











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Slightly More Masterful of Disasters 1.7.0Modifies the Master of Disasters prodigy from the Embers of Rage DLC (required) to increase accuracy by the same (unscaled) amount as it increases physical/spell/mind/steam power. Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Race: Leprechaun 1.7.4Adds leprechauns as a new race. They are especially lucky and cunning magical halflings. Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck Racial talent tree: https://github.com/Werekracken/tome-leprechaun Changelog Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Buy Survival category in Last Hope 1.7.4Lets you buy Cunning/Survival at the weapon shops in Last Hope. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Exotic Weapons Highest Stat Only 1.7.0Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Staff Infusion 1.7.4Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Naloren pack no NPC psions 1.7.0Prevents the psion class from nsrr's Naloren pack from spawning on enemies (on my last characters half of all rares that were a threat to me were psions) Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Gunsnixed 1.7.0Prevents Gunsnake from the Embers of Rage DLC from spawning. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Vor'tep 1.6.7Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mob Class Adjuster 1.7.4Allows you to toggle which classes can or cannot appear on random bosses and rares. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Necro Escort 1.7.2Adds a necromancer escort. Runed Shields 1.7.4Adds the 'Runed Shield' ego for shields, which grants a chance to cast spells on block. This can only trigger once per turn. Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Anteroom at lvl 25 1.7.4All this addon does is make Anteroom of Agony not abduct you before lvl 25. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Demons |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 50 / 285% |
| Size | big |
| Lifes / Deaths | Killed by crystalline elven mage at level 39 on the 116th Vengeance 123rd year of Ascendancy at 06:44 2 / 5Killed by Eilinitira the tiger at level 44 on the 122nd Vengeance 123rd year of Ascendancy at 17:23 Killed by minotaur at level 45 on the 123rd Vengeance 123rd year of Ascendancy at 10:28 Killed by Aereth the halfling guard at level 50 on the 173rd Vengeance 123rd year of Ascendancy at 13:41 Killed by Aereth the halfling guard at level 50 on the 173rd Vengeance 123rd year of Ascendancy at 15:18 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 60) |
| Dexterity | 34 (base 27) |
| Constitution | 23 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 68 (base 60) |
| Cunning | 69 (base 60) |
Resources
| Life | 1667/1667 |
| Stamina | 392/392 |
| Equilibrium | 43 |
| Healing Factor | 1.3499022211821 |
| Regeneration | 32.682214817675 |
Speed
| Mental | +30% |
| Attack | 0% |
| Movement | -59.13001655783% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 41 |
| Crit Chance | 72% |
| APR | 6 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 41 |
| Crit Chance | 66% |
| APR | 4 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Mind | +18% |
| Physical | +17% |
| Cold | +21% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +25% |
| Mind | +20% |
| Physical | +10% |
| Arcane | +10% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.079698551113 (50.65183292883%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 4 |
| Physical Save | 42 |
| Spell Save | 36 |
| Mental Save | 50 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 67%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 6%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 590 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -718 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 718 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Dragon's Breath | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Ice Wyrm | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Venom Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Acid Wyrm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand Wyrm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.10 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Fire Wyrm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm Wyrm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Draconic Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Draconic Body | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Apex Predator | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Icy Armor |
| talent | Lashing Tail |
| talent | Antimagic Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * You must join the attack on Last Hope and kill King Tolak! | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Blazegasher' (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% lightning, +6% cold Ignore resists +25% light When Hit 8 light defense ------ Armor +9 Fatigue +3% Resistance +12% lightning, +12% cold other ------- Light +2 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +4 (+2 eff.) A belt that goes around your waist. |
