spellbinding (feet) 2 component of spellbinding (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Lowers spell cool-downs by: 10% Affinity: feet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of strife (feet) 2 component of strife (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
3 component of tirelessness (feet) 3 component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
3 component of void walking (feet) 3 component of void walking (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Changes resistances penetration: * +10% - +20% darkness * +10% - +20% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: feet Components can be used to enhance items being crafted! |
2 dreamer's component (feet) 2 dreamer's component (feet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
3 eldritch component (feet) 3 eldritch component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Spell crit. chance: +1% - +5% Affinity: feet Components can be used to enhance items being crafted! |
3 fleetfooted component (feet) 3 fleetfooted component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
grounding component (feet) grounding component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
5 miner's component (feet) 5 miner's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
2 reinforced component (feet) 2 reinforced component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: feet Components can be used to enhance items being crafted! |
5 restorative component (feet) 5 restorative component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
scholar's component (feet) scholar's component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
stealthy component (feet) stealthy component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 traveler's component (feet) 2 traveler's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
4 undeterred component (feet) 4 undeterred component (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
6 wanderer's component (feet) 6 wanderer's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 Cun * +2 Con Physical save: +10 Mental save: +12 Affinity: feet Components can be used to enhance items being crafted! |
Crystle's component (hands) Crystle's component (hands)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 100% void Talent on hit: Dust to Dust (15% chance). Talent on hit: Mind Blast (10% chance). Talent on hit: Turn Back the Clock (10% chance). Talent on hit(spell): Dust to Dust (10% chance level 2). Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
Dakhtun's component (hands) Dakhtun's component (hands)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 20 arcane Talent on hit: Wave of Power (15% chance). Talent on hit: Displacement Shield (10% chance). While equipped: Physical crit. chance: +10.0% Changes damage: * +10% physical Critical mult.: +25.00% Spell crit. chance: +10% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of sludge (hands) component of sludge (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Slime Spit (35% chance). While equipped: Changes resistances: * +10% nature Changes damage: * +5% nature Masteries: * +0.2 Wild-gift / Slime Poison immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the World-Shaper (hands) component of the World-Shaper (hands)0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Uses stats: +10% Mag Burst on hit (radius 1): 50 gravity Burst on crit (radius 2): 30 gravity pin Talent on hit: Earthen Missiles (15% chance). While equipped: Armour: +5 Changes resistances: * +10% physical Masteries: * +0.2 Spell / Stone * +0.1 Wild-gift / Sand drake aspect * +0.1 Spell / Earth Use talent when activated: Earthquake level 4 Costs 30/30 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the destroyer (hands) component of the destroyer (hands)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +20% Mag Talent on hit: Blood Grasp (10% chance). Talent on hit: Soul Rot (12% chance). Talent on hit: Drain (8% chance). While equipped: Masteries: * +0.2 Corruption / Shadowflame * +0.2 Corruption / Vim Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% Use talent when activated: Darkfire level 5 Costs 12/12 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the firm hand (hands) component of the firm hand (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
ruthless component (hands) ruthless component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +20% Wil Talent on hit: Slash (5% chance). Talent on hit: Dominate (10% chance). While equipped: Damage (melee): 15 darkness, 15 cold Changes damage: * +10% darkness * +10% cold Maximum hate: +20.00 Healing mod.: -10% Use talent when activated: Instill Fear level 3 Costs 20/30 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
snow giant's component (hands) snow giant's component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 lightning, 10 cold Talent on hit: Call Lightning (25% chance). While equipped: Changes stats: * +4 Str Changes resistances: * +10% lightning * +10% cold Knockback immunity: +20% Use talent when activated: Throw Boulder level 2 Costs 6/6 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
storm bringer's component (hands) storm bringer's component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Chain Lightning (20% chance). Talent on hit: Nova (15% chance). While equipped: Changes resistances: * +15% lightning Changes damage: * +15% lightning +1 to all lightning damage spells Talent on hit(spell): Lightning (10% chance level 1). Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
4 alchemist's component (hands) 4 alchemist's component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
blighted component (hands) blighted component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
2 brawler's component (hands) 2 brawler's component (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
2 cinder component (hands) 2 cinder component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
4 component of archery (hands) 4 component of archery (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of butchering (hands) 2 component of butchering (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 99% * 10 - 25% chance to reduce armor by 74% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of dexterity (hands) component of dexterity (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
4 component of magic (hands) 4 component of magic (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 arcane Burst on crit (radius 2): 6 arcane While equipped: Changes stats: * +2 Mag Changes damage: * +4% arcane Affinity: hands Components can be used to enhance items being crafted! |
component of regeneration (hands) component of regeneration (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
component of sorrow (hands) component of sorrow (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 16 mind, 16 darkness Effects on melee hit: * 12% chance to reduce all saves and defense by 67 Mental save: -13 Mindpower: +5 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of spellstriking (hands) component of spellstriking (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
3 component of strength (hands) 3 component of strength (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 While equipped: Physical power: +7 Changes stats: * +2 Str Affinity: hands Components can be used to enhance items being crafted! |
component of the iron hand (hands) component of the iron hand (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Disarm (10% chance). While equipped: Changes stats: * +3 Str * +4 Wil * +4 Con Masteries: * +0.2 Technique / Grappling Disarm immunity: +39% Affinity: hands Components can be used to enhance items being crafted! |
3 component of the juggernaut (hands) 3 component of the juggernaut (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the nighthunter (hands) 2 component of the nighthunter (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the starseeker (hands) 2 component of the starseeker (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
3 component of the verdant (hands) 3 component of the verdant (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Talent on crit: Call of the Ooze (20% chance). While equipped: Changes resistances: * +5% - +20% blight * +5% - +20% darkness * +5% - +20% arcane Damage affinity(heal): * +5% - +15% nature Masteries: * +0.2 Wild-gift / Antimagic Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of war-making (hands) component of war-making (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
5 heroic component (hands) 5 heroic component (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
2 naturalist's component (hands) 2 naturalist's component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
2 polar component (hands) 2 polar component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
psychic's component (hands) psychic's component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
radiant component (hands) radiant component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 light Changes resistances: * +7% light Changes damage: * +4% light Affinity: hands Components can be used to enhance items being crafted! |
restful component (hands) restful component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
2 sand component (hands) 2 sand component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
2 scouring component (hands) 2 scouring component (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 arcane resource burn While equipped: Effects when hit in melee: * 16 arcane resource burn Spell save: +11 Affinity: hands Components can be used to enhance items being crafted! |
spellstreaming component (hands) spellstreaming component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
storm component (hands) storm component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
umbral component (hands) umbral component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 53% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
Malslek's component (hat) Malslek's component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 30 % chance of gloom effects Masteries: * +0.2 Cursed / Punishments Mental save: -10 Mindpower: +15 Mental crit. chance: +5% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mind): Hateful Whisper (10% chance level 2). Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
Un'fezan's component (hat) Un'fezan's component (hat)0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Timetravel Spellpower: +8 Mindpower: +8 Reduces paradox anomalies(equivalent to willpower): +5 Use talent when activated: Wormhole level 1 Costs 15/15 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
component of arcane understanding (hat) component of arcane understanding (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% arcane Masteries: * +0.2 Spell / Meta Cooldown Reduction: * Disruption Shield 10 turns Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
component of cloud calling (hat) component of cloud calling (hat)0.0 Encumbrance Infused by nature Modifies crafted object: A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Use talent when activated: Call Lightning level 1 Costs 15/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
component of the elements (hat) component of the elements (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 acid, 10 fire, 10 lightning, 10 cold Changes resistances: * +25% acid * +25% fire * +25% lightning * +25% cold Changes damage: * +25% acid * +25% fire * +25% lightning * +25% cold Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
omniscient component (hat) omniscient component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% mind Changes resistances cap: * +10% mind Changes resistances penetration: * +10% mind Mental save: +20 Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +15 Mental crit. chance: +6% Infravision radius: +5 When activated: reveal the surrounding area (range 20) Costs 30/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
soultorn component (hat) soultorn component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +10% mind Mindpower: +10 Mental crit. chance: +5% Use talent when activated: Psychic Lobotomy level 3 Costs 8/10 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
6 aegis component (hat) 6 aegis component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
2 augmenting component (hat) 2 augmenting component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 clarifying component (hat) 2 clarifying component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
3 component of arcana (hat) 3 component of arcana (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of blight (hat) component of blight (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% blight Changes damage: * +10% - +20% blight Affinity: hat Components can be used to enhance items being crafted! |
4 component of decomposition (hat) 4 component of decomposition (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% - +8% lightning * +3% - +8% temporal * +3% - +8% light * +3% - +8% fire * +3% - +8% nature * +3% - +8% acid * +3% - +8% blight * +3% - +8% cold * +3% - +8% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of frost (hat) component of frost (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! |
2 component of knowledge (hat) 2 component of knowledge (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun * +3 Wil Mindpower: +3 Affinity: hat Components can be used to enhance items being crafted! |
component of light (hat) component of light (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
2 component of lightning (hat) 2 component of lightning (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
component of madness (hat) component of madness (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
component of nature (hat) component of nature (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
component of the Brotherhood (hat) component of the Brotherhood (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
5 eldritch component (hat) 5 eldritch component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
2 fearwoven component (hat) 2 fearwoven component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
3 psion's component (hat) 3 psion's component (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
2 shielding component (hat) 2 shielding component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
spellwoven component (hat) spellwoven component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
3 starseer's component (hat) 3 starseer's component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% light * +3% - +15% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of Kroltar (head) component of Kroltar (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * -4 Lck Changes damage: * +10% fire * +10% physical Masteries: * +0.2 Wild-gift / Fire drake aspect Use talent when activated: Bellowing Roar level 3 Costs 45/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of Yaldan (head) component of Yaldan (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% light * +25% darkness Changes resistances cap: * +10% darkness Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. When activated: lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Costs 40/40 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of command (head) component of command (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.2 Technique / Superiority * +0.2 Cunning / Survival Use talent when activated: Indomitable level 1 Costs 60/60 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of fear (head) component of fear (head)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Masteries: * +0.2 Cursed / Fears Fear immunity: +60% Use talent when activated: Instill Fear level 2 Costs 18/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head) component of the Dwarven Emperors (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
decayed component (head) decayed component (head)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 vim draining blight Maximum vim: +25.00 Use talent when activated: Vimsense level 2 Costs 25/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
dragonskull component (head) dragonskull component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +8% acid * +8% physical * +8% fire * +8% lightning * +8% cold Telepathy: dragon Physical save: +8 Spell save: +8 Mental save: +8 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
2 bladed component (head) 2 bladed component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
3 catburglar's component (head) 3 catburglar's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
cleansing component (head) cleansing component (head)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
component of absorption (head) component of absorption (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
2 component of constitution (head) 2 component of constitution (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of dexterity (head) component of dexterity (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of fortune (head) 2 component of fortune (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted! |
2 component of ire (head) 2 component of ire (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
component of knowledge (head) component of knowledge (head)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
component of might (head) component of might (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of precognition (head) 2 component of precognition (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted! |
component of sanctity (head) component of sanctity (head)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
3 component of strength (head) 3 component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of the bounder (head) component of the bounder (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +7 Str * +8 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
component of the depths (head) component of the depths (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
2 component of trickery (head) 2 component of trickery (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
defender's component (head) defender's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
2 dragonslayer's component (head) 2 dragonslayer's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% acid * +6% fire * +7% cold * +7% lightning Affinity: head Components can be used to enhance items being crafted! |
3 grounding component (head) 3 grounding component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
3 leafwalker's component (head) 3 leafwalker's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted! |
4 mindcaging component (head) 4 mindcaging component (head)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +25% mind Mental save: +10 - +30 Confusion immunity: +20% - +50% Affinity: head Components can be used to enhance items being crafted! |
2 miner's component (head) 2 miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (head) stabilizing component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
2 thaloren component (head) 2 thaloren component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
warlord's component (head) warlord's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
2 werebeast's component (head) 2 werebeast's component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
componentof guidance (lite) componentof guidance (lite)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes stats: * +6 Wil * +6 Cun * +6 Con Changes resistances: * +20% blight Changes resistances cap: * +10% blight Masteries: * +0.2 Wild-gift / Call of the wild * +0.5 Wild-gift / Antimagic Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
darkness eating component (lite) darkness eating component (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% darkness Masteries: * +0.2 Cursed / Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). When activated: release absorbed darkness in a 0 radius cone with a 0% chance to blind (based on lite radius), dealing 774.35 darkness damage (based on Mindpower and charge) Costs 10/10 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
spectral component (lite) spectral component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes resistances penetration: * +10% cold Changes damage: * +15% cold When activated: release a will o' the wisp that will explode against your foes for 2343 cold damage (based on your Magic) Costs 20/20 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
2 bright component (lite) 2 bright component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of health (lite) component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
2 component of the moons (lite) 2 component of the moons (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light Changes damage: * +5% - +15% darkness Damage affinity(heal): * +5% darkness Infravision radius: +2 - +5 Use talent when activated: Moonlight Ray level 4 Puts all charms on cooldown for 8 turns Affinity: lite Components can be used to enhance items being crafted! |
2 component of the sun (lite) 2 component of the sun (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +7% darkness Changes damage: * +7% light Damage affinity(heal): * +5% light Light radius: +2 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
ethereal component (lite) ethereal component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Mag Spellpower: +5 - +17 Light radius: +2 Affinity: lite Components can be used to enhance items being crafted! |
2 preserving component (lite) 2 preserving component (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted! |
scorching component (lite) scorching component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
survivor's component (lite) survivor's component (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +5 Healing mod.: +13% Affinity: lite Components can be used to enhance items being crafted! |
void-walker's component (lite) void-walker's component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% temporal * +5% - +10% cold Defense after a teleport: +10 - +20 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
watchleader's component (lite) watchleader's component (lite)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
Borosk's component (melee) Borosk's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to strike the target again. While equipped: Masteries: * +0.2 Technique / Two-handed assault Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
Khulmanar's component (melee) Khulmanar's component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 50 fire While equipped: Changes resistances: * +20% fire Changes resistances penetration: * +25% fire Changes damage: * +20% fire The wearer is treated as a demon. Use talent when activated: Infernal Breath level 3 Costs 35/35 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