| Light source | alchemist's lamp 'Singemire'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats Dex +4 offense ------ Ignore resists +10% physical, +25% fire defense ------ Unlife -20.00 life other ------- Stamina/turn +2.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Chillsteel' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +12% mind, +15% cold Ignore resists +20% mind, +10% arcane On-Hit (Melee): * 10% chance to reduce all saves and defense by 31 defense ------ Armor +4 Fatigue +4% other ------- Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 10.33% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +15.0% Spell Crit +14% Mind Crit +12% Critical power +10.00% defense ------ Armor +3 Unarmed combat: Weapon Damage 37.0 - 40.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful voratun torque of mindblast [power 455] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 536 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+2 eff.) Confus Resist +25% Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +4, Dex +4 offense ------ Accuracy +9 (+3 eff.) defense ------ Life +55.00 Life Regen +14.00 Healmod +12% Rings make your fingers look great! |
| Around neck | enraging stralite amulet of constitution (+6)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats Con +6 offense ------ Physical Power +7 (+3 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
| In main hand | Deepsblight the voratun waraxe (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +16.0% Attack Speed 100% Damage Against +30% Unnatural On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. While equipped: Stats Wil +6 offense ------ Ignore resists +10% darkness When Hit 4 fire defense ------ Resistance +9% blight, +3% darkness +9% nature, +5% arcane One-handed war axes. |
| Socketed Gems | bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +62% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| In off hand | Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+13 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Cloak | Desert Shade (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Nature While equipped: offense ------ Damage +10% physical When Hit 20 blinding physical defense ------ Defense +10 (+4 eff.) Resistance +10% physical, +10% fire Physical save +10 (+3 eff.) Stealth +10 other ------- Masteries +0.20 Wild-curse/Ritch aspect Sandstorm: Effective talent level: 4.0 Power cost 20 out of 25/25. Range 8 Cooldown: 15 Travel.spd 200% of base Is: a nature gift and a spell Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position. Any foe caught in its path takes 60.90 physical damage and could be blinded. When it reaches its target, it explodes in a radius of 1 for 30.25 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns. The sandstorm will last for 14 turns, or until it reaches its target. Damage will increase with your Spellpower. The outside of the cloak is covered with shifting sands, making it look like a pile of sand on the ground. |
| Main armor | Yvoldanne the Loamravage (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Nature While equipped: Stats Cun +5 offense ------ Mindpower +5 (+2 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Mind save +12 (+4 eff.) Life +26.00 Life Regen +4.00 Healmod +12% A suit of armour made of leather. |
Inventory
vine lasso infusion (5 turns, 59 physical damage)0.1 Encumbrance T2 infusion scroll [Normal] Nature When inscribed on your body: Range 6 Cooldown: 19 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 59.67 physical damage per turn. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 160; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 163; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -349; dur 7; cd 27)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -349 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 349 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -398; dur 6; cd 25)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -398 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 398 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 409%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 409% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 465; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 294; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 143; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 143 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 274; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 25%; magical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 21%; mental; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 33%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 29%; mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; mental, physical; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 16%; magical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
magic missile rune (197 arcane damage)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 8 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 197 arcane damage and inflicts Spellshocked for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enchantment rune (+15 for 12 turns)0.1 Encumbrance T3 rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to enchant your weapons and armour for 12 turns. This enchantment increases your accuracy and armour by 15 and adds 15 arcane damage to all your hits. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats Dex +4, Cun +3, Con +3 offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +1.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (107). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