acid-dripping component (melee) acid-dripping component (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Burst on crit (radius 2): 40 corrosive acid While equipped: Changes resistances penetration: * +20% acid Changes damage: * +20% acid Use talent when activated: Corrosive Worm level 4 Costs 30/30 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of Kroll (melee) component of Kroll (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str While equipped: Changes damage: * +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of Urh'Rok (melee) component of Urh'Rok (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Devouring flames Talent on hit: Bone Nova (20% chance). Talent on hit: Blood Boil (15% chance). While equipped: Changes damage: * +20% blight * +20% fire Telepathy: demon/minor, demon/major Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of blood (melee) component of blood (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Lifesteal (this weapon only): +5% Damage conversion: 50% blight On hit: * 15% chance to animate a bleeding foe's blood While equipped: Changes damage: * +15% blight * +15% physical Telepathy: undead/blood Use talent when activated: Bleeding Edge level 4 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of butchering (melee) component of butchering (melee)0.0 Encumbrance Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On kill: * Enter a Rampage (Shared cooldown). While equipped: Masteries: * +0.2 Cursed / Rampage * +0.2 Cursed / Slaughter Enter Rampage if health falls below 20% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of cleaving (melee) component of cleaving (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Phys.bleed While equipped: Accuracy: +40 Armour penetration: +30 Changes resistances penetration: * +30% physical Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of cold murder (melee) component of cold murder (melee)0.0 Encumbrance Infused by nature Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 cold On crit: * freezes the target On kill: * explodes a frozen creature (damage scales with willpower) While equipped: Changes damage: * +10% cold Ice block penetration: +50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dawn (melee) component of dawn (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Damage against: +25% Undead, +25% Demon While equipped: Changes resistances penetration: * +25% light Changes damage: * +20% light Masteries: * +0.2 Celestial / Sun * +0.2 Celestial / Combat * +0.2 Celestial / Light Cooldown Reduction: * Healing Light 3 turns * Bathe in Light 5 turns * Providence 10 turns * Barrier 5 turns Light radius: +2 When activated: invoke dawn, inflicting 871.76 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Costs 35/35 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of decapitation (melee) component of decapitation (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Armour Penetration: +15 Crit. chance: +10.0% On crit: * decapitate a weakened target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of decapitation (melee) component of decapitation (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Armour Penetration: +15 Crit. chance: +10.0% On crit: * decapitate a weakened target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dragon slaying (melee) component of dragon slaying (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Dragon While equipped: Reduced damage from: * +25% Dragon Stun/Freeze immunity: +10% Knockback immunity: +20% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of frozen blood (melee) component of frozen blood (melee)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 50% ice Talent on hit: Ice Breath (15% chance). While equipped: Ice block penetration: +25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of gluttony (melee) component of gluttony (melee)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 50 acid, 50 nature slow On crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Cooldown Reduction: * Ice Claw 1 turns * Mana Clash 2 turns * Swallow 2 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of life drinking (melee) component of life drinking (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Cun * +6 Mag Spellpower: +12 Talent on hit(spell): Blood Grasp (15% chance level 2). Use talent when activated: Worm Rot level 2 Costs 40/50 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of malediction (melee) component of malediction (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 25 blight Talent on hit: Curse of Death (10% chance). Talent on hit: Curse of Vulnerability (10% chance). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). Talent on hit(spell): Curse of Impotence (10% chance level 3). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of mercy (melee) component of mercy (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of nature's vengeance (melee) component of nature's vengeance (melee)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 10 silence, 18 nature Use talent when activated: Rush level 3 Costs 15/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of obliteration (melee) component of obliteration (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of potential futures (melee) component of potential futures (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of rotting stone (melee) component of rotting stone (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage conversion: 20% blight On hit: * Blasts creatures in a radius 1 shockwave around your target for 1686.15 to 5058.46 physical damage (based on Strength). * 50% chance to reduce strength, dexterity, and constitution by 62 When activated: knock away other creatures within radius 4), dealing 4785.99 to 9571.97 physical damage (based on Strength) to each Costs 50/50 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of skullcleaving (melee) component of skullcleaving (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spell crushing (melee) component of spell crushing (melee)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 50% chance to shatter magical shields While equipped: Changes damage: * +15% nature Spell save: +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spelldrinking (melee) component of spelldrinking (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spiderbite (melee) component of spiderbite (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +10% Cun Damage conversion: 30% darkness Talent on hit: Poisonous Bite (20% chance). On crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Changes damage: * +30% nature * +20% darkness Learn talent(s): * +5 Toxic Death Poison immunity: +100% Light radius: -2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sword breaking (melee) component of sword breaking (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the Deep Bellow (melee) component of the Deep Bellow (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +15 Damage on hit: 30 fire Talent on hit: Flameshock (10% chance). While equipped: Changes damage: * +15% physical Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the champion (melee) component of the champion (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Con On hit: * releases a burst of light, dealing 290 light damage (based on Spellpower) in a radius 3 cone. While equipped: Masteries: * +0.2 Celestial / Sun * +0.1 Celestial / Radiance * +0.2 Celestial / Crusader Cooldown Reduction: * Sun Ray 1 turns * Absorption Strike 1 turns * Flash of the Blade 1 turns Increases the damage of Sun Beam by 15%. When activated: attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Costs 30/30 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the moon (melee) component of the moon (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Darkness Attack speed: +11% On hit: * Deal 70 Darkness damage. While equipped: Light radius: -1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the past (melee) component of the past (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the red (melee) component of the red (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn While equipped: Changes damage: * +15% fire When activated: accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Costs 10/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the river (melee) component of the river (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 cold While equipped: Changes damage: * +10% cold Talent on hit(spell): Glacial Vapour (20% chance level 1). Use talent when activated: Tidal Wave level 1 Costs 80/80 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the star (melee) component of the star (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Light Attack speed: +11% On hit: * Deal 70 Light damage. While equipped: Light radius: +1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the tides (melee) component of the tides (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 20 nature, 15 cold Talent on hit: Water Bolt (40% chance). While equipped: Changes resistances: * +15% cold Changes damage: * +10% cold Talent on hit(spell): Water Bolt (20% chance level 3). Use talent when activated: Freeze level 3 Costs 60/150 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the truth (melee) component of the truth (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 49 light, 49 darkness On hit: * 9% chance to stun or confuse the target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of thunderfall (melee) component of thunderfall (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 50 lightning, 50 physical Burst on crit (radius 2): 100 lightning, 100 physical When activated: perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Costs 60/60 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of will (melee) component of will (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +15% Wil Armour Penetration: +15 While equipped: Changes resistances penetration: * +30% physical Masteries: * +0.2 Psionic / Augmented striking When activated: fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of witch slaying (melee) component of witch slaying (melee)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 25 arcane resource burn While equipped: Changes resistances: * +15% blight * -15% physical * +15% all Cooldown Reduction: * Mana Clash 2 turns * Antimagic Zone 2 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee) crooked component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
flighty component (melee) flighty component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Str Attack speed: -80% While equipped: Fatigue: -12% Changes stats: * +7 Dex Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
hydra's component (melee) hydra's component (melee)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Lightning Breath (10% chance). Talent on hit: Poison Breath (10% chance). Talent on hit: Acid Breath (10% chance). On hit: * hit up to two adjacent enemies Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
immaterial component (melee) immaterial component (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
scorpion's component (melee) scorpion's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 22 poison, 22 bleed Talent on hit: Disarm (30% chance). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee) shadow-bleeding component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
silent component (melee) silent component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
silent component (melee) silent component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
stormbladed component (melee) stormbladed component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee) unerring component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
8 acidic component (melee) 8 acidic component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 417 damage over 5 turns and reducing armor and accuracy by 53 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 arcing component (melee) 6 arcing component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 250 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 balanced component (melee) 7 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
8 blazebringer's component (melee) 8 blazebringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
9 caustic component (melee) 9 caustic component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
6 chilling component (melee) 6 chilling component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
4 component of amnesia (melee) 4 component of amnesia (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 10 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of corruption (melee) 4 component of corruption (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
13 component of crippling (melee) 13 component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 component of dampening (melee) 6 component of dampening (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
4 component of daylight (melee) 4 component of daylight (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
5 component of disruption (melee) 5 component of disruption (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
23 component of enduring (melee) 23 component of enduring (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
9 component of erosion (melee) 9 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
11 component of evisceration (melee) 11 component of evisceration (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 507 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
11 component of massacre (melee) 11 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of paradox (melee) 2 component of paradox (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
5 component of persecution (melee) 5 component of persecution (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
4 component of phasing (melee) 4 component of phasing (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of projection (melee) 2 component of projection (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of rage (melee) 5 component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
17 component of ruin (melee) 17 component of ruin (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
20 component of shearing (melee) 20 component of shearing (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
4 component of the mystic (melee) 4 component of the mystic (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
8 component of torment (melee) 8 component of torment (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of vileness (melee) 4 component of vileness (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 62 Affinity: melee Components can be used to enhance items being crafted! |
14 elemental component (melee) 14 elemental component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 250 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
24 enhanced component (melee) 24 enhanced component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
3 flaming component (melee) 3 flaming component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
6 hateful component (melee) 6 hateful component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
6 inquisitor's component (melee) 6 inquisitor's component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 209 Manaburn damage and puts 1 random spell talent on cooldown for 10 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 manaburning component (melee) 2 manaburning component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
7 plaguebringer's component (melee) 7 plaguebringer's component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 62 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
8 quick component (melee) 8 quick component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
4 slime-covered component (melee) 4 slime-covered component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 99% Affinity: melee Components can be used to enhance items being crafted! |
11 stormbringer's component (melee) 11 stormbringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
12 thought-forged component (melee) 12 thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 67 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
9 truestriking component (melee) 9 truestriking component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
5 warbringer's component (melee) 5 warbringer's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
charged component (mindstar) charged component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Lightning While equipped: Changes resistances: * +15% lightning Changes resistances penetration: * +9% lightning Changes damage: * +15% lightning Masteries: * +0.1 Psionic / Charged mastery Learn talent(s): * +1 Psionic Maelstrom Mental save: +9 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of Eyal (mindstar) component of Eyal (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature * +10% acid Changes damage: * +20% nature * +10% acid Masteries: * +0.1 Wild-gift / Mindstar mastery Learn talent(s): * +3 Ooze Spit Use talent when activated: Slime Wave level 3 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of calling (mindstar) component of calling (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Summoning (utility) * +0.1 Wild-gift / Summoning (augmentation) * +0.1 Wild-gift / Summoning (melee) * +0.1 Wild-gift / Summoning (distance) * +0.1 Wild-gift / Summoning (advanced) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of sanctuary (mindstar) component of sanctuary (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% mind Masteries: * +0.3 Psionic / Focus * +0.3 Psionic / Absorption Mental save: +15 Reduce damage from attackers more than 3 tiles away by 25% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of the Way (mindstar) component of the Way (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% mind Changes resistances penetration: * +10% mind Changes damage: * +10% mind Confusion immunity: +30% Use talent when activated: Wayist level 1 Costs 60/60 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of the forge (mindstar) component of the forge (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Dreamforge While equipped: Damage (melee): 30 dreamforge Changes resistances: * +5% physical * +5% mind * +15% fire Changes resistances penetration: * +10% mind * +10% physical Changes damage: * +10% physical * +10% mind * +10% fire Masteries: * +0.2 Psionic / Dream Forge * +0.2 Psionic / Dream Smith Use talent when activated: Forge Bellows level 3 Costs 24/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of the wyrm (mindstar) component of the wyrm (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage Type: Physical Damage conversion: 20% acid, 20% physical, 20% fire, 20% lightning, 20% cold While equipped: Changes resistances: * +10% acid * +10% physical * +10% cold * +10% lightning * +10% fire Changes damage: * +12% lightning * +12% physical * +12% cold * +12% acid * +12% fire Masteries: * +0.3 Wild-gift / Venom drake aspect * +0.3 Wild-gift / Cold drake aspect * +0.3 Wild-gift / Fire drake aspect * +0.3 Wild-gift / Storm drake aspect * +0.3 Wild-gift / Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Use talent when activated: Ice Breath level 4 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of winter (mindstar) component of winter (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
kinetic component (mindstar) kinetic component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Physical While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +6% physical Changes damage: * +10% physical Masteries: * +0.1 Psionic / Kinetic mastery Learn talent(s): * +1 Psionic Maelstrom Physical save: +6 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar) serpent's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
thermal component (mindstar) thermal component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Fire Damage conversion: 50% cold While equipped: Changes resistances: * +20% cold * +20% fire Changes resistances penetration: * +12% cold * +12% fire Changes damage: * +20% cold * +20% fire Masteries: * +0.2 Psionic / Thermal mastery Learn talent(s): * +1 Psionic Maelstrom Spell save: +12 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
thermal component (mindstar) thermal component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Fire Damage conversion: 50% cold While equipped: Changes resistances: * +20% cold * +20% fire Changes resistances penetration: * +12% cold * +12% fire Changes damage: * +20% cold * +20% fire Masteries: * +0.2 Psionic / Thermal mastery Learn talent(s): * +1 Psionic Maelstrom Spell save: +12 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
4 absorbing component (mindstar) 4 absorbing component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
4 blooming component (mindstar) 4 blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
4 caller's component (mindstar) 4 caller's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of balance (mindstar) 7 component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of clarity (mindstar) 2 component of clarity (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of disruption (mindstar) 4 component of disruption (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
5 component of flames (mindstar) 5 component of flames (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of frost (mindstar) 4 component of frost (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
6 component of life (mindstar) 6 component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
6 component of resolve (mindstar) 6 component of resolve (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of sand (mindstar) 2 component of sand (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
11 component of storms (mindstar) 11 component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (mindstar) component of venom (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
8 creative component (mindstar) 8 creative component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
5 epiphanous component (mindstar) 5 epiphanous component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
6 gifted component (mindstar) 6 gifted component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
4 harmonious component (mindstar) 4 harmonious component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
3 hateful component (mindstar) 3 hateful component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 honing component (mindstar) 2 honing component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
5 horrifying component (mindstar) 5 horrifying component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
5 hungering component (mindstar) 5 hungering component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
manaburning component (mindstar) manaburning component (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn While equipped: Changes resistances: * +2% - +10% arcane Affinity: mindstar Components can be used to enhance items being crafted! |
4 nature's component (mindstar) 4 nature's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
8 projecting component (mindstar) 8 projecting component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
5 protector's component (mindstar) 5 protector's component (mindstar)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! |
3 resonating component (mindstar) 3 resonating component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
2 wrathful component (mindstar) 2 wrathful component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted! |
component of blight (mummy) component of blight (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: mummy Components can be used to enhance items being crafted! |
component of frost (mummy) component of frost (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: mummy Components can be used to enhance items being crafted! |
component of light (mummy) component of light (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: mummy Components can be used to enhance items being crafted! |
component of nature (mummy) component of nature (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: mummy Components can be used to enhance items being crafted! |
2 component of the mind (mummy) 2 component of the mind (mummy)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: mummy Components can be used to enhance items being crafted! |
component of the mountain (mummy) component of the mountain (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: mummy Components can be used to enhance items being crafted! |
2 mindwoven component (mummy) 2 mindwoven component (mummy)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! |
shimmering component (mummy) shimmering component (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: mummy Components can be used to enhance items being crafted! |
verdant component (mummy) verdant component (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: mummy Components can be used to enhance items being crafted! |