mindweaver's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Psionic While equipped: Stats Wil +2 offense ------ Mindpower +7 (+3 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +15% Amulets make your neck look great! |
mindweaver's gold amulet of the heavens0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats Str +2, Dex +2, Mag +2 Wil +5, Cun +2, Con +2 offense ------ Mindpower +8 (+3 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +12% Amulets make your neck look great! |
wanderer's gold amulet of strength (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats Str +4, Dex +5, Cun +6 Con +5 offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
grounding stralite amulet of mastery (0.32 Wild-gift / Dragon's Breath)0.1 Encumbrance T4 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +16% lightning Stun Resist +28% other ------- Masteries +0.32 Wild-gift/Dragon's Breath Amulets make your neck look great! |
vitalizing stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature While equipped: Stats Con +5 defense ------ Physical save +10 (+3 eff.) Life +30.00 Life Regen +5.00 Blind Resist +28% other ------- Infravision +5 Sight +2 See Invisibility +11 Amulets make your neck look great! |
voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +40% other ------- Infravision +7 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Tarridin the copper ring0.1 Encumbrance T1 ring jewelry [Rare] While equipped: offense ------ Damage +3% mind When Hit 2 mind On-Hit (Melee): * 6 arcane resource burn * 20% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 5% chance to reduce damage dealt by 25% defense ------ Resistance +3% acid, +3% mind Spell save +6 (+3 eff.) Rings make your fingers look great! |
marksman's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Dex +2 offense ------ Damage +11% lightning Accuracy +4 (+2 eff.) defense ------ Resistance +22% lightning Rings make your fingers look great! |
savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Random Unique] Psionic While equipped: offense ------ On-Hit 7 fetid On-Ranged-Hit 7 wasting temporal On-Hit (Melee): * 6% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 8% chance to cause random gloom defense ------ Resistance +3% nature Crit Resistance 15.00% Physical save +12 (+4 eff.) Mind save +9 (+3 eff.) Disease Resist +20% Confus Resist +27% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
titan's steel ring of the sanguine0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Resistance +6% bleed Physical save +6 (+2 eff.) Life Regen +3.00 Cut Resist +24% Rings make your fingers look great! |
obscure gold ring0.1 Encumbrance T3 ring jewelry [Ego+] While equipped: offense ------ On-Hit 7 ice On-Hit (Ranged): * 7% chance to reduce strength, dexterity, and constitution by 5 defense ------ Spell save +5 (+2 eff.) Rings make your fingers look great! |
entropic stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +4 offense ------ When Hit 6 acid, 10 darkness defense ------ Life +64.00 Life Regen +10.00 Healmod +14% Rings make your fingers look great! |
mule's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Fatigue -7% Life +62.00 Life Regen +12.00 Healmod +17% other ------- Encumbrance +22 Rings make your fingers look great! |
rogue's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Cun +4 offense ------ Move Speed +14% Accuracy +10 (+4 eff.) defense ------ Defense +17 (+6 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
rogue's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Cun +4 offense ------ Move Speed +15% Accuracy +9 (+3 eff.) defense ------ Defense +15 (+5 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
savior's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +7 (+2 eff.) Spell save +9 (+4 eff.) Mind save +7 (+2 eff.) Life +73.00 Life Regen +13.00 Healmod +12% Rings make your fingers look great! |
savior's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +11 defense ------ Defense +12 (+4 eff.) Physical save +10 (+3 eff.) Spell save +12 (+5 eff.) Mind save +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's stralite ring of frost (+30%)0.1 Encumbrance T4 ring jewelry [Ego] Nature While equipped: Stats Con +6 offense ------ Damage +15% cold defense ------ Resistance +30% cold Physical save +12 (+4 eff.) Rings make your fingers look great! |
entropic voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats Cun +8 offense ------ When Hit 17 acid, 15 darkness Rings make your fingers look great! |