component of the Sun and Moons (pendant) component of the Sun and Moons (pendant)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +5% light * +5% darkness Changes resistances penetration: * +15% light * +15% darkness Changes damage: * +8% light * +8% darkness All your damage is converted and split into light and darkness. Use talent when activated: Circle of Sanctity level 3 Costs 30/60 power Affinity: pendant Unique Ego Components can be used to enhance items being crafted! |
Merkul's component (ranged) Merkul's component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Eye (100% chance). While equipped: Damage (ranged): 25 arcane Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
Nithan's component (ranged) Nithan's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +15% physical Changes damage: * +25% physical Use talent when activated: Bull Shot level 4 Costs 16/16 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of certainty (ranged) component of certainty (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Firing range: +1 While equipped: Accuracy: +12 Physical crit. chance: +5.0% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of last resort (ranged) component of last resort (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Cooldown Reduction: * Swift Shot 1 turns * Hurricane Shot 2 turns When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of thaloren regrets (ranged) component of thaloren regrets (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Attack speed: +18% While equipped: Physical crit. chance: +8.0% Changes resistances penetration: * +20% nature * +20% physical Changes damage: * +30% nature * +30% physical Mental crit. chance: +8% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of the zephyr (ranged) component of the zephyr (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Chain Lightning (12% chance). While equipped: Damage (ranged): 30 lightning Changes resistances: * +20% lightning Changes damage: * +25% lightning Masteries: * +0.5 Spell / Storm * +0.5 Spell / Air Automatically fires lightning bolts every game turn at nearby enemies dealing 323 to 646 lightning damage based on Magic with a chance to inflict Daze. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
6 blazebringer's component (ranged) 6 blazebringer's component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 85 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: ranged Components can be used to enhance items being crafted! |
3 caustic component (ranged) 3 caustic component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
2 component of acid (ranged) 2 component of acid (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 11 acid While equipped: Changes damage: * +24% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of dampening (ranged) 2 component of dampening (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of dexterity (ranged) component of dexterity (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
18 component of enduring (ranged) 18 component of enduring (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
2 component of fire (ranged) 2 component of fire (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 8 fire While equipped: Changes damage: * +8% fire Affinity: ranged Components can be used to enhance items being crafted! |
component of life draining (ranged) component of life draining (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 draining blight Affinity: ranged Components can be used to enhance items being crafted! |
3 component of lightning (ranged) 3 component of lightning (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
11 component of piercing (ranged) 11 component of piercing (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of recursion (ranged) component of recursion (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
2 component of true flight (ranged) 2 component of true flight (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
8 enhanced component (ranged) 8 enhanced component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: ranged Components can be used to enhance items being crafted! |
4 fungal component (ranged) 4 fungal component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
gunslinger's component (ranged) gunslinger's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Trick Shot 2 turns * Strafe 2 turns * Double Shots 2 turns Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 halfling component (ranged) 2 halfling component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
keeper's component (ranged) keeper's component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
mage-hunter's component (ranged) mage-hunter's component (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 mighty component (ranged) 2 mighty component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
overgrown component (ranged) overgrown component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Overgrowth (10% chance). While equipped: Life regen: +0.50 - +2.50 Affinity: ranged Components can be used to enhance items being crafted! |
2 ranger's component (ranged) 2 ranger's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 runic component (ranged) 2 runic component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
6 steady component (ranged) 6 steady component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +15 Physical crit. chance: +8.0% Affinity: ranged Components can be used to enhance items being crafted! |
stormbringer's component (ranged) stormbringer's component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
strafer's component (ranged) strafer's component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 swiftstrike component (ranged) 2 swiftstrike component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +2 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
2 throat-seeking component (ranged) 2 throat-seeking component (ranged)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 nature On crit: * silences the target While equipped: Changes resistances penetration: * +5% - +15% nature Affinity: ranged Components can be used to enhance items being crafted! |
4 warden's component (ranged) 4 warden's component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +10% temporal Changes damage: * +5% - +15% physical * +5% - +10% temporal Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
archlich's component (ring) archlich's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% darkness * +10% cold Changes damage: * +10% darkness * +10% cold Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of elemental mix (ring) component of elemental mix (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +15% lightning * +15% fire * +15% arcane * +15% cold Changes damage: * +15% lightning * +15% fire * +15% arcane * +15% cold All your damage is converted and split into arcane, fire, cold and lightning. Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of exiling (ring) component of exiling (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% physical * +15% temporal Masteries: * +0.2 Chronomancy / Timetravel Cooldown Reduction: * Time Skip 1 turns Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). When activated: attempt to inflict 403.97 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Costs 32/32 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of growth (ring) component of growth (ring)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% nature Life regen: +3.00 Healing mod.: +20% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of life saving (ring) component of life saving (ring)0.0 Encumbrance Infused by nature Modifies crafted object: Will bring you back from death, but only once! Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of night's song (ring) component of night's song (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes damage: * +10% darkness Cooldown Reduction: * Shadowstep 1 turns Mental save: +10 Use talent when activated: Shadowstep level 2 Costs 50/50 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of rememberance (ring) component of rememberance (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mind): Mental Refresh (10% chance level 1). Use talent when activated: Mental Shielding level 2 Costs 30/30 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the War Master (ring) component of the War Master (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Talent category bonus: * +0.30 Technique Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the oceans (ring) component of the oceans (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 98.34 cold and 110.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the void (ring) component of the void (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% arcane Changes resistances penetration: * +10% arcane Changes damage: * +4% lightning * +4% physical * +4% cold * +4% fire * +15% arcane * +5% all Masteries: * +0.1 Spell / Arcane * +0.1 Spell / Aether Cooldown Reduction: * Aether Avatar 4 turns Talent on hit(spell): Arcane Vortex (10% chance level 2). Use talent when activated: Manathrust level 4 Costs 6/6 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
unmoving component (ring) unmoving component (ring)0.0 Encumbrance Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
3 component of arcana (ring) 3 component of arcana (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Mana each turn: +0.10 - +0.40 Affinity: ring Components can be used to enhance items being crafted! |
4 component of clarity (ring) 4 component of clarity (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of corrosion (ring) component of corrosion (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid Changes damage: * +10% - +20% acid Affinity: ring Components can be used to enhance items being crafted! |
component of frost (ring) component of frost (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Changes damage: * +10% - +20% cold Affinity: ring Components can be used to enhance items being crafted! |
5 component of life (ring) 5 component of life (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
3 component of luminosity (ring) 3 component of luminosity (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
4 component of misery (ring) 4 component of misery (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 67 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 67 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
3 component of perseverance (ring) 3 component of perseverance (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
component of pilfering (ring) component of pilfering (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +7 - +17 Armour penetration: +7 - +17 Defense: +7 - +17 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted! |
component of power (ring) component of power (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +5 - +15 Spellpower: +5 - +15 Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
component of sensing (ring) component of sensing (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of speed (ring) component of speed (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted! |
component of tenacity (ring) component of tenacity (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted! |
component of warding (ring) component of warding (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% acid * +10% - +30% fire * +10% - +30% cold * +10% - +30% lightning Affinity: ring Components can be used to enhance items being crafted! |
2 conjurer's component (ring) 2 conjurer's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
marksman's component (ring) marksman's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
2 painweaver's component (ring) 2 painweaver's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +20 Changes damage: * +4% - +8% all Spellpower: +5 - +20 Mindpower: +5 - +20 Affinity: ring Components can be used to enhance items being crafted! |
pixie's component (ring) pixie's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun * +2 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
savage's component (ring) savage's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Spell save: +10 - +20 Maximum stamina: +10.00 - +40.00 Affinity: ring Components can be used to enhance items being crafted! |
2 sneakthief's component (ring) 2 sneakthief's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
solipsist's component (ring) solipsist's component (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Cun * +4 - +8 Wil Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
treant's component (ring) treant's component (ring)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted! |
warrior's component (ring) warrior's component (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
wizard's component (ring) wizard's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
component of Spydrรซ (robes) component of Spydrรซ (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of evermoss (robes) component of evermoss (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Melee retaliation: 35 nature slow Changes resistances: * +25% nature Changes resistances penetration: * +10% nature Changes damage: * +30% nature Masteries: * +0.3 Wild-gift / Moss Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of firewalking (robes) component of firewalking (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 18 fire Changes resistances: * -10% cold * +25% fire Changes resistances penetration: * +10% fire Changes damage: * +15% fire Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of force (robes) component of force (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 686.43 to 858.04 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of loathing (robes) component of loathing (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 35 mind, 10 % chance of gloom effects Melee retaliation: 35 mind, 10 % chance of gloom effects Changes resistances penetration: * +10% all Masteries: * +0.2 Psionic / Focus * +0.2 Cursed / Punishments * +0.2 Cursed / Slaughter * +0.1 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +5% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mind): Hateful Whisper (8% chance level 2). Talent on hit(mind): Agony (8% chance level 2). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the archmage (robes) component of the archmage (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Mag * +6 Wil * +6 Cun Changes resistances: * +10% lightning * +10% fire * +10% arcane * +10% cold Changes damage: * +6% all Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the calm (robes) component of the calm (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +15% lightning Changes damage: * +25% lightning Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the necromancer (robes) component of the necromancer (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 Mag * +4 Wil * +3 Cun Spell save: +25 Spellpower: +30 Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Blood Grasp (5% chance level 3). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the timelord (robes) component of the timelord (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% physical * +10% temporal Changes resistances penetration: * +20% physical * +20% temporal Changes damage: * +20% physical * +20% temporal Use talent when activated: Temporal Reprieve level 1 Costs 50/50 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
5 ancient component (robes) 5 ancient component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
8 component of Angolwen (robes) 8 component of Angolwen (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: robes Components can be used to enhance items being crafted! |
7 component of Linaniil (robes) 7 component of Linaniil (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
10 component of alchemy (robes) 10 component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% acid * +11% physical * +11% cold * +10% fire Changes damage: * +6% acid * +10% physical * +9% cold * +5% fire Cooldown Reduction: * Refit Golem 2 turns Affinity: robes Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
2 component of darkness (robes) 2 component of darkness (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
4 component of fire (robes) 4 component of fire (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
3 component of frost (robes) 3 component of frost (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
13 component of life (robes) 13 component of life (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
5 component of light (robes) 5 component of light (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +18% light Changes damage: * +12% light Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning (robes) 2 component of lightning (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
2 component of nature (robes) 2 component of nature (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
13 component of power (robes) 13 component of power (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
4 component of protection (robes) 4 component of protection (robes)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
4 component of the mind (robes) 4 component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of time (robes) component of time (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
3 dispeller's component (robes) 3 dispeller's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
6 dreamer's component (robes) 6 dreamer's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
fearwoven component (robes) fearwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +30% darkness * +5% - +30% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
3 focusing component (robes) 3 focusing component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
10 mindwoven component (robes) 10 mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
psion's component (robes) psion's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
4 shimmering component (robes) 4 shimmering component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
2 slimy component (robes) 2 slimy component (robes)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 99% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
3 spellwoven component (robes) 3 spellwoven component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
2 stargazer's component (robes) 2 stargazer's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
5 stormwoven component (robes) 5 stormwoven component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
3 sunsealed component (robes) 3 sunsealed component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +3 - +8 Changes stats: * +3 - +10 Mag Changes resistances: * +5% - +15% light * +5% - +15% darkness Changes damage: * +5% - +30% light Maximum life: +30.00 - +70.00 Light radius: +1 - +4 Affinity: robes Components can be used to enhance items being crafted! |
timebroken component (robes) timebroken component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
3 tormentor's component (robes) 3 tormentor's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted! |
2 verdant component (robes) 2 verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
Summertide's component (shield) Summertide's component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage Type: Light On hit: * releases a burst of light * 30% chance to blind While equipped: Changes resistances: * +15% darkness * +12% mind * +20% light Changes resistances penetration: * +10% light Changes damage: * +15% light Blindness immunity: +50% Light radius: +3 When activated: send out a range 7 beam, lighting its path and dealing 296.66 to 370.83 light damage (based on Willpower and Cunning) Costs 12/30 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
blightstopping component (shield) blightstopping component (shield)0.0 Encumbrance Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage conversion: 30% nature, 10% manaburn arcane While equipped: Changes resistances: * +35% blight Masteries: * +0.2 Wild-gift / Antimagic Spell save: +24 Disease immunity: +60% When activated: purge up to 6 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Costs 24/40 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of black tendrils (shield) component of black tendrils (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% darkness On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of petrifying (shield) component of petrifying (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% acid * +10% physical * +10% fire * +10% lightning On shield block: * 30% chance of petrifying the attacker. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the fire dragon (shield) component of the fire dragon (shield)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire While equipped: Melee retaliation: 17 fire Changes resistances: * +35% fire Damage affinity(heal): * +15% fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the shieldsmaiden (shield) component of the shieldsmaiden (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Ice Shards (15% chance). While equipped: Changes resistances: * +20% fire * +20% cold Learn talent(s): * +1 Shieldsmaiden Aura * +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the vortex (shield) component of the vortex (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Talent on hit: Turn Back the Clock (25% chance). While equipped: Changes resistances: * +30% temporal Reduce damage by fixed amount: * +20 all Slows Projectiles: +50% Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
coral component (shield) coral component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
lunar component (shield) lunar component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Darkness While equipped: Changes resistances: * +25% darkness Changes damage: * +25% darkness Masteries: * +0.3 Celestial / Star fury * +0.3 Celestial / Twilight Talent on hit(spell): Moonlight Ray (10% chance level 2). Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
sanguine component (shield) sanguine component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% While equipped: Melee retaliation: 15 draining blight Changes stats: * +5 Con Changes resistances: * +20% blight * +10% light Masteries: * +0.3 Cursed / Bloodstained Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 12% chance to reduce armor by 74% While equipped: Damage (melee): 6 acid Melee retaliation: 1 acid Affinity: shield Components can be used to enhance items being crafted! |
component of cold resistance (shield) component of cold resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
4 component of crushing (shield) 4 component of crushing (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
7 component of earthen fury (shield) 7 component of earthen fury (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (297) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of lightning resistance (shield) component of lightning resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of mind resistance (shield) component of mind resistance (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of patience (shield) component of patience (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of reflection (shield) component of reflection (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of resilience (shield) component of resilience (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
component of resistance (shield) component of resistance (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
5 component of shrapnel (shield) 5 component of shrapnel (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 507 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
9 component of the stars (shield) 9 component of the stars (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
4 component of winter (shield) 4 component of winter (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 419 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
corrosive component (shield) corrosive component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 12 acid While equipped: Effects when hit in melee: * 12% chance to reduce armor by 74% Changes stats: * +2 Con Changes resistances: * +12% acid Affinity: shield Components can be used to enhance items being crafted! |