elven-wood starstaff 'Breezebreak' (36-43 power, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Master Weapon Damage 36.0 - 43.2 Temporal Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Cun +3, Wil +6 offense ------ Spell Crit +4% Critical power +23.45% Spellpower +12 (+4 eff.) Damage +21% mind, +25% temporal Ignore resists +29% mind defense ------ Defense +13 (+5 eff.) Resistance +6% nature Physical save +10 (+3 eff.) other ------- Psi when Hit +0.28 Max hate +6.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood starstaff of greater warding (36-43 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 36.0 - 43.2 Light Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +23 (+7 eff.) Damage +25% physical +25% temporal +25% darkness, +25% light defense ------ Armor +10 Defense +10 (+4 eff.) other ------- Wards +3 physical, +3 temporal +3 darkness, +3 light Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of wizardry (45-54 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 45.0 - 54.0 Arcane Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Mag +1, Wil +4 offense ------ Spell Crit +14% Spellpower +36 (+10 eff.) Damage +30% arcane other ------- Vim-on-crit +4.00 Max mana +76.00 Max vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of war (65-78 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Master Weapon Damage 65.0 - 78.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 physical While equipped: offense ------ Physical Crit +12.0% Spell Crit +5% Spellpower +23 (+7 eff.) Damage +30% physical Ignore Shields +29% Accuracy +20 (+7 eff.) defense ------ Defense +16 (+6 eff.) Shield Power +17% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of fate (45-54 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 45.0 - 54.0 Arcane Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Spell Crit +12% Spellpower +24 (+7 eff.) On-Hit 38 arcane Damage +30% arcane defense ------ Physical save +14 (+4 eff.) Spell save +12 (+5 eff.) Mind save +13 (+4 eff.) other ------- Max mana +90.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick stralite battleaxe (43-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats Dex +7 offense ------ Combat Speed +10% Accuracy +21 (+7 eff.) Massive two-handed battleaxes. |
arcing stralite greatmaul of massacre (66-99 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 66.0 - 99.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
Unlightblast the stralite longsword (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Arcane Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +25 cold +23 item nature slow +20 item darkness numbing On-Hit, radius 1 +23 temporal On-crit, radius 2 +23 lightning On Hit: * 23% chance to slow global speed by 59% * 20% chance to reduce damage dealt by 25% While equipped: offense ------ Damage +9% lightning Ignore resists +29% lightning On-Hit (Melee): * 23% chance to slow global speed by 59% defense ------ Resistance +23% darkness Sharp, long, and deadly. |
enhanced stralite longsword of shearing (35-49 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Str +9, Dex +7, Mag +4 Wil +5, Cun +9, Con +7 offense ------ Ignore resists +8% all Accuracy +12 (+4 eff.) Ignore Armor +8 Sharp, long, and deadly. |
truestriking stralite longsword of disruption (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Disrupt/Master Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% Damage Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +8% physical Accuracy +9 (+3 eff.) Ignore Armor +5 Sharp, long, and deadly. |
serrated voratun longsword of erosion (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego] Nature/Master Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature On Hit: * 25% chance to afflict the target with Bleed, causing 191 Physical damage over 5 turns. While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +13% physical Sharp, long, and deadly. |
truestriking voratun longsword of exorcism (40-56 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Damage Against +19% Undead On Critical: * Strike your target with a blast of Light dealing 71 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 17 for the duration. While equipped: offense ------ Critical power +15.00% Ignore resists +13% physical Accuracy +18 (+6 eff.) Ignore Armor +11 Sharp, long, and deadly. |
Layolle the stralite mace (35-49 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Psionic Weapon Damage 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats Wil +7, Mag +2 offense ------ Spell Crit +5% Spellpower +20 (+6 eff.) Damage +6% blight other ------- Mana/turn +0.08 Blunt and deadly. |
quick voratun mace of erosion (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +14 nature While equipped: Stats Dex +6 offense ------ Combat Speed +10% Accuracy +19 (+7 eff.) Blunt and deadly. |
Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
stralite waraxe 'Fograce' (33-46 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Arcane Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 mind On-Hit, radius 1 +23 physical, +9 temporal While equipped: Stats Str +4 offense ------ Mindpower +35 (+11 eff.) Damage +9% darkness Ignore resists +9% mind Accuracy +35 (+12 eff.) Ignore Armor +4 On-Hit (Melee): * 23% chance to reduce damage dealt by 25% defense ------ Armor +6 Crit Resistance 17.59% other ------- Max stamina +35.18 One-handed war axes. |
tranquil stralite waraxe of crippling (34-48 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Disrupt/Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: 12% Antimagic Zone level 2 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% One-handed war axes. |
caustic voratun waraxe of massacre (52-72 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +32 acid, +24 nature While equipped: offense ------ Ignore resists +25% acid, +12% nature Ignore Armor +11 One-handed war axes. |
quick voratun waraxe of massacre (47-66 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats Dex +3 offense ------ Combat Speed +10% Accuracy +13 (+5 eff.) One-handed war axes. |
truestriking voratun waraxe of crippling (38-53 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Ignore resists +9% physical Accuracy +13 (+5 eff.) Ignore Armor +12 One-handed war axes. |
truestriking voratun waraxe of extermination (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% Damage Against +8% Vermin, +14% Spiderkin On Critical: * Strike your target with a blast of Fire dealing 77 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: offense ------ Critical power +29.00% Ignore resists +12% physical Accuracy +8 (+3 eff.) Ignore Armor +10 One-handed war axes. |
creative pulsing mindstar of venom (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Cun +7 offense ------ Mind Crit +4% Critical power +16.00% Mindpower +8 (+3 eff.) On-Hit 13 acid Damage +9% acid Ignore resists +14% acid defense ------ Resistance +15% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of storms (15-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +6, Dex +6, Mag +6 Wil +6, Cun +6, Con +6 offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) On-Hit 19 lightning Damage +14% lightning, +9% nature Ignore resists +18% lightning defense ------ Resistance +16% lightning, +8% blight Disease Resist +21% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubille (0 def, 8 armour, 143.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +10, Dex +4, Cun +4 offense ------ Damage +15% temporal Ignore resists +29% mind On-Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +8% Resistance +27% fire other ------- Infravision +3 Talents +1 Block Handheld deflection devices. |
flaming voratun shield of the determined (0 def, 10 armour, 250.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 10 fire On shield block: * 20% chance to use Mental Recentering and lower the cooldown of up to 3 wild gift, psionic, or cursed talent(s). This effect has a 20 turns cooldown. When Hit 16 fire defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
voratun shield of rapidblock (0 def, 10 armour, 202.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature, +11% all Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
ancient silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats Mag +5 offense ------ Spell Crit +9% Spellpower +23 (+7 eff.) Damage +21% temporal +25% physical Ignore resists +12% temporal +10% physical defense ------ Resistance +13% all Anomaly Control +12 other ------- Mana/turn +0.32 Max mana +77.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide hardened leather armour of the deep (9 def, 9 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: defense ------ Armor +9 Defense +9 (+3 eff.) Fatigue +8% Resistance +8% acid, +8% cold Life +32.00 Life Regen +6.20 Healmod +16% other ------- Breathe water A suit of armour made of leather. |
Poryta (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: Stats Str +10 offense ------ Ignore resists +25% blight, +20% temporal defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +19% darkness +15% physical, +18% nature +27% fire Crit Resistance 15.00% Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Healmod +23% Silence Resist +23% other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
luminate voratun mail armour of command (14 def, 19 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Psionic While equipped: Stats Cun +4 offense ------ On-Hit 19 light, 18 temporal When Hit 14 light, 15 temporal defense ------ Armor +19 Defense +14 (+5 eff.) Fatigue +12% Resistance +21% light, +30% temporal Mind save +17 (+6 eff.) A suit of armour made of mail. |
hardened voratun plate armour of implacability (0 def, 34 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Ego++] Master While equipped: defense ------ Armor +34 Fatigue +13% Resistance +7% acid, +13% physical +11% cold, +10% lightning +11% fire Physical save +15 (+5 eff.) A suit of armour made of metal plates. |
Gorusaldil1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +18% arcane, +6% temporal Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +6% temporal Life Regen +0.90 Healmod +16% A belt that goes around your waist. |
hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats Dex +4, Cun +5, Lck +6 defense ------ Stealth +7 other ------- Disarm Traps +13 Infravision +4 A belt that goes around your waist. |
Sootoracle the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats Str +8, Dex +7, Wil +7 offense ------ On-Hit (Melee): * 23% chance to reduce damage dealt by 25% defense ------ Armor +14 Resistance +12% darkness Crit Resistance 17.59% Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% Create a temporary shield that absorbs 335 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Sulfursmash the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +10% darkness Ignore resists +10% darkness When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Defense +2 (+1 eff.) Resistance +17% darkness, +3% light Spell save +3 (+1 eff.) Mind save +18 (+6 eff.) Stealth +12 Life Regen +4.00 Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Arcane/Master While equipped: Stats Mag +3, Wil +4 offense ------ Damage +15% darkness Ignore resists +12% darkness defense ------ Defense +3 (+1 eff.) Resistance +25% darkness Stealth +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