2 coruscating component (shield) 2 coruscating component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
4 crackling component (shield) 4 crackling component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 lightning While equipped: Melee retaliation: 1 - 31 lightning Changes stats: * +1 - +6 Dex Changes resistances: * +10% - +20% lightning Affinity: shield Components can be used to enhance items being crafted! |
exposing component (shield) exposing component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 9% chance to reduce all saves and defense by 67 Effects when hit in melee: * 35% chance to reduce all saves and defense by 67 Affinity: shield Components can be used to enhance items being crafted! |
2 flaming component (shield) 2 flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
6 impervious component (shield) 6 impervious component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted! |
living component (shield) living component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted! |
5 reinforced component (shield) 5 reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
2 scouring component (shield) 2 scouring component (shield)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 12 acid, 13 nature Effects on melee hit: * 7 arcane resource burn Effects when hit in melee: * 7 arcane resource burn Changes stats: * +4 Con Changes resistances: * +9% acid * +9% nature Affinity: shield Components can be used to enhance items being crafted! |
3 shocking component (shield) 3 shocking component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
4 swashbuckler's component (shield) 4 swashbuckler's component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
warded component (shield) warded component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
4 windwalling component (shield) 4 windwalling component (shield)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
4 wrathful component (shield) 4 wrathful component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 375 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
Telos's short component (staff) Telos's short component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Changes stats: * +5 Wil Changes damage: * +15% arcane Mental save: +8 Spellpower: +15 Spell crit. chance: +5% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of Sarrilon (staff) component of Sarrilon (staff)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Changes resistances penetration: * +20% temporal Changes damage: * +30% temporal Masteries: * +0.1 Chronomancy / Stasis * +0.1 Chronomancy / Flux * +0.1 Spell / Temporal Cooldown Reduction: * Attenuate 1 turns * Stop 2 turns * Temporal Shield 3 turns * Time Shield 3 turns Teleport immunity: +50% Spellpower: +30 Spell crit. chance: +8% Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of crystal shards (staff) component of crystal shards (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of destruction (staff) component of destruction (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of penitence (staff) component of penitence (staff)0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: While equipped: Changes resistances: * +100% of staff elemental bonus Adds resistance and damage affinity based on staff element When activated: cure up to 7 diseases or poisons (based on Magic) Costs 10/60 power Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 blighted component (staff) 2 blighted component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
9 bloodlich's component (staff) 9 bloodlich's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
3 component of breaching (staff) 3 component of breaching (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of channeling (staff) 2 component of channeling (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of fate (staff) 2 component of fate (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
5 component of greater warding (staff) 5 component of greater warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of illumination (staff) 3 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
5 component of might (staff) 5 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of power (staff) 2 component of power (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
3 component of protection (staff) 3 component of protection (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
6 component of the prodigy (staff) 6 component of the prodigy (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
3 component of warding (staff) 3 component of warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
5 component of wizardry (staff) 5 component of wizardry (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
6 cruel component (staff) 6 cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
4 earthen component (staff) 4 earthen component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
8 ethereal component (staff) 8 ethereal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
2 greater component (staff) 2 greater component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
2 imbued component (staff) 2 imbued component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
8 infernal component (staff) 8 infernal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
10 lifebinding component (staff) 10 lifebinding component (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
4 magelord's component (staff) 4 magelord's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
7 magewarrior's short component (staff) 7 magewarrior's short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 potent component (staff) 3 potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
3 shimmering component (staff) 3 shimmering component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
short component (staff) short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 surging component (staff) 2 surging component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
6 void walker's component (staff) 6 void walker's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
component of honeywood (tool) component of honeywood (tool)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Learn talent(s): * +1 Battle Trance Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
jolting component (tool) jolting component (tool)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
component of mindblast (torque) component of mindblast (torque)0.0 Encumbrance Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of psionic shield (torque) 2 component of psionic shield (torque)0.0 Encumbrance Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of healing (totem) 2 component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.0 Encumbrance Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of summon tentacle (totem) component of summon tentacle (totem)0.0 Encumbrance Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of thorny skin (totem) component of thorny skin (totem)0.0 Encumbrance Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of conjuration (wand) 2 component of conjuration (wand)0.0 Encumbrance Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of shielding (wand) 2 component of shielding (wand)0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
warded component (wand) warded component (wand)0.0 Encumbrance Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Accuracy: +20 Components can be used to enhance items being crafted! |
bonus component (bio dragon damage) bonus component (bio dragon damage)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage against: * +12% Dragon Components can be used to enhance items being crafted! |
bonus component (bio giant resist) bonus component (bio giant resist)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Reduced damage from: * +12% Giant Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio inc damage physical) bonus component (bio inc damage physical)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes damage: * +12% physical Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +12 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +80 Components can be used to enhance items being crafted! |
bonus component (bio shield block) bonus component (bio shield block)0.0 Encumbrance Powered by unknown forces Modifies crafted object: Weapon combat: Block value: +80 Components can be used to enhance items being crafted! |
bonus component (bio undead resist) bonus component (bio undead resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +12% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead/rodent telepathy) bonus component (bio undead/rodent telepathy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Telepathy: undead/rodent Components can be used to enhance items being crafted! |
bonus component (bio wil) bonus component (bio wil)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Wil Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, resist arcane, mind crit magnitude, void, inc damage physical, stat wil, stat dex) bonus component (corrupted blood melee, resist arcane, mind crit magnitude, void, inc damage physical, stat wil, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 62 Changes stats: * +7 Dex * +14 Wil Changes resistances: * +6% arcane Changes damage: * +30% physical Critical mult.: +15.00% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Components can be used to enhance items being crafted! |
bonus component (dark melee, inc damage lightning, stat wil, lightning melee, inc damage nature, resists pen nature, max psi, mind crit magnitude) bonus component (dark melee, inc damage lightning, stat wil, lightning melee, inc damage nature, resists pen nature, max psi, mind crit magnitude)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 darkness, 30 lightning While equipped: Changes stats: * +8 Wil Changes resistances penetration: * +30% nature Changes damage: * +45% lightning * +18% nature Critical mult.: +30.09% Maximum psi: +75.22 Components can be used to enhance items being crafted! |
bonus component (dark melee, mind melee, dark burst, mind burst, mind burst (crit), expose mind melee, dark burst (crit)) bonus component (dark melee, mind melee, dark burst, mind burst, mind burst (crit), expose mind melee, dark burst (crit))0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 8 darkness, 22 mind Burst on hit (radius 1): 22 darkness, 22 mind Burst on crit (radius 2): 22 mind, 20 darkness On hit: * 22% chance to reduce all saves and defense by 67 Components can be used to enhance items being crafted! |
bonus component (dark melee, mind melee, dark numbing melee, mind burst, mind burst (crit)) bonus component (dark melee, mind melee, dark numbing melee, mind burst, mind burst (crit))0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 mind, 16 darkness Burst on hit (radius 1): 20 mind Burst on crit (radius 2): 20 mind On hit: * 20% chance to reduce damage dealt by 53% Components can be used to enhance items being crafted! |
bonus component (def, die at, immune confusion, immune silence, inc damage acid, immune pin, resist physical, ignore crit, immune cut) bonus component (def, die at, immune confusion, immune silence, inc damage acid, immune pin, resist physical, ignore crit, immune cut)0.0 Encumbrance Modifies crafted object: While equipped: Defense: +10 Changes resistances: * +6% physical Changes damage: * +6% acid Reduces incoming crit damage: 10.00% Cut immunity: +20% Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (die at, stat wil, phasing, spellpower, infravision radius, see invisible, stat dex) bonus component (die at, stat wil, phasing, spellpower, infravision radius, see invisible, stat dex)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +6 Dex * +6 Wil Only die when reaching: -83.25 life Spellpower: +20 Infravision radius: +3 See invisible: +24 Damage Shield penetration: +31% Components can be used to enhance items being crafted! |