grounding pair of drakeskin leather boots of momentum (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Resistance +12% lightning +10% temporal Pinning Resist +21% Stun Resist +19% Knockbk Resist +19% Blinding Speed: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 14% for 5 turns. A pair of boots made of leather. |
Tempestquench (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +15% mind Ignore resists +15% lightning Accuracy +10 (+4 eff.) defense ------ Armor +5 Fatigue +2% other ------- Stamina/turn +2.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of momentum (0 def, 10 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: defense ------ Armor +10 Fatigue +4% Pinning Resist +24% Stun Resist +26% Knockbk Resist +22% other ------- Infravision +2 Blinding Speed: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 22% for 5 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats Str +4, Dex +3, Cun +3 offense ------ Physical Crit +8.0% Spell Crit +14% Mind Crit +10% Critical power +10.00% defense ------ Armor +3 Physical save +10 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 34.0 - 37.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +5 Critical Rate +24.0% Attack Speed 100% On Hit: 10% Set Up level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Sleetravager' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Cun +3 offense ------ Ignore resists +15% cold Accuracy +8 (+3 eff.) When Hit 6 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +10% darkness Spell save +6 (+3 eff.) other ------- Infravision +2 Unarmed combat: Weapon Damage 17.5 - 24.5 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +12.0% Attack Speed 83% On-hit +14 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of butchering (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Disrupt/Master While equipped: Stats Str +3, Dex +4, Cun +3 offense ------ Physical Power +9 (+3 eff.) Accuracy +10 (+4 eff.) Ignore Armor +7 defense ------ Armor +3 Fatigue +5% Resistance +13% blight Physical save +9 (+3 eff.) Spell save +13 (+5 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +26 Critical Rate +17.0% Attack Speed 83% On-hit +14 item nature slow +21 item acid corrode On Hit: 10% Set Up level 5 On Hit: * 14% chance to slow global speed by 59% * 21% chance to reduce armor by 12% Metal gloves protecting the hands up to the middle of the lower arm. |
Amumaduntir the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +14% physical defense ------ Defense +2 (+1 eff.) Resistance +9% fire, +14% physical Unlife -80.00 life Life +100.00 Healmod +10% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Isulenor' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Cun +7 offense ------ Mind Crit +8% Critical power +10.00% defense ------ Defense +2 (+1 eff.) Mind save +10 (+3 eff.) other ------- Hate-on-crit +2.00 A pointy cloth hat, very wizardly... |
Blazebraze (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +1, Cun +1, Con +1 offense ------ Damage +11% cold defense ------ Defense +1 (+1 eff.) Resistance +21% lightning, +16% cold other ------- Light +1 Infravision +1 A pointy cloth hat, very wizardly... |
hardened leather cap 'Scorchvault' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +6 offense ------ Physical Crit +3.0% Ignore resists +10% fire Ignore Armor +3 defense ------ Armor +3 Fatigue +3% Resistance +12% fire other ------- Max stamina +20.00 A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+3 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Glowraze2.0 Encumbrance T1 lite [Rare] Steamtech While equipped: Stats Str +2, Wil +4 offense ------ Damage +15% light Ignore resists +10% light When Hit 11 lightning defense ------ Resistance +6% lightning, +6% acid other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dourshaper1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ When Hit 12 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +2 Resistance +7% mind, +3% fire +6% darkness, +3% physical Stun Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats Con +2 defense ------ Resistance +7% blight Life +50.00 Life Regen +7.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the tempest1.0 Encumbrance T5 lite [Ego++] Nature While equipped: Stats Con +3 defense ------ Resistance +11% blight Life Regen +10.00 other ------- Light +5 Unleash a cascade of electricity, inflicting 83.71 Lightning damage in radius 4 (based on Dexterity). Creatures in the area also either dazed or take 48.0 Haywire damage for 6 turns. Uses 20 power out of 30/30 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fossicker's Chisel (dig speed 50 turns)3.0 Encumbrance T3 digger tool [Unique] Master While equipped: offense ------ Physical Crit +12.0% other ------- Masteries +0.20 Spell/Stone alchemy +0.20 Wild-gift/Minerals While carried: other ------- Talents +1 Dig A small chisel, used by those looking for gems. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Tachik' [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +2 defense ------ Armor +6 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
focusing stralite torque of mindblast [power 280] (15 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 330 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of mindblast [power 260] (15 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 306 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 40% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing voratun torque of gale force [power 475] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 555 physical damage Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 800] (21 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 944 mind damage and silencing them for 4 turns Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. |
piercing elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of summon tentacle [power 365] (25 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1012 Base Damage: 420 Armor: 31 All Resist: 27 Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone wand of lightning storm [power 476] (15 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 103 lightning damage and will be dazed for 1 turn (518 total damage) Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats Cun +5, Wil +3 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Icingdeath the Krog Wyrmic level 39
116th Vengeance 123rd year of Ascendancy at 06:28 see stats
Getting the Band Back Together (Nightmare (Adventure) difficulty)
Help all the ancient demonsBy Icingdeath the Krog Wyrmic level 47
150th Vengeance 123rd year of Ascendancy at 13:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Icingdeath the Krog Wyrmic level 10
73rd Vengeance 123rd year of Ascendancy at 07:14 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Icingdeath the Krog Wyrmic level 20
80th Vengeance 123rd year of Ascendancy at 06:03 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Icingdeath the Krog Wyrmic level 30
102nd Vengeance 123rd year of Ascendancy at 12:50 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Icingdeath the Krog Wyrmic level 40
116th Vengeance 123rd year of Ascendancy at 18:10 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Icingdeath the Krog Wyrmic level 50
163rd Vengeance 123rd year of Ascendancy at 00:26 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Icingdeath the Krog Wyrmic level 36
114th Vengeance 123rd year of Ascendancy at 11:12 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Icingdeath the Krog Wyrmic level 23
89th Vengeance 123rd year of Ascendancy at 17:13 see stats
Strong Lungs (Nightmare (Adventure) difficulty)
Defeat the Swarming Abyss while running out of air.By Icingdeath the Krog Wyrmic level 18
80th Vengeance 123rd year of Ascendancy at 06:03 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Icingdeath the Krog Wyrmic level 50
172nd Vengeance 123rd year of Ascendancy at 11:04 see stats
The Hammer Falls (Nightmare (Adventure) difficulty)
Requisition an item from the Forge GiantsBy Icingdeath the Krog Wyrmic level 47
124th Vengeance 123rd year of Ascendancy at 00:51 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Icingdeath the Krog Wyrmic level 39
116th Vengeance 123rd year of Ascendancy at 16:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Icingdeath the Krog Wyrmic level 26
91st Vengeance 123rd year of Ascendancy at 17:10 see stats
Wiser Than Thou (Nightmare (Adventure) difficulty)
Defeat the Thaloren counterattackBy Icingdeath the Krog Wyrmic level 45
123rd Vengeance 123rd year of Ascendancy at 12:04 see stats
Log
The psychic field around Icingdeath crumbles.
Aereth the halfling guard's Evasive Shots hits Icingdeath for (20 flat reduction), (273 absorbed), (7 resonance), 636 physical (637 total damage).
Aereth the halfling guard's Evasive Shots hits Icingdeath for (25 flat reduction), (240 absorbed), (283 resonance), 283 physical, (10 antimagic), (0 absorbed), 0 lightning, (11 antimagic), (0 absorbed), 0 temporal, (26 antimagic), (0 absorbed), 0 blight, (50 antimagic), (0 absorbed), 0 nature (283 total damage).
Icingdeath hits Aereth the halfling guard for (16 armored), 38 physical, 61 cold, (35 armored), 52 physical, (16 armored), 53 physical, 61 cold, 61 cold, (39 armored), 57 physical, (17 armored), 55 physical, 61 cold, 61 cold (565 total damage).
Icingdeath the level 50 krog wyrmic was torn limb from limb to death by Aereth the halfling guard on level 1 of Fields of Hope.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aereth the halfling guard's Evasive Shots killed Icingdeath!
Icingdeath hits Aereth the halfling guard for 809 cold damage.
Saving game...
Saving done.
Resting starts...
Talent Antimagic Shield is ready to use.
Icingdeath activates Antimagic Shield.
Talent Dragon's Breath is ready to use.
Talent Flickering Embers is ready to use.
Talent Icy Armor is ready to use.
Icingdeath activates Icy Armor.
Talent Lashing Tail is ready to use.
Icingdeath activates Lashing Tail.
Talent Flurry is ready to use.
Talent Infusion: Wild is ready to use.
Talent Resonance Field is ready to use.
Talent Gathering Avalanche is ready to use.
Talent Fuel Pain is ready to use.
Talent Wrath of the Wilds is ready to use.
Talent Blinding Speed is ready to use.
Rested for 52 turns (stop reason: all resources and life at maximum).






































































































