bonus component (immune silence, life regeneration, apr, inc damage cold, void, phys apr, die at, save spell) bonus component (immune silence, life regeneration, apr, inc damage cold, void, phys apr, die at, save spell)0.0 Encumbrance Modifies crafted object: Weapon combat: Armour Penetration: +3 While equipped: Armour penetration: +2 Changes damage: * +21% cold Spell save: +15 Silence immunity: +20% Life regen: +4.00 Only die when reaching: -60.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (immune silence, resist acid, void, resist blight, resist darkness, resist temporal, resist cold) bonus component (immune silence, resist acid, void, resist blight, resist darkness, resist temporal, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +12% acid * +12% temporal * +12% darkness * +24% blight * +30% cold Silence immunity: +26% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Components can be used to enhance items being crafted! |
bonus component (immune stun, phys apr, stamina regeneration, save physical, def, inc damage nature, improve heal, resist cold) bonus component (immune stun, phys apr, stamina regeneration, save physical, def, inc damage nature, improve heal, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Armour penetration: +3 Defense: +25 Changes resistances: * +9% cold Changes damage: * +15% nature Physical save: +19 Stun/Freeze immunity: +21% Stamina each turn: +3.21 Healing mod.: +21% Components can be used to enhance items being crafted! |
bonus component (immune teleport, stat con, resist acid, resist fire, resist lightning, inc damage darkness, improve heal, resist temporal) bonus component (immune teleport, stat con, resist acid, resist fire, resist lightning, inc damage darkness, improve heal, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +5 Con Changes resistances: * +15% acid * +12% fire * +19% temporal * +21% lightning Changes damage: * +21% darkness Teleport immunity: +25% Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (immune teleport, stat wil, max psi, light retribution, resist mind, immune knockback, inc damage light, resist nature) bonus component (immune teleport, stat wil, max psi, light retribution, resist mind, immune knockback, inc damage light, resist nature)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 12 light Changes stats: * +4 Wil Changes resistances: * +18% mind * +21% nature Changes damage: * +24% light Knockback immunity: +25% Teleport immunity: +25% Maximum psi: +40.00 Components can be used to enhance items being crafted! |
bonus component (inc damage arcane, resist lightning, resist darkness, improve heal, inc damage mind, immune silence, inc damage lightning, stat wil, save mental, resists pen mind, resist mind) bonus component (inc damage arcane, resist lightning, resist darkness, improve heal, inc damage mind, immune silence, inc damage lightning, stat wil, save mental, resists pen mind, resist mind)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +4 Wil Changes resistances: * +18% lightning * +18% darkness * +15% mind Changes resistances penetration: * +35% mind Changes damage: * +27% lightning * +30% arcane * +15% mind Mental save: +15 Silence immunity: +28% Healing mod.: +25% Components can be used to enhance items being crafted! |
bonus component (inc damage darkness, phasing, resist lightning, resist cold, resists pen cold, increased mana) bonus component (inc damage darkness, phasing, resist lightning, resist cold, resists pen cold, increased mana)0.0 Encumbrance Modifies crafted object: While equipped: Changes resistances: * +9% lightning * +33% cold Changes resistances penetration: * +20% cold Changes damage: * +24% darkness Maximum mana: +111.49 Damage Shield penetration: +33% Components can be used to enhance items being crafted! |
bonus component (manaburn melee, resist acid, manaburn melee, slime melee, save spell, inc damage mind, resist temporal) bonus component (manaburn melee, resist acid, manaburn melee, slime melee, save spell, inc damage mind, resist temporal)0.0 Encumbrance Modifies crafted object: Weapon combat: On hit: * 24 arcane resource burn * 20% chance to slow global speed by 99% While equipped: Effects on melee hit: * 20 arcane resource burn Changes resistances: * +6% acid * +3% temporal Changes damage: * +9% mind Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (mindcrit, resist arcane, stat cun, mind crit magnitude, stat wil, resist temporal) bonus component (mindcrit, resist arcane, stat cun, mind crit magnitude, stat wil, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +7 Cun * +3 Wil Changes resistances: * +5% arcane * +9% temporal Critical mult.: +20.00% Mental crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (phasing, die at, phys crit magnitude, resist nature, phys crit, stat str, nature burst (crit), lite radius, light melee, stat cun, stat mag, phys apr, resists pen physical, resist light) bonus component (phasing, die at, phys crit magnitude, resist nature, phys crit, stat str, nature burst (crit), lite radius, light melee, stat cun, stat mag, phys apr, resists pen physical, resist light)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage on hit: 20 light Burst on crit (radius 2): 33 nature Damage Shield penetration (this weapon only): +49% While equipped: Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: * +5 Str * +4 Cun * +9 Mag Changes resistances: * +15% nature * +24% light Changes resistances penetration: * +41% physical Critical mult.: +25.00% Only die when reaching: -131.45 life Light radius: +5 Components can be used to enhance items being crafted! |
bonus component (resist arcane, fire retribution, resist mind, save physical, improve heal, resist cold, immune cut, resist light, resist temporal) bonus component (resist arcane, fire retribution, resist mind, save physical, improve heal, resist cold, immune cut, resist light, resist temporal)0.0 Encumbrance Modifies crafted object: While equipped: Melee retaliation: 14 fire Changes resistances: * +18% temporal * +24% light * +27% cold * +7% arcane * +15% mind Physical save: +25 Cut immunity: +28% Healing mod.: +28% Components can be used to enhance items being crafted! |
bonus component (resist blight, ignore crit, slime melee, save mental, resist mind, acid corrode melee, improve heal, void) bonus component (resist blight, ignore crit, slime melee, save mental, resist mind, acid corrode melee, improve heal, void)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 27% chance to slow global speed by 99% * 27% chance to reduce armor by 74% Changes resistances: * +24% blight * +20% mind Reduces incoming crit damage: 19.92% Mental save: +21 Healing mod.: +27% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Components can be used to enhance items being crafted! |
bonus component (resist lightning, life regeneration, resist darkness, mind burst, resist fire, resists pen nature, resist mind, light burst (crit)) bonus component (resist lightning, life regeneration, resist darkness, mind burst, resist fire, resists pen nature, resist mind, light burst (crit))0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 24 mind Burst on crit (radius 2): 20 light While equipped: Changes resistances: * +30% lightning * +18% fire * +15% darkness * +20% mind Changes resistances penetration: * +20% nature Life regen: +5.40 Components can be used to enhance items being crafted! |
bonus component (talent (Assemble) ) bonus component (talent (Assemble) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Assemble level 14 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) ) bonus component (talent (Bone Armour) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 14 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) ) bonus component (talent (Bone Armour) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 14 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) ) bonus component (talent (Bone Armour) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 14 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
bonus component (talent (Cyst Burst) ) bonus component (talent (Cyst Burst) )0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Cyst Burst level 14 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knife Storm) ) bonus component (talent (Knife Storm) )0.0 Encumbrance Powered by unknown forces Modifies crafted object: Use talent when activated: Knife Storm level 14 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) ) bonus component (talent (Mind Disruption) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Mind Disruption level 14 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gloom Haven the Zilquish Adventurer level 99
72nd Dusk 122nd year of Ascendancy at 02:45 see stats
By Gloom Haven the Zilquish Adventurer level 166
68th Haze 122nd year of Ascendancy at 18:28 see stats
By Gloom Haven the Zilquish Adventurer level 34
5th Mirth 122nd year of Ascendancy at 05:10 see stats
By Gloom Haven the Zilquish Adventurer level 64
27th Dusk 122nd year of Ascendancy at 07:23 see stats
By Gloom Haven the Zilquish Adventurer level 91
47th Dusk 122nd year of Ascendancy at 10:35 see stats
By Gloom Haven the Zilquish Adventurer level 109
4th Haze 122nd year of Ascendancy at 13:48 see stats
By Gloom Haven the Zilquish Adventurer level 50
8th Dusk 122nd year of Ascendancy at 03:21 see stats
By Gloom Haven the Zilquish Adventurer level 146
44th Haze 122nd year of Ascendancy at 09:18 see stats
By Gloom Haven the Zilquish Adventurer level 43
1st Summertide 122nd year of Ascendancy at 05:19 see stats
By Gloom Haven the Zilquish Adventurer level 146
45th Haze 122nd year of Ascendancy at 15:37 see stats
By Gloom Haven the Zilquish Adventurer level 50
4th Dusk 122nd year of Ascendancy at 09:11 see stats
By Gloom Haven the Zilquish Adventurer level 64
21st Dusk 122nd year of Ascendancy at 19:49 see stats
By Gloom Haven the Zilquish Adventurer level 75
36th Dusk 122nd year of Ascendancy at 20:28 see stats
By Gloom Haven the Zilquish Adventurer level 91
52nd Dusk 122nd year of Ascendancy at 19:13 see stats
By Gloom Haven the Zilquish Adventurer level 99
69th Dusk 122nd year of Ascendancy at 17:03 see stats
By Gloom Haven the Zilquish Adventurer level 120
9th Haze 122nd year of Ascendancy at 19:15 see stats
By Gloom Haven the Zilquish Adventurer level 123
23rd Haze 122nd year of Ascendancy at 04:10 see stats
By Gloom Haven the Zilquish Adventurer level 123
34th Haze 122nd year of Ascendancy at 18:18 see stats
By Gloom Haven the Zilquish Adventurer level 64
26th Dusk 122nd year of Ascendancy at 17:30 see stats
By Gloom Haven the Zilquish Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:16 see stats
By Gloom Haven the Zilquish Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:16 see stats
By Gloom Haven the Zilquish Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:16 see stats
By Gloom Haven the Zilquish Adventurer level 40
5th Mirth 122nd year of Ascendancy at 06:25 see stats
By Gloom Haven the Zilquish Adventurer level 50
7th Flare 122nd year of Ascendancy at 00:25 see stats
By Gloom Haven the Zilquish Adventurer level 99
71st Dusk 122nd year of Ascendancy at 22:11 see stats
By Gloom Haven the Zilquish Adventurer level 60
13rd Dusk 122nd year of Ascendancy at 18:04 see stats
By Gloom Haven the Zilquish Adventurer level 50
13rd Dusk 122nd year of Ascendancy at 06:06 see stats
By Gloom Haven the Zilquish Adventurer level 75
43rd Dusk 122nd year of Ascendancy at 22:12 see stats
By Gloom Haven the Zilquish Adventurer level 64
26th Dusk 122nd year of Ascendancy at 05:32 see stats
By Gloom Haven the Zilquish Adventurer level 50
3rd Dusk 122nd year of Ascendancy at 02:08 see stats
Log
Rested for 6 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: interesting terrain).
Ran for 5 turns (stop reason: interesting terrain).
You transfer minded to the online item's vault.
Saving done.
Saving game...
Saving done.
Gloom Haven uses Craft Item.
Gloom Haven uses Craft Item.
Created item: send try (5 def, 12 armour)
You transfer send try (5 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Pierce to the online item's vault.
Saving done.
Saving game...
Saving done.
Gloom Haven uses Craft Item.
Gloom Haven deactivates her cloak's restoration systems.